Hey guys...so SCV3..has been on the shelf a tad..but i plan on getting back to it shortly now.. I stil have to tweak quite a bit from Eryson's bug report(and reworking some code and sprites).
But as of the moment i figured i'd show off some levels of Castlevania remake...SuperCastlevania,which Jop seems to be excited about as of late. Our ideas were more or less to capture the game similar to the original classic..not nearly as drastic and re-enventive as Chronciles..yet spiced up and keeping it similar to the classic style.Reiko has already made some keen observations that some sprites that are SCV4 maybe more classic style to SCV1 and 3..so i will more than likely use quite a few of them. I happened to replace some sprites of enemies in some instance(not done fully either). And would be considering some boss remakes(especially medusa adn her snakes)..but overall i think tehy could play similarly. The one expection is igor with Frank..which i would prefer he throws daggers at you not fireball(which makes littel sense). Franks moves may also consist of punching and kicking combination..
Many Bosses are still work in progress.. The closest to complete is Phantom Bat and Medusa..Drac isnt far off either..The others need some lovin'! But yeah..overall this is a side thing Reiko suggested to me a while back..and Jop seemed impressed as well. Their maybe some slight differnces from teh original..as i woudlnt mind trying a fireball 3rd upgrade which maybe nice. ALso not sure about keeping all his moves..i do like the slide..but some backflips could be taken out perhaps..Maybe not..depends i guess.. Notice some of the weaponry has changed..and some is actually custom done too.. The whips are rebirht whips..but some are slighty altered from the original..I may still rework them some..Also not going to mention much past that... because at some point..i'll be heading back to SCV3 also to rework some stuff their. I still really have to get in depth with coding..I am learngn somet hings..but it's coming at a rather slow rate..and mostly cause im' reworking some things..
So yeah..though SCV3 maybe a bit off..defintely needig code help their..or get good myself..so this project..maybe actually released before hand..All depends on what is needed for coding. Techincally the only thing that is absolutely needed is some sort of save/load file..but i still plan to go a bit deeper than that..Keep in mind just because you see something..doesnt mean that's all there is..secrets maybe waiting around any corner..lol.Feel free to provide any suggestions,features,comments..
SuperCastlevania Title Screen+Introduction+Castle Entrance
SuperCastlevania - Title Screen+Introduction+Castle EntranceSCV Brieft Update intro and whips:
SuperCastlevania -New updated intro+showing off whipsSCV Main halls:
SuperCastlevania - Main HallCrumbling Tower:
SuperCastlevania -Crumbling Seige TowerSCV UNdeground Caverns:
SuperCastlevania- Underground CavernsSCV Dungeon
SuperCastlevania_Castle DungeonSuper Castlevania Clocktower/Keep+ ending credit roll:
SuperCastlevania-Castle Keep Clocktower+ showing code for ending original creditsMaps screens working!:
SuperCastlevania Map Screens working!!!