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"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...And he can't find who caused this."
I know there's an unused picture of "Stopwatch" subweapon in the Julius mode of DoS, is there any possibility to restore the routine that one can access time stop ability in Julius mode? Or there may have the possibility that the routines were hardcoded? It seems the DSVania editor alone didn't allow to change the routine of available subweapons. I'm a bit curious about it.
I thought the stopwatch was used it Julius mode. But it was only to access the area the was blocked by stopped time, unless of course it's only in the Soma game. I'm not sure, it has been a while since I played Julius mode.
As far as I know there is no way to do that, I'm pretty sure that stuff such as core gameplay mechanics are completely hardcoded so I doubt that would be possible to add it to where it can be used by a Belmont.
This is beginning to shape up!The lack of cape when jumping (Sypha) bugs the crap out of me, though.Tell me, what animations are you missing? I may be able to update a version just for your hack, but no promises.
I noticed some of Trevor's animations are a bit stiff. Is it possible to fix it or is the game itself limiting that option?