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Offline Claimh Solais

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SotN Rewrite (COMPLETE!)
« on: December 29, 2012, 01:57:04 AM »
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I began a project a while back where I would rewrite the scripts of various games that were on the first PlayStation. The first among them was our beloved Castlevania: Symphony of the Night. So this is all I have so far. Let me know what you think! :D

NOTE: These are written in a canonical order. No alternate path stuff will be written in.

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I had a ton of fun writing it, and I'd like to know what you all think.

It was written, taking reference mostly from the DXC version, as well as the ending to Rondo. Some influence came from Legacy of Kain. Enjoy. ;)
« Last Edit: December 11, 2013, 07:35:00 PM by Claimh Solais »
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Offline Chernabogue

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Re: PSone Rewrites #1 - Castlevania: Symphony of the Night (preview)
« Reply #1 on: December 29, 2012, 02:19:51 AM »
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Really nice! Good job! :)

Offline Claimh Solais

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Re: PSone Rewrites #1 - Castlevania: Symphony of the Night (preview)
« Reply #2 on: December 29, 2012, 06:08:10 AM »
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Decided to include a second preview up above. Which is much shorter than the preview before it.
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Offline X

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Re: SotN Rewrite (Preview)
« Reply #3 on: December 29, 2012, 09:10:14 PM »
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It does give out a fuller conversation between them, doesn't it. Can you write up more?  :)
"Spirituality is God's gift to humanity...
Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline Claimh Solais

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Re: SotN Rewrite (Preview)
« Reply #4 on: December 29, 2012, 09:16:26 PM »
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It does give out a fuller conversation between them, doesn't it. Can you write up more?  :)

I already have up to the Nightmare sequence written. I'm gonna release them all together whence finished. :)
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Offline Phoenix7786

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Re: SotN Rewrite (Preview)
« Reply #5 on: December 29, 2012, 11:02:12 PM »
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SHUT UP AND TAKE MY MONEY!
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Offline X

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Re: SotN Rewrite (Preview)
« Reply #6 on: December 30, 2012, 01:02:36 AM »
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Hey, he's willing to pay. Do as he says.
"Spirituality is God's gift to humanity...
Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline Claimh Solais

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Re: SotN Rewrite (Unfinished)
« Reply #7 on: December 30, 2012, 09:12:23 AM »
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Alrighty. I posted all that I have so far. :D
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Re: SotN Rewrite (Unfinished)
« Reply #8 on: December 30, 2012, 11:48:35 AM »
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For the succubus I feel her DXC line should've been kept.

"Then give it to me little man. Don't be shy..."

Saying something like this is far more of their nature as they are sexually driven.
"Spirituality is God's gift to humanity...
Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline Claimh Solais

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Re: SotN Rewrite (Unfinished)
« Reply #9 on: December 30, 2012, 04:11:48 PM »
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For the succubus I feel her DXC line should've been kept.

"Then give it to me little man. Don't be shy..."

Saying something like this is far more of their nature as they are sexually driven.

Hmm... I think I will keep that one.
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Offline darkmanx_429

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Re: SotN Rewrite (Unfinished)
« Reply #10 on: December 02, 2013, 06:03:00 PM »
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Could you rewrite some dialogue from Simon's Quest?

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Offline Claimh Solais

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Re: SotN Rewrite (Unfinished)
« Reply #11 on: December 02, 2013, 06:21:31 PM »
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I'd definitely be willing to. There's just not a lot to go off of outside of short phrases to really give me inspiration. Symphony of the Night was mostly easy because I had the original script, the DXC script, and Gemini's translation to use as reference. But I think with enough planning I could potentially build a full-length script for Simon's Quest (at least, as far as full-length goes in CV).
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Re: SotN Rewrite (Unfinished)
« Reply #12 on: December 02, 2013, 09:16:22 PM »
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I always felt like the dialogue in the game should fit the time period. For this reason I can only picture that in my mind and this feels a bit to modern for me. Really well written though mind you.

The problem with actually using periodically correct english is that you and I would be unable to read it and understand what is being said. Sure we could get the basic idea but it would be difficult and parts could be entirely misinterpreted.

There are also a lot of transitions in the english language around the 15, 16, and 17 hundreds. Going from old english to middle english and then early modern english. That can complicate things any time the story crosses one of the transition boundaries if it happens to take place during one.
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Re: SotN Rewrite (Unfinished)
« Reply #13 on: December 03, 2013, 10:28:24 AM »
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Quote
I always felt like the dialogue in the game should fit the time period. For this reason I can only picture that in my mind and this feels a bit to modern for me. Really well written though mind you.

The problem with actually using periodically correct english is that you and I would be unable to read it and understand what is being said. Sure we could get the basic idea but it would be difficult and parts could be entirely misinterpreted.

There are also a lot of transitions in the english language around the 15, 16, and 17 hundreds. Going from old english to middle english and then early modern english. That can complicate things any time the story crosses one of the transition boundaries if it happens to take place during one.

This is a really good point. Since SotN is in 1797 you should get a hold of some late 18th century literature for refrence. This will help you to get to know the English language of that time period. Ironically enough if you've played CoD then you should also use its cut-scenes as a reference too. The script that the voice actors read does a good job of portraying an older form of English speaking then what's normally heard today.
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Offline Claimh Solais

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Re: SotN Rewrite (Unfinished)
« Reply #14 on: December 03, 2013, 07:01:55 PM »
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I'm not entirely trying to fit it in with the time period's speech, but more or less trying to expand upon the dialog and make it more interesting to read. As well, I don't have a whole lot of time to study speech patterns (though CoD is definitely a good place to refer to, as those cutscenes are quite a treat). I think I'll finish up this one as is, and then do some studying for a next one I plan on rewriting (stuck between Legacy of Darkness and Aria of Sorrow for what I want to do next. The latter doesn't really require much in the way of studying, though).

EDIT: And like Corpsecrank has mentioned, it may be hard to read and understand entirely the periodically correct English. If I'm not mistaken, Legacy of Kain uses such English, doesn't it? The dialog in that is extremely complex, and while it was a reference I used, it was only as far as dialog length.
« Last Edit: December 03, 2013, 07:03:39 PM by Claimh Solais »
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