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Offline Nagumo

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I'm refering to these:



All they do is floating back and forth in an endless loop. Too inconvenient to use for getting around the castle, very convenient for intruders who want to get across to the other side.

I'm being half serious but anyone got an idea why they would even exist other than "because game".

Offline Jop

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If you think that the castle is something that is alive perhaps he is boring of most the time he dosnt make anything just stay there, This is his way to fun, or you can think like something inside a body, thats something normal to move inside him.

Offline crisis

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the platforms are possessed by spirits that seek to aid intruders of the castle

IGA kinda confirmed a similar thing, when he tried to explain why candles release items when destroyed. he said the candles contain the spirits of Dracula's victims, and by destroying them the spirits are freed, therefore they drop a specific item as a "thank you" to their hero

think of the floating platforms in a similar way

Offline Dracula9

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one of two things

platform ghosts who are total bros

inherent vampire superiority complex demanding to provide human challengers a path to the big man, albeit a tough one, to see if they're worth a fight

(it's obviously platform brosts)


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Offline X

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I tend not to overthink these things so I just go with game mechanics.
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Offline theplottwist

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inherent vampire superiority complex demanding to provide human challengers a path to the big man, albeit a tough one, to see if they're worth a fight

Pretty much what I think too.

And it's not just convenient floating platforms. Dracula's entire castle on all games is structured in such a manner that it is possible to reach him, instead of just locking all doors permanently, or placing the strongest enemies early, or flat-out sealing Dracula's room altogether. When someone MAKES it impossible to reach the throne, it's a vampire with no relation to Dracula who thinks he is a failure of a vampire... and then the castle screws him up anyway by producing a vampire-vaccine-ex-machina;

Dracula drew power from Walter's soul, so I wonder if Walter's attitude/personality stained his magic somehow that it was unable to build an impossible-to-overcome castle when Dracula created it.

Here is a another I just thought up: The castle is a creation of chaotic origin, and chaos is a product of humans' negative traits -- to the point where it's stated that the castle is summoned from humanity's heart itself.

So, what if the castle can't be made inexpugnable because humanity's heart in itself isn't impervious to invaders? It IS a negative trait of humanity that it's not impervious to forces that wish to invade it without its consent. For instance, we have Shaft mindcontrolling Richter or Dracula controlling Soleiyu, amongst hundreds of others controlled by his curse in CVIII, and other millions more of humans exploiting and manipulating other humans. Maybe the flaw through which a human gets "invaded" is added to the "recipe" of Dracula's Castle when it is summoned. A perfect castle would be one that cannot be invaded -- hence this castle cannot be perfect, because it's literally made of humanity's imperfections. In other words: The castle is an ironic monument to humanity's failures down to its failure to protect its master.
« Last Edit: November 01, 2017, 10:26:53 AM by theplottwist »
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Offline zangetsu468

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Alucard mentions the Castle being a "creature" of darkness.
In the screenshot of the vid you posted, see how many human remains are already there, before the platform that didn't make it that far. Presumably humans have failed at trying to cross this platforming section also.

On the other hand - it's an in-game mechanic.

You've got a real disdain towards floating platforms eh.
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline Nagumo

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the platforms are possessed by spirits that seek to aid intruders of the castle

IGA kinda confirmed a similar thing, when he tried to explain why candles release items when destroyed. he said the candles contain the spirits of Dracula's victims, and by destroying them the spirits are freed, therefore they drop a specific item as a "thank you" to their hero

think of the floating platforms in a similar way

Sure, let's go with this.

I tend not to overthink these things so I just go with game mechanics.

There are things I don't bother to explain either. For example, "how can Alucard/Soma/whoever carry so much stuff at the same time?" would be something I chalk up to gameplay mechanics. On the other hand there are some things which are weird when not rationalized. (Why does Hammer even charge Soma for items? etc.) Though I understand this is probably a subjective thing.

Offline zangetsu468

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IGA kinda confirmed a similar thing, when he tried to explain why candles release items when destroyed. he said the candles contain the spirits of Dracula's victims, and by destroying them the spirits are freed, therefore they drop a specific item as a "thank you" to their hero

It's even prior to "Dracula" existing, as this happens in LOI. Leon and Rinaldo have a conversation regarding weapons left behind by previous hunters (which fall out of candles).
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline AdrianTepes

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This topic reminds me of this:




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Offline thernz

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floating platforms need less materials than bridges, and dracula's cheap

just pretend they're floating wooden palettes to help ship goods to the castle

Offline 13th Street

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They're not really 'floating platforms' per se. You have to imagine the screen as an 'invisible wall', which is necessary for 2D platformers. Otherwise, you wouldn't be able to see where you're going. So objects that appear as if they're 'floating' are actually physically attached to that 'wall'.

Offline Dracula9

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except the ones that move horizontally or vertically without a groove in the wall and the ones we see a la symphony that dip under your weight


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Offline theANdROId

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Couldn't they also be part of the front wall (...the fourth wall...heh...) that we can't see/that we're seeing through?  They could be in a groove on that side and again we just aren't seeing it.  No need to throw out the platform's groove. ;-)

Offline Nagumo

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They're not really 'floating platforms' per se. You have to imagine the screen as an 'invisible wall', which is necessary for 2D platformers. Otherwise, you wouldn't be able to see where you're going. So objects that appear as if they're 'floating' are actually physically attached to that 'wall'.

Well, it's possible. However, that doesn't really explain why those platforms exist in the first place.   

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