on the other hand
-apple being the usual hip cool kids club and outdoing themselves yet again on stupid business decisions
Not supporting 16bit apps inst really a way to push you to something new or whatever, it has more to do about the processor they use in the phone
Windows went through this transition too. The 32bit versions of Windows supported 16bit applications, but 64bit processors typically lost their 16bit mode so they were unable to run on those processors. But those routines take up space in the processor, and at some point you have to cut those to progress the chip.
And yes, it is technically possible to emulate 16 bit support, but is it worth it for Apple to sink a huge bunch of manpower and cost into that? Then when 32bit gets removed off the chip, then emulate 16 and 32 bit, at more huge cost and manpower? I think you see the problem there. At some point it just doesn't become worth it to them.
Not to mention software emulated processor modes are SLOW. Whatever app you're using with it would be heavily slowed down. Not an easy thing to explain to the customers as well.
On top of that Apple gives ample opportunity for you to reupload your app compiled into 64bit. They do hand out the libraries ahead of time. We got them and used them to remain compatible.
one the one hand
-mediocre puzzle game lost
on the other hand
-apple being the usual hip cool kids club and outdoing themselves yet again on stupid business decisions
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