Exactly, in an interview a few weeks ago Iga stated that he was the konami guy making games with small budgets than others (Silent hill, Metal gear for sure), he only needed a better budget to make a 3d master piece due to LoI & CoD are pretty good though they seem a bit unfinished and unpolished games, especially LoI.
That's the big problem there. Reading a lot of old reviews of Lament of Innocence, particularly IGN's, they stated that the game bled with production values. I can kinda see where they were coming from. LoI's environments were
gorgeous, but the problem was that you were running through the
same gorgeous environments over and over. They obviously did the best they could with their budget, but I felt like if it were higher, they could've done more.
CoD obviously had a much smaller budget. Worse environments (now we're walking through the same
dull environments over and over), noticeably less-polished graphics, stiffer combat... Though the cutscenes definitely took a huge step up. Those were great visually and had some phenomenal voice acting to boot.
I wish IGA got another chance at a mainline 3Dvania. With the right budget I'm sure he could've made it work.