-Super Smash Bros. Brawl: OK, well, this one was pretty fun, not gonna lie; I just think that the gameplay, despite introducing many aspects, felt a bit dummied down from Melee's fast-paced, skill-driven combat (it's a shame, as I think that Brawl had a great lineup of characters). Beyond that, it seemed like Sakurai's team put WAY too much emphasis on extras and bullshit (music, trophies, and all that jazz). Not a bad entry, but I'd much prefer Melee.
-Legend of Zelda: Link's Awakening: Again, not a bad game, but for me, LA lacked any real replayability for me; nothing had me coming back to it. I just don't see why so many fans consider this to be the best portable Zelda title; I think the Oracles really perfected the portable Zelda formula, as those were an absolute BLAST to play. Overall, I am glad that I played LA, but it could've been a helluva lot deeper.
-Legend of Zelda: Spirit Tracks: This one, on the other hand, really bothered me. The idea of Nintendo using an old Zelda as the basis for a sequel is nothing new, but my God, did ST feel like Phantom Hourglass 2.0, but with less originality. What bothers me is that the railroad travel, being set on tracks n' all, is actually MORE limited than the boating of Phantom Hourglass, which really got annoying (can't even warp whenever you please, you gotta travel to those damn warp gate dealies). Also, even though it was nice of Nintendo to make the Tower of Spirits less annoying than the Temple of the Ocean King, I think the game would've worked out better if they scrapped the whole idea of another central dungeon entirely, and try something original (they also take so many other elements from PH, and not just gameplay/items). Finally, this is a personal deal, but I preferred the rolling in Phantom Hourglass over Spirit Tracks; PH's might have needed some getting used to, but at least doing so didn't require you to lift the stylus from the screen; ST's double-tapping, however, breaks the flow of running by making you lift the stylus from the screen. I suppose it's still a decent DS title, but for me, it was probably the most underwhelming Zelda to come out in my time. I'd take Phantom Hourglass anyday over Spirit Tracks.