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Offline Flak Master

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Re: The first sign rises with the full moon.
« Reply #3075 on: August 09, 2017, 01:11:22 AM »
-1
I just looked at the footage today for the first time for the most recent update on the Kickstarter page and, while I understand that the game is still in development, I'm definitely getting a bad feeling about this one. The graphics are what are killing me the most as well as Miriam's movement speed. I hope they at least have a dash of some kind. If anything, I'd like it if they brought in Juste's dash from HOD, so we're not backdashing everywhere. I don't know how anyone would complain about that feature from the game.

As for the graphics, it might just be that Guilty Gear Xrd has spoiled me, but it just doesn't look 2D to me. It would be neat to see the Xrd style for these 2.5D games in the future, but, seeing as Xrd came out in 2014, and that this game was announced in 2015 if I remember right, I understand that probably would have been too much to attempt. I can definitely say I like the concept art images more than the actual in-game graphics...kind of like other peoples' reaction to MN9's graphics. Though, I understand all of these things are subject to change. I mean, go to the Cutting Room Floor Wiki to see how different games can look from their beta versions.

If I'm going to be honest, I think they shouldn't have chosen to port the game to the Wii U or the PS Vita, especially the Vita. Both are older systems with older hardware that will hold the main versions back, in my opinion, which I think may have affected the graphics of MN9 on the more powerful platforms. (Did you see how many systems that game was being ported for?) Now, a Switch port? (even if I think that system has a whole myriad of issues from what I've heard) That's reasonable, seeing as how that system actually is selling and is still in demand. Anything other than the PS4, XBone, Switch, or PC, however, I feel is pointless.

As for everything else, we'll just have to wait and see. I know the game is basically some sort of SOTN/Sorrow hybrid. (I don't keep up with gameplay systems like this until I play the game or watch a review) I think the new skeleton replacement is definitely cooler than just a straight up skeleton, but I hope we see some new enemy types and not just remodels. I would like to see Castlevania with some new things we haven't seen before and not just "Sorrow's spiritual successor with a redesign of enemies to prevent a lawsuit from #FucKonami."

For that matter, give Not-Dracula's first form more than just floating around and shooting fireballs. I realize they're probably not even close to that point in development, but that's just my thoughts on previous Dracula or Dracula-esque battles in the series.

One more thing: integrate the other playable characters into the plot in some way. Maybe give them their own scenarios like in Castlevania 64 and/or some unique bosses and endings? Hey, one can only hope.

P.S. The Vita's situation is so bad that, at the retail store I work at, the electronics department doesn't even sell the PS Vita systems themselves in the store from what I remember working there a year ago. Just saying.

tl;dr - I echo what some of the critics have to say about the graphics, but understand that everything's a WIP. I offer some suggestions as to what they could do with this one that haven't been done with other Castlevania games yet.

Offline Zargon

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Re: The first sign rises with the full moon.
« Reply #3076 on: August 09, 2017, 02:34:34 AM »
0
As for the graphics, it might just be that Guilty Gear Xrd has spoiled me, but it just doesn't look 2D to me. It would be neat to see the Xrd style for these 2.5D games in the future, but, seeing as Xrd came out in 2014, and that this game was announced in 2015 if I remember right, I understand that probably would have been too much to attempt. I can definitely say I like the concept art images more than the actual in-game graphics...kind of like other peoples' reaction to MN9's graphics. Though, I understand all of these things are subject to change. I mean, go to the Cutting Room Floor Wiki to see how different games can look from their beta versions.

If I'm going to be honest, I think they shouldn't have chosen to port the game to the Wii U or the PS Vita, especially the Vita. Both are older systems with older hardware that will hold the main versions back, in my opinion, which I think may have affected the graphics of MN9 on the more powerful platforms. (Did you see how many systems that game was being ported for?) Now, a Switch port? (even if I think that system has a whole myriad of issues from what I've heard) That's reasonable, seeing as how that system actually is selling and is still in demand. Anything other than the PS4, XBone, Switch, or PC, however, I feel is pointless.

This game was never meant to look completely 2D, or have the illusion that it is like GG Xrd. The concept art was just that; concept art. And they were pretty clear and up front about that fact as well. So this should not come as a surprise, but it seems like many peoples expectations are raised by super successful kickstarter campaigns. Even though it broke records, it's still not much money for making it look super pretty, and certainly not enough for something like GG Xrd.

Also, the game was given to a different studio to be ported to those platforms, since they didn't run UE4 natively, so it would not have affected the main development at all. The Switch DOES run UE4 natively, so any downgrades they need to do for it are simple.

Offline Shiroi Koumori

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Re: The first sign rises with the full moon.
« Reply #3077 on: August 09, 2017, 08:51:59 PM »
0
P.S. The Vita's situation is so bad that, at the retail store I work at, the electronics department doesn't even sell the PS Vita systems themselves in the store from what I remember working there a year ago. Just saying.

Yeah, Vita is a fail outside Japan. But since Bloodstained also wants the Japanese market who adores handhelds more than consoles (smartphone games are king, though) nowadays, they have to offer it on the Vita.

Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #3078 on: August 09, 2017, 10:17:42 PM »
0
Regarding the general grievances of how this game is shaping up, there's only one that I have personally, the internal environments seem too "enclosed" (you can't see outside enough) and in general they (internally) look static. There's almost too much brick and mortar and not enough viewing windows (crumbling walls, collonades and the like) to the outside world. This is simply my preference to have more quirky means of seeing what's behind the existing background. (Even the alchemy lab in Sotn which was very enclosed looked like a massive scaled environment when seeing what's happening in the background).

I'm not so worried about the gameplay because a) it looks decent and b) Iga has done these types of games before. The only thing that worries me is that boss fight trailer, it looked pretty average tbh. On the flip side when it comes to playing the past games Iga's worked on I've never disliked one of his Castlevania games (not even 3D) which is why I'm giving Bloodstained the benefit of the doubt and reserving judgement.
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Offline X

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Re: The first sign rises with the full moon.
« Reply #3079 on: August 10, 2017, 09:02:50 AM »
0
The game's still a work in progress so they can go back and alter some areas that seem too claustrophobic and plain before the final release.
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Offline affinity

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Re: The first sign rises with the full moon.
« Reply #3080 on: August 11, 2017, 05:38:25 PM »
0
there is nothing wrong with Miram's move speed AT ALL.  some people are just too ADHD these days, expecting to zip through anything without even appreciating the pacing and background atmosphere and detail. 

you know even SOTN speed is quite slow without exploits nor back dash/move spam nonsense to move faster.

sure the model visuals could use some polish, though I think Miriam herself looks adequate, the first boss looks kind of pasty, but that's probably because they sort of went with a "painting" design for that boss.   overall,  it's look much greater than DXC graphics.



Offline Rugal

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Re: The first sign rises with the full moon.
« Reply #3081 on: August 11, 2017, 06:06:57 PM »
+1
Walk speed is the same as in SOTN, people are just fucking stupid. Does this honestly surprise you?
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Offline Lelygax

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Re: The first sign rises with the full moon.
« Reply #3082 on: August 12, 2017, 12:33:16 AM »
0
I just looked at the footage today for the first time for the most recent update on the Kickstarter page and, while I understand that the game is still in development, I'm definitely getting a bad feeling about this one. The graphics are what are killing me the most as well as Miriam's movement speed. I hope they at least have a dash of some kind. If anything, I'd like it if they brought in Juste's dash from HOD, so we're not backdashing everywhere. I don't know how anyone would complain about that feature from the game.

As for the graphics, it might just be that Guilty Gear Xrd has spoiled me, but it just doesn't look 2D to me. It would be neat to see the Xrd style for these 2.5D games in the future, but, seeing as Xrd came out in 2014, and that this game was announced in 2015 if I remember right, I understand that probably would have been too much to attempt. I can definitely say I like the concept art images more than the actual in-game graphics...kind of like other peoples' reaction to MN9's graphics. Though, I understand all of these things are subject to change. I mean, go to the Cutting Room Floor Wiki to see how different games can look from their beta versions.

If I'm going to be honest, I think they shouldn't have chosen to port the game to the Wii U or the PS Vita, especially the Vita. Both are older systems with older hardware that will hold the main versions back, in my opinion, which I think may have affected the graphics of MN9 on the more powerful platforms. (Did you see how many systems that game was being ported for?) Now, a Switch port? (even if I think that system has a whole myriad of issues from what I've heard) That's reasonable, seeing as how that system actually is selling and is still in demand. Anything other than the PS4, XBone, Switch, or PC, however, I feel is pointless.

As for everything else, we'll just have to wait and see. I know the game is basically some sort of SOTN/Sorrow hybrid. (I don't keep up with gameplay systems like this until I play the game or watch a review) I think the new skeleton replacement is definitely cooler than just a straight up skeleton, but I hope we see some new enemy types and not just remodels. I would like to see Castlevania with some new things we haven't seen before and not just "Sorrow's spiritual successor with a redesign of enemies to prevent a lawsuit from #FucKonami."

For that matter, give Not-Dracula's first form more than just floating around and shooting fireballs. I realize they're probably not even close to that point in development, but that's just my thoughts on previous Dracula or Dracula-esque battles in the series.

One more thing: integrate the other playable characters into the plot in some way. Maybe give them their own scenarios like in Castlevania 64 and/or some unique bosses and endings? Hey, one can only hope.

P.S. The Vita's situation is so bad that, at the retail store I work at, the electronics department doesn't even sell the PS Vita systems themselves in the store from what I remember working there a year ago. Just saying.

tl;dr - I echo what some of the critics have to say about the graphics, but understand that everything's a WIP. I offer some suggestions as to what they could do with this one that haven't been done with other Castlevania games yet.

I don't think they read this forum for suggestions, since they have the Bloodstained Fan Forums with a section dedicated for that, making it easier for them receive feedback.

I don't know when people started saying that Miriam walking speed is slow, but seems to be someone that started it and people are parroting it. What maybe (emphasis on maybe) can be the case is the animation speed, not the movement. She moves like in SotN like Rugal said.

Wii U has already been cancelled as a platform and they will release it on Switch instead. Also there is no problem on releasing it on 3DS or Vita since it won't delay the main game and is being doing with spare money destined exactly for that. I see no logic in limiting the platform choices when the devs themselves says its okay and the progress so far as been good and pretty transparent for the backers and fans. Also no need to worry since its a separate version, no holding back there.
I totally agree that Vita seems pretty dead though lol
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Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #3083 on: August 12, 2017, 03:40:12 PM »
0
A lot of people are complaining about the movement speed, but IIRC it's exactly the same as it was in SoTN:

https://www.youtube.com/watch?v=_rKQia86-Bc

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Offline DraculaCronqvist

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Re: The first sign rises with the full moon.
« Reply #3084 on: August 13, 2017, 03:31:57 AM »
0
A lot of people are complaining about the movement speed, but IIRC it's exactly the same as it was in SoTN:

https://www.youtube.com/watch?v=_rKQia86-Bc

People are just a bunch of impatient children these days. If you can't speedrun it, it's apparently no good.
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Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #3085 on: August 13, 2017, 04:19:01 AM »
0
People are just a bunch of impatient children these days. If you can't speedrun it, it's apparently no good.

Fuck I can't stand people.. They're the worst!!!
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Offline X

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Re: The first sign rises with the full moon.
« Reply #3086 on: August 13, 2017, 11:04:36 AM »
+1
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Offline Long John Silver

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Re: The first sign rises with the full moon.
« Reply #3087 on: August 17, 2017, 04:10:17 AM »
0
it's probably because of the screen ratio. all previous 2d castlevanias were 4:3 or variations of that. bloodstained is widescreen, so there's extra space on both sides, creating the illusion that miriam is moving slower. there's just more ground to cover.

Offline X

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Re: The first sign rises with the full moon.
« Reply #3088 on: August 17, 2017, 09:29:03 AM »
0
I personally don't mind if Miriam is moving at her current rate. If they want to speed her up a bit then they can do that via an item pick-up like in the other games.
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Offline uzo

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Re: The first sign rises with the full moon.
« Reply #3089 on: August 17, 2017, 02:04:02 PM »
0
Walk speed is the same as in SOTN, people are just fucking stupid. Does this honestly surprise you?

THIS

And seriously, people think the graphics are bad? What?

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