Well, I checked out the Saturn version of
Nocturne In the Moonlight, and I gotta say, I don't think this version deserves all the harsh criticism it deserves.
The Right-Adding in
Maria as a playable character. This made the game more interesting, although her moveset is a little more questionable.
-Two more castle areas. While they are badly designed from reused parts and are... rather pointless, it made the castle more interesting. More places to explore and all that, and adds more for the Saturn owners who didn't own a PSX (what, like 4 people? lol, I kid).
-A whole new slew of enemies. There weren't that many new enemies, but there were new ones. And they were rather cool ideas. Especially the Skeleton Leader.
-New tracks. I thought it was cool how familiar tracks "Vampire Killer", "Bloody Tears", and "Beginning" were all added into the game. They were pretty cool arrangements (except Beginning, not a big fan of jazz music). It also added other new tracks into the game such as Chaconne C.moll (or whatever) and Guardian.
-Battle against
Maria. Adding in this new boss fight was pretty cool. She didn't have to
kill Alucard if you lose, though.
-Updated
Richter outfit. I think it's cool how the Saturn team went
sorta outta there way to make a new outfit for
Richter. (For those of you who don't know, to use this outfit, press Up + C when selecting
Richter).
-New items. The game was in Japanese, so I didn't exactly know what they did. They
did however add in Godspeed Shoes, which enabled faster travel.
The Wrong-
Maria's moveset doesn't resemble her moveset in
Rondo in any way (almost). It might be a tad confusing for people who were familiar with her in the original game. This isn't too big a problem.
-The castle areas are, again, designed by reusing parts from the rest of the castle rather than with new parts.
-The new enemies are bland and boringly designed. One is actually an edit that was amateurish.
-The new
Richter outfit is just an edit of his
RoB outfit, and doesn't quite resemble the
SotN appearance he has in his portrait and in his two short appearances throughout the game.
-Quite a few new items were either useless or half-assed.
-What the hell is up with the third hand? Why give him a third hand for items rather than use that button for... I dunno, the map?
-Rather than improving the resolution for the Saturn version, they just stretched the game to fit the screen. This created rather ugly graphics, and
Richter looked like a fatso.
-Some rooms and halls were either A) split into two rooms, or B) taken out entirely.
-The map completion ratio still thinks you're playing the PSX version.
A lot of graphical errors I did not include, for most of it is the system's fault, not the game (such as transparency effects).
Overall, though, the Saturn version is quite well done. It's a game worth playing, if you ask me. If you've played the original
SotN but not the Saturn version, you should go for it. The new stuff in the game is rather interesting to find and look at. Screenshots and videos don't cut it. Actually play it and you'll think, "Wow. That's kinda cool."
What do you guys think was right and wrong about the game?