Card Effects |
Dark Whip ![]() MP: 40/attack Heals Nathan when you attack. |
Strength and Defense Rise ![]() MP: 8/time Increase strength by 2% and defense by .5%. |
Dark Shield ![]() MP: 8/time Protects Nathan from enemies and attacks but he will be poisoned while in this DSS. |
Laser Gun ![]() MP: 32/attack Good on slow enemies because the attack takes a while but it's worth it. The gun does heavy damage. |
Dark Balls ![]() MP: 32/attack Eight balls go in each direction to do very good damage to enemies. One hit from a ball is about two times as powerful as the whips. |
Dark Cloud ![]() MP: 120/attack A dark cloud goes over an enemy and drains it's life. |
Dark Immune ![]() MP: 3/time Immune to damage from dark enemies and healed by dark attacks. |
Devil ![]() MP: 4/shot Shoots energy balls when you spin the whip. The longer you spin it the more balls he shoots. |
Black Dog ![]() MP: 100/attack Attacks enemies and restores some of Nathan's HP. |
Transformations ![]() MP: 5/time Transform Nathan into a skeleton or a bear. More Information on Transformations |