Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Chernabogue on January 17, 2012, 05:05:10 AM
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In my quest to understand the CV fanbase, I'd like to know why some of the fans are hating LoS. I like this game and do think it is a great addition to the series, even if it is a reboot.
Is it because of its plot ? A Belmont who becomes the Lord of Darkness, the presence of Satan as main antagonist, etc.
Is it because of its music? Oscar Araujo has been critisied for creating a "blank" soundtrack, at the opposite of what the series is known of.
Is it because it's using stuff for other games? Shadow of the Colossus bosses, God of War gameplay, etc.
Is it because of its bestiary? No Medusa head, creatures from Lord of the Ring, bizarre vampires, etc.
Is it because of another thing? Explain, propose and discuss here, please.
Also, no Dark Priest option. Deal with it.
Thanks for your time.
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I hate it because it dismisses the creativity and uniqueness of the series. Instead it is replaced by the unimaginative Lords of Shadow universe that lacks the flair of the series. It also doesn't help Lords is one of the most blatant examples of selling out I've ever seen. It's like seeing someone you really like go into prostitution or something.
But as a game Lords is ok, I guess.
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You forgot an "all of the above" option.
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You forgot an "all of the above" option.
No, because I want a precise point that make people hating LoS, and not having a full trolling response.
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Is it because of its plot ? A Belmont who becomes the Lord of Darkness, the presence of Satan as main antagonist, etc.
The plot is not doing it any favors, that is for sure. Gabriel becoming Dracula didn't make much sense at the point of the normal game ending. In fact it was all pointing in the opposite direction. It is as if the end point was demanded, and the story had to inevitably end up there. So in a series of cheap and shitty writing twists, via DLC, we ended up there somehow.
There is also the whole tricking the fanbase by heavily implying that Dracula was in the game, and Gabriel would fight him, in the trailers. Par for the course for Cox though, it would seem.
Is it because of its music? Oscar Araujo has been critisied for creating a "blank" soundtrack, at the opposite of what the series is known of.
Opinion wise, I like the old style of mixed genres and unique sound tracks. Fact wise, Araujo's tracks were completely movie style. Game composition is NOT the same as other types. You're setting the mood for the typically indefinite duration of the segment you are currently in. Araujo's music just changes moods so much within the single tracks themselves, that you will often get mismatched moments. Hurried epic, while slowly shimmying on a cliff side, and quiet calm while racing down a collapsing platform segment.
Some of his tracks aren't that bad, but he needs to understand what game composition is instead of trying to shoe horn movie compositions into it and hope it's good enough.
Is it because it's using stuff for other games? Shadow of the Colossus bosses, God of War gameplay, etc.
I personally don't see a problem with this, as games barrow concepts back and forth all the time. However, when you try to do this, make sure that you do not completely fail and cause something much more inferior to the original. Case in point: the titan battles.
Is it because of its bestiary? No Medusa head, creatures from Lord of the Ring, bizarre vampires, etc.
One of the things that makes Castlevania stand out is it's interesting and imaginative cast of baddies. I don't mind so much the changed vampire image, but I do find it a bit insulting and disappointing that the cast of normal enemies has been downgraded to blatant Lord of the Rings ripoffs. There is a place for Lord of the Rings, but that place is NOT in a Castlevania game. There are plenty other generic medieval titles that can use this. I like Castlevania because it is not generic, and the same as all the others.
That is not to say the entire bestiality was awful. The rotting corpse guys with detached heads, and the casket spiders were pretty awesome. We did at least get some magically animated armors too.
Is it because of another thing? Explain, propose and discuss here, please.
I think another thing that set fans off in the wrong direction, was the unwarranted self assurance of the whole thing. Cox and his band of men gave the impression that there was something terribly WRONG with how Castlevania is, and that it is incompatible with the current generation of game players. Most of us would completely disagree.
As a whole, Lords was NOT by any means a BAD game. In fact, gameplay and graphic wise I really enjoyed it. It's not perfect, but a high quality, and perfectly serviceable, game. The contention comes into play when you decide to slap the Castlevania title on it. Once you do that, the bar is raised high, and many cannot seem to meet the mark. It doesn't help your case when you openly shit on 25 years of the series history while doing so.
Oh, and...
Also, no Dark Priest option. Deal with it.
Who even started that? It's beyond lame.
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I think the plot is what has probably divided many people here. It aims to branch off into its own thing, so the differences and liberties it takes with that will potentially sour people who have been longtime fans. Seeing some of the responses on how people think the current state of the franchise is not good when Lords has been a larger blip on the radar than regular Castlevania games makes me believe the changes the game does with series staples are more disappointing for fans.
For me, the plot is what ruins the game for me, as a longtime Castlevania fan. Now, this is Castlevania, a series that to be honest, has never once had a good plot in the series. Which is why it's quite offensive, going into Lords with this in mind, only to see it have a plot developed by a 14 year old who must have been given a promotional deal to stop writing fan fiction and work on a game. The fact the game obliterates the most basic staple of the franchise (Belmont vs. Dracula) is just the stake in the heart for me. I remember playing the game, hoping to myself "please don't do any stupid plot twists..." and then I saw the epilogue and was just so disgusted. If they re-released Lords and removed the final level in the main game, the ending, the epilogue, and all of the garbage DLC, I would actually like the games plot more. It's just the whole castle crumbles literally once you play the final main level on the disc, and only gets worse from there.
Gameplay wise I found the combat to be a bit of an evolution from the core combat system of Lament of Innocence, but relics were more found based on progression and less on exploration. Enemy variety was pretty good, too, but the game had too much handholding for a Castlevania game. Checkpoints in levels is fine, but does every fucking object have to glow before I can figure out I can use it? Why do bosses have checkpoints? That absolutely breaks the flow of the game for me.
At least the castle was amazing. It was probably my favorite castle in any of the 3D games, and the only one that had a competent castle in that comparison was the N64 entry.
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I think another thing that set fans off in the wrong direction, was the unwarranted self assurance of the whole thing. Cox and his band of men gave the impression that there was something terribly WRONG with how Castlevania is, and that it is incompatible with the current generation of game players. Most of us would completely disagree.
this is how i feel as well. When LoS was announced COX made it his business to constantly downplay & berate not only previous games, but the fans of those games. "Castlevania is broken, we're here to fix it" was his mentality, along with his "haterz will never understand LoS," "we're remaking the series from the ground up & to hell with you if you don't agree with us" comments made him sound very immature, especially when it comes to criticism (when his game received "average" scores, he responded very childishly on Twitter. Really, dude?)
I can overlook the plot twists (pretty lame but at least it's "different," but I hate the whole Zobek is Lord of the Dead is Death, fucking retarded) Belmont's Theme gives me hope that Araujo can deliver, and the graphics are superb. What essentially pisses me off about the game are uninspired enemy designs, scenario was too long for it's own good, QTE's are PLAYED OUT, and pointless name-dropping in a desparate attempt to convince us that they "care" about the series they're rebooting. Give Gabriel a "whip-sword," take out the Castlevanian names such as "Belmont," and you have a brand-new IP! (which, lets not forget, was how it was originally announced but we've discussed that to death already)
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It doesn't make an honest effort to be Castlevania.
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As someone who liked Lords of Shadow (don't hurt me fanboys/girls) I can understand why the hardcore fans hate it. The entire game felt foreign to fans that stuck by the series for years and seeing the their favorite series turn into something it's not and so suddenly is really unsettling. Combined with the fact that the main canon has been left unfinished and IGA has apparently been unceremoniously demoted to make obscure shovelware while the makers of Clive Barkers Jericho get to make a big budget (as big as Castlevania has ever gotten) Castlevania game with the assistance of Metal Gear Solid creator Hideo Kojima and did whatever the hell they wanted to do while disregarding everything that made castlevania great in the first place just so that Konami can ride on the God of War train.
Oh and the entire mis direction of the games development overall, was it originally Castlevania? Why did it get canned and turned into Lords of Shadow? What happened to that Alucard game back in 2008? Why lie to the fans about the QTE's when they're clearly in the game?
That's why the fans hate the game, the mis direction by not only Cox, but by Konami in general. People seem to forget that this shit may have been planned during the development of Order of Ecclesia back in 2008, so god knows what Konami's been cooking regarding this series and others(looking at you Contra.) So it's not that the fans hate LOS(although some clearly dispise the game), it's that the fans are greatly disappointed by the actions that Konami has taken regarding their own flagship series so they need something to amplify their hate too and LOS is the bi product of this "new Konami."
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The first two are definitely the primary reasons. The fact that Castlevania went from something unique that was evolving and adding new elements to each game was the thing I loved the most about it. After OoE I was ready for Castlevania to take the next step, hopefully it still will, the DS Castlevanias were some of the best in the series. Then with LoS it just became a mish mash of all the other games out there. If I wanted to play God of War, I'd play God of War, SotC same thing, Nathan Drake same thing. I want Castlevania to be Castlevania first and foremost.
The plot change is more of a personal preference. My motto is, if it aint broke dont fix it. I'm a huge fan of Bram Stokers Dracula, so I love how the old timeline was based off of that. Lament of Innocence was just fine as the game to kick off the story and set the background. On top of this it was released just last generation! The game did not need a reboot of its story. It's the same thing with Devil May Cry. Devil May Cry III happened not that long ago. Why restart the series so soon?
For the music. I loooooove Michiru Yamane's music. Judgement, Curse of Darkness, SotN had amazing soundtracks. I blast them in the car with my windows down. Then came Oscar Arujo and it was just meh. Just kind of run of the mill. What I would suggest is that if they aren't going to do a great soundtrack maybe just pick the best songs out of their new ones and put a lot of the old iconic Castlevania songs in the game (see Castlevania Judgements soundtrack).
IGAs monsters are no big deal but it would be cool to see Legion and Beelzebub again. Also I like how his vampires weren't generic Underworld inspired vampires.
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I don't hate it. It just doesn't feel like a true CV to me. That is all. It's a decent game (except for the titan fights). I believe that if it wasn't called Castlevania and was its own stand alone series, it wouldn't be hated so much. It seems that the only reason so many people hate it is because it bears the castlevania name and yet is so radically different from the already existing castlevania series. It is because of this that many of us consider it to be a blasphemy.
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It's an okay game. It's just not Castlevania. Take out the "Belmont" in our lead's name, and people would hardly see the resemblance.
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After OoE I was ready for Castlevania to take the next step
That's exactly what LOS was for me. Next step. Maybe not a smooth one, but anyway, somethings should be sacrificed along the ride.
Another "metroidvania" would be another SOTN clone. With probably even more copypaste...wait there already exists Harmony of Despair.
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I like the game a lot, but it just doesn't feel "Castlevania-ish." I also dislike that it takes about five minutes to kill even the weakest of enemies.
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Is it because of its plot ?
I wasn't so concerned with the plot was I was with the game itself. But now that I've had time to mull it over... Like LoI, the portrayal of Dracula was just not right let alone true. It wasn't the Real Badass Dracula we grew up with. Having Satan as the final boss? No. He was not the embodiment of all that is evil in Castlevania. If anything he serves Dracula as did every other nightmare in the series.
Is it because of its music?
With all of the wide selection of music that was presented in the soundtrack you'd think they'd have all of it in the game...but that's not what I heard. Instead I heard bits and pieces mixed about the levels and even the combat music would play for a short time then unexpectedly stop and restart with no smooth transition. I would've much rather have heard renditions of the traditional Cv tunes as they seem to work.
Is it because it's using stuff for other games?
Nowadays it is quite hard to crank out a new game that does not include already existing mechanics of other games. LoS unfortunately didn't even try. Gabriel was essentially Kratos except a lot weaker in strength and combat. The Titan battles were way too SotC in nature rather then being something unique and inviting. It would have been better if the titan battles were like the forgotten one in LoI. At least that fight was unique.
Is it because of its bestiary?
For me, Castlevania isn't about the enemies featured in fairy realms or other Lord of the Rings nonsense. CV had it's own staple of enemies. Many of which were awesome. Even the bosses were cool too. But as bad as the enemies were in LoS, their looks and such cannot compare to the amount of time it took to kill them. To. Friggin. Long. At least in GoW I could smite them in just under a few seconds unlike LoS where it took me almost a whole minute on the weakest of enemies. Just stupid.
Is it because of another thing?
The overuse of the QTEs is probably the biggest contributer to its failings as a CV game in general. We were told there would be none. That's not what we experienced in the end. And even then I had to struggle just to make sense of how to properly execute the QTE so that the enemy would stay dead...Thanks guys. And what's with the DLC in order to finish the game?? If a game isn't finalized, it doesn't leave development! A lot of games nowadays are having this issue and it's stupid. For me the answer is simple: If you run out of room on one disc, use another. A two-disc game is nothing new. At least I'll be getting my money's worth then.
Also, no Dark Priest option. Deal with it.
Kinda a shame 'cause if there ever was a Dark Priest I'd invite him to fill a role in LoS and show Konami how it's properly done right.
All in all, this title left me hanging...in a barbed wire noose.
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I'm an old-school Castlevania fan, and I thoroughly enjoyed the game despite how vastly different it was from the previous games. However, I have noticed that most of the crowd that hate the game grew up with IGAvanias, and this is their first time experiencing a series that they were familiar with change its direction, much like in 1997 when some Classicvania fans were angry with SoTN. Just my two cents.
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All of the above except the part about the bestiary.
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I'm an old-school Castlevania fan, and I thoroughly enjoyed the game despite how vastly different it was from the previous games. However, I have noticed that most of the crowd that hate the game grew up with IGAvanias, and this is their first time experiencing a series that they were familiar with change its direction, much like in 1997 when some Classicvania fans were angry with SoTN. Just my two cents.
While there is truth to that, others would argue that the situation is not the same since SOTN, while departing from it's linear gameplay in favor of a Metroid format and changing the main character, still looked and felt like a Castlevania game. LOS on the otherhand, changed EVERYTHING from characters to the plot to the overall atmosphere to a point where people were questioning why this was called Castlevania in the first place.
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However, I have noticed that most of the crowd that hate the game grew up with IGAvanias,
I think you mean some of the crowd.
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While there is truth to that, others would argue that the situation is not the same since SOTN, while departing from it's linear gameplay in favor of a Metroid format and changing the main character, still looked and felt like a Castlevania game. LOS on the otherhand, changed EVERYTHING from characters to the plot to the overall atmosphere to a point where people were questioning why this was called Castlevania in the first place.
Yeah, that's pretty much the only difference. Not only that, the soundtrack barely had any familiar tunes, and was just epic orchestra. In fact, that's probably one of my main gripes with the game; I always found myself wishing there were more Castlevania songs.
I think you mean some of the crowd.
Are you sure, because I see a lot of the pro-IGA camp declare their hatred towards Cox.
Either way, it's a definite that the fanbase is more divided than it was before due to LOS' existence.
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They killed off my Pan-babby.
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They killed off my Pan-babby.
The real tragedy is it didn't happen sooner :-\
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I agree with everything Uzo-sama said. I think Araujo's problem wasn't that his music is too movie-style, but rather because the music is in the style of a very boring movie. Most of the soundtrack is dithering and a little pretentious, as if being atmospheric with a few LotR-inspired 'epic' moments makes for a good soundtrack. Scores to films like Raiders of the Lost Ark and THE THING are great and highly memorable, unlike most of Lords. And you can be atmospheric yet memorable as well, like Shadow of the Colossus.
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Are you sure, because I see a lot of the pro-IGA camp declare their hatred towards Cox.
That doesn't mean they grew up strictly playing the GBA/DS games. If you're a 90's baby, then yeah, but also a lot of us have been with the series since the late 80's.. that's why I say some of the crowd, not most.
unless the 90s babies heavily outnumber us old timers on this forum @___@
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Also, no Dark Priest option. Deal with it.
Good! thank you.
Now I haven't play it yet but I have some things I'd like to say about the gameplay. Castlevania it's an old and popular series, I only know a few games so the first thing I want to know is WHY it's so popular and all of you fans like it so much? What's the identity of the series?
Is not a bad thing to take good elements from other videogames but I think they should take that idea and make it their own. Something that bothers me since the metroidvanias gained popularity is that feel of "copy and paste" they have. I mean they didn't even bother to give a more medieval look to the map, for example it's even the same color and style that Metroid's.
It would be better to take those ideas and shape them up to be more Castlevania-like, if LoS happens to do the same with the stuff they took from GoW and SoC then it's pretty much the same as the metroidvanias, they just took action games as examples instead of RPGish ones. I saw a video of that Stone Titan and it's even necessary to climb the thing and hit it on the weak spots to defeat it, exactly like in SoC.
Also it's pretty lame that the guy throws one single stone at the titan and its already on it knees, what a pansy >_> and very dumb boss too, wasn't enough room in that giant stone head for a brain?
I don't like huge enemies anyway, they're big and impressive but there are normal sized ones far more difficult and tricky.
My point is that I'm still waiting for the series to find its own identity and style, that's why I said it's lost in the "describe with one word" topic.
It would be nice if they retrieve all the good stuff from the old school Castlevanias, there are plenty I believe, and work them so it's not necessary to take elements from other videogames. Maybe then Castlevania would be an example to other series instead of taking them.
What are the games of the series that scream "Castlevania" the most? And what innovative elements LoS introduced that are worth to keep? it's not sarcasm, I'm actually asking.
Hope this comment is not too off, I already stated I didn't play all the Castlevanias but I don't think it's necessary in order to object these things since what I said it's the reason I don't play Castlevania anymore, I'm bored of doing it. The only thing I played recently is Lamment because it's not so similar in the end and I don't have to deal leveling up and a all bunch of useless weapons.
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That doesn't mean they grew up strictly playing the GBA/DS games. If you're a 90's baby, then yeah, but also a lot of us have been with the series since the late 80's.. that's why I say some of the crowd, not most.
unless the 90s babies heavily outnumber us old timers on this forum @___@
True. Though I wouldn't be surprised if the younger kids did outnumbered us; I'm not sure how many 25-30 year olds participate on forums these days. O__o
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What are the games of the series that scream "Castlevania" the most? And what innovative elements LoS introduced that are worth to keep? it's not sarcasm, I'm actually asking.
Hope this comment is not too off, I already stated I didn't play all the Castlevanias but I don't think it's necessary in order to object these things since what I said it's the reason I don't play Castlevania anymore, I'm bored of doing it. The only thing I played recently is Lamment because it's not so similar in the end and I don't have to deal leveling up and a all bunch of useless weapons.
Honestly if your looking for a different approch to Castlevania then LOS is right up your alley cause it's basically "fuck tradition, get money." Just be prepaired for some tedious moments(Chupacabras, meh puzzles, titan fights, only 3 of those though) weird pacing from chapters 1 through 3, chapters 4 through 8 are the highlights but the latter chapters fall flat and a neat little surprise ending that has been spoiled already in the poll(well half of it). I say go for it since it's cheap now, just stay away from the DLC, better off watching those on Youtube and this is coming from someone who liked the main game.
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True. Though I wouldn't be surprised if the younger kids did outnumbered us; I'm not sure how many 25-30 year olds participate on forums these days. O__o
The metroidvanias are my favorite, i'm 25 and started with the first game on the NES. I enjoyed 1-4 a lot. #4 is still one of my favorites in the series due to its great controls, atmosphere and music. That being said SotN changed the series for me in a very good way and made me even more interested to continue playing the series. The handheld games so far have been enough to satisfy my appetite for Castlevania. I do admit however that I would love to see a SotN style game on home consoles again :D
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Honestly if your looking for a different approch to Castlevania then LOS is right up your alley cause it's basically "fuck tradition, get money." Just be prepaired for some tedious moments(Chupacabras, meh puzzles, titan fights, only 3 of those though) weird pacing from chapters 1 through 3, chapters 4 through 8 are the highlights but the latter chapters fall flat and a neat little surprise ending that has been spoiled already in the poll(well half of it). I say go for it since it's cheap now, just stay away from the DLC, better off watching those on Youtube and this is coming from someone who liked the main game.
Actually if that's the case then I'm not so interested in LoS because what I was trying to say was that they should take all the good elements from the old school Castlevanias and work them to revitalize the series making a true Castlevania. In other words to bring back the old school games without using elements from other series, a 100% Castlevania. It may sound inflexible but I just want to see what Castlevania is made of, that's all.
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to me, the game isn't simply castlevania. it didn't bring any atmosphere or resemblance from neither the classic cv games nor from the "sotn" genre. i tried to be optimistic but I couldn't consider it to be more than a pretty good action game with nice graphics.
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I chose plot for my main reason
Castlevania's original story was so darn simple it would have been dead easy to weave a good yarn around it while keeping true to it's core elements but instead MS decided to intentionally turn everything on it's head, in what could be regarded as an elaborate cry for attention aimed at increasing their sales just like everything else in that game.
True. Though I wouldn't be surprised if the younger kids did outnumbered us; I'm not sure how many 25-30 year olds participate on forums these days. O__o
With the abundance of roms & emulators on the internet and the Virtual Console it's entirely possible to be a young-ish fellah and have played through all the classics before picking up the metroidvania's I went from SNES to NES to Genesis to GBA to DS & PS2 to PSX. A bit out of order but I definately didn't start with the Metroidvania's.
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I wanted to make a thread about it but I think I could just ask it here instead:
To all the ones that were "indifferent" to LOS1, would you check out the sequel if Mercurysteam adressed the problems it had and made an effort to make it look like Castlevania? I know the only info we have on the game is that it's using a new engine with better framerate and will be bigger in scale than LOS1(so large it's gonna be on two disk's again on 360) but with all that tech stuff aside, if LOS2 was shown a whip weilding hero going up against Dracula(he's gonna be in LOS2 without a doubt) with a kick ass gothic orchestral rendition of Bloody Tears in the background with skeletons, armored knights, medusa heads, bone pillers and various other Castlevania monsters all over the place inside of a gothic castle, would you still check it out?
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I'm an old-school Castlevania fan, and I thoroughly enjoyed the game despite how vastly different it was from the previous games. However, I have noticed that most of the crowd that hate the game grew up with IGAvanias, and this is their first time experiencing a series that they were familiar with change its direction, much like in 1997 when some Classicvania fans were angry with SoTN. Just my two cents.
while that may have something to it, just FYI, My first vania was Aria. im an IGA kid, and I loved LoS. Granted, I do see the issues with it, and I can see what others might not like.
my main gripe is the music- Its nice, but they reuse all the tracks so many times as atmospheric music, when it probably should have just plain had more tracks.
Bestiary i see no issue with, since almost every monster named in it has been in castlevania before. (except for surprisingy, the giant spiders. i dont think CV has had those before, strangely) including the "LoTR" ones. (Wargs were introduced in SoTN)
QTE's do bother me a bit, but they didnt interrupt my experience too much. The Titan fights were cool and epic feeling, but it IS a bit odd that they tried almost NOTHING to hide the fact that it was inspired by SoTC. Then again, not much you can do to hide that... maybe just make them giant boss fights with only occasional grappling weak spots?
regular combat I see nothing wrong with. Combos and special moves were fun to use. It actually, bothers me when people compare it to GoW. All because GoW is a hack n slash doesnt mean it introduced that concept.
I found the combos and such much more usable than in LoI. And much more effective.
As for the plot? Eh. I dont mind. It was interesting. It was something new. Gabriel becoming Dracula could have been better done if they put more time into his fall. The Forgotten One plot device was just too cheap. "Oh you need to become a vampire to fight this guy." "Ok im a vampire now imma kill this guy and become evil now."
His faith was already shaken throughout his adventure because his wife was dead, and he was being fed the idea that he revels in death like the bad guys. He barely slept at all anymore, and eventually found out he killed his own wife, and did all that nice shit like killing satan, and STILL could not get his wife back. where Reverie starts is fine. Hes standing there, questioning his faith and such. But The Forgotten one was terribly forced. They should have left his fall for the sequel, much like we got the flash forward epilogue.
I dunno. But his fall do darkness was done way too quickly and forced.
other than that, I dont mind the setting either. it was really beautiful. Too much Agharta maybe, but it more than makes up for the fantasy realm with the Land of the Vampires and the Necromancer's abyss.
To all the ones that were "indifferent" to LOS1, would you check out the sequel if Mercurysteam adressed the problems it had and made an effort to make it look like Castlevania? I know the only info we have on the game is that it's using a new engine with better framerate and will be bigger in scale than LOS1(so large it's gonna be on two disk's again on 360) but with all that tech stuff aside, if LOS2 was shown a whip weilding hero going up against Dracula(he's gonna be in LOS2 without a doubt) with a kick ass gothic orchestral rendition of Bloody Tears in the background with skeletons, armored knights, medusa heads, bone pillers and various other Castlevania monsters all over the place inside of a gothic castle, would you still check it out?
Just the indifferent people? That's kind of what the people who DISLIKE LoS want. They want what they know, and dont like when it's different.
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I don't know..there are some things they have already ruined. Things like Death being a necromancer instead of a mysterious god-like entity, Dracula being an emo wreck seeking to die instead of being an affably evil relentless antagonist etc.
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No, because I want a precise point that make people hating LoS, and not having a full trolling response.
But did you consider that maybe some people don't like it because of all of those things and wouldn't really just say so due to trolling?
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except for surprisingy, the giant spiders. i dont think CV has had those before, strangely
both Castlevania 2 & 4 have giant spiders if I recall correctly, oh and legends does as well I think
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I'm pretty sure DC had big spiders too.
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Make LoS with Yaoi designs and yamane composition's keeping gameplay intact and you get those alucadrfans a collective orgasm.
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They should have Ms. Kojima do the artwork for the next game, it'll give it some much needed dignity. They need all the help they can get in that department (amongst others).
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They should have Ms. Kojima do the artwork for the next game, it'll give it some much needed dignity. They need all the help they can get in that department (amongst others).
I thought the artwork was pretty good in LOS, if anything many praised the art more than the actual game itself(not to mention that sweet japanese boxart cover).
Though I would love to see Ms. Kojima's rendition of Gabriel.
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It was good sketchwork, but for the sequel they need to put more effort into it. I would love to see Kojima's artwork on an actual box again.
Leon praying whilst grasping the Holy Whip is way more fitting & mysterious than LoS' "look how tough i am with my giant chest & clawz" Gabriel giving me the stink-eye (though he did have cool hair in the illustrated version, & the moonlit castle)
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I liked LoS's art more than the later Kojima works. She seems to do her best work outside of Castlevania these days. And frankly, enough is enough.
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True. Though I wouldn't be surprised if the younger kids did outnumbered us; I'm not sure how many 25-30 year olds participate on forums these days. O__o
I'm turning 34 in a couple of months.
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Who has two thumbs, is 26 but looks like a teenager, still lives at home with his parents & logs onto a forum to debate with impressionable youths about random topics?
(http://img.photobucket.com/albums/v119/c0mbat/Untitled-14.png)
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don't hate the game at all. am a bit less enthused about it than i could be though. perhaps that's because it feels like a "different Castlevania"? but i do accept it as being Castlevania.
i appreciate all of the love and effort that went into the game, and cringe a little bit when i hear it completely bashed.
it was quite an experience to play that game and i have fond memories of playing through it. the combat itself wasn't all that "fun" though. i don't see myself replaying this game as often for the thrill of it as i would Lament of Innocence.
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Leon praying whilst grasping the Holy Whip is way more fitting & mysterious
funny enough, that was only the US box art.
(http://img17.imageshack.us/img17/3317/castlevanialoi.jpg)
The Japanese and EU box arts were a more typical "action" type of pic.
(http://img851.imageshack.us/img851/1450/castlevanialamentofinno.jpg)
(http://img43.imageshack.us/img43/4418/castlevanialamentofinnoc.jpg)
That said I do love the US cover.
But damn, the "alternate" LoS cover WAS so much better than what the west got as the default version.
(http://images3.wikia.nocookie.net/__cb20101012165146/castlevania/images/d/d0/VaelloArt2.jpg)
I also loved the artwork in the game for the character and bestiary entries. And I found the little animations of Gabe's moves to be amusing too.
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For my part I don't hate the game per se either. What I hate is the shameless slapping on of the Castlevania name to something that isn't trying to be a castlevania game. The point of this game on Konami's part was to try to use an existing IP get a piece of the action pie they've been slowly loosing a grip on. All the fan service in this game is exactly that, fan service. And it was poorly executed anyway. The game has very little to make it scream castlevania. If you take out all the references and give it to one of the members of Konami's coveted "wider audience" they aren't going to say "hey this kinda reminds me of Castlevania". Because the audience Konami is trying to attract isn't supposedly familiar with the old timeline that in itself nullifies the reasoning for using an existing IP. At best by using castlevania's name in this way will damage the company's relationship with at least part of their fan base. By creating a new IP you don't run this risk. So I guess what you could say I hate is the corporate concept behind the entire endeavor and the rushed PR fuckery that went on when it was realized that a big portion of the fan base didn't like this new direction. The bottom line then is that there's no reason this couldn't have been a new IP, and I hate that because it's lazy.
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The game has very little to make it scream castlevania.
The whole second half of the game after Gabriel passes through Crow's Pass screams Castlevania to me. Pretty hard. It was for a bit there, almost like some sort of a dream Castlevania game. Gothic environments with nightmarish monsters, which spew a lot of blood when you kill them. Filling both the Gothic and Horror quotas.
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man I miss the ayami kojima art..
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I miss Yamane.
The post Yamane Vania OST's are rather weak.
Imagine if they teamed Yamane with Oscar Arujo?
That'd be an epic music team up right there.
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I started it for the first time recently, and am currently enjoying it.
It's not the most Castlevania-y Castlevania game, but I'm having fun. If the sequel adds in more CVish elements, that would be perfect. Though I'm okay with this being a little different in nature, since this game is supposed to be pre-Dracula from what I understand.
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the combat itself wasn't all that "fun" though.
Beware then. You walk a dangerous road. I remember seeing God of War getting 10/10s and the like everywhere and deciding to try it, finding it ok, but having the same feeling of the combat itself not being all that "fun." Then I ended up gradually growing to dislike it years down the road after trying to get through God of War 2 and not really feeling compelled to just because the combat is the main activity--if I don't find the main activity that fun it seems somewhat pointless to play it despite the graphics, story, music, atmosphere, etc. I could get all that from a Let's Play of the game and some possibly amusing commentary as well, but the fun is what makes you want to play it yourself.
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Beware then. You walk a dangerous road. I remember seeing God of War getting 10/10s and the like everywhere and deciding to try it, finding it ok, but having the same feeling of the combat itself not being all that "fun." Then I ended up gradually growing to dislike it years down the road after trying to get through God of War 2 and not really feeling compelled to just because the combat is the main activity--if I don't find the main activity that fun it seems somewhat pointless to play it despite the graphics, story, music, atmosphere, etc. I could get all that from a Let's Play of the game and some possibly amusing commentary as well, but the fun is what makes you want to play it yourself.
Absolutely! That's should be the main focus of any game. Having the main activity be fun. Too many developers forget this in favor of pretty visuals or gimmicks.
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I'm a hardcore CV fan, I honestly don't hate it and am actually enjoying it. Perhaps I enjoy the story more because of the fact I can relate with Gabriel in a sense (the calm/angry type) but when it comes down to the actual game play itself? The QTEs didn't really bother me as much because they are designed to force you to pay attention (this actually helps with the games combat mechanics.) My only true issue is that it wasn't the atmosphere, the monster choices or anything of that nature...
My only issue is the difficulty and level design. Simply put it, the layout of each level was excellent - but so much more could have been done. What I mean this is that since Level 1 the entire level should of been attacking us. Zombies, objects being thrown at you (poltrigiest...etc.) and we should of been wanting to break our PS3/360 controllers when we got to the third level.
Puzzle elements? What puzzle elements? They were so simple that it didn't really give me the "Hmm..." feeling. It was like they had been designed for a 10 year old ADD/ADHD kid. Sorry, when someone tells me puzzles are involved, I am expecting something of Myst or Silent Hill hard mode on crack kinda thing, I like the action, but also adding in something that actually forces you to think? Even better.
The platforming bored the hell out of it - I was expecting very technical and harsh things to over come (Which I expect from a CV game) such as say, the use of Malphas' crows or the bats? They could have been used as an attempt to knock you down in to a pit. What about spikes, flame traps and movable platforms? Oh wait, we didn't see this until the Music Box Level and the DLC. What happen to all of that? I'm sorry but Cox as a producer who was apparently a CV "Fan" didn't obviously pay the 'ef attention to the platforming elements that we have all grown up on.
Music? I loved the OST and all - but yeah I do agree a lot of tracks where over used. It annoyed the crap out of me at times because having to hear a catchy tune then having to hear it 50 times later got old very quick. But this is just me throwing my 2 cents in.
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post
I hope Cox includes a lot of those elements in the sequel.
I really hope LoS 2 is a genuinely better sequel, and not just a carbon copy of LoS.
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Dracula being an emo wreck seeking to die instead of being an affably evil relentless antagonist etc.
Hm...wasn't Mathias an emo-wreck too?
And we didn't see almost nothing of Dracula-Gabriel so how relentless he is, is up in the air.
But I'd guess it didn't stop people from making such statements. :rollseyes:
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I'm a fan and don't hate it.
I guess I'm not hardcore enough.
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I'm a fan and don't hate it.
I guess I'm not hardcore enough.
This
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Hm...wasn't Mathias an emo-wreck too?
And we didn't see almost nothing of Dracula-Gabriel so how relentless he is, is up in the air.
But I'd guess it didn't stop people from making such statements. :rollseyes:
Not really. He was still determined enough to cook up a scheme and to eventually Hannibal Lecture Leon. He was determined to become what he is, even if his motivation was deeply emotional. And he is more angry than sad in LoI, so I don't think that's really emo. But I digress. I'm talking about what he became after Lisa died.
Sure, Gabriel may or may not be a bad guy, but is he ever going to give a crap about shattering a wine glass before a duel and being an overall magnificent bastard? Is he gonna become an evil spirit, almost like a force of nature that is fueled by the evil of man?
You don't really need to answer, because I can kind of already guess you don't care about any of that. But what he is now and what he'll probably be, he's not my kind of Drac. And Satan? I can hardly take him seriously (wearing pants might help a little).
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I guess I'm not hardcore enough.
Not until your mom lets you be hardcore, anyways, though I think that's a foregone conclusion.
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Started out kind of hating it, then went to kind of loving it. My problem wasn't so much borrowing from other games, but the things they borrowed (wall shimmying, Colossi bosses, absolutely shameless use of QTEs). The Tolkien-esque enemies I'm more fine with now, because it's a sort of similar thing to CV1 grabbing enemies from Universal monster movies. I loved that the structure was more like the older games, but wasn't crazy about the super-hyping of the emotional quality of the plot (which ended up being no better than one of IGA's outside of vocal talent).
I think it could stand numerous improvements, but it isn't a bad game.
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All of the options, but on different levels.
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All of the above except this:
"Bestiary (Monsters and bosses not like in IGA's timeline)"
Replace that with:
"Bestiary (Monsters and bosses not like in Castlevania)"
Also, for what it's worth, I think Dave Cox is an idiot and a liar. Lords of Shadow is not reminiscent of Super Castlevania IV at all. Or any Castlevania, for that matter.
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Fans hate it because this is what happens when you take some indie God of War clone and suddenly decide to throw the word "Castlevania" in its name in the middle of production.
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^I'm inclined to believe that is quite possibly true, because I remember the original Lords of Shadow website (which can probably no longer be found) revealing that the plot of the game was about Gabriel searching for Christmas... or something ridiculous like that.
Which... is actually a whole lot heavier than what the plot actually became. A serious 3-D game featuring a large alpha-male in search of Christmas : p
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^I'm inclined to believe that is quite possibly true, because I remember the original Lords of Shadow website (which can probably no longer be found) revealing that the plot of the game was about Gabriel searching for Christmas... or something ridiculous like that.
Which... is actually a whole lot heavier than what the plot actually became. A serious 3-D game featuring a large alpha-male in search of Christmas : p
I think it's initial description was a dark fairy tale about "a story of one man’s journey to discover the true meaning of sacrifice amidst murder and betrayal" I'd say you are probably thinking of a joke which was made in an online article with that whole Christmas thing
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Fans hate it because this is what happens when you take some indie God of War clone and suddenly decide to throw the word "Castlevania" in its name in the middle of production.
That's very signature-worthy, Waffle-kun, and very true.
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a story of one man’s journey to discover the true meaning of sacrifice amidst murder and betrayal
Only to turn around and forget it happened two hours later. What a sham of a story.
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All of the above.
But mainly the first... and mainly in that, the QTEs that we were told would not be in there.I dispise QTEs... I thought it was fun with Fahrenheit... and maybe even a little bit in RE4. But fuck it in pretty much every other game. Though I single this out... I'd like to say it's still all of the above, because there were so many things wrong.. but if I had to choose the part I hate most... it would QTEs.
I can add more about the others if you want.
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I think the title is a little misleading. Fans don't hate LoS.. SOME fans do but you know..history has been very kind to this game (The showing of its sequel in MANY "2012 wanted" lists its a good proof) and if you look around the internet.. people liked it.. some more than others.. but they did...
Some fans don't like LoS just like some other don't like SOTN and some others (like me) don't like SCVIV.
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(http://images.cheezburger.com/completestore/2011/8/1/d2b78312-2a0b-49e3-b6f6-89882d9f7785.jpg)
I can understand not liking SotN, but SCVIV..? If you don't like either ends of the CV spectrum (Metroidvania and Classicvania), I don't quite get how you can even try to find Castlevania in LoS. Hell, even Cox had the sense to market LoS having been greatly inspired by SCVIV (it was a stretch of a truth, but that's not the point).
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I can understand not liking SotN, but SCVIV..? If you don't like either ends of the CV spectrum (Metroidvania and Classicvania), I don't quite get how you can even try to find Castlevania in LoS. Hell, even Cox had the sense to market LoS having been greatly inspired by SCVIV (it was a stretch of a truth, but that's not the point).
That's the beauty of life.. we're all different :)
(On a side note my favorite classicvania is CVIII a timeless masterpiece IMO)
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No, I'm not actually being like "OMG YOU DON'T LIKE SCVIV". I'm just trying to figure out how much and what is in SCVIV not to like, especially since you like LoS so much.
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If you break CV4 down to its mechanics, certain problems will arise, such as the level design not really taking into account just how powerful a tool multi-directional whipping is in the constraints of a largely traditional Castlevania model. But ultimately such observations ring hollow when all it does is serve to empower the player, and especially when the rest of the game is an aesthetic and atmospheric grand slam in every regard. Video games aren't just sterile math and seeing how pieces fit together, after all.
See also: why Symphony is so good, in spite of its perceived flaws.
As for Lords, all the appreciation I can muster for it is as a tech demo of MercurySteam's visual programming chops. Not that I connect with the presented style in any way, but sometimes it's impressive for just the raw prowess of it. It doesn't take away from how the game is representative of a genre and style of play that should never be associated with Castlevania, however, and how badly it does it to begin with. It's just so janky, and also patronizing in how it always offers a bypass option for its braindead, and similarly out-of-place, puzzle sections. Top it off with a terrible orchestral noise soundtrack for the sake of it and a story I'd rather forget in total (not that I've ever placed much importance on such with Castlevania), and I'm left with a game that just does not engage me on any level.
I guess that's why I hate it.
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**renames title to "Why some fans hate it?" out of General principle**
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**renames title to "Why some fans hate it?" out of General principle**
Thanks, Jorge.
Also, thanks to all of you for your anwsers, it is very interesting to read, even if it has already been said lots of times in other threads.
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for not being castlevania as what it called
it has nothing to do with castles ! lol why should i play it then ?! to make me feel sorry for the series ?
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Not really. He was still determined enough to cook up a scheme and to eventually Hannibal Lecture Leon. He was determined to become what he is, even if his motivation was deeply emotional. And he is more angry than sad in LoI, so I don't think that's really emo. But I digress. I'm talking about what he became after Lisa died.
Given what Mathias wanted to do, his actions come more as elaborated childish temper tantrum rather than something really serious. As is his decision to declare war on humanity.
Sure, Gabriel may or may not be a bad guy, but is he ever going to give a crap about shattering a wine glass before a duel and being an overall magnificent bastard?
All this stylish flair does nothing to me.
it has nothing to do with castles
What?!
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I recall that one big castle that seemed as if they put all their effort into, and therefore were left with little inspiration for the Necromancers abyss, instead making it just a weird brown dusty void.
EDIT: With Portal puzzles.
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All this stylish flair does nothing to me.
Like I said..
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Only to turn around and forget it happened two hours later. What a sham of a story.
Yeah, there's pretty much no way I can reconcile Gabriel becoming someone like Dracula.
Also drink every time an NPC character is killed.
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The only real glimpse we had with Gabriel Dracula was when he launched a super sugoi power wave that split the Forgotten One in half. Guys, that's how you should see the Dracula of Lords. The one in the epilogue, he's totally a fake Dracula. Cox is leading us on like Matthias and Dracula in Castlevania. It was actually Vlad, and in Lords, it's going to be Vlad again. Except this time Vlad is a moper. It's kind of a reverse of old Castlevania. It's pretty brilliant.
No, I mean, the moper in the epilogue is still Dracula, but Gabriel is bad ass, okay, and Dracula too.
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Don't know if they'll be able to make him more badass in the sequel, but he was more like a pathetic junkie in the LoS epilogue.
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Im more curious about what he did shortly after killing the forgotton one and returing to Earth more than what drove him to hide for a century.
I picture Gabriel appearing before the villagers of Wygol and telling them, as hammy as possible "Your God has abandoned you, he will never answer your prayers! I am your only salvation, I am your new god now! Kneel before me or I shall destroy you!" Then one brave yet silly villager attempts to attack him and gets head chopped off and then Gabriel takes a pike and sticks the head on it as an example. Then the villagers quiver in fear and terror at the monster and wondered "What happened to Gods savior?"
I dunno if it will go down like this but at least it's better than just coming back and then hide in a church for a millenium.
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i think they should've never given Gabriel the Belmont or Cronqvist surnames in his bio, this is how it should've went down; we're introduced to him & we simply assume he's a Belmont since he fits the mold. As the game progresses, we gradually start to see his dark nature, that something's not quite right with him so we begin to question his lineage. The Dracula reveal at the end would've made a lot more sense this way, since the game never confirmed he had the Belmont name so, there would be no controversy. But instead, they decided to give us a Cronqvist/Belmont hybrid.. for, y'know, "shock appeal."
i also would've given Zobek a scythe when he transforms, & is revealed to be DeathLord of the Dead, and changed his background from a human-necromancer to the traditional GRIM REAPER that's looking for a new "King of the Underworld," like he's supposed to be. It would've mirrored the Zead/Death reveal scene from CoD, & us fans would've enjoyed & appreciated it moar. Why the hell did they have to fuck this up too?
also, i'm the only one on this forum that has a Gabriel Belmont action figure & a combat cross replica :o
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for, y'know, "shock appeal."
..or last minute name drops.
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also, i'm the only one on this forum that has a Gabriel Belmont action figure & a combat cross replica :o
Most likely hell I got a Los blue t-shirt of this
http://www.relyonhorror.com/wp-content/uploads/2011/02/reverie.jpg (http://www.relyonhorror.com/wp-content/uploads/2011/02/reverie.jpg)
and a sweater of this
http://imageshack.us/photo/my-images/163/315large.jpg/sr=1 (http://imageshack.us/photo/my-images/163/315large.jpg/sr=1)
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and changed his background from a human-necromancer to the traditional GRIM REAPER that's looking for a new "King of the Underworld," like he's supposed to be.
Lord of the Necromencers Zobek is not exactly Human... I'd probably go as far as say hes undead himself. but much like Carmilla and Cornell are not Human. Not anymore anyway.
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I chose other because from what I've read on this forum, it's all of the above for the most part. It's just so radically different from any other game in the series that it doesn't feel like a CV game. That is the real reason. Many people agree that if it was a stand alone series separate from CV, it would have been received a lot better and wouldn't be hated so much. However, because it is called Castlevania and is so different, it seems to be considered blasphemy by many CV fans. And, to a certain extent, I understand where they are coming from. I, too, don't really consider it a CV regardless of its title.
On the other hand, instead of being hated so much, we could always say that LoS takes place in an alternate universe. That was IGA's explanation for where CotM, Cv64, and LoD fit in on the time line. They don't because they take place in an alternate universe. It may be a bit of a cop out, but it could also fill some plot holes.
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On the other hand, instead of being hated so much, we could always say that LoS takes place in an alternate universe. That was IGA's explanation for where CotM, Cv64, and LoD fit in on the time line. They don't because they take place in an alternate universe. It may be a bit of a cop out, but it could also fill some plot holes.
Thats what I do, to me LoS takes place in a alternate continuity and It does it's own in in the Castlevania universe without affecting the main canon. However, some fans fear that LoS is the permenant direction that Konami want's Castlevania to go, and are willing to throw out all the history in the process in favor of the "reboot".
Add to the fact that everyone at Konami ignored to even acknowlege the 25th anniversary(except Cox) and LoS 2 is all but confirmed for 2012 and we haven't heard a thing about IGA or the fate of the original timeline, it's a really depressing time to be a harcore fan of Castlevania right about now.
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Cox) and LoS 2 is all but confirmed for 2012 and we haven't heard a thing about IGA or the fate of the original timeline, it's a really depressing time to be a harcore fan of Castlevania right about now.
Or great if you happen to be a hardcore CV fan AND liked LoS
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Man I hate not being hardcore enough.
I'll be buying LoS2. Should be fun.
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Or great if you happen to be a hardcore CV fan AND liked LoS
Even then, there's been no 25th anniversary announcement by anyone other than Cox, and he cant exactly do anything.
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I hate LoS because I'm disappointed in it. It had so much potential to be greater than it turned out, and the story could have been told in a much more clever and interesting fashion.
All I really wanted was Belmont vs Dracula and his familiar legion of darkness in a crisp, beautiful, 3D platforming action/adventure game.
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All I really wanted was Belmont vs Dracula and his familiar legion of darkness in a crisp, beautiful, 3D platforming action/adventure game.
I kinda agree. It's like, they got the graphics and gameplay close to being right(gameplay could've used more platforming, less shimmying and less QTE), they drop the classic approach(that I would've KILLED to see done justice). I guess is the change of times. I'd love to see an HD Final Fantasy game where the world is under the art direction of Yoshitaka Amano. Extremely ethereal-looking FF world, like you saw in the artwork for FFI-FFVI. It was something impossible to show early in the series, and now we have graphics that, well, COULD, doesn't mean we WILL get to see that...EVER. Cool looking crazy ass domes and spires all over the place, and characters with lots of strange, motley patterned garments, with jewels and dangles haning from their waist sashes and swords trimmed in gold, encrusted with gems all over the blades. ;)
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I'd love to see an HD Final Fantasy game where the world is under the art direction of Yoshitaka Amano. Extremely ethereal-looking FF world, like you saw in the artwork for FFI-FFVI. It was something impossible to show early in the series, and now we have graphics that, well, COULD, doesn't mean we WILL get to see that...EVER. Cool looking crazy ass domes and spires all over the place, and characters with lots of strange, motley patterned garments, with jewels and dangles haning from their waist sashes and swords trimmed in gold, encrusted with gems all over the blades. ;)
I would pay ALL OF THE MONEY to play that game.
On topic:
Lords of Shadow would make a good sub-franchise for Castlevania, in the same way as Modern Warfare has become a successful sub-franchise for Call of Duty.
Future games in the vein of Lords of Shadow should be titled in a manner akin to the Modern Warfare titles, where it's clear they aren't completely connected to the main series, which would continue to be released under the "Castlevania" name.
I would also pay all of the money for Lords of Shadow 2: Killing You And the Night, just for the title alone.
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Man I hate not being hardcore enough.
You still need to kill 1,341 more Draculas, get the rare soul item ‘Lord of the Castle’, use it to unlock the door to the Mouldy Chamber, then whip the wall for the Pork Chop and guard it for eternity.
After 500 years, you will level-up and attain 'Hardcore' status. However, soonafter, a new challenger will approach. You will hand-down the Pork Chop to the Belmont-who-was-Dracula and depart, muttering, thus levelling-down and losing hardcore status.
You may regain it again if you tell some NPC kids to go kick ass and assist them in their endeavours.
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In Reply To #94,
such a game would prolly be cel-shaded...
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In Reply To #94,
such a game would prolly be cel-shaded...
Or even if they would do it in realistic models with an artist acting as a mediator(like Nomura, who despite his own style being way different than Amano's, CAN do a pretty damn good job in emulating Amano's style when he wants to, like in the Dissidia games). Either way, it would be a dream of mine for that type of game to come out. Will it happen? Probably never. Still, it's a concept I'd love to see nonetheless.
It's kinda the same with CV. I'd love to see a really good HD CV that revolves around the classic staples of the original canon. Barbarian Belmont, Bela Lugosi/Christopher Lee-inspired Dracula. All classic sub-weapons. Classic horror inspired monsters. ALL the classic bosses returning in some form(Frankenstein looking like Universal's version). Classic CV music to get our blood pumping and venture on into the castle of night. Well implimented Medusa Heads, Bone Pillars and Flea Men, to prove to naysayers that they CAN work in 3D.
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I'd love to see an HD Final Fantasy game where the world is under the art direction of Yoshitaka Amano. Extremely ethereal-looking FF world, like you saw in the artwork for FFI-FFVI. It was something impossible to show early in the series, and now we have graphics that, well, COULD, doesn't mean we WILL get to see that...EVER. Cool looking crazy ass domes and spires all over the place, and characters with lots of strange, motley patterned garments, with jewels and dangles haning from their waist sashes and swords trimmed in gold, encrusted with gems all over the blades. ;)
All of my money.
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If they want a make a 3D cheesy horror themed game, MAKE A 3D ZOMBIES ATE MY NEIGHBORS.
Castlevania is a 2D-ish platformer. Leave it as such. Once you cross the boundary into 3D, it's not Castlevania. 2.999999999D would be acceptable, though.
That's my opinion.
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No, because I want a precise point that make people hating LoS, and not having a full trolling response.
My honest opinion is that all of the above was bad. The plot, with a Belmont being Dracula, is just dumb. The plots twists are annoying and make little sense, important plot devices like the masks end up not even doing anything, and the characters were all uninteresting and uninspired.
The SotC elements just don't work. The Titans were the worst part of the game. Also, the shimmying was boring and not fun. It did not work at all in a Castlevania game. It was slow and lacked any tension or timing.
From a design point of view, the game looked dull. The colors were drab and boring. The monster designs were trite and boring. They didn't feel like enemies from Castlevania at all. It was like a mix of God of War and Lord of the Rings.
The music was also mediocre and typical.
It was just mediocre at everything. There is not specific way that it stands out amongst the tons of action games we have available right now. There is no reason why I would ever play Lords rather than Bayonetta or other recent action games that have a soul and are unique in at least some way. Lords is so mediocre its almost incredible.
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Castlevania is a 2D-ish platformer. Leave it as such.
If they leave it is as that, then the series would be as good as dead. Games should evolve and try something new not only to be succesfull at the market, but also to not become stale - exactly what happened with CV in the past years.
Though given how some people treat anything that is different from their own views of the series, such thing probably would be good for them. Less complaining about "how the series is not how it used to be". However there would be more complaining about how Konami "don't respect fans and don't want create a new CV game at all (not even LOS-like)".
In the end it probably would be a well deserved accomplishment for the complainers. :)
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From a design point of view, the game looked dull.
Dull? I thought it looked very good!
The colors were drab and boring.
Were you expecting orange and blue?
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Dull? I thought it looked very good!
There was nothing memorable about Agartha (or the other first 4 chapters for that matter), just waterfalls & plants & mayan-esque ruins everywhere. woooooooow..
Nothing really stood out. The castle was the best part of the game (and that tower area), but even that was limited.
it's funny how there are a lot more European LoS lovers defending it than anyone else.. prolly because fellow Europeans made it. damn haterz. i mean, even i hate us.
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it's funny how there are a lot more European LoS lovers defending it than anyone else.. prolly because fellow Europeans made it. damn haterz. i mean, even i hate us.
Really? I haven't noticed. Could, be but I can't think of anything that supports this. Unless Sumac and Ahasverus are both European :P
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I'm American, bro. ALso, Not all parts of Agarta were nice mind you, but a good part of it was pretty pretty in my opinion. Some parts more than others, though I cant recall area names right now.
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I'm American, bro.
i'm just playing with you, baby..
All this talk giving me the urge to hook up my snes & play SCIV now, and then play LoS.
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Dull? I thought it looked very good!
Were you expecting orange and blue?
It was visually uninspired. It was nothing I hadn't seen before, there was nothing that really stood out.
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The series IS as good as dead already. LoS isn't part of the series, it's some kind of Euromix. People fall in love with Euromixes and party the night away, but once the drugs wear off it's just a bunch of repetitive, uninspiring crap. ... Yes, I'm talking about music in the same breath.
When a game series is no longer a challenge to ANYONE, it can be considered dead. The metroidvanias lacked any challenge (until OoE came along, but even that's pretty easy on the whole) andnow it's progressed to just being games of tedium.
You don't see Capcom making Ghosts'n'Goblins in 3D. It's still 2D and still as fucking difficult as it ever was. Capcom and SNK Playmore continue to make 2D games that sell. As much as I dislike either of them, the fact remains they don't simply hop on the bandwagon and grind out Snausages (well, Playmore grinds out Snausages, but they spice it up).
Companies still make 2D fighters. Gamers still buy 2D fighters. Companies make 2D platformers. Gamers still buy 2D platformers. 2D isn't dead and doesn't make a game series dead. Only how it's implemented. I know some people that absolutely love Mario DS even though they've beaten it time and time again. I know some people that love that Mario on the Wii. I know people that will buy a new 2D fighter as soon as it comes out on the market. And I know people that will buy 2D platformers when they come out on the market. The problem is most game companies no longer try to make good 2D platformers.
And if 2D is do dead, why are Maple Story, Trickster Online, Grand Chase, La Tale, and similar games still online and making their companies money? (All of those are 2D MMORPGs.)
... Wait, what the hell was this thread's topic again?
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2D gaming is not dead, it's been living on through indie games and thanks to XBLA, PSN, mobile gaming platforms, and Steam we're still being treated with some 2D goodness.
However, as far as mainsteam retail 2D games is concerned, lets just say if your not named Mario or Sonic, consider yourself DOA.
*Pour's a 40 for Rayman* :'(
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I love the game story was good enough too me different universe like marvel ulitimate yadayada game looked awesome from an artistic direction for me much better that devil may cry ninja gaiden imo to me everything was good except one thing. Every one is like the story the music ect as a source of disliking or hating los but for me it's the controls and platforming. At somepoint the controls just felt odd to me like a camer change or the dodge mechanic was just a second to slow and the platforming was boring no fear of failing or falling the only place I felt like there was platforming was at the clock tower and that was slow and short is jumping with platforms in 3d so hard? One more thing was the frame rate when you fight the sliver warrior I saw and somehow felt the difference in speed and I am thinking why could this not be as fast. One thing I hope is that the next game fixes a whole lot of these problems like simple control over camera angles I wanted to see everything in the game and yet I could not see anything and those invisible walls darn those walls. Yes Los is a good game but somethings just outweight otherthings overall I just hope these things can be fixed and well that is my problem with los.
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However, as far as mainsteam retail 2D games is concerned, lets just say if your not named Mario or Sonic, consider yourself DOA.
and what about Kirby? or Donkey Kong Country? or Metroid? they weren't DOA
I find it difficult to believe that nobody wants to play 2D games when big name franchises are creating them and experiencing sucess it would be the same as saying FPS are well on their way out (I wish!) despite their having been a string of sucessfull games from that genre.
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and what about Kirby? or Donkey Kong Country? or Metroid? they weren't DOA
I find it difficult to believe that nobody wants to play 2D games when big name franchises are creating them and experiencing sucess it would be the same as saying FPS are well on their way out (I wish!) despite their having been a string of sucessfull games from that genre.
Wait where was a 2.D metroid game at?
Last one I remember is Metroid Zero.
If your for some reasons including Metroid other M that game is actually not a 2.D adventure since it only features a 2.D camera at certain parts of the game while the player still is able to move in 3.D.
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your for some reasons including Metroid other M that game is actually not a 2.D adventure since it only features a 2.D camera at certain parts of the game while the player still is able to move in 3.D.
Yes I was including Metroid other M but even if it doesn't technically count I forgot Street Fighter & Marvel Vs Capcom anyway which adds two more popular franchises that have decided to stick with 2D gameplay and been successful.
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and what about Kirby? or Donkey Kong Country? or Metroid? they weren't DOA
Those are also exceptions that I forgot to mention but I listed Sonic and Mario as the biggest examples. All are well known game franchises that all got recent installment's over the last decade but Rayman's case is a little different. Rayman didn't had a single stand alone game since 2003 and the last 2D game he was in was released in 1995. It also didn't help that Rayman Origins had next to know advertisment and was was quite literally (and maybe even intentionally by Ubisoft so that they can have vindication to kill Rayman for good) sent to be slaughtered in November.
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I'll never understand why they moved away from Rayman 1 to make it all edgy and grimdark. Rayman was so fucking trippy. It still stands as one of the most BEAUTIFUL 2D platformers I have EVER seen from it's time.
Although even if they had stuck with the original 2D platforming for Rayman 2 like they originally planned, it seems it still had a slightly darker tone to it.
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it's funny how there are a lot more European LoS lovers defending it than anyone else.. prolly because fellow Europeans made it.
Looks like this "cowboy" try to find another pathetic excuse for a reason why people could like LOS. Iremember someone said before that people who like LOS are not real fans of it and have some agenda in their mind. Now this cracked pan, says that some people like LOS because it was done in Europe.
Anything goes, just not to accept the fact that some people liked LOS for what it is and accepted it as Castlevania game. Such sad fanboyism. :-\
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I'll never understand why they moved away from Rayman 1 to make it all edgy and grimdark. Rayman was so fucking trippy. It still stands as one of the most BEAUTIFUL 2D platformers I have EVER seen from it's time.
The same reason there are QTEs-aplenty in a lot of video games, the trend dictates it. And that's probably the best word to use regarding it, trend doesn't ask, it TELLS you want to do to be "trendy" and "popular". Remember, for a while, the whole "Edgey" thing was popular? Kinda like, in the 90s, the whole "EXTREME" thing was popular and trendy. Urgh. I tend to abhore trends because it's the most effective means of mindless conformity. When trends are "in", you love that thing like it's the most important thing in the world. Then, in a second, it's "out" and suddnely people just act like, "Oh yeah, I NEVER really liked it! Dump that crap into the trash, because this NEW trend is my REAL passion!". I was also against and out of trend(out of trend to the trendy) because I liked what I liked and didn't what I didn't, and my preference was not going to be dictated by people, pop culture or the changing of decades. Now, that doesn't mean I live in the past, but it DOES mean that I take what I want when I find it appealing to myself. Even if it happens to be in trend, if I like it, find it appealing, I'll like it even when it's out of trend. I'm loyal to what I like, because what I like, believe it or not, makes me happy. If something makes you smile, gives you that good feeling, be it playing a game, listening to music, watching a movie or such, trend be damned. ;)
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The LoS bandwagon trend has died down a lot recently. It doesn't seem to be that memorable amongst gaming boards anymore. Hmmmm I wonder why, for a game that was supposed to bring the series back into the spotlight. :P
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When a game series is no longer a challenge to ANYONE, it can be considered dead. The metroidvanias lacked any challenge (until OoE came along, but even that's pretty easy on the whole) andnow it's progressed to just being games of tedium.
The game becomes easy, only when you are able to memorize all the attack paterns of the bosses and enemies. The same goes and for the older classic Castlevania games. Once you learn the way an enemy/boss moves and attacks, you don't have a problem to avoid getting hit!!!
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In that case, Haunted Castle will never be considered easy no matter how many times you play it ;)
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The LoS bandwagon trend has died down a lot recently. It doesn't seem to be that memorable amongst gaming boards anymore. Hmmmm I wonder why, for a game that was supposed to bring the series back into the spotlight. :P
They're still waiting on the news of the sequel, the only time people talk about LoS is when the ending is brought up.
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In that case, Haunted Castle will never be considered easy no matter how many times you play it ;)
Well, there is always the exception to the rule!!!
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The LoS bandwagon trend has died down a lot recently. It doesn't seem to be that memorable amongst gaming boards anymore. Hmmmm I wonder why, for a game that was supposed to bring the series back into the spotlight. :P
Or its been over a year since the game has released, and theres nothing more to discuss until the sequels announced? Even still, the game is brought up on gaming websites as one of the most anticipated sequels of 2012. Pretty sure thats way more than you can say for any previous Castlevania games.
I'd say they succeeded.
Nice icon, pal
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They're still waiting on the news of the sequel, the only time people talk about LoS is when the ending is brought up.
There's not a lot left to say about it, since that 600+ post LoS CONFIRMATION topic recently died. That thing lasted way too long, and it was impossible to go through it to know if what you had to say had already been mentioned or not.
I personally really enjoyed LoS, and have replayed it multiple times since finishing it. I like the direction, and in the topic I've already mentioned, I've already stated in really big blocks of text why I like it. The plot's already been discussed, the the enemies have been discussed, the levels (favorite stages, etc) have already been touched on, all in that one topic. There's just nothing new to say yet. It's too soon for people to bring back topics to discuss in retrospect after playing newer titles, and we have next to no news on the sequel. Just very basic speculation.
There are plenty of thing I don't like about it though, like the whole DLC thing. Really? I bought this game, but I have to spend EXTRA money to download the actual ending, which doesn't even have the CGI cutscenes like the rest of the game? Ugh. I liked the DLC, but I didn't like that it was DLC. Also, while I thought the music that was in the game was great, there wasn't enough tune variety, and that was kind of irritating. I'd also like more action, and less puzzles. I really love everything else the game did though.
Lolz, also I'm not European.
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Wait..the LoS thread completely disappeared? Or just died down?
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Or its been over a year since the game has released, and theres nothing more to discuss until the sequels announced? Even still, the game is brought up on gaming websites as one of the most anticipated sequels of 2012. Pretty sure thats way more than you can say for any previous Castlevania games.
Look at corneliab trying to crawl back to the CVD months after he got publicly humiliated by Jorge & banned. Your new alias is pathetic, lol.
I bought this game, but I have to spend EXTRA money to download the actual ending, which doesn't even have the CGI cutscenes like the rest of the game? Ugh.
Yeah, the flash comic-book style cutscenes weren't that great, but oh well.
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Moderators on here are welcome to check out my IP. inb4 U CHANGED UR IP TO POST ON THIS BOARD
I'd like to know how he was publicly humiliated (lol) so I can avoid the same fate, buddy. Did he call you out for making ridiculous statements too? You've got me really nervous.
I hope I'm Sumac next.
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I hope I'm Sumac next.
Not everyone can be as super-cool as Sumac, corneliab 8)
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The series IS as good as dead already. LoS isn't part of the series, it's some kind of Euromix. People fall in love with Euromixes and party the night away, but once the drugs wear off it's just a bunch of repetitive, uninspiring crap. ... Yes, I'm talking about music in the same breath.
To each its own, but for me LOS was much more Castlevania than last few attempts at the series from IGA and CO. And series is still alive as long as new titles being released. Even if you don't like those new titles.
When a game series is no longer a challenge to ANYONE, it can be considered dead.
Then Castlevania should have benn dead approximately at the times of Rondo and Symphony, since both games were VERY easy.
I think series lives are not dependant on its difficulty. I'd go so far to say that the more advanced game is - the easier it gets. It's normal thing and goes hand in hand with gaming evolution.
We are not at the days of NES, when developers created hard games mostly out of techncal limitations and desire to keep people playing it as long as possible. Nowadays developers have another tools to accomplish this goal (replayability, DLC, quality storylines e.t.c.). I'd say the games became so easy this days, that any game that have any traces of real difficulty immediately become quite infamous. Gamers get used to the games pushing buttons for them.
You don't see Capcom making Ghosts'n'Goblins in 3D. It's still 2D and still as fucking difficult as it ever was. Capcom and SNK Playmore continue to make 2D games that sell. As much as I dislike either of them, the fact remains they don't simply hop on the bandwagon and grind out Snausages (well, Playmore grinds out Snausages, but they spice it up).
And look what exactly Capcom is famous for today? Not Ghost'n'Goblins I believe.
And SNKP perpetually hanging few metres from becoming bankrupt. They desire to create 2D KOF has nothing to do with they devotion to the "2D ideals". It was simple business strategy. They already tried to create 3D KOF as future replacement for the 2D series, I believe, but it was unpopular, so they naturally decided to continue the line with what should have become a sure hit with (asian) public.
And why do you hate SNKP?
Companies still make 2D fighters. Gamers still buy 2D fighters. Companies make 2D platformers. Gamers still buy 2D platformers. 2D isn't dead and doesn't make a game series dead. Only how it's implemented. I know some people that absolutely love Mario DS even though they've beaten it time and time again. I know some people that love that Mario on the Wii. I know people that will buy a new 2D fighter as soon as it comes out on the market. And I know people that will buy 2D platformers when they come out on the market. The problem is most game companies no longer try to make good 2D platformers.
There is one thing with your rethoric: 2D fighters is a very limited genre when it comes to different approaches. If you can more or less easily transfer action game into 3D, than it practically impossible to do that with a fighting game, without almost completely altering game mechanics. Since fighting games are heavily depend on the game mechanics (and as consequence they popularity and number of sold units depend on it as well) its easier to continue create 2D fighting games, but with 3D engines.
Besides as far as I can say there are only like three major series that are in 2D now - MK, SF and MvC all done with 3D graphics. Drawn 2D fighting games are a niche market and mostly popualr only in asia countries, where they're being serious tournament disciplines.
And if 2D is do dead, why are Maple Story, Trickster Online, Grand Chase, La Tale, and similar games still online and making their companies money? (All of those are 2D MMORPGs.)
And how big they are?
I am not a newcomer to the gaming, but I personally hear all those names for the first time in my life.
There are plenty of thing I don't like about it though, like the whole DLC thing.
Sadly this is a modern politic for the companies. I despise DLC, but at least LOS's were something more than few accesories or something like that.
Look at corneliab trying to crawl back to the CVD months after he got publicly humiliated by Jorge & banned. Your new alias is pathetic, lol.
The only pathetic thing here is you, stealing my avatar. Seems that is all that you can do, because you absolutely can not have any normal discussion, like a mature person. Not that it was unexpected from you, given your KOOL attitude in the past, cupcake.
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meanguyjones is a really awesome username : p
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What did you exactly expect from him? He's a trollmeister :rollseyes:
In a related note, don't you just "feel" that the announcement is near, like, very near? Do you know when Konami's Gamers night take place?
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What did you exactly expect from him? He's a trollmeister :rollseyes:
Sam I am, however I get along quite well with almost everyone here.. but some people that wanna act like Dave Cox Jr. & diss the fanbase need to get their opinions checked every now & then :rollseyes: :rollseyes: :rollseyes:
b-but don't take it personal, Ahashvershusius. You're fun to debate with ;)
In a related note, don't you just "feel" that the announcement is near, like, very near? Do you know when Konami's Gamers night take place?
you mean an official announcement? Konami will reveal a new MGS spinoff before they say anything CV related, it'll probably be the last on their list of priorities. Maybe if the 3DS wasn't bombing we might've gotten a teaser image of a potential 3DS CV leaked by now.
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In a related note, don't you just "feel" that the announcement is near, like, very near?
I know I don't. I had the same feeling when the 3DS game and the Complete Chronicles thing were rumored, and we all know how that went. Although it's a safe bet to say we'll see LoS2 towards the end of this year, I also wouldn't be surprised if it released in 2013 instead.
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Like the Dungeon's founder, DiscoAlucard, the biggest thing about Lords is that every time I play it I always wind up turning it off to play Lament of Innocence instead. It's either Lament or God of War 2. If a game makes me want to play its predecessors/competitors instead, it's just not working.
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Oh this one is easy: It's because LoS isn't a real Castlevania game and could have been any generic/stock action game with any other name.
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Guys did you see?! Konami just updated the castlevania Lords of Shadow facebook pag!
"To all new and returning fans, welcome to the Official Fan Page for Castlevania: Lords of Shadow, where you'll find all the news, media and more to Gabriel Belmont's monumental quest."
It's coming it's coming! ;D
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Eh? While LoS2 is probably pretty certain at this point, that update doesn't really mention a LoS2.
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Eh? While LoS2 is probably pretty certain at this point, that update doesn't really mention a LoS2.
Why would they update the page otherwise??
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Ahasverus, your LoS enthusiasm is really a bit too enthusiastic...
I loved LoS, and would like to see a sequel, but you are like, full on LoS fanboy... (no offense if any?)
That said, one thing I noticed about LoS is that in it's quest to reference elements from classicvanias, and use some of those elements and such, (even uses the Waterfall theme from CV4) Theres something else that Im surprised I didnt think about till now. LoS feels like it's trying to be a movie, a cinematic game, right? Everyone notices that, like it were "the game of the movie" and such. Well, in a way, that sort of brings back the cinematic style of classicvanias. Classic Vanias, particularly the NES ones, often had the film sprockets on the intro and title, to signify that it was like a movie, and as such, included the universal movie monsters. And LoS, brings that concept full circle and makes the game as if it was trying to be a movie. fidgety camera when you are standing still, snow on the "lens" during the rooftop segment of the castle, and the "big budget fantasy movie" vibe that many like to compare to LoTR.
Thats just an observation I felt like sharing.
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The idle breathing camera was probably the game's most inspired visual design element, I'll grant it that. Uncharacteristically subtle, even.
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Flame, though well-intentioned your rationale may be, the horror movie references of CV being comparable to the common modern cinematic game (like LoS) is pretty far-fetched. LoS does that crap with a serious face while in CV it was quirky humour. If the cinematicness of LoS was a reference to the original Castlevania, there is a whole pile of games that reference it too..
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the horror movie references of CV being comparable to the common modern cinematic game (like LoS) is pretty far-fetched.
How? They are both cinematic quirks. That's all that really matters. The tone of the games ALSO changed as the series progressed. the classicvanias, such as the NES ones were very much a Universal monster movie love letter. Even the credits were parodies of horror actor names. Once the series progressed a bit, they dropped that and it started taking itself a bit more seriously. The movie-ness of the games was also dropped, in favor of just making the series more gothic horror.
Which culminated in Symphony, and continued afterward. LoS however, simply goes back to the cinematic style, but ithin it's serious tone.
Besides, if we are to take into account that technically the game is from Zobek's perspective, there is only but one possible answer.
Zobek was totally following Gabriel with a camera so he could laugh at him later.
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Ahasverus, your LoS enthusiasm is really a bit too enthusiastic...
I loved LoS, and would like to see a sequel, but you are like, full on LoS fanboy... (no offense if any?)
Oh yes I am.. if IGA made a game that awesome I would be a fanboy too (You should have seen me in the OOE days hell I loved that game) Excuse me if I'm not that enthusiastic for HoDes and Pachislot :P
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Naw naw, its just I see you get REALLY excited with LoS stuff.
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I believe that the spirit of Castlevania has been it's ability to reinvent itself. That's what kept it relevant over the years, and that is what Konami has realized after Iga's reign brought it down to a B level franchise that mostly lives on hand held systems and online arcades.
Symphony of the Night was a great game, and so was Dawn of Sorrow, and Lament was amazing. I'm not suggesting that Iga is a bad developer. But Castlevania is bigger than what one developer can dream up, and it's time for someone else to have a turn at it. I loved playing LOS and anyone who tries to criticize it for being a God of War clone should take a good like at Symphony of the Night alongside super Metriod. No game can be 100% original these days.
I guess what I'm saying is; stop holding on to the past, open your mind a little, and let Castlevania move forward.
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^This.
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Already stated opinion on the game like infinity times, but a sequel with improvements in the right places would be godly.
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Why would they update the page otherwise??
Because people are still buying and still able to buy LoS so keeping pages related to it up to date is a wise idea. Their last update was 23 days before that anyway.
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having a rugged, older hero as the main character of the main game instead of a younger person is one instant reason for me. (and that's not counting julius mode, which are only unlockable in the sorrow games)
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I, personally, loved that they went for a protagonist that harkened back to the original games when the Belmonts were just warrior/barbarian like figures. Gabriel is a pretty strong Belmont like character, only issue I have is how tiny his head was compared to his body, his anatomy is very awkward.
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but then there's that obvious beard stubble never worn by the belmonts in the first castlevanias, and the belmonts in the first few games were around their 20's in their games and gabriel looked decades older in his story...
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I think they should try to find a middle ground between Gabriel and Trevor Belmont in CoD.
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having a rugged, older hero as the main character of the main game instead of a younger person is one instant reason for me.
but then there's that obvious beard stubble never worn by the belmonts in the first castlevanias, and the belmonts in the first few games were around their 20's in their games and gabriel looked decades older in his story...
Such a crime against franchise!!
We have runner for absurd hatred 2012, it seems. :rollseyes:
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having a rugged, older hero
Can I surmise you entered the series through IGA's games..?
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but then there's that obvious beard stubble never worn by the belmonts in the first castlevanias, and the belmonts in the first few games were around their 20's in their games and gabriel looked decades older in his story...
Because a 16 years old surviving a casle of demons is sooo much more realistic. (Juste Belmont)
but then there's that obvious beard stubble never worn by the belmonts in the first castlevanias, and the belmonts in the first few games were around their 20's in their games and gabriel looked decades older in his story...
So you hate a game because of a beard stubble?
(http://gifsforum.com/images/gif/i'm%20out%20of%20here/grand/seinfeld.gif)
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fyi Juste is 18 when he enters the Demon Castle; he only inherited the VK at 16, right before Maxim goes on his training expedition which lasts 2 years prior to the start of HoD.
it's established that 18-20 years is the ideal age for when a Belmont is at his prime, although there are some exceptions (Christopher, Julius)
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Please don't talk about realism in Castlevania.
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but then there's that obvious beard stubble never worn by the belmonts in the first castlevanias
I think you should check out Simon Belmont some time.
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I kinda like my heroes in between fresh-faced greenhorns to battle wizen leather-skinned warriors. I mean, if you think about it, in the original canon, most Belmonts's adventures were their actual first time confronting Dracula's trap-ridden abode and the Prince of Darkness himself. They might've been trained for the situation, or did side hunts of monsters, but it WAS genuinely their first experiences against Drac himself. It's kinda like, "My family has had this business that's been passed on from generation to generation, and I've been trained to take over the reins. I have the knowledge, but now it's time for me to take over and even though I've got training, having this much power and taking on the responsiblity officially IS new to me, so let's see what I got!!"
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So you hate a game because of a beard stubble?
it just instantly tells me they strayed too far from the rest of the series and makes me wonder what they were thinking :rollseyes:
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Stubbles are the modern-cool. I doubt it's that marketable to showcase barbarians like the 80's or early 90's, as much as I'd like it to be. It's a pretty minor thing so I don't feel strongly about it. If anything, his outfit, Combat Cross, and etc. stray more.
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Stray? How? Id say he looks more like Simon than the prototype Gabe does. Mainly due to his outfit being based on Simon's from 2. Ive never actually seen anyone actually have an issue with the way he looks itself. Just the story and the Land of the Lycans areas mostly.
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Gabriel only matches color-wise, but it's pretty much a tunic over strange plated armor that covers his entire body.
Simon wore tights with normal plate armor. And it was amazing because he wore tights.
But yeah, the outfit itself is just as distinct from the classic heroes as any of Ayami's, in terms of actual clothing details, ornamentation, etc. It's its own thing, which I'm sure they were intending considering it was the base for the other Brotherhood members. It's pretty unique.
Stubbles are just added hair though. I guess it's a design element used to make Gabriel seem brooding or despaired, which is pretty off from traditional Castlevania Belmonts, but his outfit just communicates something a lot more differently to me than his stubble, because stubbles used in design nowadays are also usually used to make heroes look tougher, so it's all in-line with the old barbarian design. Same end goal, different approach.
i really have no idea what his outfit is supposed to signify besides the belts and utilities. i guess it's the same as WARRIOR like the skimpy barbarian outfits considering his inhuman proportions and ARMOR, but it just feels diluted to me by the tunic. idk im just traikgifngfgd;ghgfhgfh
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To be completely honest, I think Gabriel is quite handsome, I'd like to see how he'll look in Dracula mode without the grief face.
(http://bulk.destructoid.com/ul/170491-castlevania-lords-of-shadow-is-a-love-letter/_I_will_not_fail_you,_Marie!_-620x.jpg)
He may not be a pretty boy, but I don't doubt of his sex appeal.
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it just instantly tells me they strayed too far from the rest of the series and makes me wonder what they were thinking
As I said before, undoubtely its the biggest design flaw of the LOS.
Though I must say, when I saw Kojima designed Belmonts for the first time, my first thought was: "WTF is that?!" However I never hated games for it and never said that "it couldn't be in Castlevania". Maybe I am just that openminded and doesn't care about superficial shit too much.
But yeah, the outfit itself is just as distinct from the classic heroes as any of Ayami's, in terms of actual clothing details, ornamentation, etc. It's its own thing, which I'm sure they were intending considering it was the base for the other Brotherhood members. It's pretty unique.
I don't see why something new should be instantly considred alien to the series. I bet many people thought that Alucard design was pretty alien to the series back in 1997. And see what happened 15 years forward.
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He may not be a pretty boy, but I don't doubt of his sex appeal.
uhhhhh
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I wasn't calling it alien. I even grouped the Ayami designs, like Alucard, with it in how different it is from the old Belmonts.
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and Castlevania should never be a "dark fairy tale," gtfo here with that nonsense
they should make the next Zelda game a futuristic sci-fi epic just so they can get new fans & more moneys (swords replaced with laser swords, as long as gameplay remains intact lol)
b-but change is always good & for the better, guys, remember this?
(http://upload.wikimedia.org/wikipedia/en/thumb/c/c1/BombActZerobox.jpg/256px-BombActZerobox.jpg)
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and Castlevania should never be a "dark fairy tale," gtfo here with that nonsense
they should make the next Zelda game a futuristic sci-fi epic just so they can get new fans & more moneys (swords replaced with laser swords, as long as gameplay remains intact lol)
b-but change is always good & for the better, guys, remember this?
(http://upload.wikimedia.org/wikipedia/en/thumb/c/c1/BombActZerobox.jpg/256px-BombActZerobox.jpg)
Yes, Dudebro Zelda, where everybody's wielding a sort of heavy duty sci-fi blaster, and is decked in space marine armor. Where guys have necks larger than their heads!
I kinda joked elsewhere regarding my idea of a Pac-Man reboot, as according to how modern culture would do it(just to poke fun at modern society). Set in a futuristic world, where a nuclear war decimated the majority of the population. The few surviving colonies live in safe ground, protected from the Gene Ghosts. Gene Ghosts are spirit-like entities that were melded into the fabric of reality, forbidden to "pass on", so they enact their scorn on the few living survivors. That's where the PAC-Men come in. PAC(Paranormal Assault & Containment) are a group of skilled soldiers who treck out into the labyrinthian ruins of the old world to recover "Power Pellets", compressed energy crystals created from the nuclear fallout that are used to power the energy shields around the colonies, and have the power to weaken the Gene Ghosts.
So, basically, the team is composed of PAC-Man(typical dudebro, ex-marine badass), Ms PAC(Former secret government agent), Junior PAC(ex-homeless kid who uses his street smarts when navigating the ruins), Baby PAC(sexdoll and former stripper, recruited because she's a deadshot) and Super PAC(nicknamed "The Super" because he can fix any problem, African-American, the stature of a linebacker who created most of their hi-tech weaponry). ;D Hell, c'mon Hollywood. You know you wanna make it into a movie. Get Michael Bay to direct! ;)
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I don't think theres anyone in the world that wants a sci fi Zelda game.
However there's a alarming amount of people that would like to see a steampunk Zelda though.
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For Dracula, I'm just imaging what Gabe looked like at the end of Resurrection. White, greyed out hair, whited out pupils, paler skin. For his wardrobe, probably some twisted version of his armor with an even sharper Gothic flair of some sort.
I have no idea what I'm talking about, I'm just not expecting the Dracula we know from Iga's vision to appear.
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I imagine in Lords 2 he will become Alucard. He doesn't seem totally evil at the end of Lords, just conflicted between light and dark.
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I heard a rumor Alucard is supposed to be in Castlevania 3DS, but we'll see.
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I imagine in Lords 2 he will become Alucard. He doesn't seem totally evil at the end of Lords, just conflicted between light and dark.
Seems pretty ruthless and merciless to me. Not to mention he DIDN'T get his wife back, after killing the Lords of Shadow in God's name and even defeating Satan himself. More than conflicted he seems right about to plunge right off the deep end into madness.
As a certain Clown once said, "All it takes is one bad day to reduce the sanest man alive to lunacy".
I'd say Gabe's had a pretty bad FEW days.
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If he tries to redeem himself though, it might set the path for him to become Alucard. He's ruthless, sure, but so was Hector.
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Hector didn't become Dracula. people forget that here. He became Dracula in the flash forward, he seems pretty "overlord of darkness" to me. Well, 'former' overlord of darkness. All broody and sinister like. I imagine at his prime he might have been a force to be reckoned with. Zobek implies that Gabriel renamed himself Dracula some time ago.
"No doubt you once were.."
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b-but change is always good & for the better, guys, remember this?
Better try and to do something new, instead of repeating the same thing over and over. Stagnation kills.
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Better try and to do something new, instead of repeating the same thing over and over. Stagnation kills.
I agree with that, but some times the new attempt, might have the same effect with Stagnation, if it doesn't meet the standars of the product!!!
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I agree with that, but some times the new attempt, might have the same effect with Stagnation, if it doesn't meet the standars of the product!!!
We talk about quality of the product or how fans perceive it?
Because it is very different things and not very connected to each other and more often then not the latter doesn't play deciding factor nowadays.
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We talk about quality of the product or how fans perceive it?
Because it is very different things and not very connected to each other and more often then not the latter doesn't play deciding factor nowadays.
I'm talking about quality. Sometimes, companies in their effort to revitalise a game, they tend to change up to 80-90% of the game. What i'm trying to say is that when the new game, doesn't have anything in common with it's ancestor, except the title name, can't be called improvement. Example Alundra with Alundra 2. Nothing in common, except from the name.
You want to revitalise a game? Then improve graphics, music and game play, but don't overdo it, resulting the final product to be something different and unrecognized, from what the game was known.
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I'm talking about quality.
From what I've heard about the game from different people (reviewers, general gamers) its quality was always praised, even by people who doesn't think its Castlevania enough.
doesn't have anything in common with it's ancestor
What kind of ancestors we talking about here? The classic ones or IGA-bred ones? Because LOS certainly doesn't have much in common with the latter (fortunately), but tends to resemble the former at times.
You want to revitalise a game? Then improve graphics, music and game play, but don't overdo it, resulting the final product to be something different and unrecognized, from what the game was known.
SOTN says HI.
And by the way, improving the game only on surface will lead to the cloning and withering of the series. Sometimes it is neccesary to make drastic steps to revitalize the series and after mulitiple SOTN-clones, I believe it was just the appropriate time to do that with Castrlevania.
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Lets put it this way:
Can you blame them for trying something new?
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Yes.
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From what I've heard about the game from different people (reviewers, general gamers) its quality was always praised, even by people who doesn't think its Castlevania enough.
Yes i agree with that, but it sacrificed the rest of the elements, that they have define the series for!!!
What kind of ancestors we talking about here? The classic ones or IGA-bred ones? Because LOS certainly doesn't have much in common with the latter (fortunately), but tends to resemble the former at times.
Even if LoS it is resemble the former at times, the Castlevania series from the beginning, they have made a thing clear. The Belmont's family against the powers of darkness. In LoS, we see that the family who's supposed to destroy evil, that it turned to be the one who has brought it, by turning the first Belmon't into Dracula.......
SOTN says HI.
SOTN was the continuation of RoB and while it changed the game play style, still it was having its unique style from other games of that time, most of the classic enemies redone with new sprites, new and old music from who the series where known for and Richter with Maria, they were also there. It would have been silly having Alucard using a whip, so they gave him an arsenal of weaponry and its unique game play style, but still it was having the classic hero, Richter Belmont to play with a whip. Final conclusion? It only changed the game play for Alucard. It didn't change anything else from the series!!!
On the other hand, LoS did the opposite........And by the way, improving the game only on surface will lead to the cloning and withering of the series. Sometimes it is neccesary to make drastic steps to revitalize the series and after mulitiple SOTN-clones, I believe it was just the appropriate time to do that with Castrlevania.
I agree that most of the rest games, that they came after SOTN, they where not the best, but like i said on my previous post, by changing the whole game and keeping only the name or names, it doesn't make it what its name says.....sorry, but i can only see LoS, like Alundra 2, with the difference, that they have kept most of the classic names and 1 or 2? Classic music themes. They could have really went with the idea of remaking the first Castlevania, using the same graphics engine, ending making a awesome 3D Castlevania game, but instead of that, they chose to scrap it and create something from scratch, that it wasn't bad as an idea, but the excecution of that idea, it turn to be a game, without personality. It's borrowing game play styles from every other action game, instead of defining its own game play style, generic opera music, enemies and stages designs, that no matter how much you look at them, they don't get stucked with what the series where known for and finaly a general scenario that you meet in almost every action drama movies!!!
I'll just drop that here!!!
(http://img845.imageshack.us/img845/8836/castlevanialordsofcolos.png)
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Lets put it this way:
Can you blame them for trying something new?
That's an intentional simplification. They didn't just try something new. They made a different game, slapped Castlevania on it and made a few nods.
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I still don't get why you can't like both Lords as well as recent games, without bashing the latter in praise of the former or vice versa. The whole NO NO MY TEAM IS THE BEST YOURS BLOWS shtick is old and childish. We're talking about video games.
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I still don't get why you can't like both Lords as well as recent games, without bashing the latter in praise of the former or vice versa. The whole NO NO MY TEAM IS THE BEST YOURS BLOWS shtick is old and childish. We're talking about video games.
No, is not childish. You can't take a general title, put some names on it and call it the next step to the series, when it doesn't have more than 5%? to do with what Castlevania series were known for.
(http://img268.imageshack.us/img268/9205/98499398.jpg)
On top are the goblins from LoS and below are the goblins from lord of the rings games and movies!!!
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On the plus side, they have different attire and they carry Goblin Grenades.
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I agree that the goblins were the most generic enemy type in the game. Me personally the best enemy type in the game (and by far the most annoying enemy due to cheapness) would be the creeping coffins.
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It's a poorly-marketed but competent God of War cash-in, definitely, but there's no point in screeching that liking it makes you a fraud of a fan. It's as dumb as saying that the handheld games were simply rip-offs and its characters were bred in Koji gardens and that those aren't real Castlevanias (or that only CotM is the real one.)
When I was younger and dumb I was filled with ideas like having a certain console made you somehow superior to others, or that liking/hating a certain video game made you a poser or a hater, etc. Nowadays, I look back and realize I was a hoser. I used to adore CotM and hate HoD, then I hated CotM and loved HoD, now I appreciate them on for what they are and recognize their vivid shortcomings. Lords gets some things very wrong, but it also wanted to do something different. I judge it on its own merits, like is it fun to play? And yes, it's pretty fun. I think it was wrong to forsake so many traditional staples of the series, but liking it doesn't make you a fraud of a fan or that it's not really a part of the series.
Also being vocal and constantly bashing previous games as dumb, clones, effeminate, RUINED THE REAL SERIES etc showcases a brainless and annoying passion reserved for those who have yet to complete junior high.
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Guys, it's been two years. Get over it.
Just to make things funnier.. how would YOU make a Castlevania game in 3D? And how would it differ to LoS? (If you cite aesthetic reasons, I'll murder you, all of you)
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A Demon's Souls clone.
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Guys, it's been two years. Get over it.
There is nothing left to discuss as far as Castlevania is concerned with the lack of news and all. Ripping apart Lords of Shadow is the only thing keeping this forum active until Konami offically announces Lords of Shadow 2.
Then we can rip on that one.
Edit: As for how I would make a 3D Castlevania game, Demons Soul with platforming.
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I would try to make the platforming better than the Uncharted one they used. Which fucking sucks.
I would try to put monsters from the series re-imagined in 3D.
The combat would be an evolution of the LoI one. Even if the combat in LoS was really alright.
Instead of corridors, like LoS (God of War again), the map would be a bit more like Demons Souls/Dark Souls or Batman Arkam City. They don't need to be fucking huge, but a bit more open and allow more exploration (even if the main game itself would be linear).
The sub-weapons would be more used, completely different from what it's in this game.
Just some ideas.
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That's another thing I wondered about. We always complained about the lack of traditional Castlevania enemies in Lords of Shadow but how exactly would they work in a 3D space? I can see something Medusa being a enemy but Medusa heads would be difficult to pull off in 3D. In fact any flying type of enemy would be hard to do unless it was a boss instead of a normal enemy (Which is probably why bats were used as projectiles by bosses instead of being a normal enemy type.)
I almost forgot that they did at least try to replicate Medusa heads with the headless zombies.
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A Demon's Souls clone.
Because that would be very original and Castlevania-ish right? :rollseyes:
^Maedhros: I agree with every single point you made up there. I'd hit that.
^King: I think MedusaHeads would act like the deattached heads from the Headhunters, only many more at the time, and very annoying.
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Yes i agree with that, but it sacrificed the rest of the elements, that they have define the series for!!!
Ans still "stylistic choices" of LOS has nothing with the quality of the game itself.
The Belmont's family against the powers of darkness. In LoS, we see that the family who's supposed to destroy evil, that it turned to be the one who has brought it, by turning the first Belmon't into Dracula.......
Fuck it. Plain and simple.
In the old canon we have muc more outstanding bullshit like Dracula being reincornated as some japanese guy, Belmonts couldn't use their weapon for two hundred years for no clear reason whatsoever, some monster from the future wanted to wipe out reality and there is mistery oragnisation of time travelers.
Besdes, LOS set in its own universe. Stop reacting as if it changed stuff in your precious old Castlevania. LOS has nothing to do with the old series, and by the way, it haven't deleted old games from existence. It seems it boil down to simple inability to handle changes of something that was clearly intended to be different from the begining. Or just to put it simply: childish whining that you couldn't have game like in 1997.
SOTN was the continuation of RoB and while it changed the game play style, still it was having its unique style from other games of that time, most of the classic enemies redone with new sprites, new and old music from who the series where known for and Richter with Maria, they were also there.
1. While being continuation of ROB, SOTN had little to do with the style of that game. It expanded on it and turn into something new. It goes for the style of the game itself and for the artwork. It's a significant difference between SOTN, ROB and everything that was done before.
2. Gameplay was heavily changed. No whip, RPG elements, magic subsystem, transformations. Nothing of it was present in the past games of the series, save for CV2 and even then the way how some of those elements were realized in that particular game was very different form SOTN execution.
3. There were barely any of the old tracks in the SOTN (actually like in other BIG CV projects like CV64, LOI and LOS for that matter). Most of the remixes were added only in the Saturn version of the game.
4. I don't see how peresence of the certain characters connected with stylistic choices of the game. And I remind you that LOS set in the new universe - and if anything, presence of the old characters wasn't mandatory for that game.
It would have been silly having Alucard using a whip, so they gave him an arsenal of weaponry and its unique game play style, but still it was having the classic hero, Richter Belmont to play with a whip. Final conclusion? It only changed the game play for Alucard. It didn't change anything else from the series!!!
Richter was an optional character. LOS has whip-wielder from the begining.
And going with your arguments it looks like all games before SOTN had leveling, inventory, tonnes of weapons and equipment, magical subsystems, transformations, special abilites for the characters...
After all that I have only one single question: have you ever played in anything that was released before SOTN?
by changing the whole game and keeping only the name or names, it doesn't make it what its name says.....
CV64, LOI says HI.
They maybe wasn't deliberately deattached from previous CV styles, but on their own they both were major changes to the series. And if you look at those two games, and don't take into account anything in between, aside from having whip-wielding characters, CV64 and LOI has practically nothing in common. The same goes for LOS.
They could have really went with the idea of remaking the first Castlevania, using the same graphics engine, ending making a awesome 3D Castlevania game, but instead of that, they chose to scrap it and create something from scratch,
They stiil used old CV games as inspiration. And its shows. Not always, but sometimes.
enemies and stages designs, that no matter how much you look at them, they don't get stucked with what the series
I'd took generic trolls and goblins every day over flying bulldogs and crazy coloured griffons or whatever they were called.
a general scenario that you meet in almost every action drama movies!!!
And CV plots were really unique before...?
Once again I have a strong suspicion that you have a strong nostalgia goggles. Because, practically all CV games had a very generic story. Even SOTN.
No, is not childish. You can't take a general title, put some names on it and call it the next step to the series, when it doesn't have more than 5%? to do with what Castlevania series were known for.
'Tis like your opinion.
I must add that, I like many of the previous Castlevania games. I even like Haunted Castle and consider it to be a very beatiful game in its own right (and on the lower difficulty). My absolute favorites in the series are CV1, CV2, SCV4, COTM, CV64, LOI and OOE. The only game in the series that I vehemently dislike os HOD for being just bad in many regards. I treat LOS as its own unique approach to the Castlevania and I don't see any neccesary to hate it for being deattached form CV previous entries. The same goes for practically all games in the series, as I am mostly try to see them on its own without ties to the previous projects. It is actually really helps to open mind and stop wining, when some of the games go into different direction stylistic-wise and don't conform to the prevous set of rules.
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My first Castlevania game, was Castlevania the Adventure!!! After that, i went with Castlevania games on nes, later on Snes and Genesis, before i played SOTN. Also, when i played for the first time SOTN, i couldn't speak, write, not a single word in english!!! So, i didn't underestand what the plot was all about!!!
I know that most people hate Castlevania Adventure, but i love it, as much i love all previous games, with Super Castlevania VI, being my all time favorite!!! I don't prefer metroidvanias over classicvanias or the oposite, i like both genres the same, some games a little more and some other fewer, but still i love every Castlevania game, that has come out!!!
SOTN, was a big step forward, but still it was having all the classic elements from previous games!!! If you take the coins from Mario and put the Rings from Sonic, along with the platforming from Sonic and in the place of Mario you put some generic fat guy with the name lario, is a step forward for Mario?
I'm not the one who is still child, but you that you need to grow up, since they are giving you clones from other series and you are accepting it as something revolutionary. If it was something original, i would accept it, but it isn't!!!!
As for scenarios, they weren't, the best, but i never was fan of the scenarios on Castlevania games, i prefer game play and music, over scenarios and graphics!!!! I'm an oldschool fan and graphics don't work on me, if all the other parts of the game, are not of my taste!!! Also Richter might be as an optional character, but it's still there and playable!!!
I will say it once more, be original if you want to win me or else, there is nothing to talk about........you can't call rip-offs innovative ideas!!! The only rip-off they had metroidvanias, was the rpg system and exploration style, with the exception of PoR and DoS. Each other game was having its own game play system and that alone, was enough for me to win me!!! As for classic games, i'll take them anytime!!! My last words? Castlevania 64 and LoD, they will be the only true Castlevania 3D!!!
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a general scenario that you meet in almost every action drama movies!!!
And CV plots were really unique before...?
Once again I have a strong suspicion that you have a strong nostalgia goggles. Because, practically all CV games had a very generic story. Even SOTN.
Not to mention that the classicvanias were made as an homage to old B monster movies. the older classicvanias had film sprockets on the title screen as if you were watching a movie. Its really SoTN that sort of ditched that and started taking itself more seriously. While LoS on the other hand, takes that concept a step beyond, and makes the game feel like a big budget Hollywood movie.
I'm not the one who is still child, but you that you need to grow up, since they are giving you clones from other series and you are accepting it as something revolutionary.
A Demon's Souls clone.
the map would be a bit more like Demons Souls/Dark Souls or Batman Arkam City.
>Complain that game is God of War clone
>Say it should be more like Demon's Souls
Never change CVD. Never change.
On top are the goblins from LoS and below are the goblins from lord of the rings games and movies!!!
I dont recall anyone ever complaining about Wargs, Trolls, and Giant Walking Trees and such fantasy enemies in Castlevania before, why the double standard with Goblins?
The Belmont's family against the powers of darkness. In LoS, we see that the family who's supposed to destroy evil, that it turned to be the one who has brought it, by turning the first Belmon't into Dracula.......
And what makes you think the future of the series does not involve Whip wielding Belmonts fighting against Dracula?
LoS simply went a different route with Dracula, so as to connect him to the Belmonts better than LoI did, and to give him better motivations, (even though his transformation to Dracula is too fast, its still much more believable than Mathias' shit)
So this way, Dracula is the Belmont's ancestor and progenitor, fallen to the dark side and returned as a dark overlord. Personally, from a story perspective, it just feels better. Its more of a Darth Vader thing. He was a good guy who became a bad guy, and eventually might redeem himself once the time of the epilogue rolls around.
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I just realised that the new Dracula tale is similar to Van Helsing's plot :P
(and yeah Van helsing is such a Castlevania Clone... emphasis on the castle? legendary local hunter family? the freaking Frankenstein monster? oh god)
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Thats not all...
(http://i20.photobucket.com/albums/b238/Psycho_Werekitsune/vanhelsing-ref2.jpg)
also the fact that Hugh Jackman could totally pull an awesome Trevor.
(http://desmond.imageshack.us/Himg94/scaled.php?server=94&filename=jackmanbelmont.png&res=medium)
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So this way, Dracula is the Belmont's ancestor and progenitor,
Which is why this reboot's story will never be as good as the original canon.
All they had to do to please all of us was make it Belmont vs. Dracula. Instead they did Belmont IS Dracula. That's the type of twist I'd expect in a Paul W. S. Anderson Castlevania movie, or perhaps a Uwe Boll-directed adaptation.
I think had MercurySteam stuck with their original pitch, the game would've been received a lot more positively,
Castlevania Lords of Shadow Simon Belmont Beta Footage (http://www.youtube.com/watch?v=SR2bb2OfdbY#ws)
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Because Mathias being a bitch in dealing with loss and being an overall asshole who betrays his friend and causes the death of his wife was much better right?
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Yeah, actually, it was. Mathias pulls the strings in Lament; he's the mastermind behind the events since after his serving with Leon under God, the sudden death of his wife was an unforgivable betrayal.
Gabriel, on the other hand, is busy being manipulated like a puppet for a few days just to get a God Mask that doesn't really do anything.
Mathias manipulated the characters & events in Lament. Gabriel is manipulated BY the characters in Lords.
Mathias willingly chooses to be the Lord of Darkness. Gabriel is tricked into being the Lord of Darkness.
And it was silly how he was gushing to Satan how God loves everybody & he seeks forgiveness, then suddenly forgets that epic speech not too long after just to "pay a debt." Way to contradict yaself, Gabby!
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That's what makes Gabriel a LOT more simpatethic than Mathias. Gabriel wanted to make good, but he was human, and he thought God was going to award him for saving humanity (by returning Marie to life) but He didn't, he felt fooled, and his life had no longer a reason, so he was like "Yeah, whatever"..
The thing is, we DON'T know the motivations for him to become the Lord of Darkness, he WAS NOT TRICKED to become Dracula, he willingly acquired The Forgotten One's power, he willingly destroyed the Vampire KIller, and in that moment he gained motivations we DON'T KNOW FOR NOW. He could have said "Great now I have unlimited power so I'll became a superhero and kiss babies!" but he didn't, he chose to become a being of darkness. And somehow, I understand his motives.
Mathias is and will always be a whining bitch.
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I thought it was explained that the vampire blood pretty much corrupted and made him evil. He was already transitioning into FULL EVIL state while in the chapter, calling out the Forgotten One on his shit and etc.
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Except we actually get to know Gabriel. He is mourning his wife, and doing his quest out of hope. Since the rumors are he could bring her back. In the end, he finds out that he was manipulated into decapitating her, and that the one he thought was his sole trustworthy companion was the one pulling the strings, trying to kill the other Lords to get their pieces of the mask so he could become all powerful. And he in turn was being manipulated by Satan, of all people. So in all, it was all orchestrated by Satan so he could fight God, and after defeating Satan himself and freeing the souls that were trapped in limbo, he still ended with nothing except the murder of his wife, an innocent girl who was the last of her kind, and the caring golem that had protected her for ages, all on his conscience, whily almost starting to admit that the necromancer was right about him reveling in death and being a harbinger of destruction. He did it all for nothing, and after all that, learns that because he defeated the Lords of Shadow, he released the destructive demon their powers were keeping imprisoned in the first place, and has to sacrifice his humanity and become a monster in order to defeat it, something which also changes him in heart and soul. He went full circle and became a monster. He became much like the Lords of Shadow.
He actually has a character, no matter if it could have been presented differently.
Mathias on the other hand is a complete asspull who has no backstory whatsoever, and we never even SEE him until the ending. We dont get to see his friendship with Leon, or his grief over his wife's death, or even his descent to madness. No. As far as we know, he learns his wife dies, and decides to become a vampire in order to defy God and live forever. So he plans to steal the Vampire Walter's soul, but knows noone can defeat him while he has the Ebony Stone, so he decides to screw over his Best friend's wife by having Walter kidnap her, knowing that sacrificing her soul will let Leon kill Walter, allowing him to step in and steal his soul with the Crimson stone. And then, as if he DIDNT just orchestrate the death of his wife, invites Leon to be a vampire too.
Also, Leon was every bit as manipulated as Gabriel was. it was just done slightly differently.
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He was tricked. Zobek "duped" him into getting the pieces of the mask, Marie led him on by not telling him the truth (i.e. "tricking" him), Pan spoke to him in riddles, etc. But even after all that, Gabriel gave a heart-felt speech to SATAN that God is good blah blah, but not too long after he changes his mind by saying God "abandonded" him, thus contradicting what he said to the devil himself. But then he seemingly usurps Satan/Forgotton One cuz he can, and grows a pair of fangs in the process.
And I thought people were against Dracula being "sympathetic."
we never even SEE him until the ending
That's exactly how Dracula operates in every game.
So I guess this all boils down to "we get to actually see Gabby's backstory, but not Mathias' therefore Gabby is a better Dracula." Gabriel's story was fine if he would've remained a Belmont, and a pre-Dracula would've came in at the end instead of Satan. It would've mirrored Lament's end, since the game does it's best to imitate that game anyway so why not. But wait, the twist is what's important, and what better & more shocking than to make the hero turn EVIL
Mathias is and will always be a whining bitch.
Excellent way to close an arguement :)
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So, i didn't underestand what the plot was all about!!!
LOL.
And how exactly it influences the fact that CV had kind of generic plots?
You know, the fact that you couldn't understand it, doesn't change that those games had some story.
When I was little and didn't know what some games are about, I just created my own stories for them. But it didn't influenced my opinion about true stories, when I learn them. So, your argument is kind of...inappropriate, to say the least.
SOTN, was a big step forward, but still it was having all the classic elements from previous games!!!
Like what?
Separate levels? Difficulty? Linearity?
The only thing that went into SOTN unchanged were subweapons. Practically all other ye'old elements were wiped out, to make place for the new formula.
I'm not the one who is still child, but you that you need to grow up, since they are giving you clones from other series and you are accepting it as something revolutionary. If it was something original, i would accept it, but it isn't!!!!
I don't think that LOS is revolutionary. I consider it's as a good game that deserved to be called "Castlevania".
And talking about originality: "Metroidvania formula" wasn't that original either. And what in the world does this mean: "I'm not the one who is still child, but you that you need to grow up"? If anything I am not a child. Though I am not so sure about you, considering amount of exclamtion marks everywhere.
As for scenarios, they weren't, the best, but i never was fan of the scenarios on Castlevania games, i prefer game play and music, over scenarios and graphics!!!!
Then why so much anger about LOS's story, if you, according to your own words, doesn't care about CV stories in the least?
Quite controversial I'd say.
Also Richter might be as an optional character, but it's still there and playable!!!
Yeah, like halfassed addition, which is not very suitable to the game system he was put in. And its still have nothing to do with stylistic choices and gameplay.
The only rip-off they had metroidvanias, was the rpg system and exploration style, with the exception of PoR and DoS. Each other game was having its own game play system and that alone, was enough for me to win me!!!
Yeah, sure. COTM, HOD, AOS and OOE were completely standalone and original games with nothing borrowed from the SOTN and its ilk. I don't even know should I put "sarcasm tag" over here or not.
I will say it once more, be original if you want to win me or else, there is nothing to talk about........you can't call rip-offs innovative ideas!!!
The why do you like "metroidvanias" and SOTN?
My last words? Castlevania 64 and LoD, they will be the only true Castlevania 3D!!!
And LOI isn't?
What kind of goblins are there that permit you call it "a true Castlevania 3D"?
P.S.
Please, quit with amount of exclamation marks. Their quantity is disturbing. Its like you drank to much coffee or something...
Yeah, actually, it was. Mathias pulls the strings in Lament; he's the mastermind behind the events since after his serving with Leon under God, the sudden death of his wife was an unforgivable betrayal.
Gabriel chose his own destiny. Machias merely went completely insane. While his quest was understandable somewhat, in the end it is only Machias who looks like a pathetic madman. Powerfull madman, but pathetic neverthless. Besides his appearance in LOI was half-assed beyond believe.
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Regarding the goblins;
The thing I don't like most about the goblins is not just their LotR rip off look, but that they're supposed preexisting in the world.
In the Castlevania series thus far, the enemies you encounter are brought forth by Dracula's doing for the most part. There aren't mermen running around everywhere normally. The whole goblin thing was already presupposing the world was just like LotR, instead of being a demonic invasion by other worldly forces. Castlevania was never like that, and it just throws the whole mood off even more.
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you didnt think the necromantic wars backstory was cool uzo
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you didnt think the necromantic wars backstory was cool uzo
Yep, the necromantic wars are to blame for everything not explained. They better remain unresolved so the justificcations are not worse than its sole existince (Read: Star Wars prequels). A nice move so there are not many big plot-holes.
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you didnt think the necromantic wars backstory was cool uzo
No, not really. They never ended up doing anything with it anyway; Lost to the void along with a few other plot points.
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After all the shit Gabriel went though, I'd be pretty pissed at God to so don't blame him for becoming Dracula.
I do howerver think his transformation scene should have been handled better especially an importaint event like that.
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Guys, it's been two years. Get over it.
Just to make things funnier.. how would YOU make a Castlevania game in 3D? And how would it differ to LoS? (If you cite aesthetic reasons, I'll murder you, all of you)
First off no demons soul forget it.
Next I would follow mario 3d land and take a good look at how it is able to bring that 2d gameplay into 3d like this just watch this and tell me this should not happen tell me this is my favorite 3d mario game because of this. castlevania should have no proble doing this and while I love lords the lack of those classic gaming elements can be a turn off that is one of my problems with lords.This is what I would do and konami should really study this game.
Super Mario 3D Land - comparison with the NES (http://www.youtube.com/watch?v=3xu9-BHDFz0#ws)
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i was meant to post this at the ends of this juncture
(http://img.photobucket.com/albums/v301/MudkipTreeko/16188110.jpg)
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That's pretty funny.
That's exactly how Dracula operates in every game.
Except the game was deliberately made so as to create an origin for both the Belmont clan, Dracula, and their feud. So it tells us a bit about Leon, and a bit about his friend. but, we never actually see the friend, whereas we play as Leon the whole game. Leon gets characterization. Mathias is just sort of forgotten until it's time for him to become Dracula. Even though we all know he will become Dracula because the story is right out of the Brahm Stoker's Dracula movie.
If they wanted us to feel any sort of emotion upon his big OOH WHAT A TWEEEST they should have done more with him in the story. SHOW him at his sickbed. SHOW him buddy buddies with Leon before the events of the game start. SOMETHING. SHOW his struggle with his faith.
since after his serving with Leon under God, the sudden death of his wife was an unforgivable betrayal.
Again, they nevr show us his thoughts. We are led to believe that as soon as that happened, he said "WELP, MY WIFE IS DEAD. FUCK YOU GOD, IMMA GO SCREW OVER MY BFF AND KILL HIS WIFE SO I CAN GET REVENGE ON YOU BY NOT DYING."
His entrance is just so halfassed. he just steps in, monologues, then leaves. You dont even FIGHT him.
I dont give a shit about his feelings or about how he felt God betrayed him by letting his wife die, because we dont KNOW him. At ALL prior to that point. Leon we know. Sarah we get to know a little bit. Him? nothing.
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If i wanted to see a hollywood budget movie, i would go to cinema and i would not play a game!!! That's why, i never played MGS!!!
To Sumac: If only subweapons are the only thing you see on SOTN connected to the old series, then you are blind or you didn't play it at all!!! Like i said before, i never cared about scenarios, i only mentioned the scenario of LoS, because it is not something, we haven't seen in another game or movie...:P
I really hate LoS rip-off game play and the scenario, didn't help at all!!!
If you had played SOTN, then you should have known that the game's story, is based on Richter and when he becomes available to play with him, the game is giving you the chance to play the game from his perspective.
<<Yeah, sure. COTM, HOD, AOS and OOE were completely standalone and original games with nothing borrowed from the SOTN and its ilk. I don't even know should I put "sarcasm tag" over here or not.>>
Except from the RPG elements and exploration style, did they had the same game play style? Now you are making me really wonder if you have played any other game, except LoS.................
<<The why do you like "metroidvanias" and SOTN?>>
If you have read what i have said, then you you wouldn't make that stupid question. I've said i like the same both Classic and Metroivanias and in comparison to LoS, they might used the same formula, but each one is having its own game play style that it's not a rip-off from other series games!!!
<<What kind of goblins are there that permit you call it "a true Castlevania 3D"?>>
It's game play is true to the original first Castlevania game play, more interesting platforming than LoS, old music tunes rearranged, classic enemies bring to 3D and simple story, not a hollywood sci-fi story!!!
P.S.
No, i haven't drunk to much coffe, but i can't say the same for you............i would write, like how i like and feel and if you don't like it, you can always stop reading what i'm writing or make your beefs to a moderator!!! :P
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>Complain that game is God of War clone
>Say it should be more like Demon's Souls
Never change CVD. Never change.
Maybe they like Demon's Souls more than God of War =3
(http://img.photobucket.com/albums/v301/MudkipTreeko/16188110.jpg)
Good ol Japanese humor. Having them side by side rather emphasizes the huge contrast between NewDrac and SemiOldDrac for me--it's sad they designed GabeDrac look like the 11th century version of a hobo. They should've gone at least a little more grandiose.
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Gabricula looks like a crazy drunken hermit caveman.
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Since the topic of "How would you make Castlevania in 3D" has come up.....
Here's a video of Ys 3 and its remake, Ys: Oath in Felghana. Ys 3 has quite a bit in common with old-school 'vania and Falcom successfully brought that into 3D with OiF. Now i'm not saying a 3d 'vania should be a clone of OiF, but it's a great place to draw inspiration from.
I chose the clock tower from the game for obvious reasons.
Ys 3 Playthrough - The Clock Tower (http://www.youtube.com/watch?v=Lq7ZVnKEmjQ#)
Ys: The Oath in Felghana (Clock Tower) (http://www.youtube.com/watch?v=bzQBhlGIxuw#)
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Well that's Gabeula in his weakest state after not feeding and hiding for what seems to be a few centuries so of course he's gonna look decrepit, while that Dracula look's like he jumped out of a casket (and he did) so he's granted to look fresh to death.
Also, Gabula's design seems to contrast what type of Dracula he is. While the old Dracula is mostly a stratigic pacifist that doesn't like to get his hands dirty, Gabula seems to be more of a hands on war lord type of Dracula (think Kain from Legacy of Kain/Blood Omen).
I dunno I might be wrong and you may disagree but a Dracula that does more than just sit on his throne sounds good to me (keep in mind that im talking about Gabula in his prime here not the weak version we saw in the epilouge).
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If i wanted to see a hollywood budget movie, i would go to cinema and i would not play a game!!!
And if I wanted to watch a B grade monster movie Id go to netflix, not play an NES game. Your point is invalid since the classicvanias do the movie thing too, just differently.
If you had played SOTN, then you should have known that the game's story, is based on Richter and when he becomes available to play with him, the game is giving you the chance to play the game from his perspective.
No, it isnt. Its just an unlockable character with no story.
Except from the RPG elements and exploration style, did they had the same game play style?
They had very slight variations on the same gameplay style, which is, grind levels and find different weapons to use. (Except CotM that is, which uses a whip) they are all metroidvanias, and the ameplay differences are aside from the main way of fighting.
It's game play is true to the original first Castlevania game play,
The original castlevania wasnt 3D with odd whipping controls and skeleton motorcycles.
more interesting platforming than LoS,
Ill admit to this.
old music tunes rearranged,
"rearanged tunes" a castlevania game does not make. SC4, SoTN and AoS, as well as a few others, used very few rearanged tunes, I dont see you complaining about them.
classic enemies bring to 3D
Bats, gremlins, Wargs, trolls, skeletons, ghouls, mandrakes along with many others are classic enemies, but re-invisioned. Not to mention the Lords of Shadow themselves are re-invisioned classic characters, which stay true to their original counterparts. (well, Zobek in name doesnt resemble anyone, but clearly he is supposed to be Death) And LoS finally brought us in stage vampires, the first game to do so since CV64.
and simple story
so I asume you dont like SotN, AoS, LoI, OoE, or most of the metroidvanias do you? they have far from simple stories.
Maybe they like Demon's Souls more than God of War =3
Maybe, but they shouldnt complain about it "ripping off" this or that game, and then saying it should be more like another game. That's just double standard.
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"rearanged tunes" a castlevania game does not make. SC4, SoTN and AoS, as well as a few others, used very few rearanged tunes, I dont see you complaining about them.
This reminded me of an old review on Gamefaqs that gave SotN a 2/10 because there was no remix of Vampire Killer. It's been taken down since, but it was the most beautiful thing.
The same guy did this review: http://www.gamefaqs.com/ps2/919558-neo-contra/reviews/review-83012 (http://www.gamefaqs.com/ps2/919558-neo-contra/reviews/review-83012)
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Except the game was deliberately made so as to create an origin for both the Belmont clan, Dracula, and their feud. So it tells us a bit about Leon, and a bit about his friend. but, we never actually see the friend, whereas we play as Leon the whole game. Leon gets characterization. Mathias is just sort of forgotten until it's time for him to become Dracula. Even though we all know he will become Dracula because the story is right out of the Brahm Stoker's Dracula movie.
And it does well to accomplish that goal. Mathias can't do much since he's letting everyone do his dirty work for him (like a true boss). It doesn't need a long, drawn out story with several pages of monologue revealing Mathias/Leon's deepest thoughts & secrets. Mathias chose to be in the shadows the whole time (I believe he's even seen in one of the cutscenes, it's been a while since I've played)
If they wanted us to feel any sort of emotion upon his big OOH WHAT A TWEEEST they should have done more with him in the story. SHOW him at his sickbed. SHOW him buddy buddies with Leon before the events of the game start. SOMETHING. SHOW his struggle with his faith.
I don't see why any of this is important. It was explained in the intro who Mathias is & why he wasn't aiding Leon, and they left it at that, as it should be. But perhaps a monologue or 8 with Leonard Nimoy's voice droning on how sad he is would've been better (bleh)
Again, they nevr show us his thoughts. We are led to believe that as soon as that happened, he said "WELP, MY WIFE IS DEAD. FUCK YOU GOD, IMMA GO SCREW OVER MY BFF AND KILL HIS WIFE SO I CAN GET REVENGE ON YOU BY NOT DYING."
Mathias was just using Leon as a means to an end, which is why he offered Leon a chance at immortality since he suffered as much as he did, "after all you've been through, Leon, you should know!" That showed that even at that moment he still cared for Leon to a degree, despite being "bat-shit insane." To borrow a point you made earlier, he used the typical "you're either with me or against me" line, similar to how Anakin says to Obiwan, which I think makes him sorta Darth Vader-esque in that respect, a feature you liken to Gabriel's fall, yet you only credit the latter?
btw he didn't kill Leon's wife.
His entrance is just so halfassed. he just steps in, monologues, then leaves. You dont even FIGHT him.
His entrance was an homage to how Dracula just appears at the end of every CV game. We don't fight him because A. Leon would've probably kill him, and B. Canon dictates Trevor was the first to kill him. But really, it's no more halfassed than Satan showing up at the end and saying DIE BELMONT (a line which should've been reserved for Dracula & no one else)
I dont give a shit about his feelings or about how he felt God betrayed him by letting his wife die, because we dont KNOW him. At ALL prior to that point. Leon we know. Sarah we get to know a little bit. Him? nothing.
We only know about Gabriel's feelings through what Zobek tells us in his long speeches (which is technically hearsay). Likewise, I don't give a shit about him feeling all sorry for himself either, because in the grand scheme of LoS he was still just a puppet for reasons I explained earlier. Mathias pulled the strings to become Dracula, whereas Gabriel followed directions & pretty much says "guess I should become evil now since there's nothing left to do," despite him telling Satan how good God is & he loves him soo much.
I also like the fact that canon-Dracula became a vampire through his own, unconventional means, rather than being sired by another vampire in typical fashion. Debating is fun :)
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It's not completely a double standard if the game in question is closer to CV than GoW, for example. Of course it's best if CV manages to walk its own path, but if it abso-darn-lutely has to ape something, Demon's / Dark Souls is a fine choice.
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I guess it all boils down to personal preference to which Dracula you perfer, the stratigic pacifist who manipulated his way to achieve his goals, or the manipulated fallen hero who fought for what he thought was right.
Personally I think were jumping the gun on Gabula considering we've only seen 7 minutes of him at his worst and we've seen Mathias at his best and worst for 25 years. We should wait and see If Gabula can proove to be worthy of the name Dracula before calling him "the worst Dracula in human existance known to man."
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i agree Kingshangy, Mathias-Dracula has a lot more credentials since Gabula is still just a baby in the world o.o;
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Gabula can probably mist dodge just like Laura. That's one good thing about him. 8)
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I don't exactly hate it for the reasons listed beforehand, but rather in the wasted opportunity that I think they could have done.
The Gabriel-Dracula ending has clearly pissed a lot of people off because of the "no Dracula fight and it's not really Belmont" aspect of it. I see that ending as a great opportunity to build a bridge in the 1999 gap we've been left with.
Everything I'm about to say mainly revolved around my belief that LoS occurs before all other CV games, in the year 1047. Correct me if I'm wrong, because I don't want an argument based on faulty timeline knowledge.
Why not write the plot so that Gabriel, before this change, bore a son that later became the initial instigator of the original Belmont bloodline. Gabriel becomes Dracula, creating an ironic twist as his descendants must kill their original father for a thousand years to come. Then, in the ending where he and Zobek fall to the modern city streets, connect that time to the Demon Castle Wars, in which Julius would finally kill Gabula. Irony and twists-of-fate arise, and one could even base Julius' AoS amnesia on this revelation.
Granted, I might be totally off in my timelines and all that, but CV hasn't been known for its stellar timeline consistency. I'm less angry that the game doesn't follow traditional Castlevania concepts, or raise the bar to what we CV fans have come to expect, but moreso on what I see as wasted potential for a crazy-good plot twist.
Actually, I take that back. The Titan fights did piss me off considerably.
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And if I wanted to watch a B grade monster movie Id go to netflix, not play an NES game. Your point is invalid since the classicvanias do the movie thing too, just differently.
They might do in a way the movie thing too, but they are still creatures that they are connected with the legend of Dracula and mythological and not fantasy.
No, it isnt. Its just an unlockable character with no story.
The fact that he doesn't have dialogues, doesn't mean he has no story. Then most of the classic castlevanias, they are not main games, since they don't have dialogues, only start from point A and finish to point B. He plays like the old games, where they didn't have dialogues. Castlevania, Castlevania Adventure, Castlevania Belmont's Revenge, Super Castlevania IV. You play with Richter, before Alucard or Maria arrived at the castle.
They had very slight variations on the same gameplay style, which is, grind levels and find different weapons to use. (Except CotM that is, which uses a whip) they are all metroidvanias, and the ameplay differences are aside from the main way of fighting.
So, the DSS system, the magic/whip system on HoD, soul system and glyph system, qualify as the same with SOTN?
The original castlevania wasnt 3D with odd whipping controls and skeleton motorcycles
Of course it wasn't 3D, but Castlevania 64, might have the motorcycle skeletons, that they are incorect for the time period the game takes place, but while the whipping controls are odd, it still uses clasic whipping and subweapons style, like all previous games and not a rip-off from some other game.
"rearanged tunes" a castlevania game does not make. SC4, SoTN and AoS, as well as a few others, used very few rearanged tunes, I dont see you complaining about them.
I don't complain about them, because their music style is still faithful to the vibe that the series are known for and not some generic opera music. :P
Bats, gremlins, Wargs, trolls, skeletons, ghouls, mandrakes along with many others are classic enemies, but re-invisioned. Not to mention the Lords of Shadow themselves are re-invisioned classic characters, which stay true to their original counterparts. (well, Zobek in name doesnt resemble anyone, but clearly he is supposed to be Death) And LoS finally brought us in stage vampires, the first game to do so since CV64
gremlins and trolls, aren't classic enemies, i don't recall them in any previous game. There are many enemies that they were missing and the total was, many generic enemies and few classic. As for Lords of Shadows, some they have nice redesign, while other, are horribly, just to watch.
so I asume you dont like SotN, AoS, LoI, OoE, or most of the metroidvanias do you? they have far from simple stories
Does anyone read what i'm writing? Stories come second or third for me. What i'm looking is game play and music first and then the rest.
Maybe, but they shouldnt complain about it "ripping off" this or that game, and then saying it should be more like another game. That's just double standard
I believe, they are talking about aesthetics and not game play.
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I don't complain about them, because their music style is still faithful to the vibe that the series are known for and not some generic opera music.
Hahaahahahah! this reinforces my theory about the LoS music appealing to people who know about music or appreciate it as a form of art and not a medium of enterteiment. Opera? Really?
They might do in a way the movie thing too, but they are still creatures that they are connected with the legend of Dracula and mythological and not fantasy.
Yeah, because Frankenstein, Hydra, Death, Legion and all those recycled enemies are sooo tied to the original Dracula legend. Also, tell me the difference between something mythological and somethig fantastic.
it still uses clasic whipping and subweapons style, like all previous games and not a rip-off from some other game.
LoS combat is fantastic. it has the heavy feeling of the whip-swinging from the OldVanias but also the agility of New-Vanias. I think it's pretty much eprfect (control responsiveness aside)
gremlins and trolls
Trolls are, only with different designs.
(http://images1.wikia.nocookie.net/__cb20081024023504/castlevania/images/8/84/Cavetroll03.GIF) Troll
Castlevania has always being of adapting ANY type of fantasy enemy it can (hey, we even slayed INDIAN GODS MULTIPLE TIMES IN OOE) goblins are not far fetched. And I like them, because, you know, CV takes plane IN EUROPE not tokyo so Goblins are kind of the creaures ttaht really belong to local lore.
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Trolls are, only with different designs.
(http://images1.wikia.nocookie.net/__cb20081024023504/castlevania/images/8/84/Cavetroll03.GIF) Troll
A bit of a nitpick, but those are only called cave trolls in the English translation. In the Japanese version they're called chupacabras.
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No, I think that only applied to SoTN's inaccurate but quirky translation. And gremlins were in SoTN too.
owned
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The Gabriel-Dracula ending has clearly pissed a lot of people off because of the "no Dracula fight and it's not really Belmont" aspect of it. I see that ending as a great opportunity to build a bridge in the 1999 gap we've been left with.
That's two different continuities.
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http://castlevania.wikia.com/wiki/Gremlin (http://castlevania.wikia.com/wiki/Gremlin)
Also yeah the Cave Troll was only known as such in the translations, in Japan they were Chupacabras. Which means that annoying little fuck that steals your gear is another old enemy reinvisioned.
Also zombies. Land of the necromancers had zombies. There were also the headless ones, which tossed their heads and burrowed underground.
And the Mechanical Monstrosity is quite clearly the traditional Frankenstein monster type. Hell, Frankenstein's lab was pretty pot on. electricity and shit everywhere, and the Clockwork Tower will always be my favorite stage in Lords.
but they are still creatures that they are connected with the legend of Dracula and mythological and not fantasy.
Tell me what the hell Greek mythology has to do with Dracula. or Eldritch monsters like Cthulhu for that matter.
Also, I concur. Whats the difference between Mythology and Fantasy?
The fact that he doesn't have dialogues, doesn't mean he has no story.
its not about dialogue. He is an unlockable character. In SoTN, he is supposed to be controlled by shaft. There is no room for his own story anywhere in there. They simply give you Richter and let you go through the game as him. Simple as that. The manual gives us no backstory on why Richter is suddenly going through the same Castle Alucard did, and neither does the game.Classicvanias had intros. Which told us of what was up. That and manuals with character bios. Or are you about to tell me Pumpkin from LoI has a story too? Joachim really only has the story of "wanting to beat Walter" and after he does we get a shot of him laughing on Walter's throne. But that doesnt mean his story actually happens. Its just a bonus, nothing more.
So, the DSS system, the magic/whip system on HoD, soul system and glyph system, qualify as the same with SOTN?
Except those are the ONLY gameplay differences. the gimmick. Other than that, they all are based after the Alucard gameplay in SoTN. walk around finding better weapons in a metroid like map and grinding levels. they simply give you a different gimmick gameplay ability.
, it still uses clasic whipping and subweapons style,
Gabriel whips and uses Classic subweapons, what are you talking about?
Holy water,
Daggers,
and the only new ones are fairies, and Purple crystals, which are basically a screen clearing item crash- like other vanias.
And I daresay LoS had better 3D whip swinging than CV64 OR LoI. Its much more combo friendly than LoI's was, and isnt as stiff.
Does anyone read what i'm writing? Stories come second or third for me. What i'm looking is game play and music first and then the rest.
Except you are mentioning story, that they should have simple stories. if story comes second or third for you, then LoS' story should be of no concern to you.
That's two different continuities.
Im pretty sure that LoS was aiming at something similar with it's epilogue, putting it in modern day.
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Even if that were so, it won't be the 1999 battle that has been teased for years.
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Lords is kinda just weird. It tries to be its own thing, but then it sets up all these parallels to the old series. It just comes off as strange like it's trying to pander for fans despite its intentions.
it's like make up your mind
The main issue I have with Lords is how confusing its direction is, rather than how it rips such and such. I mean, hey, it does combat better than the thing it's ripping off (God of War), besides its reliance on QTEs disguised as grabs, and how its extra combat mechanics and enemy designs subvert the comboing because it encourages turtling instead of actually using the combo system, of course that is still better than GoW's empty and depthless system, and this is a run-on sentence, better deal with it, deal with it, deal with it.
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Tell me it would'nt be the most HILARIOUS thing if after all this time of IGA failing to deliver, Cox and his crew finally give us their own take on the 1999 war?
Im pretty sure it might possibly go something like this:
Current Belmont is after Dracula while Dracula and Death are after Satan, in the end, Belmont defeats Dracula and then Satan comes in. Maybe Dracula will burst in all fucked up and shit and try to take Satan on and fail, after which the Belmont character will defeat Satan, either with some gimmick artifact given to him by Gabuela, or not- after which Dracula will be redeemed and finally find his peace and die, or something. At least thats what im expecting, given how they are setting up the idea that he has gotten fed up with eternal unliving life, and wants only to join Marie.
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Tell me it would'nt be the most HILARIOUS thing if after all this time of IGA failing to deliver, Cox and his crew finally give us their own take on the 1999 war?
Im pretty sure it might possibly go something like this:
Current Belmont is after Dracula while Dracula and Death are after Satan, in the end, Belmont defeats Dracula and then Satan comes in. Maybe Dracula will burst in all fucked up and shit and try to take Satan on and fail, after which the Belmont character will defeat Satan, either with some gimmick artifact given to him by Gabuela, or not- after which Dracula will be redeemed and finally find his peace and die, or something. At least thats what im expecting, given how they are setting up the idea that he has gotten fed up with eternal unliving life, and wants only to join Marie.
This is pretty much the end I foresee for the LoS storyline. Sadly it will come in one or maybe two more generations.
But yeah, Cox will deliver his 1999 battle and IGAtardz will still be waiting for their never-to-be-released-because-they-just-don't-know-how-to-make-it masterpiece
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As far as the series is concerned, it wouldn't be hilarious if the 1999 event became a missed opportunity. But it would be mildly amusing to see the people who usually curse all things IGA defend it no matter how crappy it would turn out - just because it was in LoS 2 or 3 or whatever and because it wasn't IGA's handywork.
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i would not play a game!!! That's why, i never played MGS!!!
By that logic stories in video games are obsolete, because if people want to have a good story they wouldn't playing video games at all. However, MGS and some RPGs prove that games could have a good stories and detailed world. And actually its your loss that you didn't give a chance to MGS. It's one thing to watch the movie, another to participate in the story yourself, that's why I dislike people who make any statements about video games after they watched it on Youtube or somewhere else. Watching =/= participation.
To Sumac: If only subweapons are the only thing you see on SOTN connected to the old series, then you are blind or you didn't play it at all!!! Like i said before, i never cared about scenarios, i only mentioned the scenario of LoS, because it is not something, we haven't seen in another game or movie...
Yes, only subweapons is a part of old Castlevania formula that was reused in SOTN. Everything else you can find in pretty any other action game. To clear things up, I am talking only about gameplay, not style.
And why in the world you so adamant about LOS having a bad story if you didn't care about that?
Does anyone read what i'm writing? Stories come second or third for me. What i'm looking is game play and music first and then the rest.
I, for one read, what are you writing and because of this a have a single question: what are you doing: trolling or just trying to invent half-assed gripes?
If you had played SOTN, then you should have known that the game's story, is based on Richter
Nope. It's based around Alucard. Richter is the secondary character and the main plot is about Alucard and his relationship with his father and Maria (well at least they try to make it look like one). And by the way, why are we still talking about story, if you don't care about it in the slightest?
Except from the RPG elements and exploration style, did they had the same game play style?
Yes, they did.
Eveyrhting else were a "gimmick-of the-game" put on to of "metroidvania" formula.
old music tunes rearranged
Now, please list all old tracks from previous Castlevania games, that were used in CV64. I now only about 6 and only 3 of them appeared in game (3 of them appeared only in LOD) in they original form (weren't put in other melodies or heavily remade). LOS actually did almost the same.
So, please give me that list or I call you argument a "bullshit".
No, i haven't drunk to much coffe, but i can't say the same for you............i would write, like how i like and feel and if you don't like it, you can always stop reading what i'm writing or make your beefs to a moderator!!!
I am not sure how to deliver this news for you, but I am not the one who attacks everyone with tonnes of exclamation marks. It as strange as if you were writing in all CAPS. Just saying.
They might do in a way the movie thing too, but they are still creatures that they are connected with the legend of Dracula and mythological and not fantasy.
I'll be the third to put this statement under a heavy question. What in the world mummies, Medusa and Frankenstein Monster have to do with Dracula legend?
The fact that he doesn't have dialogues, doesn't mean he has no story. Then most of the classic castlevanias, they are not main games, since they don't have dialogues, only start from point A and finish to point B. He plays like the old games, where they didn't have dialogues.
LOL or Facepalm?
Anyway, I'll put it in my quotes list under "completely missing the point" label.
gremlins and trolls, aren't classic enemies, i don't recall them in any previous game
Why those goblins is such a deal breaker? Are they present in the game in every corner or play major role in the events?
There were shittones of generic enemies in CV series as the whole. Skeletons, zombies, bats, you name it. But no, those goblins ruin everything... :-\
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(http://images3.wikia.nocookie.net/__cb20080310214950/uncyclopedia/images/3/3d/You_just_got_pwned.jpg)
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The "official" timeline is all over the place and really, makes maybe, somewhat sense but even then who cares it's a damn video game franchise. The x-men have the whole multiverse thing going on for it and it keeps things fresh with room for alternate adventures and timelines so why not this one? More room to grow i'd say.
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iga super epic 1999 game is so going to come out and make you realize how wrong you haters all are
going to have julius belmont whip swinging off rockets and battle super computer demons like doom cyberdemon while flipping a hundred times per second as he latch onto skeleton head then toss it to hit dracula in face and dracula's head fall off and julius ride it into hell to defeat source of evil, the big bad, the satan then this is three way battle as habkubas and armerican arm y FUCK YEAH go fight rthe demon forces. go pick between julis, alucard, MAN hakuba, and jessie the body ventura belnades
then castle crumble as julius escapes, lots of qtes here guys, gotta be epic, then julis stands on cliff... and sheds tear.
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But yeah, Cox will deliver his 1999 battle and IGAtardz will still be waiting for their never-to-be-released-because-they-just-don't-know-how-to-make-it masterpiece
Just when you're starting to sound rational to us nowadays, you revert to your previous persona of an annoying LoS fanboy that speaks immature rhetoric to get a "point" across, like in your early days here. Stop being a bandwagon cheerleader already.
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Pretty sure Ahasverus is 13, Crisis, so you're basically being a bully.
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The "official" timeline is all over the place and really, makes maybe, somewhat sense but even then who cares it's a damn video game franchise. The x-men have the whole multiverse thing going on for it and it keeps things fresh with room for alternate adventures and timelines so why not this one? More room to grow i'd say.
That's the whole point. No reason for LoS to try taking what is supposed to be the last battle in the classic timeline. Let it create its own damn big thing if there is supposed to be one.
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Pretty sure Ahasverus is 13, Crisis, so you're basically being a bully.
I'll always be 13, gotta love that number
That's the whole point. No reason for LoS to try taking what is supposed to be the last battle in the classic timeline. Let it create its own damn big thing if there is supposed to be one.
I don't see where the problem is, I'm actually glad they plan to finish this story and not having it inflated to eternity.
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What makes you think they're going to "finish the story"? LoS can't really finish a story it didn't start and is not part of. Again, this is - until proven otherwise - a different timeline and as far as I know, there isn't anything official to support future LoS is going to even fart in the general direction of any kind of 1999 event. All that has been hinted is a rematch with Black Cloud Pants Devil. If that happens in that particular year, then hey, that's cool. But it'll just be "Air Jousting in Hell 1999", not "Demon Castle War".
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What makes you think they're going to "finish the story"? LoS can't really finish a story it didn't start and is not part of. Again, this is - until proven otherwise - a different timeline and as far as I know, there isn't anything official to support future LoS is going to even fart in the general direction of any kind of 1999 event. All that has been hinted is a rematch with Black Cloud Pants Devil. If that happens in that particular year, then hey, that's cool. But it'll just be "Air Jousting in Hell 1999", not "Demon Castle War".
yeah I get that and I'm fine with whatever they are calling it as long as it's good. And yeah I realise it's not IGA's original vision, not that I care though.
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I'll always be 13, gotta love that number
a lot of 13 year olds are very naive, so i guess it makes sense.
The "official" timeline is all over the place and really, makes maybe, somewhat sense but even then who cares it's a damn video game franchise. The x-men have the whole multiverse thing going on for it and it keeps things fresh with room for alternate adventures and timelines so why not this one? More room to grow i'd say.
thanks to COX making a distinction between "Akumajo Dracula" and "Castlevania," that just may be the case. What bugs me is that he fumbles his words, by saying stuff like "LoS is a reboot, but it's separate to Akumajo Dracula." Essentialy, it's a "supposed-to-be" Castlevania that borrows certain elements from Castlevania, but doesn't want to BE Castlevania. Yup.
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I feel like I just played Mind Speed Chess with a bot. And the board was made of macaroni. And the clocks that were used weren't running. And then I wasn't actually even playing and I was turned into a turkey.
In other words, I'm not really following that "this" is anymore. Is it the Demon Castle War? Or just LoS 2 set in 1999..?
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thanks to COX making a distinction between "Akumajo Dracula" and "Castlevania," that just may be the case. What bugs me is that he fumbles his words, by saying stuff like "LoS is a reboot, but it's separate to Akumajo Dracula." Essentialy, it's a "supposed-to-be" Castlevania that borrows certain elements from Castlevania, but doesn't want to BE Castlevania. Yup.
So basically he's retconning LoS from a reboot to a spin-off? :S
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thanks to COX making a distinction between "Akumajo Dracula" and "Castlevania," that just may be the case. What bugs me is that he fumbles his words, by saying stuff like "LoS is a reboot, but it's separate to Akumajo Dracula." Essentialy, it's a "supposed-to-be" Castlevania that borrows certain elements from Castlevania, but doesn't want to BE Castlevania. Yup.
Is that not the answer many of you were hoping to get?? This won't mess with the old series so it's all fine. win-win?
I understand this series as the western Akumajou, a la how The Ring is to the original Rikkuru (whatever i's called :P ), same concepts, different storyline and stuff.
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Im gonna laugh if Cox's vision of the final battle of Dracula comes out before IGA's 1999 battle.
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You KNOW it will.
IGAtardz
hey now, that's a bit much. I like IGAVanias as much as the next guy and even I like LoS.
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You KNOW it will.
hey now, that's a bit much. I like IGAVanias as much as the next guy and even I like LoS.
Hahah I'm not talking about you, or any reasonable fan. Man I love some IGAvanias, but there are people who are just blinded of love to IGA so they hate everything not coming from him, those are the IGAtardz (relative cousins of the Alutardz) there are fans and tradz, while I'm not an IGafanfor example, I'm an ALucard fan, bot not exremely obssessed with him to say "it doesnt have alucard so it sucks" or "it would be so much better with alucard". It's those people who hope LoS flops (News flash: it didn't).
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Technically there's no confirmation that the epilogue actually takes place in the year 1999, it's all conjecture until stated otherwise.
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Oh its certainly conjecture, we dont deny that. But it still seems that even if it isnt the 1999 war, it might still be the closest we ever get.
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Hahah I'm not talking about you, or any reasonable fan. Man I love some IGAvanias, but there are people who are just blinded of love to IGA so they hate everything not coming from him, those are the IGAtardz (relative cousins of the Alutardz) there are fans and tradz, while I'm not an IGafanfor example, I'm an ALucard fan, bot not exremely obssessed with him to say "it doesnt have alucard so it sucks" or "it would be so much better with alucard". It's those people who hope LoS flops (News flash: it didn't).
For me less Alucard(he did something he never was supposed to do) the better and if they do bring back Alucard in LoSverse I hope I can whip him hmm... Now that just sounded kinky oh well :-[ .
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Apperently there is an artbook of LoS which says the epilogue takes place 963 years after the end of the game. Which would make the year it takes places in 2010.
SO HAH!
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Hahaahahahah! this reinforces my theory about the LoS music appealing to people who know about music or appreciate it as a form of art and not a medium of enterteiment. Opera? Really?
If you want to know, i'm listening to almost every kind of music, so if you prefer to listen to some generic music for a horror game instead of a creapy or something more suitable, it's your call, not mine.
Yeah, because Frankenstein, Hydra, Death, Legion and all those recycled enemies are sooo tied to the original Dracula legend. Also, tell me the difference between something mythological and somethig fantastic.
I never said that all of the monsters are connected to Dracula legend, but most of them. Also mythological creatures are refering to history books/texts, while fantasy are made through the mind of people.
LoS combat is fantastic. it has the heavy feeling of the whip-swinging from the OldVanias but also the agility of New-Vanias. I think it's pretty much eprfect (control responsiveness aside)
So, Simon, Christopher, Richter were having combo whips attacks? Interesting, it seems that when i'm playing these games, i don't know how to excecute them......
Trolls are, only with different designs.
Troll
Castlevania has always being of adapting ANY type of fantasy enemy it can (hey, we even slayed INDIAN GODS MULTIPLE TIMES IN OOE) goblins are not far fetched. And I like them, because, you know, CV takes plane IN EUROPE not tokyo so Goblins are kind of the creaures ttaht really belong to local lore
Trolls from previous games and trolls from LoS, are two different entities. It depends the place. Not all places where having Goblins.
By that logic stories in video games are obsolete, because if people want to have a good story they wouldn't playing video games at all. However, MGS and some RPGs prove that games could have a good stories and detailed world. And actually its your loss that you didn't give a chance to MGS. It's one thing to watch the movie, another to participate in the story yourself, that's why I dislike people who make any statements about video games after they watched it on Youtube or somewhere else. Watching =/= participation.
For your information, i have tried it, but i didn't like it. I'm not like some people who when a new RPG comes out, they are starting bitching, it's not like Final Fantasy. We all have different tastes, or else we would have not be humans, but robots.
To Sumac: If only subweapons are the only thing you see on SOTN connected to the old series, then you are blind or you didn't play it at all!!! Like i said before, i never cared about scenarios, i only mentioned the scenario of LoS, because it is not something, we haven't seen in another game or movie...
Yes, only subweapons is a part of old Castlevania formula that was reused in SOTN. Everything else you can find in pretty any other action game. To clear things up, I am talking only about gameplay, not style.
And why in the world you so adamant about LOS having a bad story if you didn't care about that?
So, name me another game in that time period that was playing like SOTN. 2D side scroller, action, with RPG elements. Also if only subweapons are the only tie with the old games, then Dracula, Death, Akmodan, clock tower, Belmont's, just to name a few, are something that wasn't exist in previous games and you could find in any other game.......also, i keep calling LoS having a bad story, because it was not something new and it turned the hero to the one he was supposed to destroy. Good guy turns to evil. Even the older games had same stories and most of them are horrible. I only really care about scenarios, in RPG games. At Castlevania games, i only care about game play and music.
I, for one read, what are you writing and because of this a have a single question: what are you doing: trolling or just trying to invent half-assed gripes?
I'm not trolling anyone, i'm just stating facts and i said what i said, because no matter how many i times i have said it, you keep not to underestand that i only care about game play and music at the games. Everything else comes second or third to my judge. I don't care if it has flashy graphics or a cinematic story, if the game play sucks. There are so many new games out there, but you know what i'm playing? psx, gba and gb games.
Nope. It's based around Alucard. Richter is the secondary character and the main plot is about Alucard and his relationship with his father and Maria (well at least they try to make it look like one). And by the way, why are we still talking about story, if you don't care about it in the slightest?
If it is about Alucard, why then they got to the trouble of making for the intro the final battle from RoB? Why at the opening says that Richter was gone missing? Why in every encounter with Maria, the main subject is Richter? Finally, why if you don't save Richter, the game ends there and Alucard doesn't proceed to the inverted castle if it is about his relationship with Dracula and instead he is leaving alone and not with Maria?
Yes, they did.
Eveyrhting else were a "gimmick-of the-game" put on to of "metroidvania" formula
By that logic, then every RPG game, should be named Final fantasy.
Now, please list all old tracks from previous Castlevania games, that were used in CV64. I now only about 6 and only 3 of them appeared in game (3 of them appeared only in LOD) in they original form (weren't put in other melodies or heavily remade). LOS actually did almost the same.
So, please give me that list or I call you argument a "bullshit".
They might be 3, but they are clearly noticable, unlike LoS that they are some kind of short tunes.
I am not sure how to deliver this news for you, but I am not the one who attacks everyone with tonnes of exclamation marks. It as strange as if you were writing in all CAPS. Just saying.
I'm not attacking anyone, i'm putting them, to deepen the meaning of what i'm writing.
I'll be the third to put this statement under a heavy question. What in the world mummies, Medusa and Frankenstein Monster have to do with Dracula legend?
They are all demons and since Dracula is the root of all evil, they are bound to him.
LOL or Facepalm?
Anyway, I'll put it in my quotes list under "completely missing the point" label.
So, tell me what was the story of first Castlevania game and its differences from the third, Super Castlevania, Adventure, revenge, legends e.t.c.
Why those goblins is such a deal breaker? Are they present in the game in every corner or play major role in the events?
There were shittones of generic enemies in CV series as the whole. Skeletons, zombies, bats, you name it. But no, those goblins ruin everything
Like the motorcycle skeletons are out of place on Castlevania 64, that's how i see goblins at LoS.
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No, I think that only applied to SoTN's inaccurate but quirky translation.
Nope, they're cave trolls in every English Metroidvania and Chupacabras in every Japanese version. It's one of the weird names they never decided to change for some reason, whereas they tended to weed out the rest of them as the DS games went along.
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But yeah, Cox will deliver his 1999 battle and IGAtardz will still be waiting for their never-to-be-released-because-they-just-don't-know-how-to-make-it masterpiece
Try to insult IGA fans all you want, IGAtardz still sounds way better than Coxsuckers. ;D
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Don't Hassle the Hoff 8)
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For me less Alucard(he did something he never was supposed to do) the better and if they do bring back Alucard in LoSverse I hope I can whip him hmm... Now that just sounded kinky oh well :-[ .
Try to insult IGA fans all you want, IGAtardz still sounds way better than Coxsuckers. ;D
Oh my God this is beyond words... Hahahahahah :dying: Dungeon just got hot!
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Nope, they're cave trolls in every English Metroidvania and Chupacabras in every Japanese version. It's one of the weird names they never decided to change for some reason, whereas they tended to weed out the rest of them as the DS games went along.
yeah i was wrong oops
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Try to insult IGA fans all you want, IGAtardz still sounds way better than Coxsuckers.
I think there is no need to be that childish and throw insults on all people because of their preferences or because of several "fanboys" amongst said people. No need to generalize. Those insults will not make anyone better or smarter.
If you want to know, i'm listening to almost every kind of music, so if you prefer to listen to some generic music for a horror game instead of a creapy or something more suitable, it's your call, not mine.
Since when Castlevania series become "a horror game"?
What next interesting truth you will open for us? That Earth is flat and standing on three whales? And actually, catchy dynamic tunes are bad soundtrack for anything horror.
I never said that all of the monsters are connected to Dracula legend, but most of them. Also mythological creatures are refering to history books/texts, while fantasy are made through the mind of people.
Please, give me a list of them then.
And also, you never specified "what creatures connected to Dracula", you just said "creatures" in general.
I don't like to break your world, but most of the creatures in Castlevania has nothing to do with Dracula or his legend in any shape or form. The only creature that has any connection are bats and vampires. And that's it.
Oh, and by the way, mythological creatures = fantasy, since mythological creatures were created by people in the first place. Though you might try to prove existence of, say Medusa or Frankenstein's Monster in real world. I'll be waiting...=)
They are all demons and since Dracula is the root of all evil, they are bound to him.
Mummies are demons? Frankenstein's Monster is a demon?! Medusa is a demon?!? WTF???
So, Simon, Christopher, Richter were having combo whips attacks? Interesting, it seems that when i'm playing these games, i don't know how to excecute them......
Games must evolve, it is neccesary component of survival in competetive market. Of course you maybe on of those people who things that non-text RPGs are a sacrilige against genre, but most people prefer to see their games chamging with the times. Or at least they undestand neccesity of it.
To Sumac: If only subweapons are the only thing you see on SOTN connected to the old series, then you are blind or you didn't play it at all!!! Like i said before, i never cared about scenarios, i only mentioned the scenario of LoS, because it is not something, we haven't seen in another game or movie...
Arguments!! Arguments, please.
Your empty statements, without any prove, coupled with insults, make a fool out of you and only out of you. If you have some opinion be ready to prove it or go away.
And SOTN plot wasn't epitome of originality either, actually. And I am not talking about how it was executed...
So, tell me what was the story of first Castlevania game and its differences from the third, Super Castlevania, Adventure, revenge, legends e.t.c.
I thought it was impossible to miss the point TWICE IN A ROW, but you manage to accomplish such glorious feat. My sincere congratulations. :p
And just to make things clear: Richter mode doesn't have any story in SOTN. He is just a bonus character, that was put in the game for fun. I repeat, he has no story and his adventures in the castle is non-canon by any margin. It has nothing to do with the fact that the past CVs didn't have dialogues. Those game still had stories in game manuals (if you know what it is). So, there. I think its pretty muc impossible to misunderstand and misinterpret.
They might be 3, but they are clearly noticable, unlike LoS that they are some kind of short tunes.
LOS had Vampire Killer and Waterfall theme from SCV4 as far as I know.
CV64 had Dance of Illusions, Boss Battle theme from ROB and heavily remastered Bloodlines.
LOI had only 4 melodies from the past games - 2 were merged into one track and the other two were represented by short snippets merged with the new compostions. In general it is not so different form LOS.
So, name me another game in that time period that was playing like SOTN.
Does name "Super Metroid" rings any bells?
It didn't have RPG elements, though. But I believe there were games similar in concept to SOTN at the time.
Also if only subweapons are the only tie with the old games, then Dracula, Death, Akmodan, clock tower, Belmont's
What exactly in my phrase "I am talking about gameplay, not style" you do not understand? Looks like you are troll after all.
also, i keep calling LoS having a bad story, because it was not something new and it turned the hero to the one he was supposed to destroy
you keep not to underestand that i only care about game play and music at the games.
But you don't care about story in Castlevania, so why grieving over something that doesn't matter for you? And for whatever reason most of your posts talk about "how trolls ruin LOS", "how LOS story sucks"...quite a lot of gripes to the human who doesn't care about anything but the gameplay and music?
I'm not trolling anyone, i'm just stating facts
Your "facts" lokks like half-assed gripes, which often missing the point and doesn't go along with simplistic logic. There are not "facts", there are "personal claims" at best and "fanboish blindness" at worst.
If it is about Alucard...bla-bla-bla...completely missing the point in Nth time...
SOTN is about Alucard. Richter is secondary character, that plays rather major role in the fisrt part of the story and completely disappears after the middle of the game. Guess why? Because this game is not about him. And ROB-like intro is just to setup better connection with previous titles, before switching to the completely new gameplay and visual style and completely new protagonist, who is the main characters of this story. I hope this makes it clear, but I will not hold candle to it, giving how you managed intrepret some things that people said in completely opposite and confusing ways.
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LOS had Vampire Killer and Waterfall theme from SCV4 as far as I know.
And the Courtyard theme from SC4 as well.
Since when Castlevania series become "a horror game"?
eeeeeh... more than a Horror game outright its an action platformer with certain Horror elements. mainly that it was a nod to B grade Universal Monster movies, which themselves are "horror" movies, but thats about it. Its not an outright horror series, it just has horror elements at times.
SOTN is about Alucard. Richter is secondary character, that plays rather major role in the fisrt part of the story and completely disappears after the middle of the game. Guess why? Because this game is not about him. And ROB-like intro is just to setup better connection with previous titles, before switching to the completely new gameplay and visual style and completely new protagonist, who is the main characters of this story.
It's a direct sequel to Rondo, and therefore, that's why it starts off with Rondo's final stage. However, it revolves around Richter's disappearance, and Aucard awakening from his self imposed eternal slumber to investigate what happened to him and why Castle Dracula has revived as well. The game is about Alucard and his fight against his father and what his father stands for, which is why it shows us the flashback dream sequence with the succubus, showing us his mother's execution. And then he finds out that Rishter has gone nuts and become the big bad of the castle. Upon finding out he is being mind raped Possessed, he defeats Shaft, frees Richter, and goes to fight his newly resurrected father.
So- to clarify:
Protagonist: Alucard
Side Character: Maria
Big Bad: Shaft
Plot Point: Richter
he's not even a side character. You see him a total of 3 times in the game, if you exclude his intro stage and consider it part of Rondo. First the Colosseum, and second, the battle with him in the keep, and third the ending. And all 3 of those are pretty spaced out.
The story revolves around what happened to Richter, but he is not the main character, just the initial focus of the plot, and the reason for Alucard being there.
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And the Courtyard theme from SC4 as well.
AND a reprise of Beginning :P
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While Castlevania may not be a horror game in the sense that Silent Hill is a horror game (being based entirely on scares). I would argue that the horror elements of the game play a huge role in what it is. Even in the Nintendo games and SNES games, sure you were in outdoor areas, (which is great, it doesn't all have to be inside the castle) but those areas still had a very ominous and frightening feel. I would even argue that Castlevania 4 (the game LoS supposdely took the most inspiration from) had some of the strongest horror elements of any game in the entire series.
With the first LoS, Cox and Mercury Steam really wanted to show that they could do tons of different environments. Remember the area in the beginning in the forest with the puzzles, It was absolutely gorgeous! But it did not feel like something I want in a Castlevania game. I really feel like LoS 2 is coming and what I think is that they are going to up the Horror and Gothic elements ten fold. I think they need to. It's a big part of Castlevania for me and others as well.
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AND a reprise of Beginning :P
Really? where? I missed it...
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I think there is no need to be that childish and throw insults on all people because of their preferences or because of several "fanboys" amongst said people. No need to generalize. Those insults will not make anyone better or smarter.
LOL, it was a joke that I don't think needs to be explained. Ahasverus got it! Lighten up. Besides, it's funny seeing you play the "Don't generlize" card considering you've made generalizations in the past directed towards a group of people. I think you just got your feathers ruffled because you saw it as some sort of stab to your fandom. Though, it wasn't personal and I didn't name anybody(neither did Ahasverus, on his end). Laugh a little. It might do a world of good!
With the first LoS, Cox and Mercury Steam really wanted to show that they could do tons of different environments. Remember the area in the beginning in the forest with the puzzles, It was absolutely gorgeous! But it did not feel like something I want in a Castlevania game. I really feel like LoS 2 is coming and what I think is that they are going to up the Horror and Gothic elements ten fold. I think they need to. It's a big part of Castlevania for me and others as well.
I think setting the game during the medieval era gave them more leeway to adopt the more "fantasy epic" themes. That's kinda why I'd kinda be interested in seeing a LoS sequel that takes place post-medieval era, maybe the 18th or 19th centuries. It feels like, especially now, when someone sets a game in the medieval era, you HAVE to add that Tolkien-esque and even D&D influence by default, and have to take some cues from Peter Jackson's LotR movies(in particular, regarding creature design and specific dramatic and musical cues). Changing the setting would be an easy way to bypass all that.
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I think you just got your feathers ruffled because you saw it as some sort of stab to your fandom. Though, it wasn't personal and I didn't name anybody(neither did Ahasverus, on his end). Laugh a little. It might do a world of good!
Nope. Its actually didn't "ruffled my gfeathers". I sincerely wanted to avoid turning the discussion to the transfer insults. When I generalized, I'd tried to avoid outright insults. But if it is a joke, then OK. Though I rarely laugh about insults, no matter whom their directed at.
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LOL, it was a joke that I don't think needs to be explained.
Hahah I lol'd :D
Really? where? I missed it...
At the end of Final Confrontation, many of us didn't get to hear it because we were killed in the battle and as it's the last part of the song, you could only hear it playing 7:27 minutes without dying :-X
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You have to look real closely & listen very carefully to find the Castlevania elements in LoS [with some exceptions] #haterzgonnahate
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Besides the last music, I don't even remember a music from LoS at all. The weakest aspect of the game for me...
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Besides the last music, I don't even remember a music from LoS at all. The weakest aspect of the game for me...
I remember besieged village. The very first song that plays in the game.
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Last words from me. If the so called masterpiece LoS is so accepted by fans as the true 3D Castlevania game, then why Konami and Mercury steam they went into trouble and make a poll about how fans found the game and what did they thought was missing and what they would like to see more? Maybe because they fear that the sequel of LoS, as we know it, will not sell like the first did, but only to a few casual gamers and all the hardcore fans will turn away from it? Some people should underestand that they belong in minority and if Konami with Mercury steam, didn't get what hardcore fans want and just make another clone, at least for me i would consider the series dead. It will not be the first series that i will abandon. I have abandon silent hill and final fantasy, since they went for the casual market and they have forgoten the old fans of the series, all in the name of money. Also RE5 wasn't that good, only shiny graphics, so if the new one is going to be a shooter and not horror, like the old games, they can also forget me there.
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If the so called masterpiece LoS
Noone here is calling it a masterpiece.
then why Konami and Mercury steam they went into trouble and make a poll about how fans found the game and what did they thought was missing and what they would like to see more?
Perhaps because the game was very divisive in the fanbase and recieved mixed reactions on different topics?
They want to know what parts of LoS people liked and what parts they didnt like as much.
Constructive criticizm, as it were.
Maybe because they fear that the sequel of LoS, as we know it, will not sell like the first did, but only to a few casual gamers and all the hardcore fans will turn away from it?
The few hardcore CV fans on here that like LoS say hi. Please dont make such assumptions as "all" Hardcore fans.
Some people should underestand that they belong in minority
Do we? it seems, again, pretty split if you ask me.
and if Konami with Mercury steam, didn't get what hardcore fans want
LoS while not my perfect CV vision, is pretty close in terms of quality and gameplay. Story is another matter alltogether. (although I did enjoy it)
and just make another clone, at least for me i would consider the series dead.
If it were just another SoTN clone or something like CVHD, THEN we could consider the series dead.
It will not be the first series that i will abandon. I have abandon silent hill and final fantasy, since they went for the casual market and they have forgoten the old fans of the series, all in the name of money. Also RE5 wasn't that good, only shiny graphics, so if the new one is going to be a shooter and not horror, like the old games, they can also forget me there.
And the for the fanbase, it was Tuesday...
The fanbase can survive without you i'm sure. If you want to just quit the fanbase because you didnt like a direction theyve gone in and wont tough it out, then you are not a true fan, who sticks with their fandom through thick and thin, through good and bad.
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At the end of Final Confrontation, many of us didn't get to hear it because we were killed in the battle and as it's the last part of the song, you could only hear it playing 7:27 minutes without dying :-X
A small handful of notes at the end of a 7 minute song doesn't make an arrangement. That is unless you're from OCR, and OCR sucks.
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If it was from OCR, then there would be a techno-beat and some stock sound effects tossed in.
I really do think they ought to replace Aruajo. If they want great orchestral music, they should gun for Shadow of the Colossus's composer.
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Aruajo is doing the soundtrack for LoS2, I wouldn't be surprised if the soundtrack is already done by now.
Plus the composer of Shadow of the Colossus is exclusive to Team Ico and is working on The Last Guardian, which is in the process of getting retooled with no signs of a release date anytime soon.
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If it was from OCR, then there would be a techno-beat and some stock sound effects tossed in.
I really do think they ought to replace Aruajo. If they want great orchestral music, they should gun for Shadow of the Colossus's composer.
Why would they replace the winner of the most important Video Game Music Award in the World?
A small handful of notes at the end of a 7 minute song doesn't make an arrangement.
I said reprise I.E. an inclusion of the main motif :P
Oh and it seems that Cox all but confirmed the sequel showing at E3 (via retweeets of course). I'm a happy Panda, but I would like to see it before June :(
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Perhaps because the game was very divisive in the fanbase and recieved mixed reactions on different topics?
They want to know what parts of LoS people liked and what parts they didnt like as much.
Constructive criticizm, as it were.
So what? They made a decision on what direction the series should take off, so now why are they backing off?
The few hardcore CV fans on here that like LoS say hi. Please dont make such assumptions as "all" Hardcore fans.
There are always exceptions.
Do we? it seems, again, pretty split if you ask me.
Count how many active users have this forum and then count, how many of them have the same passion for LoS, as you do.
LoS while not my perfect CV vision, is pretty close in terms of quality and gameplay.
Quality is fine with me, but can you tell me how exactly is close in terms of game play?
If it were just another SoTN clone or something like CVHD, THEN we could consider the series dead.
I don't support SOTN clone ideas, but neither i support the copy paste from almost every action game, put it together and vouala, we have the new Castlevania game. At least if you are going to copy something, do it right. What i mean? SOTN copied the exploration style from super metroid, but it just didn't only copy it, it was also improved it. LoS, copied the elements from other games and didn't get to the trouble to improve them, so they would applied as something refreshing.
And the for the fanbase, it was Tuesday...
The fanbase can survive without you i'm sure. If you want to just quit the fanbase because you didnt like a direction theyve gone in and wont tough it out, then you are not a true fan, who sticks with their fandom through thick and thin, through good and bad.
Alas, if the companies and fanbase, they couldn't survive without me. You can't call me that i'm not a true fan, when companies sold me out for money, by turning some serious video games to saturday morning cartoons. Silent hill up to 3, was fine for me. After that, it just became boring. Nothing new to offer, so why bother with it and waste time and money? The same goes for final fantasy. Every time they make a new game, i hope that this time they will get it right, so i will join back, only to find my self getting disappointed.
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Why would they replace the winner of the most important Video Game Music Award in the World?
Dunno, why would they replace the producer who won 5 of IGN's Game of the Month Awards and four of Electronic Gaming Monthly's Gold Awards?
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So what? They made a decision on what direction the series should take off, so now why are they backing off?
because
A) They want to make a better LoS 2, and since this was their first attempt at CV, they want to know what the fans want i the sequel now that they have gotten a taste of what they can do,
B) The game was very mixed in opinion and therefore they wish to know what parts were the more divisive ones.
I dont see how hard that is to understand.
Count how many active users have this forum and then count, how many of them have the same passion for LoS, as you do.
Not every single CV fan exists on this forum you know. They also exist on OTHER gaming websites. And all because they are not on the CVD doesnt mean they are not CV fans.
Quality is fine with me, but can you tell me how exactly is close in terms of game play?
I liked the gameplay. What else?
The combat felt heavy and satisfying, and the combos and special moves felt fun to use.
could have used some more platforming for sure, but I was satisfied with what was presented. No game is perfect. I especially like the wall grappling with the whip. I could do without the QTE's, but they didnt get in my way too often.
I don't support SOTN clone ideas, but neither i support the copy paste from almost every action game, put it together and vouala, we have the new Castlevania game. At least if you are going to copy something, do it right. What i mean? SOTN copied the exploration style from super metroid, but it just didn't only copy it, it was also improved it. LoS, copied the elements from other games and didn't get to the trouble to improve them, so they would applied as something refreshing.
That's your opinion though. In my opinion, It was much better than GoW, and the TiTan Battles were fun to me, I loved the grand scale feel of them. the Titan in Agharta being my favorite.
Alas, if the companies and fanbase, they couldn't survive without me.
There are billions of fans worldwide. you leaving the fanbase would only be your loss.
You can't call me that i'm not a true fan, when companies sold me out for money,
You seem to have this mistaken assumption that Videogame companies exist for any other reason than to make money...
by turning some serious video games to saturday morning cartoons.
DoS is hardly relevant to this discussion.
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Dunno, why would they replace the producer who won 5 of IGN's Game of the Month Awards and four of Electronic Gaming Monthly's Gold Awards?
IGN monthly awards and International Association of Film and Music Critics Yearly Awards don't fall in the same category, at all.
Arguments seem to lack these days.
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Owned hard.
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That's why I really don't get you, Ahasverus. I like Lords, yet you can't even stand the critiscm of any aspect to it, no matter how obvious or widely-agreed upon. You just immediately go in and try to be as condescending and sarcastic as possible. Amazingly, you make people who actually like the game you defend so intensely actually start to resent that very same game because you can't acknowledge any fault. I can see the good and bad with all my favorite Castlevania games. I kind of feel bad calling you out like this, because I think you're younger than me, but damn. Tone it down a little.
To quote a bad game, let us have faith in the morrow!
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IGN monthly awards and International Association of Film and Music Critics Yearly Awards don't fall in the same category, at all.
Arguments seem to lack these days.
All awards have about the same credibility; near zero. If they handed Araujo a VIDEO GAME music award, it proves how capable they are at identifying appropriate video game music. In this case, not at all capable.
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can anyone even imagine lords of shadow without arujaos work? everything he did for lords of shadow fit perfectly. the only problem with the soundtrack was that there was not enough tracks period.
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That's really the only problem with the LoS soundtrack. they reused the themes way too much as "mood/atmosphere" pieces, but should probably have had a few more tracks there.
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Also I love hearing the fucking trailer theme for every plot-important boss fight.
LoS's OST really needs two things- more music period, and more pipe organ.
All awards have about the same credibility; near zero. If they handed Araujo a VIDEO GAME music award, it proves how capable they are at identifying appropriate video game music. In this case, not at all capable.
This was sort of my thought. Listening to people rave about the OST, you'd think orchestral music was just invented. Don't get me wrong... I love classical music, but I don't exactly love the LoS OST (well, there are a few pretty good themes in there).
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because
A) They want to make a better LoS 2, and since this was their first attempt at CV, they want to know what the fans want i the sequel now that they have gotten a taste of what they can do,
B) The game was very mixed in opinion and therefore they wish to know what parts were the more divisive ones.
I dont see how hard that is to understand.
I only asked, because of this: Mercury steam, seems than acknowledges it's flaws and tries to improve them, unlike some people here who are blind by their ego and they can't acknowledge anything.
Not every single CV fan exists on this forum you know. They also exist on OTHER gaming websites. And all because they are not on the CVD doesnt mean they are not CV fans.
Yeah, i know many other castlevania forums and what is going on there, but i only asked you about CDF.
I liked the gameplay. What else?
The combat felt heavy and satisfying, and the combos and special moves felt fun to use.
could have used some more platforming for sure, but I was satisfied with what was presented. No game is perfect. I especially like the wall grappling with the whip. I could do without the QTE's, but they didnt get in my way too often.
That's your opinion, because mine is different. Every whipping or combo, was remind me GoW.
There are billions of fans worldwide. you leaving the fanbase would only be your loss.
Not really, since these days, companies seem to not care about fans, but only money. I really miss the old days, where games were simple.
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If I get told one more time that I can't see beyond LoS faults, I'll open a thread by myself telling all that I think it's WRONG about it. It's just that I don't wanna talk about that because
1- It was a first a attempt without a solid base so they kinda have the right to screw one thing or two
2- I think, that in the hypitethical case some developer is reading this, they should focus on their strenhgts, the mistakes are almost completely adressed on reviews.
3- I don't see LoS as much as what it IS but what it MEANS, and I really like that direction.
So yeah !
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Last words from me.
Doesn't look like it.
If the so called masterpiece LoS is so accepted by fans as the true 3D Castlevania game, then why Konami and Mercury steam they went into trouble and make a poll about how fans found the game and what did they thought was missing and what they would like to see more?
It is completely normal to make a poll about opinions. No need to create conspiracies where there is none.
Some people should underestand that they belong in minority and if Konami with Mercury steam, didn't get what hardcore fans want and just make another clone, at least for me i would consider the series dead.
The only problem - it is harcore fans who is in minority, because it's casual gamers who make money, first and foremost.
Consider whatever you want - as long as new games released in the series - it is alive, no matter what some fanboys think.
I have abandon silent hill and final fantasy, since they went for the casual market and they have forgoten the old fans of the series, all in the name of money.
Reeks of fanboy butthurt so much: "the game wasn't tailored to meeee!!! I hate it, I will not buy it!!" So what? Did Silent Hill died without you? Did Final Fantasy died without you? Nope. It's should be a clue that your opinion amounts to nothing in the big picture. And all this epic "I abandon the fandom" does nothing to anyone. Except for the people who likes some fandom dramas, I guess.
So what? They made a decision on what direction the series should take off, so now why are they backing off?
Who said that they are backing off?
Count how many active users have this forum and then count, how many of them have the same passion for LoS, as you do.
CVD is a pretty old forum and most of the its members were / are fans of Castlevania since its early days. It is obvious, that most of the "old fans"'s sympathy automatically lies with the old games. It is completely normal (while sad) for the old fanbases.
Alas, if the companies and fanbase, they couldn't survive without me. You can't call me that i'm not a true fan, when companies sold me out for money, by turning some serious video games to saturday morning cartoons.
Not really, since these days, companies seem to not care about fans, but only money. I really miss the old days, where games were simple.
Ha-ha-ha. That's brilliant. As much as illogical.
Sorry, baby, but we are not in 1992 anymore.
The only reason why developers in the 90-s cared about fans is because they...surprise...wanted to make money. And back then fans opinions really mattered, since games were pretty small scale business. There weren't million budgets and several hundreds people could pay off the development.
Nowadays, things changed. The only series that actually need fanbases are small niche "old school" series that most of the (casual) gamers will not buy, because they don't appreciate them as people who were raised in the 90-s. Developers of those niche games need to pray for their fans to buy they product. While most of the big budget titles could survive solely by agressive marketing campain, name appeal and special effects. Fanbases are mostly obsolete as they were, because they are not the ones who make millions for game industry. They whines and cries are essentially is a annoying noise, that developers willingly don't give a damn (and why they should - times changes, technology changes, hardware changes, cost changes). If fandoms still dicatated to developers what kind of games they want to see, I think game industry wouldn't go past SNES style games, since every time when someone tried to make some new approach to the series, fanbases would go into RAGE. Happily it's not the case nowadays. In the end as I said before - your opinion doesn't matter. It's your average Joes, not hundreds of "loyal fans", who buy most of the new games and make money. And in general industry cares about them, not the crowd of old fans, in which many people still think that games should be like in 199x. And since games always were made to make money (no need to be all romantical about past - developers never worked for cookies). The ones who pay decide what the games will be.
HINT: It's not you.
All awards have about the same credibility; near zero. If they handed Araujo a VIDEO GAME music award, it proves how capable they are at identifying appropriate video game music. In this case, not at all capable.
I like how every time, when critics opinios doesn't go along with opinion of fans, those people immdeately say that said awards doesn't worth anything.
It's like a template nowadays. Personally I'll go with critics opinions, since they kind of understand what they talking about. You? Just a random name on the internet. No hard feelings.
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A lot of older games were created though because it was genuinely what the developers vision was. It's like a lot of indie games today. Not all games are created just for the sole purpose of creating revenue. If they were every game would be Call of Duty, WoW, or God of War. Castlevania took a main stream direction with Lords of Shadow to make more money but we can't lump every single game into that category.
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*sees thread title*
Goddammit, Chern. You know better than to open this can of worms.
Do I have to get the squirt bottle and rolled up newspaper?
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bit too late for that.
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Hey everyone, new to the forum but not the games. Just thought I throw in my $0.02 even though most of you will probably hate me for it. Overall I actually like LOS, there are some things I think they definitely should've done differently (music, some of the monsters, and not go back and forth between levels already completed, the DLC's, etc.) but otherwise I liked it. A lot of people don't like that a Belmont becomes Dracula but I think it was a good twist and with the sequel they could do something cool with it. What if Gabriel and Marie had a son or daughter before Marie was murdered (didn't make a mention of it obviously but they could still work it in) and before Gabriel goes on his quest for revenge he leaves the child with the Brotherhood of Light to raise. Then years pass and Dracula starts doing what he does so they send them off to fight him and maybe that's why the Belmonts and Dracula always have to battle because the Belmonts are descended from Dracula. Maybe I didn't mind it as much because I knew it was going to be different than the originals because I waited awhile before I played it. CV1-3 would be pretty bad ass if they did them over with new graphics and 3D but with the same exact layouts and a real band playing the music all in one game package, maybe that would placate some of the fans.
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Hate? Naw, thats a pretty reasonable opinion.
I feel more or less the same. Went in with an open mind expecting something completely different, and what I saw was very different, yet familiar at the same time, and although I enjpyed it, I still think certain things could have been done better. But I wont hold it against the game and the team, since this is Mercurysteam and Konami of Europe's first attempt at Castlevania, and a Castlevania with creative license at that. It's ok if the first try isnt perfect, because regardless, it was still pretty damn good for what it was. I have moderately good hopes for the sequel, and I am pretty sure it will be better than LoS.
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Me personally? I don't hate LoS.
In fact, I think it's far superior to any other Castlevania game I've ever played. I wouldn't mind the LoS universe taking over now.
Yeah, I said it.
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Me personally? I don't hate LoS.
In fact, I think it's far superior to any other Castlevania game I've ever played. I wouldn't mind the LoS universe taking over now.
Yeah, I said it.
i agree
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You know what else I hate about this fucking game? That Slogra Statue. Why in the FUCK would you tease us with this before the game comes out and then have it be nothing but a lifeless inanimate object? I was waiting the entire game for a boss fight with Slogra ever since I saw that concept art of him, but nope! He's just a statue!
Fucking dumb.
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You know what else I hate about this fucking game? That Slogra Statue. Why in the FUCK would you tease us with this before the game comes out and then have it be nothing but a lifeless inanimate object? I was waiting the entire game for a boss fight with Slogra ever since I saw that concept art of him, but nope! He's just a statue!
Fucking dumb.
*Corpse
he will likely show up down the road.
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*Corpse
he will likely show up down the road.
Does it really matter if it's a corpse or a statue? Either way, in the end it's just one gigantic cock tease for anyone who was waiting to see it.
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You forgot an "all of the above" option.
Thank you!
But seriously the game is shit and has nothing to do with castlevania except having the castlevania name affixed to it which is a damned shame. It should have been a new game entirely not something with the title castlevania. I mean they do have the right to make new games similar to their other games with a different name on them since they came up with all the ideas anyhow and it would have prevented pissing of castlevania fans as well so what would have been wrong with doing that? Oh right a new game wouldn't have brought in the big bucks at release as it wouldn't have the immense fanbase the castlevania name carries around with it. Sorry I forgot this all comes down to money at the end of the day.
The last several titles on console have been awful. PS2 had 2 of the worst castlevania games ever and the douchebag behind them claimed that the N64 games were bad. Funny enough I actually enjoyed the N64 games quite a bit as compared to the PS2 games which made me wand to use the discs for clay pidgeons. And then there is judgement for the Wii which isn't really castlevania and there is this game which isn't castlevania and I have a feeling there will be more castlevania games that aren't really castlevania.
I don't mind the metroidvania games. I wouldn't mind a 3D game either but seriously they just keep pumping out garbage and expecting fans to snarf it right up. Sadly to many do and for pathetic reasons like "collecting" or "completion" or whatever. Stop supporting the crap games so they can start making good ones again already...
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Sadly to many do and for pathetic reasons like "collecting" or "completion" or whatever.
*slowly hides his pachislot machines behind his couch*
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Oh right a new game wouldn't have brought in the big bucks at release as it wouldn't have the immense fanbase the castlevania name carries around with it. Sorry I forgot this all comes down to money at the end of the day.
As if it wasn't about money before...
I don't mind the metroidvania games. I wouldn't mind a 3D game either but seriously they just keep pumping out garbage and expecting fans to snarf it right up. Sadly to many do and for pathetic reasons like "collecting" or "completion" or whatever. Stop supporting the crap games so they can start making good ones again already...
Not fans decide what developers will produce, but marketing, trends and technology. There is simply not enough fans (if it is not Mario) to make any siginificant impact on development or sales. And as long sales prove that product was good, what old fans think doesn't matter in the big picture.
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*slowly hides his pachislot machines behind his couch*
LOL!!
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Thank you!
But seriously the game is shit and has nothing to do with castlevania except having the castlevania name affixed to it which is a damned shame. It should have been a new game entirely not something with the title castlevania. I mean they do have the right to make new games similar to their other games with a different name on them since they came up with all the ideas anyhow and it would have prevented pissing of castlevania fans as well so what would have been wrong with doing that? Oh right a new game wouldn't have brought in the big bucks at release as it wouldn't have the immense fanbase the castlevania name carries around with it. Sorry I forgot this all comes down to money at the end of the day.
The last several titles on console have been awful. PS2 had 2 of the worst castlevania games ever and the douchebag behind them claimed that the N64 games were bad. Funny enough I actually enjoyed the N64 games quite a bit as compared to the PS2 games which made me wand to use the discs for clay pidgeons. And then there is judgement for the Wii which isn't really castlevania and there is this game which isn't castlevania and I have a feeling there will be more castlevania games that aren't really castlevania.
I don't mind the metroidvania games. I wouldn't mind a 3D game either but seriously they just keep pumping out garbage and expecting fans to snarf it right up. Sadly to many do and for pathetic reasons like "collecting" or "completion" or whatever. Stop supporting the crap games so they can start making good ones again already...
Wow. Just... I... Wow.
Not sure how to even react to this level of butthurt.
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Thank you!
But seriously the game is shit and has nothing to do with castlevania except having the castlevania name affixed to it which is a damned shame. It should have been a new game entirely not something with the title castlevania. I mean they do have the right to make new games similar to their other games with a different name on them since they came up with all the ideas anyhow and it would have prevented pissing of castlevania fans as well so what would have been wrong with doing that? Oh right a new game wouldn't have brought in the big bucks at release as it wouldn't have the immense fanbase the castlevania name carries around with it. Sorry I forgot this all comes down to money at the end of the day.
The last several titles on console have been awful. PS2 had 2 of the worst castlevania games ever and the douchebag behind them claimed that the N64 games were bad. Funny enough I actually enjoyed the N64 games quite a bit as compared to the PS2 games which made me wand to use the discs for clay pidgeons. And then there is judgement for the Wii which isn't really castlevania and there is this game which isn't castlevania and I have a feeling there will be more castlevania games that aren't really castlevania.
I don't mind the metroidvania games. I wouldn't mind a 3D game either but seriously they just keep pumping out garbage and expecting fans to snarf it right up. Sadly to many do and for pathetic reasons like "collecting" or "completion" or whatever. Stop supporting the crap games so they can start making good ones again already...
Not all of them were garbage at least each one felt different in more than one way unlike the metroidvanias and if this makes anysense we should stop supporting the metroidvania style. You talk about pumping out garbage with the 3d titles but what about regurgitating the same kind of gameplay/ and the almost copy past and half assed style of the metroidvanias(call me crazy but I recall some areas just being slighty modified in some of them and correct me if I am wrong anybody) have brought out?