And I never got why people found the old canon so convoluted... I mean you could write out the whole thing in about 2 or 3 pages.
only convoluted if you count the games which were retconned. Even so the timeline is fairly straightforward.
Hell a series like Zelda's timeline (even with HH) is not that easy to understand for some of the hardcore fans, forget about the average gamer.
It's good to hear voices I agree with. This "it's too convoluted" idea is getting to the point where people want to outright expunge specific entries on the canon because they can't/couldn't comprehend it (and no, this is not a mention to Scholar's "ricordanza should be expunged" thread, as what I'm pointing out is different from his view on that particular instance).
The issue people have with the canon comes from the fact that we, on the west, didn't get the entire thing clearly explained to us while the series progressed, as the eastern audience did. When manuals came out for us, the stories within were heavily altered, if not outright invented or plain wrong. And this is something from
before IGA. Then, when IGA started building his stories and talking about things we couldn't get (because we didn't have the proper context), we blamed him for "plot-holes" when his concepts were rooted quite firmly on ideas established
before him that, again, we had no access to.
Hell, the majority of the Castlevania audience still sees Dracula as ~le spooky vampire on the creepy castle~ instead of the analogous to Satan he is supposed to be, constantly downplaying him. And this is thanks in no small part to the horrible supplementary material we got for the older games (seriously, compare the JP and ENG versions of the first Castlevania manual) and careless translations in many instances of the modern games ("Satan's Ring" comes to mind). So, when IGA made these nuances more obvious in the games, it became "his fault" for making it "too convoluted" and opened a big leeway for people to see "inconsistencies" where there are none*.
Konami of America is to blame. They painted Castlevania in an overly simplified manner for us, when this was never the case. Hell, there are instances of three-page plots being turned into offhand mentions on the english manuals. When the localization teams couldn't give a single flying fuck for the complex stories behind these games, how could the player be expected to do it?
What I'm trying to say is: The plot is not convoluted when you
know what it is.
* = I'm not saying IGA is the next Shakespeare. There are holes to be filled on his plots. What I'm saying is that most criticism of his writing stems from unintentional misunderstandings of the source-material, since said source-material is either heavily altered for english audiences or not translated at all. e.g.: people saying Order of Ecclesia makes no sense to exist along with Circle of the Moon and Legacy of Darkness because these two were added for
some goddamn reason on the english timeline when they shouldn't. Or people giving him shit for having removed Legends because they don't have access to the timeline flat out stating the date of Lisa' death to compare with Legends' year.