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Offline Shiroi Koumori

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Re: Castlevania: Umbra of Sorrow (1999 Fan Project)
« Reply #750 on: April 28, 2017, 11:13:46 PM »
0
I remember now, the dress reminds me of what Salma Hayek wore in the movie Tale of Tales!

Back on topic, I like the role you gave for Carmilla. I had to hold back a snicker when I read "Vega but not Vega".

Offline TatteredSeraph

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Re: Castlevania: Umbra of Sorrow (1999 Fan Project)
« Reply #751 on: April 29, 2017, 03:18:48 AM »
0
Carmilla looks absolutely amazing!  I love how her character has been retweaked to being less in your face with the sexual stuff, it makes her a stonger character for it I think, as like you say, in the source material she's more than just hot domme vamp.  It's taking her back to her roots, making things more subtle.  I'm definitely getting the Venezian Carnivale vibes off of her.  Through hiding her visage, she's controlling someone through the mystery, and makign people question what lies beneath.  Much like her machinations and scheming, fitting with her character.  Her skintone on my computer also looks almost Mediterreanean as well to me, as hey, some European skintones are actually quite dark, so I think that using the Hindu/Asian skintone idea is a good one, as like you say, it's taking her out of stereotypical super pale European vampiress territory.  I also second Shiroi's likening her dress to Hayek's dress in Tale of Tales.  I like it! :D
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Offline SecretWeapon

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Re: Castlevania: Umbra of Sorrow (1999 Fan Project)
« Reply #752 on: April 29, 2017, 03:50:19 AM »
0
Ok, I'll make sure to credit him. And yes, LeFanu didnt write a sadist dominatrix, he wrote a noblewoman that wasn't even outright lesbian-ing (although pretty close enough).

If i recall correctly, Sypha in Judgement blames monsters (like Carmilla) not her outright (although C's specific mention of the witch hunts does seem to imply she had a direct hand on it), thats why i say "headcanon" instead canon.

Are we breaking into Carmilla's wedding?   ;D I wanted to see Laura because i wanted to include her in the drawing (I already visualized an idea i like) but you can't reveal her yet, fine  ;D

Offline Dracula9

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Re: Castlevania: Umbra of Sorrow (1999 Fan Project)
« Reply #753 on: April 30, 2017, 12:17:29 AM »
+2


have some boring ass physics and collision and whatnot mechanics with all them placeholder grafiks

because i wuv u

« Last Edit: April 30, 2017, 12:19:57 AM by Dracula9 »


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Offline Foffy

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Re: Castlevania: Umbra of Sorrow (1999 Fan Project)
« Reply #754 on: April 30, 2017, 12:53:41 AM »
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I figure the afterglow is to emulate Alucard stuff? ;)

That looks a m a z i n g.

Are the dragon candles new assets, or are they actually placeholders too?
« Last Edit: April 30, 2017, 01:17:26 AM by Foffy »

Offline theplottwist

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Re: Castlevania: Umbra of Sorrow (1999 Fan Project)
« Reply #755 on: April 30, 2017, 01:12:01 PM »
+1
I figure the afterglow is to emulate Alucard stuff? ;)

In this engine demo, it's not. D9 has already reproduced THE Alucard effect, and it's perfect. This effect was added for other purposes.

Quote
Are the dragon candles new assets, or are they actually placeholders too?

They're new assets. Still rough around the edges, but are new. They first appeared on a Sprite Contest at this Dungeon, and we decided to incorporate them into the project.
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Offline Dracula9

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Re: Castlevania: Umbra of Sorrow (1999 Fan Project)
« Reply #756 on: May 01, 2017, 09:03:10 AM »
+3
lightsource update



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Offline Foffy

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Re: Castlevania: Umbra of Sorrow (1999 Fan Project)
« Reply #757 on: May 01, 2017, 09:34:49 AM »
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That looks much better!

I'm getting a Adventure ReBirth sort of vibe with the close lighting around the player character. I just hope we don't fight super easy blob minibosses though. ;)

Offline Chernabogue

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Re: Castlevania: Umbra of Sorrow (1999 Fan Project)
« Reply #758 on: May 03, 2017, 10:55:18 AM »
+2
I just did one of the craziest remixes ever for that project. Thanks aensland and plot for challenging me lol

Offline Dracula9

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Re: Castlevania: Umbra of Sorrow (1999 Fan Project)
« Reply #759 on: May 05, 2017, 02:36:31 AM »
+2
Do y'all like Super Metroid map mechanics?



I hope so  ;)
« Last Edit: May 05, 2017, 01:33:39 PM by Dracula9 »


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Offline Foffy

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Re: Castlevania: Umbra of Sorrow (1999 Fan Project)
« Reply #760 on: May 05, 2017, 04:20:09 PM »
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Do y'all like Super Metroid map mechanics?

I hope so  ;)

Does the map cover parts you traverse upon like usual Castlevania and Metroid games, or does entering a room give you the map for the whole room like Lecarde Chronicles 2 does?

I assume you're aiming for the former, but if you're bringing up Super Metroid..there may be some expectations ;)

Offline theplottwist

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Re: Castlevania: Umbra of Sorrow (1999 Fan Project)
« Reply #761 on: May 05, 2017, 04:35:59 PM »
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Does the map cover parts you traverse upon like usual Castlevania and Metroid games, or does entering a room give you the map for the whole room like Lecarde Chronicles 2 does?

I assume you're aiming for the former, but if you're bringing up Super Metroid..there may be some expectations ;)

The comparison with Metroid was due to the scrolling. Our map will be a bit too big to fit in one screen (like Metroid), so scrolling is now a thing, like Lament did.

The map covers only where you traverse upon, like actual Castlevania games. This is one key point of backtracking mechanics: covering the area that a player should be expected to explore later only causes the exploration to get more confusing. If there is a place within a large room that is too high to reach now, that place should give an indication for the player to return later.

Lecarde Chronicles 2 worked well with its map system by shaping backtracking around the issue. For instance, by having the actual collectables that you can only reach later many times be in an entirely new room instead of being on a room you already explored, it made you return to look for new rooms, not new items, and end up finding new items as a result of that. But Umbra is taking an approach more similar to Castlevanias and keeping how it did maps.
« Last Edit: May 05, 2017, 04:40:09 PM by theplottwist »
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Offline ProjectDread

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Re: Castlevania: Umbra of Sorrow (1999 Fan Project)
« Reply #762 on: May 06, 2017, 08:07:20 PM »
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It's really cool seeing how much effort you guys are putting into this project, it really shows!
How did you guys manage to rip those SotN tiles? I haven't found an effective way to do that yet.

Offline theplottwist

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Re: Castlevania: Umbra of Sorrow (1999 Fan Project)
« Reply #763 on: May 07, 2017, 05:07:33 AM »
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It's really cool seeing how much effort you guys are putting into this project, it really shows!
How did you guys manage to rip those SotN tiles? I haven't found an effective way to do that yet.

You can find many of these here, or assembled on VGMaps.

Many tilesets exist(ed) over the long-gone Anapan site. I don't remember anymore what was the address but I remember that I couldn't access it anymore last time I tried to visit it.
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Offline Dracula9

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Re: Castlevania: Umbra of Sorrow (1999 Fan Project)
« Reply #764 on: May 12, 2017, 09:45:21 AM »
+2
Who likes sexy fire?



I like sexy fire.


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