Hello. Long time no see!
So, on the past year we spent working on many, many concepts of this project. We planned stories, characters, enemies, themes, atmosphere. And, specially, long, loooong discussions about gameplay were had. Some content was also created, specially on the musical side.
Then, on the past months, we spent our available time working on something greater than simply written concepts, and today I came to speak something about it. For you see, it is our belief that we couldn't pass up on the birthday of Soma Cruz without making any announcements. 2017 is the year that Dracula's soul found a new shot at humanity, and we believe that this day -- the day of the same total solar eclipse that sealed Dracula's Castle in 1999 -- is the day when it happened.
So, to celebrate, I'm here to announce today that we plan to release a
Gameplay Demo in December. A gameplay demo starring Julius Belmont.
This gameplay demo is exactly what it says on the tin: We are not showcasing an ACTUAL level from the main game, but instead a demonstration of Julius' basic gameplay. We are building a 100% original stage to demonstrate what to expect from Julius Belmont's capabilities as they are envisioned to appear at the beginning of Umbra of Sorrow, something for people to get a
feel at how he is being portrayed, gameplay-wise.
Beyond that, of course, you're also getting a glimpse at the engine itself. Effects, movement, speed, performance, graphical quality. You'll have quite a bit more than a simple screenshot to look at.
So, it's high time we rekindled the flame of our promise. I've shown that the story is being worked, I've shown that the concept art is being worked, I've shown pixel art, music, but there is something you have not seen yet: Programming. This time we want the programming part to be demonstrated -- even if in a simple demonstration, for "consumer" standards -- to finally bind everything together. We hope you keep that flame alive.
So, that's it for today! Feel free to ask any questions, and I will answer what I can.