What if we were to steal a page from Castlevania 3 to merge it with the Metroidvania stuff? Let's say instead of getting the Double-jump boots, the Morph ball, the thing that let's you breath under water, etc etc you instead rescued other vampire hunters that each had a unique skill.
For exstance, you're playing through a level but there's pathway you can't get to because your character can't jump that high. A little while later, you fight the Cyclops boss monster and rescue a character that double jumps. You go to the nearest save point (which is the only place you can switch characters,) change into Jump-Guy and go forth into your new area.
That stops any one character from being overpowered and sets things up so story-wise there isn't just ONE person out to get Dracula alone.
This could work.
If I understand correctly, you're saying that you can indeed switch characters at the next save point, meaning:
- Beat Cyclops boss with Protagonist, rescue jump guy, switch characters..(Point A)
- Play as jump guy only in the new area
- Reach the next save point in the new area (Point B)
- Play as either character in the new area
This is a pretty fair trade-off considering you have to play from point A - B with jump guy first, but then you're free to change.
It still involves a challenge because the new character may be weaker or have lower stats, yet you get granted freedom at the next save point.I don't mind this idea at all.
What I thought was very ingenious about OOE's areas were that the way the stages were designed (nearly all of them) could almost be played from any entry point>exit point. If you went back to a level you could pick either entry but it kept the challenge. For a CV game with a hub, those kind of design elements sit well with me.