In Reply To #75
I will say that timeline can play an important part in establishing the game world and adding a fair amount of mystery--though mystery is better established when the timeline is unclear like the Zelda series which has a timeline but isn't known.
However, in Castlevania, as well as many other games, the game world is built on elements and generalities that exist between games such as mythological creatures/horror movies, a gothic-medieval atmosphere, and gameplay elements like candles in the universe strangely drop hearts.
The Castlevania games are so isolated from eachother timewise anyway where you can still have game lore while taking a few creative liberties with them. I don't care how the Vampire Killer whip was created as much as I do that it exists. My point is as long as a Castlevania has the guts of the game I see no reason why it fit into the preestablished universe.
Also the more crap they add, typically, the more it can diminish atmosphere. I don't think game developers understand the great value in the "unknown". It's what made games like Metroid and Silent Hill so compelling.