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Offline X

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Re: "Castle of Nightmares" - In Development!
« Reply #270 on: June 25, 2017, 12:44:27 AM »
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I've not seen this happen in any of my play-troughs however that doesn't mean it won't happen to someone else. Best to keep at the issue till its solved.
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Offline Zuljaras

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Re: "Castle of Nightmares" - In Development!
« Reply #271 on: June 25, 2017, 03:41:39 AM »
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I've not seen this happen in any of my play-troughs however that doesn't mean it won't happen to someone else. Best to keep at the issue till its solved.

I will ... but the issue is that I can't reproduce it ;( Tried some more times today on the same build (the demo build) and the sword spawns every time.
Check out my thread of Castle of Nightmares in our forum ->> http://castlevaniadungeon.net/forums/index.php?topic=5631.0

Offline X

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Re: "Castle of Nightmares" - In Development!
« Reply #272 on: June 25, 2017, 10:27:46 AM »
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Hmm... Tough call I guess. Maybe someone else will report the issue should it happen to them.
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Offline Jop

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Re: "Castle of Nightmares" - In Development!
« Reply #273 on: June 26, 2017, 08:23:37 AM »
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RichterBelmont12 reported to me that he noticed something odd. He said that when he entered the room with the Short Sword (and the axe armor, the room just before the balcony in the very start of the castle) the sword was NOT there. Then he REentered the room and the sword has spawned.

This is very odd and very scary for me. I have tried this around 20 different ways - after players death, after save, after many restarts and the sword was ALLWAYS there if it was NOT picked before that!

Anyone else who played the demo experienced the same thing? Please because this is very important because it might mean that my loot collection system is not working properly!

Nothing, I play like 5 times and that dosnt happen, when I have more time I will try again but for now that dosnt happen to me.

Offline Zuljaras

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Re: "Castle of Nightmares" - In Development!
« Reply #274 on: June 29, 2017, 12:52:53 AM »
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These are good news :) I will continue for now. I have just made a new attack type - spears, lances, polearms :)
Check out my thread of Castle of Nightmares in our forum ->> http://castlevaniadungeon.net/forums/index.php?topic=5631.0

Offline Zuljaras

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Re: "Castle of Nightmares" - In Development!
« Reply #275 on: September 13, 2017, 01:36:29 AM »
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Long time has passed without any updates of my project.

It is slow really slow. I had to change jobs and it was very stressful experience :(

But here are some updates on CoN if anyone is interested.


This is the Skull Lord (I have yet to give him a name!) he is the second boss of the game and he will have phases. As you can see his first form is a whole skull. The gold fragments below are to be his crown. After you do enough damage to him he will burst and he will become the broken skull with dripping lava.

Other very important thing is that I have to change the native resolution of the game ONE more time!!! The FINAL-final resolution is 640x360 and it will scale perfectly on 16:9 ratios. On all other there will be black bars left, right and (maybe) top and bottom.

This opens new space to add things in the menu. I am thinking of adding another equipment slot and redesigning the equipment a little.

That free space really opens new possibilities for more stuff to put in the menus.
Check out my thread of Castle of Nightmares in our forum ->> http://castlevaniadungeon.net/forums/index.php?topic=5631.0

Offline Jop

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Re: "Castle of Nightmares" - In Development!
« Reply #276 on: September 14, 2017, 07:11:14 AM »
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Looks good, I was thinking in an Idea of a big skeleton but cant think in something good, this is perfect :)