Castlevania II Simon's Quest: this one is Slam dunk city.
Just tweak the day night and text message speed ala Mighty Guru patch.
More lively enemies more akin to the movement in the first CV but CVIII behaviors work in some instances.
Level design more reminscent of CV1, CVIII, Adventure of Link, Battle of Olympus.
More bosses.
Less confusion.
More varied backgrounds.
Improved leveling up and currency grinding system, Zelda II got that to work ok IMO.
The Return of the major sub items from one and three. Axe, boomerang, stopwatch. The daggers could use a touch and the holy water.
Walk chicken, no communion offerings to restore health.
No slowdown from too much on screen. Just speed it up a little.
Make the platforming like CV1 but also add a difficulty setting so new players can learn at their own pace.
Side note. I agree with the learning curve problem with online Flaming Piles of Shit I mean First Person Shooters analogy.
I.E. the frustration fighting leet skill gamers who are only there to pwn new players and never let them learn and improve.
Win win.
All of the 3D Castlevania titles
For the N64 series
Legacy of Darkness should be the one game in which the two titles in their fullness are produced on.
Fix the heroes jump. It looks like Cornell and Reinhardt stepped on a tack or a fragmentation mine covered in syphilized horse shit and got a piece of shrapnel up their asses.
Update the graphics and make the platforming a little bit smoother.
The N64 titles weren't garbage fires but someone did leave them in a dumpster.
Lament of Innocence
Better dialogue on the part of Leon and Succubus some of them are Chek Sheeps Milk and Venezualan Beaver Cheese that rival SOTN.........BTW reference anyone?
Control tweak for Leon I hate his backflip and the doublejump.
No DoubleJump walljumps are fine and fix his wall grapple/whip swing.
More platforming and death pits.
Varied graphics for backgrounds.
More forgiving perfect guard.....slightly.
Difficulty setting.
Some better or more varied enemy AI.
Curse of Darkness
"See Lament of Innocence"
Fix Those damn Conehead orge types they look stupid.
Fix the Golem ID some of them look like caca.
Lords of Shadow series
For LOS1
Collsion detection
Camera
More variety of enemies see LOI and COD enemy list some of them are really fun.
More classic lesser enemies and bosses.
Fix some of the Lycan backgrounds.
More challenging swinging, rappling and wall climbing. I mean that some of them were just formalities others didn't function properly leading to unfair falling.
For LOS2
Redesign Dracula's look
Remove Modern Day, though I like the arts district, the church and Drac's hideout.
Rework the final boss for both the main game and DLC.
Give Alucard a bigger quest he was awesome here.....the DLC was the way the game should have looked, you missed out Konami.
Rework the story
Again
More variety of enemies see LOI and COD enemy list some of them fucking rock.
Give Victor his own quest, whoever posted this idea originally, good fucking call.
Platforming, platforming, platforming!!!!!
LOS MOF
Whip animation fix.
Better enemy visuals and AI.
See above "see aboves" where applicable....yeah.
No dash float or double jump unless you are Alucard.
Judgement
Two D fighting
Bloodlines
Great game
Deserves an update on graphics
Get rid of that damn two step whip animation, so what Morris is from Texas.
Not much you can do to improve this one....it's that good.
SOTN
Difficulty setting for us masochists
Alucard has many abilities that can translate over into a platfom game setting where if he misuses a specific ability it could spell
instant game over or if otherwise bring instant victory.
Oh yeah and platforming.
One last thing
In the quest to avoid alienating the Metroidvania fans I would like to supplement the platforming element what I would call
a difficulty setting I call Creature of Chaos mode.
Here's how it works
You take the entire state of Kansas and oh sorry had a George Carlin moment....
For the Castle you have blood switches throughout the castle.
Depending on their toggled state you will may get:
1. Lesser enemies in more frequency and more death pits and spike traps and sech.
2. No death pits etc. with more powerful enemies but fewer of them.
3. Lit and darkened rooms.
4. Gauntlet runs.
5. Some combination of each.
Add these to the see above lists.
If you can put them in Judgement seamlessly.....awesome.