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Offline theplottwist

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What if that cancelled Castlevania game was a prequel?
« on: December 02, 2016, 06:25:43 AM »
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And I have not a shred of evidence besides ONE thing. Watch the vid again:



You see those ruins where Alucard is standing at? Don't they look strikingly similar to this?:



Sans the cross, of course.... BUT he could be standing on the other side of that wall :P

i wonder if IGA wanted this pitch to be for a prequel do CVIII, around the time Alucard rebelled...
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Offline zangetsu468

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Re: What if that cancelled Castlevania game was a prequel?
« Reply #1 on: December 02, 2016, 06:33:32 AM »
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The wall looks similar. I wouldn't get so technical as to say he's on the other side of it, because I don't believe the design intent behind the trailer to be that specific. I'm more inclined to believe if it is the same wall, then there's a reason the cross is not present. I wonder if I. The Trevor screenshot he is in front of a sarcophagus is it an altar or where Alucard rose from his first slumber?
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Offline FeRcHuLeS

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Re: What if that cancelled Castlevania game was a prequel?
« Reply #2 on: December 02, 2016, 04:12:15 PM »
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This is really interesting, and is not between cancelled castlevania games I was aware, if the game would have been finished maybe It would have been another low cost 3d castlevania, like LoI & CoD or maybe the opposite the best 3d Castlevania game ever made.

Offline zangetsu468

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Re: What if that cancelled Castlevania game was a prequel?
« Reply #3 on: December 02, 2016, 05:49:46 PM »
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This is really interesting, and is not between cancelled castlevania games I was aware, if the game would have been finished maybe It would have been another low cost 3d castlevania, like LoI & CoD or maybe the opposite the best 3d Castlevania game ever made.

Being realistic, i think it would have played similar to COD. When you consider things like the cracked walls and secret areas etc, COD feels a bit like a 3d SOTN with little to no verticality and minimal platforming.

All Igavanias didn't exactly seem to be "big budget". There's a reason they never made a 3d remake of SOTN, they would never have the budget.
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Offline FeRcHuLeS

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Re: What if that cancelled Castlevania game was a prequel?
« Reply #4 on: December 04, 2016, 08:19:58 AM »
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Being realistic, i think it would have played similar to COD. When you consider things like the cracked walls and secret areas etc, COD feels a bit like a 3d SOTN with little to no verticality and minimal platforming.

All Igavanias didn't exactly seem to be "big budget". There's a reason they never made a 3d remake of SOTN, they would never have the budget.
Exactly, in an interview a few weeks ago Iga stated that he was the konami guy making games with small budgets than others (Silent hill, Metal gear for sure), he only needed a better budget to make a 3d master piece due to LoI & CoD are pretty good though they seem a bit unfinished and unpolished games, especially LoI. 

Offline Crying Freeman

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Re: What if that cancelled Castlevania game was a prequel?
« Reply #5 on: December 04, 2016, 09:31:59 AM »
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That's be an awesome story to follow. CV3 had a very prominent war feel to it, and having a game documenting Alucard up to where he waited for Trevor/someone to help would be badass. He attempts to stop Drac and gets far but is defeated, hence his need for help. Imagine a 3D CV3 remake, you can start as any of the four protagonists- Trevor starts from beginning to end, unlocking the others on the way, but selecting Grant allows you to play a small compaign as him up until he's transformed, Syfa until turned to a statue etc. Would add to a world and provide replayability

Offline Belmontoya

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Re: What if that cancelled Castlevania game was a prequel?
« Reply #6 on: December 04, 2016, 10:05:40 AM »
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The concept could have also been a 3D CV3 remake told from the perspective of Alucard.

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Offline Claimh Solais

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Re: What if that cancelled Castlevania game was a prequel?
« Reply #7 on: December 04, 2016, 07:57:49 PM »
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Exactly, in an interview a few weeks ago Iga stated that he was the konami guy making games with small budgets than others (Silent hill, Metal gear for sure), he only needed a better budget to make a 3d master piece due to LoI & CoD are pretty good though they seem a bit unfinished and unpolished games, especially LoI.

That's the big problem there. Reading a lot of old reviews of Lament of Innocence, particularly IGN's, they stated that the game bled with production values. I can kinda see where they were coming from. LoI's environments were gorgeous, but the problem was that you were running through the same gorgeous environments over and over. They obviously did the best they could with their budget, but I felt like if it were higher, they could've done more.

CoD obviously had a much smaller budget. Worse environments (now we're walking through the same dull environments over and over), noticeably less-polished graphics, stiffer combat... Though the cutscenes definitely took a huge step up. Those were great visually and had some phenomenal voice acting to boot.

I wish IGA got another chance at a mainline 3Dvania. With the right budget I'm sure he could've made it work.
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Offline zangetsu468

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Re: What if that cancelled Castlevania game was a prequel?
« Reply #8 on: December 05, 2016, 12:48:04 AM »
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That's the big problem there. Reading a lot of old reviews of Lament of Innocence, particularly IGN's, they stated that the game bled with production values. I can kinda see where they were coming from. LoI's environments were gorgeous, but the problem was that you were running through the same gorgeous environments over and over. They obviously did the best they could with their budget, but I felt like if it were higher, they could've done more.

CoD obviously had a much smaller budget. Worse environments (now we're walking through the same dull environments over and over), noticeably less-polished graphics, stiffer combat... Though the cutscenes definitely took a huge step up. Those were great visually and had some phenomenal voice acting to boot.

I wish IGA got another chance at a mainline 3Dvania. With the right budget I'm sure he could've made it work.

I disagree in part about LOI and COD's environments. LOI felt like the more polished game, full stop. But it also suffered from repetitive enemies and the hallways and typical rooms within those areas looking "same-same" (which wasn't helped by the camera angles that sometimes pointed at the floor). It felt more like a toned down version of DMC, but it suffered from poor AI in a lot of instances.

COD's AI was better, even if marginally. The bosses had more thought put into them (Legion and the Wyvern being 2 examples), they were harder, and there was an actual Dracula battle. Enemies had very different ways of attacking and were more varied.. In some instances mages also healed other enemies. The environments linked up in a neat way and felt more varied, some being darker and some lighter in atmosphere. The lack of actual platforming sucked, but at least this was cloaked  by making the environment twist and turn in certain parts.

I don't think Iga could've solved 3dvania.
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Offline X

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Re: What if that cancelled Castlevania game was a prequel?
« Reply #9 on: December 05, 2016, 10:13:28 AM »
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LoI was the better CV game when compared to CoD. And all the issues of LoI went straight over to CoD. They were never adressed and CoD is a much longer game.
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Re: What if that cancelled Castlevania game was a prequel?
« Reply #10 on: December 05, 2016, 11:03:08 AM »
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LoI was the better CV game when compared to CoD. And all the issues of LoI went straight over to CoD. They were never adressed and CoD is a much longer game.

Gameplay-wise, I feel the only thing CoD did better was adding a leveling system, since it gave a point to killing enemies over and over. Enemies were just an inconvenience in LoI, while they served a purpose in CoD.
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Offline zangetsu468

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Re: What if that cancelled Castlevania game was a prequel?
« Reply #11 on: December 05, 2016, 04:10:28 PM »
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Gameplay-wise, I feel the only thing CoD did better was adding a leveling system, since it gave a point to killing enemies over and over. Enemies were just an inconvenience in LoI, while they served a purpose in CoD.

Completely agree, there was no reason to not just run down the hallways. The bosses should have been hard enough that you had to/ had the option to grind a little.

I would have also preferred if LOI was one continuous game rather than 5 disconnected levels.
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Re: What if that cancelled Castlevania game was a prequel?
« Reply #12 on: December 06, 2016, 11:23:26 PM »
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Quote
Gameplay-wise, I feel the only thing CoD did better was adding a leveling system, since it gave a point to killing enemies over and over. Enemies were just an inconvenience in LoI, while they served a purpose in CoD.

I liked this as well. It made CoD less of an annoyance to get through then LoI. Unfortunately Hector is slower then molasses in January when compared to Leon. Another of CoD's flaws.
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