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Offline Guy Belmont

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Castlevania's future
« on: April 17, 2016, 04:28:56 PM »
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Hi there this is my first topic post, so just wanted to say hi
I have been thinking about this for sometime after that new pachinko. I have been working on a CastleVaina Fan project sort of like and reboot, but after I was saw the new pachinko I was like ok this whole thing needs a reboot.

 And I wondered how would one make it cool again , here is how I would do it.

 Id love to see it sort like a cross between ninja gaiden,LOS and Bayonetta.
All the Gameplay, Flash and style of both of them. But the solid dark atmosphere That's lord of shadows  gave us.
and more focus on the Belmont's  as I know that they only have one weapon, but there's sooooooo much that you can do with that, like levering It up. Like you would have your whip infused with powers, you would start with holy power and you would level that up, unlocking new moves, and then you'd find more ruins like a fire one and so on.

And you would have a power meter (sort of like  burning mode in CV Legends ) and  It would power you up letting use new moves for a short time.

And just like weapons from ninja Gaiden.
you can change runes on the fly.  I see it being like a 3D Metroidvaina.
I'd like to start with a new timeline , so the first game would star Sonia Belmont,
castlevania lament of innocence would have still taken place but  most of the characters would have reworks backgrounds
And I would like to see The vampire Killer whip have a sort new look, not turn it in to the combat cross but just give it a newer shine. Id like to make more  of a holy weapon, like give it a new back story, Sara can still give her life to make the whip whole but I what it to be a very holy weapon even before that. 
As a whole id like to move away from IGA's look and feel.
But that's just me what do you guys think.
« Last Edit: April 17, 2016, 04:51:53 PM by Guy Belmont »
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Offline DarkPrinceAlucard

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Re: Castlevania's future
« Reply #1 on: April 17, 2016, 05:07:56 PM »
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The future of Castlevania looks grim with the way Konami is currently, I mostly have hope for the genre through fangames,hacks, and IGA's Bloodstained at this point.

But if Konami ever got their shit together than I'm definitely still into playing a Demon Castle Wards 1999 CV game.


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Offline Jazz Paladin Productions

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Re: Castlevania's future
« Reply #2 on: April 17, 2016, 08:45:40 PM »
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The future of Castlevania looks grim with the way Konami is currently, I mostly have hope for the genre through fangames,hacks, and IGA's Bloodstained at this point.

But if Konami ever got their shit together than I'm definitely still into playing a Demon Castle Wards 1999 CV game.

Hah hah...yeah, I almost mentioned how pissed I was at Konami for the apparent death of Castlevnania in the liner notes of my upcoming CD. I could almost imagine getting a phone call from their PR at some point in time, though, so I thought the better of my rant...for now, at least...
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Offline Aceearly1993

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Re: Castlevania's future
« Reply #3 on: April 17, 2016, 09:20:49 PM »
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The future of Castlevania, to me, is in "totally despair"

It's a shame that my friends saw my gameplay of some old official titles of cv (mainly Castlevania Chronicles, my all-time favorite and countless spare time spent with; no doubt my top 3) and claimed that their overall quality are "Doujin-work level".  My heart is almost bleeding but I can't feel any pain, maybe the pain was driven away by the totally despair

Combined with current situation in the genre it's not 100% at konami's fault; the user groups stick to cv-style genre are dying so soon and that's what I really don't want to see (the new cv pachinko or something REALLY disappointed me, though; I thought abouut it but don't get it AT ALL, maybe the greatest possibility is konami really f*cked itself up)
« Last Edit: April 17, 2016, 09:37:13 PM by Aceearly1993 »
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Offline Aceearly1993

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Re: Castlevania's future
« Reply #4 on: April 17, 2016, 09:35:19 PM »
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I could almost imagine getting a phone call from their PR at some point in time...

I made a dream sometimes before LOS2 came out, which was about being dragged to the secret room of IGA's development team by two men in black and it's for a new Castlevania title....  hahaha  but the dream was awakened and broken because how the new cv pachinko disappointed me through the PVs
« Last Edit: April 17, 2016, 09:37:26 PM by Aceearly1993 »
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Offline Belmontoya

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Re: Castlevania's future
« Reply #5 on: April 17, 2016, 09:39:03 PM »
+1
I'm more optimistic than most people around it here it seems.

It's more a choice to me. I have concerns about Konami, but not Castlevania. Because as a fan I choose not to let the spirit of Castlevania die.

A big reason for that is because I already know that great CV games can happen with or without Konami. And I'm doing my part everyday to make that happen with Mig. I have seen the light my friends. There is light for CV. And we don't need to rely on Konami for that.

But hey, if they decide to pull their heads out of their asses and give us a great CV game, great!

Either way, there is a seriously great Castlevania game on the way for you all. That much I can promise you. And it's not being made for money. It's being made purely for the love of CV. :-)
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Offline Shiroi Koumori

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Re: Castlevania's future
« Reply #6 on: April 18, 2016, 12:01:54 AM »
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Welcome to the forums, Guy Belmont!

I seriously hope that Konami gets itself together.
The spirit of Castlevania will never die as long as we remember it. There are a lot of fangames and new IPs paying homage to the series.

Offline Lumi Kløvstad

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Re: Castlevania's future
« Reply #7 on: April 18, 2016, 01:59:38 AM »
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Disclaimer: At this point I'd happily take a mobile entry in the series if it was an original game and wasn't obviously a bottom tier game.

I think that regardless of what Konami does or doesn't do, Castlevania will continue to be awesome and inspirational to new gamers and game developers.

And in the future, whether it be by Konami's hands or by the rights passing to someone else, we will get a new game, and it will brighten all of our days, at least for a little while, once again.
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Offline zangetsu468

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Re: Castlevania's future
« Reply #8 on: April 18, 2016, 04:47:41 AM »
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Castlevania has inspired so many others. Nuff said.
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            +<<<<<Legends>HC>OOS>LOD>64       ^
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            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
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Re: Castlevania's future
« Reply #9 on: April 18, 2016, 06:23:10 AM »
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They recently made two new Castlevania games, but under different names. One is called Bloodborne and the other is called Dark Souls 3
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Offline Guy Belmont

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Re: Castlevania's future
« Reply #10 on: April 18, 2016, 09:33:26 AM »
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I just wish Konami would just give it to someone else , its like Nintendo with Metroid, they seem to what nothing to do with it.
But hopefully some how it will come back to us.
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Offline Crying Freeman

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Re: Castlevania's future
« Reply #11 on: April 21, 2016, 07:23:27 AM »
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While I don't like seeing people losing their jobs, I wish Konami would shut down it's gaming devision and sell it's IPs to the right companies. Capcom would fuck it up as well, going with the wrong approach, Sega would be incompetant, but I can see publishers of more niche games doing the franchise justice and finding respectful devs.

I wouldn't mind M2 developing more CV games, they did an amazing job on Rebirth. I could also see Atlus publishing 2D CV games, but they were bought by Sega if I remember correctly. D3 is publishing Bloodstained, and they've done other obscure and 2D console games in physical.

Offline Belmontoya

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Re: Castlevania's future
« Reply #12 on: April 21, 2016, 07:41:03 AM »
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I'm gonna come out and say it.

I am and always have been a classic Castlevania fan first.

But I didn't care for Castlevania Rebirth at all.

It's lacking the level design power of other classic CV's. The levels are too long and boring. The controls feel almost too tight (I know that sounds weird). And the music is just lacking depth IMO. Even something about the graphics bothers me.

Something about the presentation of that game seems like they didn't take it seriously. Almost like it's an intentionally nostalgic throwback to classic CV. It just rubs me the wrong way.

It should be one of my favorite CV's. But for me it falls short in just about every aspect.

And where the fuck are the ropes!?

They had a chance to make a 16bit style classic CV fresh by giving it it's ropes. That was something unique about CV adventure and they stripped it of that.

It's like making a new CV4 with no whip swinging or 8-way attacking.


« Last Edit: April 21, 2016, 07:49:54 AM by Belmontoya »
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Offline Crying Freeman

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Re: Castlevania's future
« Reply #13 on: April 21, 2016, 08:01:17 AM »
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I'm gonna come out and say it.

I am and always have been a classic Castlevania fan first.

But I didn't care for Castlevania Rebirth at all.

It's lacking the level design power of other classic CV's. The levels are too long and boring. The controls feel almost too tight (I know that sounds weird). And the music is just lacking depth IMO. Even something about the graphics bothers me.

Something about the presentation of that game seems like they didn't take it seriously. Almost like it's an intentionally nostalgic throwback to classic CV. It just rubs me the wrong way.

It should be one of my favorite CV's. But for me it falls short in just about every aspect.

I see where you're coming from and I agree with you that 1.) They weren't taking it too seriously 2.) the level design doesn't stack up compared to the classics 3.) It didn't pay enough homage to Adventure.

The overly cartoony sound effects at parts annoyed me, and the art is a little bland. CV1 and 3 had superb level design, and it felt like the devs thought about and tweeked every little bit to perfection in conjunction with the player's abilities and control. Rebirth goes for a more CV4 approach of giving you great control with less intelligently designed levels in order to give the player a fun and satisfying romp. Even when you turn on the classic control in the game's menu, it feels like an afterthought because the game was obliviously not designed with that control in mind. I still find the game really great personally, and I'd enjoy another CV game like Rebirth with these things changed a bit, but to each their own.

If any dev, including M2, were to make a new CV, they'd hopefully go for a darker artstyle and color pallet, and the gameplay, whether they choose the CV1-3 approach of control, is at least satisfying. We've all expressed this before, but we need to classic artstyle back, and with the power of PC and consoles nowadays, imagine a game with sprites and backgroudns meeting the quality of a game like Dragon's Crown but with the old school CV boxart style. It'd be one of the most beautiful games ever if done right.

Offline Guy Belmont

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Re: Castlevania's future
« Reply #14 on: April 21, 2016, 02:48:00 PM »
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I'd really like to see it make that leap to 3D. as it never  really had a AAA Game with all the trimmings, and CV deserve that. Yes we had LOS But it wasn't  the vampire killer  CV that we all love, it was in its own world , and that's fine, I love those games, but id love to see something in the style of the older titles.
Id love it to have the same affect that one got when they first saw Rondo of blood's Opening. Like Wow ok, if the into is like this what's the game gonna be like.

But on the other hand  I do think there should be some new 2D games, it be nice to have a mix.
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