Castlevania Dungeon Forums

The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Pemburu Vampir on November 12, 2010, 05:56:32 PM

Title: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: Pemburu Vampir on November 12, 2010, 05:56:32 PM
Hi :D, this is a ROM hack of Castlevania Portrait of Ruin that I made. It replaces all of Richter's sprites with Serio's custom Richter sprites. So now you can play as the coated SotN Richter on PoR.

List of changes:

-Replaced all of Richter's sprites with Serio's custom Richter sprites, of course.
-Changed Richter's whip graphic.
-Fixed the "RICHITER" and "CHAROTTE" typos.

EDIT: I have updated the hack.
List of changes:

-Changed Richter's coat color to a darker blue.
-Changed the enemy and player's blood color from orange to red.
-Updated Richter's portrait.
-Modified the Lilith/Succubus' sprites and palettes.
-Changed Jonathan's whip graphic.
-Renamed a few enemies.
-Changed Richter's cross and holy water subweapons graphics.
-Fixed Richter's status effect palettes.

EDIT: UPDATE V1.2

-Resized a few of Richter's frame, now Serio's Richter sprites are properly inserted.
So, this:
He's basically copy pasting the frames over the originals. He isn't able to change the size of the frames.
is not true anymore.
-Changed Richter's palettes.
-Fixed Richter's limp running animation
-Fixed the status effect palettes of all characters.
-And some other minor fixes.

EDIT: UPDATE V1.2a
-Changed Richter's coat color and added some colors to his hands instead of just black.

YouTube Video:
v1.0


v1.2a


Download link:
http://www.mediafire.com/?6qonnz2o51lcebi (http://www.mediafire.com/?6qonnz2o51lcebi)

Note: The patch will only work on the US version of the game (the version where Richter's name was mistyped as RICHITER).
The patch is in .ppf format,
use PPF-O-Matic (http://www.romhacking.net/?category=&Platform=&game=&author=&os=&level=&perpage=20&page=utilities&utilsearch=Go&title=ppf&desc=) to apply the patch to your game/ROM.

Feel free to leave comments.
Enjoy the hack! :)
Title: Re: Castlevania: PoR custom Richter hack
Post by: X on November 13, 2010, 12:12:17 AM
I've got your patch operational, but I've noticed that in the background and occasionally some of the animated sprites, I see Richter's sprites interfearing with they should not be apart of. I would check out the playable Richter but i have to wait while I finish the normal game first. Stupid finicky emulator seems to have a problem loading up save states...grumble.

-X
Title: Re: Castlevania: PoR custom Richter hack
Post by: Pemburu Vampir on November 13, 2010, 02:14:14 AM
I've got your patch operational, but I've noticed that in the background and occasionally some of the animated sprites, I see Richter's sprites interfearing with they should not be apart of. I would check out the playable Richter but i have to wait while I finish the normal game first. Stupid finicky emulator seems to have a problem loading up save states...grumble.

-X

That happens if you patched it to other versions than the US version. Make sure your game code is ACBE, you can check the game code using the DeSmuME emu by clicking on the ROM info.

BTW, you don't need to play and finish the game to play as Richter, you can just download the saves from GameFAQs and import it to the DeSmuME emulator. That way will save your time from playing through a slow emulator.
Title: Re: Castlevania: PoR custom Richter hack
Post by: X on November 13, 2010, 11:44:13 AM
Yeah, I'm not using DeSmuME. I've been using NO$GBA. I've tried to use DeSmuME but I just couldn't figure it out.

-X
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: alucardx on November 15, 2010, 09:33:02 AM
Wow! This is a better Richter Belmont than the original design.

I bet its taken from Castlevania Symphony of the Night Richter Belmont, right?
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Jorge D. Fuentes on November 15, 2010, 10:22:19 AM
Somewhat.  The spritesheet is one based on the Symphony of the Night Richter Ayami Kojima character design, but it is a fan spritesheet, not an official Konami one.  So it's not 'taken' from any of the games.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Pemburu Vampir on November 15, 2010, 05:04:37 PM
Somewhat.  The spritesheet is one based on the Symphony of the Night Richter Ayami Kojima character design, but it is a fan spritesheet, not an official Konami one.  So it's not 'taken' from any of the games.

Yeah, I think Serio did a great job updating the sprites, it is looking better than the original one now. It looks very good on the DS lite screen.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: DarkPrinceAlucard on November 23, 2010, 11:04:00 AM
hey i need i little help guys
we'll the problem is that this is my first time useing PPFO-matic to patch a game and i'm at a lose.
i have a Castlevania portrait of ruin nds file but for some reason when i try to apply the patch it doesn't pickup the CVPOR file.
am i doing something wrong?
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Pemburu Vampir on May 31, 2011, 03:22:20 PM
I'm sorry if this is considered a thread necromancy, but I feel the need to tell people that I have updated the hack.

Check my first post for the list of changes and the download link.

And as always, comments are welcomed. :)
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Jorge D. Fuentes on May 31, 2011, 03:38:20 PM
You're the thread OP, so it's OK since it's your fan project.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Oralox on May 31, 2011, 04:12:17 PM
If you are able to put that richter in there then might as well put PSP Sotn Maria in there.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Inccubus on May 31, 2011, 05:45:54 PM
If you are able to put that richter in there then might as well put PSP Sotn Maria in there.

Those sprites might not fit properly in young Maria's sprite, but I agree if you changed Richter to his SotN form you should try to do something with Maria too.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Pemburu Vampir on May 31, 2011, 05:46:39 PM
If you are able to put that richter in there then might as well put PSP Sotn Maria in there.

I would If I could. But the PSP SotN Maria sprites are too big to fit in there.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: uzo on May 31, 2011, 06:01:25 PM
Those sprites might not fit properly in young Maria's sprite, but I agree if you changed Richter to his SotN form you should try to do something with Maria too.

He's basically copy pasting the frames over the originals. He isn't able to add, delete, or change the size of the frames.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Pemburu Vampir on May 31, 2011, 06:08:05 PM
He's basically copy pasting the frames over the originals. He isn't able to add, delete, or change the size of the frames.

Exactly. But I'd be more than happy if someone could teach me how to do that.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Claimh Solais on May 31, 2011, 07:19:00 PM
Why not recolor Maria to give her the SotN outfit colors at least? That'd be pretty cool, sort of.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Pemburu Vampir on May 31, 2011, 08:24:05 PM
Why not recolor Maria to give her the SotN outfit colors at least? That'd be pretty cool, sort of.

Nah, I'd rather replace her sprites with her DXC outfit. But it was in 3D and I don't have a good spriting skill to make a 2D one.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Claimh Solais on May 31, 2011, 08:35:48 PM
If I have time, I can do that for you actually. I love her DXC outfit. She's really cute in Ayami's art also. (:

But as it stands, I'm spriting out Desmond, two outfits for Trevor, and Roberto for Serio's fighting game. I'm also working on an 8bit Castlevania RPG. If I can find the time, though, I'll sprite out Maria for you. When I do a lot of spriting work, I take a break by spriting something else. Making Maria would be pretty fun. (:
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Inccubus on June 01, 2011, 01:19:11 AM
I don't think it would be such a bad thing if you instead did a slight variant of her DXC outfit and made it green, kinda like a transitional approach and just say that it is Maria in her teens.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Dark Nemesis on June 01, 2011, 03:09:17 AM
It's looking very cool, i'll download it and give it a try later!!! :)
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Claimh Solais on June 01, 2011, 06:49:44 AM
I don't think it would be such a bad thing if you instead did a slight variant of her DXC outfit and made it green, kinda like a transitional approach and just say that it is Maria in her teens.

I'll just sprite it out and then have a seperate sheet colored that way.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Pemburu Vampir on June 01, 2011, 03:11:42 PM
If I have time, I can do that for you actually. I love her DXC outfit. She's really cute in Ayami's art also. (:

But as it stands, I'm spriting out Desmond, two outfits for Trevor, and Roberto for Serio's fighting game. I'm also working on an 8bit Castlevania RPG. If I can find the time, though, I'll sprite out Maria for you. When I do a lot of spriting work, I take a break by spriting something else. Making Maria would be pretty fun. (:

That would be very nice. :)
I have two questions though;
1.are you going to edit the young Maria sprites or make it from scratch?
2. Who is Roberto?

It's looking very cool, i'll download it and give it a try later!!! :)

Thank you, I'm glad you think it's cool. :)
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Claimh Solais on June 01, 2011, 06:43:16 PM
1. I'll probably edit from Maria, but then give her some DXC specific poses, such as her idle stance. I'm not too good spriting without a base or reference.

2. Roberto is what fans called Richter from the cancelled game "The Bloodletting".
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Pemburu Vampir on June 01, 2011, 10:04:46 PM
1. I'll probably edit from Maria, but then give her some DXC specific poses, such as her idle stance. I'm not too good spriting without a base or reference.

So, you'll be using the young Maria sprites as a base. Just don't make it too big or it won't fit in the ROM properly.

Quote
2. Roberto is what fans called Richter from the cancelled game "The Bloodletting".

ah, I see.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: uzo on June 01, 2011, 10:39:32 PM
Something like this I guess? Using same palette and frame size as original.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Claimh Solais on June 01, 2011, 11:27:53 PM
@Uzo
Would I be allowed to work off of that? Makes it a ton easier for me. Unless you're up to doing it. :p I can actually finish Maria pretty easy, since her sprite sheet is small.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: uzo on June 02, 2011, 07:13:39 AM
I don't have time to do a full sheet. If you would like to continue it, be my guest. After it is done, I wouldn't mind taking a look and helping tweak things though before you release it.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Claimh Solais on June 02, 2011, 07:25:14 AM
Alrighty. I'll do just that. (:

EDIT: It's way easier than I thought. Finished up her idle pose and running animation in a couple minutes. Mostly its cuz Uzo's Maria is pretty easy to work off of. Sadly I can't upload it cuz of this stupid Mac. Gotta get back on my other computer but someone else is using it at the moment.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Jorge D. Fuentes on June 02, 2011, 09:37:41 AM
Ooh, collaboration work!  I like the unity in this thread. :)
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Claimh Solais on June 02, 2011, 10:09:56 AM
Oh, whoops. I said running. I meant ducking.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Pemburu Vampir on June 02, 2011, 03:57:57 PM
That DXC Maria sprite looks nice :), I can't wait to see the full sprite sheet of it.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Claimh Solais on June 02, 2011, 11:33:55 PM
You should see it some time soon. Considering for me, sprites take a long time to make, you'll see it sometime before this month is over, probably a little afterward. Depends on how much time I have. Just so you know, these are the things setting me back:

Don't let that list worry you too much. I work WAY better if I do multiple projects at once. Basically, if I'm getting tired or stressed from making sprites, I'll go sprite something easy to relieve said stress. It's a weird way I work. (:

On DXC Maria, I finished her idle and crouch poses, as I said earlier. I'm doing the running animation right now. Once they're done, I'll send them to Uzo, just like he said, to make those tweaks and fix any possible errors.

I may as well post a preview of what I got. I'll do it tomorrow since I don't have access to my actual computer at the moment. Just to show you I'm actually working on it.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Pemburu Vampir on June 03, 2011, 12:34:35 AM
Hey, Take it easy. I won't be able to update my hack so soon, because I've been sick for 3 months now (chest pain, back pain and occasional panic attack).
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Esco on June 03, 2011, 12:38:13 AM
Ooh, collaboration work!  I like the unity in this thread. :)

I agree.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Claimh Solais on June 03, 2011, 01:24:51 AM
Hey, Take it easy. I won't be able to update my hack so soon, because I've been sick for 3 months now (chest pain, back pain and occasional panic attack).

It's okay. I like working on sprites. (: All I really do lately when it comes to computers is sprite or frequent random forums. Besides, the sooner it gets done well... I'll actually have a full sheet of something to show off.
And that sicknessness doesn't sound too good. D:

EDIT: That's what I got so far. I'll try to take it a bit easier, instead of swarming you with updates.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi53.tinypic.com%2F11h5jpj.png&hash=a5a5b95f1c2efef9e2d559a953aaf18a)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi51.tinypic.com%2F33lla4l.png&hash=cd40cc6a6c8349bbd2ff4995aedfc447)
And this is the other one I suggested to you before, recoloring Maria to her SotN outfit. I'm not working on this one at all, but basically showing you what I meant. I redid a lot on her suit and even gave her adult Maria's gloves. (:
I'll finish this one eventually, actually.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Inccubus on June 03, 2011, 06:40:32 AM
That green one is pretty damn sweet so far. I'd do something different with the skirt though. I think the DXC one would look good in green too.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Claimh Solais on June 03, 2011, 06:46:47 AM
If anything, I'd just slim the skirt to make it... well, more attached to her legs. I'm not going to make it short like the SotN version, cuz that's just asking for Pedobear to come and destroy me. Plus, there'd be a metric ton of upskirt views due to the weird poses Maria gets in.

The DXC outfit looks kinda odd in green. I dunno what it is.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Pemburu Vampir on June 03, 2011, 05:22:47 PM
It's okay. I like working on sprites. (: All I really do lately when it comes to computers is sprite or frequent random forums. Besides, the sooner it gets done well... I'll actually have a full sheet of something to show off.
And that sicknessness doesn't sound too good. D:

About my sickness, I've been to a doctor and he said my body is physically fine. So he said it might be psychologically related problem that causes the pain. It will heal eventually, but the process takes time.

Quote
EDIT: That's what I got so far. I'll try to take it a bit easier, instead of swarming you with updates.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi53.tinypic.com%2F11h5jpj.png&hash=a5a5b95f1c2efef9e2d559a953aaf18a)

Looks nice. :) that's a good progress there.

Quote
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi51.tinypic.com%2F33lla4l.png&hash=cd40cc6a6c8349bbd2ff4995aedfc447)
And this is the other one I suggested to you before, recoloring Maria to her SotN outfit. I'm not working on this one at all, but basically showing you what I meant. I redid a lot on her suit and even gave her adult Maria's gloves. (:
I'll finish this one eventually, actually.

Looks good, but I still think the DXC Maria is better.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Inccubus on June 03, 2011, 05:44:40 PM
I think this DXC Maria looks wierd because the dark color in her pink parts is shared on her face and I think there's a shade of yellow in there too. It would need a palette overhaul to work in green.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Claimh Solais on June 03, 2011, 07:30:41 PM
@Pemburu
Alright, then I'll put aside the green Maria. I had plans to make a game with her anyway, so I'll use that sheet.
Hmm... So what caused that sicknessness? Psychological related problems are a pain (no pun intended).

@Inccubus
Her face colors are different from her outfit colors, though. The palette, like Uzo said, is taken directly from her Rondo version.
However, if I did recolor it to the SotN version (which I might do later just for fun), I'll give her the SotN palette for her skin. It's not too much work. But since I recolor everything manually (as in I color it pixel by pixel rather than using palette options), it's gonna be a pain. >.<
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Pemburu Vampir on June 03, 2011, 07:50:07 PM
@Pemburu
Hmm... So what caused that sicknessness? Psychological related problems are a pain (no pun intended).

Depression. I've been in depression for over 7 years now. I have social anxiety disorder. So, l've been in my house 24/7. The pains might have been caused by the lack of physical exercise. It is painful, but I'll do my best to get back healthy.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Claimh Solais on June 03, 2011, 07:55:34 PM
Depression. I've been in depression for over 7 years now. I have social anxiety disorder. So, l've been in my house 24/7. The pains might have been caused by the lack of physical exercise. It is painful, but I'll do my best to get back healthy.
Oh wow. The doctor once told me that I was close to getting something similar like that. Close, though. I hope you get better, man.

I'll tell you one thing, though. You sure as hell made PoR way more interesting to play. (:
Any possible way to replace the in-game music with the arranged version of the OST? Sounds like a lot of work, but yeah.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Pemburu Vampir on June 13, 2011, 07:22:14 PM
Oh wow. The doctor once told me that I was close to getting something similar like that. Close, though. I hope you get better, man.

I'll tell you one thing, though. You sure as hell made PoR way more interesting to play. (:

Thank you for your kind words. :)

Quote
Any possible way to replace the in-game music with the arranged version of the OST? Sounds like a lot of work, but yeah.

I'm still an amateur at ROM hacking, so it's not possible for me to do that yet.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Claimh Solais on June 13, 2011, 07:30:03 PM
Thank you for your kind words. :)

I'm still an amateur at ROM hacking, so it's not possible for me to do that yet.

Your welcome. ^.^
Alright, it's no biggie. Was just a small hope, since the arranges sound really cool.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: DarkPrinceAlucard on June 14, 2011, 04:20:16 PM
I have a question.

Would it be posible to add Alucard and make him playable in POR?

Maybe a Castlevania Portrait of Ruin Alucard hack?

If so would any of you rom hackers consider doing it?
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Pemburu Vampir on June 14, 2011, 06:07:42 PM
I have a question.

Would it be posible to add Alucard and make him playable in POR?

Maybe a Castlevania Portrait of Ruin Alucard hack?

If so would any of you rom hackers consider doing it?

It would take more hacking experience in order to do that perfectly.

Adding character is beyond my hacking experience.

BTW, have you got the patch working? Last time you said it didn't work.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: DarkPrinceAlucard on June 14, 2011, 06:10:24 PM
It would take more hacking experience in order to do that perfectly.

Adding character is beyond my hacking experience.

BTW, have you got the patch working? Last time you said it didn't work.

Thats sad to hear that you will not be able to do such a hack. ???

And regarding whether I got the patch working,

The answer is no. I have no idea what the problem is but even after I patch the rom it still shows the same Richter as before.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Pemburu Vampir on June 14, 2011, 06:14:40 PM
I just want to confirm, are you patching it to the US version of the ROM?
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Gemini on June 14, 2011, 06:18:16 PM
Would it be posible to add Alucard and make him playable in POR?
Everything is possible, as long as it doesn't break the hardware. But honestly, when people actually realize how much code a hack such as this one would require, they instantly stop bothering.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: DarkPrinceAlucard on June 14, 2011, 06:26:16 PM
I just want to confirm, are you patching it to the US version of the ROM?

Here is the name of my rom "Castlevania Portrait of Ruin (E)"

So yea its the US version.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Pemburu Vampir on June 14, 2011, 06:30:51 PM
(E) stands for Europe. It is the European version you are patching to. Download the ROM with the (U) or (US) at the end of it.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Claimh Solais on June 14, 2011, 06:34:41 PM
I have a question.

Would it be posible to add Alucard and make him playable in POR?

Maybe a Castlevania Portrait of Ruin Alucard hack?

If so would any of you rom hackers consider doing it?

That'd be one INTENSE hack. :P
Unless you were just planning on replacing a character, like swapping out Jonathan with Alucard's sprites. But then Al would be all like "I can take it!" and "No problem!"
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: DarkPrinceAlucard on June 14, 2011, 06:37:55 PM
(E) stands for Europe. It is the European version you are patching to. Download the ROM with the (U) or (US) at the end of it.

OOPS!

This whole time I thought the (E) stould for English version lol.

Anyway I will try the (U) version and let you know if it works. ;)
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: DarkPrinceAlucard on June 15, 2011, 10:47:28 AM
Sorry for the double post.

But Just wanted to let you know that I got the patch working.
 
However I'd like to make a request.

Do you think you could posibly make a patch for the [PAL] version?

The reason I ask is because there is the action replay code that I like to use that lets you replace jonathan with Richter and lets Richter use swords and other items in jonathans maingame. However I can not find this code for the [NTCU] version of the game.

Think you can help?
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: Pemburu Vampir on June 15, 2011, 04:01:33 PM
Sorry for the double post.

But Just wanted to let you know that I got the patch working.
 
However I'd like to make a request.

Do you think you could posibly make a patch for the [PAL] version?

The reason I ask is because there is the action replay code that I like to use that lets you replace jonathan with Richter and lets Richter use swords and other items in jonathans maingame. However I can not find this code for the [NTCU] version of the game.

Think you can help?


I'd have to redo the hack for the (E) version in order to make a patch for it.

And as I said, I have been sick for over 3 months now and not be able to touch my computer. So, you'll have to wait till I get better and fit enough to work on it.

BTW, what's the Action Replay code? I'd like to see it.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack
Post by: DarkPrinceAlucard on June 15, 2011, 04:43:26 PM
I'd have to redo the hack for the (E) version in order to make a patch for it.

And as I said, I have been sick for over 3 months now and not be able to touch my computer. So, you'll have to wait till I get better and fit enough to work on it.

BTW, what's the Action Replay code? I'd like to see it.

We'll thats a letdown. :(

But its understandable since your sick.

And here is the AR code for replaceing Jonathan with Richter,
D3000000 02224530
F2224428 00000058
D2000000 00000000

I got it from a European website and it seems as if no one has even bothered making a similar code for the US version which sucks lol.


Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2)
Post by: Pemburu Vampir on September 25, 2011, 07:59:22 PM
Small update to celebrate the 25th Anniversary of Castlevania! :)

Check my first post for the download link.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2)
Post by: KaZudra on September 25, 2011, 08:16:09 PM
meh, its cool, but Serio's Richter is pretty ugly IMO
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2)
Post by: VladCT on September 26, 2011, 05:44:45 AM
Nice, could you fix his awkward jumping animation next?
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2)
Post by: Esco on September 26, 2011, 01:29:11 PM
meh, its cool, but Serio's Richter is pretty ugly IMO

I totally disagree; while it could use a few very minor touch ups, I think it looks great. It looks better than anything I have seen anyone else come up with involving Richter with long hair.  8)
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2)
Post by: KaZudra on September 26, 2011, 02:00:16 PM
I totally disagree; while it could use a few very minor touch ups, I think it looks great. It looks better than anything I have seen anyone else come up with involving Richter with long hair.  8)

Oh yes, its the best one out of all the SoTN Richters, but Its both too dark and the animations feel off.
Its really good, but it being ugly is pure personal preference, but still looks worlds better than Afro Richter with sleeves.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2)
Post by: Pemburu Vampir on September 26, 2011, 02:53:48 PM
The RoB Richter is good, but its animations also feels off. His boots and hands changes size whenever he does the new moves added in SotN.

Nice, could you fix his awkward jumping animation next?

I can't change animations yet. But I will try.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2)
Post by: VladCT on September 26, 2011, 08:37:18 PM
Does it require a more complicated process than sprite swapping?
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2)
Post by: Claimh Solais on September 26, 2011, 09:47:22 PM
I totally disagree; while it could use a few very minor touch ups, I think it looks great. It looks better than anything I have seen anyone else come up with involving Richter with long hair.  8)

The one in Uzo's game looks pretty.sweet.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2)
Post by: Pemburu Vampir on September 27, 2011, 03:46:49 PM
Does it require a more complicated process than sprite swapping?

Short answer; Yes, it is.

The one in Uzo's game looks pretty.sweet.

I agree, but that one uses sword. I wonder if Uzo had it finished.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2)
Post by: Claimh Solais on September 27, 2011, 09:06:04 PM
The sword is a sidearm. Richter has it in RoB and DXC but didn't use it at all.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2)
Post by: Opium on September 30, 2011, 03:29:19 PM
Does anyone know where I can download a save file that's in .sav format?  The ones I have are for the (E) version of the game, and I really don't wanna play through the whole thing to unlock Richter mode.

EDIT: Nevermind, I figured out how to make it work. 
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2)
Post by: uzo on September 30, 2011, 03:39:07 PM
The sword is a sidearm. Richter has it in RoB and DXC but didn't use it at all.

That is correct. Richter's primary is the whip. We chose to display the sword because it's something very new, but it is just a side-weapon.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2)
Post by: Pemburu Vampir on September 30, 2011, 03:46:58 PM
That is correct. Richter's primary is the whip. We chose to display the sword because it's something very new, but it is just a side-weapon.

So, you have the whipping animation? If so, can we see it?
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2)
Post by: uzo on September 30, 2011, 04:47:47 PM
Of course. That was done before the sword. However, I'm not releasing any sheets much less of things before they're completely in the game. You'll have to wait.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2)
Post by: Pemburu Vampir on July 19, 2012, 05:11:12 PM
The hack has been updated. check my first post for the details.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: VladCT on July 19, 2012, 07:50:02 PM
IMO I kinda liked the darker blue from the previous versions better. The newer, lighter one looks a bit off.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: Pemburu Vampir on July 19, 2012, 07:57:27 PM
What about the hands?
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: VladCT on July 19, 2012, 08:46:30 PM
I guess they do look better, but it's not really that noticeable since they're somewhat of a minor detail.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: Pemburu Vampir on July 19, 2012, 11:22:13 PM
as for the coat color i took it from the unused sotn coated richter color. i chose that because por is a bright game. richter would look out of place in there if he looks dark.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: Jorge D. Fuentes on July 20, 2012, 07:26:20 AM
This thread needs more pics.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: VladCT on July 20, 2012, 07:44:16 AM
as for the coat color i took it from the unused sotn coated richter color. i chose that because por is a bright game. richter would look out of place in there if he looks dark.
I can see where you're coming from. Considering the way Serio's sprites are shaded, I think it could use higher contrast.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: Jorge D. Fuentes on July 20, 2012, 07:47:06 AM
I might probably create a Marth, Abraham Lincoln, or something spriteset just for this hahaha.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: Claimh Solais on July 21, 2012, 08:14:08 AM
I might probably create a Marth

I just got the image of a PoR hack with Marth and Roy as the two party members.

And it seems so badass in my head.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: Jorge D. Fuentes on July 21, 2012, 09:07:19 AM
That definitely encourages me to try it!
Even better would be a full new spriteset of John and Eric. ;)
I can do either of these... but not any time soon since I'm working on something that's taking up a lot of my time.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: VladCT on July 21, 2012, 09:45:05 AM
You guys do realize that a hack of that scope would be more complicated than a mere spriteswap? I'd like to see you guys figure at least the following out:
-Main weapon/skill/subweapon set replacement.
-Voice replacement.
-Animation timing & hitbox tweaking.
Even if they were more simple than I think they would be, it'd still be considerably more time-consuming.
Also, I think I've said this before, but what the hell.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: Claimh Solais on July 21, 2012, 10:01:38 AM
That definitely encourages me to try it!
Even better would be a full new spriteset of John and Eric. ;)
I can do either of these... but not any time soon since I'm working on something that's taking up a lot of my time.

John and Eric would be pretty damn awesome. I honestly thought the Whip's Memory should have been John to begin with, but what-evs.

You guys do realize that a hack of that scope would be more complicated than a mere spriteswap? I'd like to see you guys figure at least the following out:
-Main weapon/skill/subweapon set replacement.
-Voice replacement.
-Animation timing & hitbox tweaking.
Even if they were more simple than I think they would be, it'd still be considerably more time-consuming.
Also, I think I've said this before, but what the hell.

It would be tough. But I've got faith in Jorge! :D

(Me? I know nothing about modding a game in the slightest.)
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: X on July 21, 2012, 10:59:00 AM
I would really like to see a John and Eric sprite swap. But rather then Eric using the Alucard spear that was featured in PoR I'd rather see him using the one from Bloodlines. IMO it looked way better.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: Jorge D. Fuentes on July 21, 2012, 12:21:07 PM
If I did it, I would take weapon placement into account.
You would need to add an AR code (or change in-game) the range/location of the book attacks such that they're further out.  Then basically all the opening 'book' sprites just become spear tips.

Also, Astarte would be a very weird fight, as she would target John but not Eric.  O_o;

Doing a Marth/Roy one is easier as Roy can use a short sword while Marth would use a long sword.  Or if one needed to have range, it'd be Ike and Marth since Ike has a ridiculous sword.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: Phoenix7786 on July 21, 2012, 06:15:24 PM
John and Eric would be pretty damn awesome. I honestly thought the Whip's Memory should have been John to begin with, but what-evs.

I felt it made perfect sense for it to be a Belmont, since only a Belmont can naturally wield the full power of the whip. Hell, they explained that Johnathan's father died PRECISELY because he couldn't safely utilize the full power of the whip.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: uzo on July 21, 2012, 06:23:44 PM
Also, Astarte would be a very weird fight, as she would target John but not Eric.  O_o;

I dunno, it may not be as weird as you'd think...

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fcastlevania%2Fimages%2Fd%2Fd5%2FEric_Lecarde.jpg&hash=d142540245cc444536eb06d3c04b76a7)
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: Jorge D. Fuentes on July 21, 2012, 08:16:55 PM
Bwahahaha Astarte is confused by his girlish good looks!
That me me guffaw.
**+1's**
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: Claimh Solais on July 21, 2012, 11:09:05 PM
Also, Astarte would be a very weird fight, as she would target John but not Eric.  O_o;

She can sense that Eric was entirely loyal to Gwendolyn, so thus her charms wouldn't work on him.

Or something.

:P

Doing a Marth/Roy one is easier as Roy can use a short sword while Marth would use a long sword.  Or if one needed to have range, it'd be Ike and Marth since Ike has a ridiculous sword.

No, seriously, if this happened, I would seriously play through the entirety of PoR all over again. I love those guys.

And if dialog and portrait changes were made... It'd be amazing.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: Pemburu Vampir on July 22, 2012, 01:36:46 AM
what has this thread turn into?
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: Claimh Solais on July 22, 2012, 01:45:28 AM
what has this thread turn into?

A thread discussing PoR hacks.

However, it has derailed from your hack. :\
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: MooMilk on September 15, 2016, 12:16:07 AM
Have you guys ever considered collaberating to make a hack with Richter and Maria sprites based off their Bloodletting appearence? That would be the ultimate hack.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: BLOOD MONKEY on September 15, 2016, 04:25:59 PM
Have you guys ever considered collaberating to make a hack with Richter and Maria sprites based off their Bloodletting appearence? That would be the ultimate hack.

MooMilk, you can't keep necroposting. Reviving old threads, especially threads as old as this one, is strictly against the forum rules. Any more and I fear the moderators will take action.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: MooMilk on September 15, 2016, 06:39:26 PM
I think it should be allowed in the fan submission forum. People that put hours into fan art or sprites or hacks love feedback. I've worked on hacks and I wouldn't care how long it took someone to review a hack of mine at romhacking.net. I'd still welcome it.

The rules thread don't forbid it, it's reviewed on a case by case basis. If they really didn't want it happening ever, I know some forums allow you to autolock threads after a certain amount of time. It can make a forum look dead tho. Lots of forums in gamefaqs with nothing but locked threads.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: DarkPrinceAlucard on September 15, 2016, 06:44:58 PM
I think it should be allowed in the fan submission forum. People that put hours into fan art or sprites or hacks love feedback. I've worked on hacks and I wouldn't care how long it took someone to review a hack of mine at romhacking.net. I'd still welcome it.

Its allowed when the author himself does it to add a important update to whatever the thread is about, but as far as asking questions or making suggestions for the hack you are not allowed to do that with a old thread man, you can easily send a pm to the author saying what you just said within the thread without the necrobump, just letting you know for your own good man so you do not have a run in with the staff for going around and continuing to bump old threads just because you think it should be allowed.

But I'm sure the authors do appreciate the support, just abide by the rules mate. ;)
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: MooMilk on September 16, 2016, 03:26:36 AM
This section of the forum is dead. Don't worry about it.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: Claimh Solais on September 16, 2016, 11:29:58 AM
I'd hardly call this section of the forum dead. See attachment: that's the number of threads underneath this one that have been posted in within September (one of which is another necrobump).

Secondly, mate, come on. You don't gotta keep getting defensive about the thread necromancy. Thread necromancy, especially on a topic this old, is reserved if there's a major update for whatever the original topic is about. These aren't major updates for PV's hacks. Yes, you're posting about them being on romhacking.net, but again, that could warrant its own topic.

The original necrobump was hardly necessary, either. You brought back a thread that was dead for five years to say "Why is his name Hanz?" and in this case, one that was dead for four years just to say "You guys ever think of collaborating?"

None of that really requires you to bring back a long dead thread. "Why is his name Hanz" is a question that could be asked in the Classic Castlevania Threads sub-forum. "You guys ever think of collaborating" can warrant its own topic. You don't need to revive two looooooooong dead threads, especially since they're not even real updates on said hacks. Make a new topic or PM Pemburu Vampir.

Comments like this:

This section of the forum is dead. Don't worry about it.

don't help matters either, and comes off as condescending. Rather than defending the necrobump (or TWO necrobumps, rather), just make a new topic, mate. Again, no need to get so defensive about it.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: MooMilk on September 16, 2016, 03:14:56 PM
Well, the staff don't seem to mind it. You might as well pm them every time you're mad.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: BLOOD MONKEY on September 16, 2016, 10:15:16 PM
Well, the staff don't seem to mind it. You might as well pm them every time you're mad.

Coming in here and being an asshole to the people who are trying to help you stay out of trouble isn't a good idea either. I don't think you want an admin involved.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: Shiroi Koumori on September 16, 2016, 11:40:26 PM
I didn't go online yesterday and here is what I see... sheesh. *face palm*
We staff have real lives too you know. Please keep things civilized.

First of all, the original poster intended to kill this thread after it derailed.
Second, if the original poster doesn't want to add anything more to the thread, it would be dead. Keep it dead.
Third, we appreciate new forum posts with links to the old thread more than resurrecting old threads. But if you are so invested in giving comments to the original poster, feel free to PM them.
Most of all, don't be an ass, etc. Please refer to the rules thread: http://castlevaniadungeon.net/forums/index.php/topic,2199.0.html (http://castlevaniadungeon.net/forums/index.php/topic,2199.0.html)
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: MooMilk on September 17, 2016, 12:27:37 AM
Well, he's backseat modding. I didn't hold any credence to it. Also, he didn't answer my question which is the reason I posted. I read through the thread after I revived it and see that he was thinking of different character hacks, it's a shame he stopped at 3 of them.
Title: Re: Castlevania: Portrait of Ruin custom Richter hack (V1.2a)
Post by: Bloodreign on September 18, 2016, 01:30:02 AM
As a member of staff, we do not smile upon necro bumping old topics. But the rule to it stands as this:

4. Thread Necromancy:

This one is on a case-by-base basis.  An old topic that's fallen into the backpages that gets resurrected ('bumped')with a pointless reply is another case of Spam.

If the necromancy is warranted, then it is up to the mod(s) involved whether to leave it alone or to pursue it further.
Usually, moderation will lock the thread, or post our disdain for such a topic.  When responding to an old thread, if the forum kicks up a warning such as "This topic is more than X days old" that should give you a clue not to respond to it.  The proper action in this case is to make a new thread and reference that thread, or just start a new discussion.

This is from the rules thread in the main Castlevania part of the boards. And as such, this thread is 4 years old. Feel you have something to add, make a new topic about it, let this one remain in the depths of the backpages. I know some forums do allow necroposting (I frequent some of these places), but this place really isn't one of them. All necro'ed threads will be locked.

Also acting the ass to other posters will not win you any favors, keep that in mind.