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DSS
QUICK TABLES |
Salamander (fire) |
Serpent (ice and water) |
Mandragora (plant) |
Golem (earth) |
Cockatrice (stone) |
|
Mercury (whip changer) |
Fire whip +5% STR 6 MP (per each attack) |
Ice whip 2 MP -30% STR Fast, and able to freeze enemies |
Plant whip 6 MP +10% STR |
Long whip 8 MP Slow |
Stone whip 6 MP +10% STR Can stone enemies |
Venus (stat enhancer) |
STR Up 4 MP (based on time) Increase STR 25% |
DEF Up 4 MP Increase DEF 25% |
LCK Up 4 MP Increase LCK 25% |
DEF Up #2 16 MP DEF goes up based on map coverage |
EXP Up 2 MP Gain experience while walking |
Jupiter (shields) |
Fireball Shields 4 MP (based on time) 2 fireballs circle Nathan; fireballs' damage is equal to the whip's |
Ice Shields 4 MP Fast ice circles Nathan; deals little damage |
Resting Healing 16 MP Nathan recovers 1% of max HP when standing still |
Extended Invincibilty Time 4 MP After Nathan is hit, his invincibility time will be increased by 4x |
Immune to Stoning 8 MP Nathan cannot be stoned by enemies (although he can still be hurt). Also limits movement. |
Mars (weapon changer) |
Fire Sword 8 MP (per each attack) Increases STR by 10% |
Ice Sword 4 MP Decreases STR by 30% but can freeze enemies |
Plant Sword 10 MP Increases STR by 10% |
Sledgehammer 4 MP Attack will damage all enemies on the same ground as Nathan. This attack is very slow. |
Tonfas 12 MP Increases STR by 20% and can stone enemies |
Diana (whip projectiles) |
Fireball Projectile 32 MP (per each attack) One fireball is ejected |
Snowflake Projectiles 64 MP Three snowflakes are ejected |
Leaf Ball Projectiles 96 MP Three leaf balls are ejected |
Earth Wave 16 MP Creates a wave along the ground, similar to the Earth Demon's attack. |
Stone Projectiles 16 MP Three stone projectiles are ejected; can stone enemies |
Apollo (thrown explosives) |
Fire Explosive 20 MP (per use) |
Ice Explosive |
Plant Explosive 40 MP |
Upward Spears 30 MP Five large spears shoot up from the ground |
Meteor Shower 60 MP Three large meteors fall to earth; can stone enemies |
Neptune (immunity and healing) |
Immunity/Healing from Fire 3 MP (based on time) |
Immunity/Healing from Ice/Water 3 MP |
Immunity/Healing from Plant 3 MP |
Immunity/Healing from Earth 3 MP |
Immunity/Healing from Stone 3 MP |
Saturn (familiars) Some shoot when you attack, others attack on their own |
Bat Familiar 4 MP (based on shots) Bat attacks with small fireballs |
Ice Ghost 4 MP (based on attack) Freezes enemies |
Falcon 4 MP (per shot) Fires projectiles |
Hawk 4 MP (per attack) Charges enemies |
Medusa Head 6 MP (per shot) Fires stone balls that can stone enemies |
Uranus (summoning) |
Salamander Creature 160 MP (per summon) Moves from top-right to bottom-left and showers with meteors |
Serpent Creature 120 MP Moves from bottom-left to top-right, and showers with snow attacks which freeze. |
Mandragora Creature 100 MP Mandragora appears in the center of the screen and creates sonic rings |
Golem Creature 100 MP Golem rises from the ground and sends rocks flying to the top of the screen |
Cockatrice Creature 200 MP Flies from right to left sending rocks in the same direction which can stone enemies |
Pluto (other effects) |
Item Crash 4 MP (per crash) "Crashes" the subweapon; need to activate button sequence. See Pluto section for more detail |
Double Subweapons 4 MP (per use of subweapon) Nathan throws two subweapons at once while number of hearts used stays the same (except for Cross and Watch) |
Experience Up 20% 4 MP (based on time) Enemies give Nathan 20% more EXP than normal when killed |
Shadow Nathan 8 MP (based on time) A shadow of Nathan follows him, attacking and moving as he does |
DEF Up based on time 6 MP (based on time) The higher the total time played, the higher your DEF will be |
Manticore (poison) |
Griffon (wind) |
Thunderbird (lightning ) |
Unicorn (holy) |
Black Dog (dark) |
|
Mercury (whip changer) |
Poison whip 6 MP -10% STR Whips diagonally, and creates 3 poison clouds |
Wind whip 10 MP -15% STR Can whip very quickly with each button press, or whip constantly with button held down |
Lightning whip 10 MP Can hold button down to maintain whip extension; power will slowly decrease |
Holy whip 20 MP +20% STR Heals Nathan when you attack |
Dark whip 40 MP +40% STR Creates a cloud that drains enemy HP and restores yours |
Venus (stat enhancer) |
Hearts x2 2 MP Hearts from candles give you twice the usual amount |
INT Up 4 MP INT goes up by 25% |
STR Up #2 16 MP STR goes up based on map coverage |
DEF Up, STR Down 8 MP DEF is doubled, but STR is halved |
DEF Down, STR Up 8 MP DEF is halved but STR is doubled |
Jupiter (shields) |
Poison Gas Shield 4 MP Gas harms enemies |
Running Shield 4 MP When running, Nathan will be enveloped in a semi-circle shield; this shield deals damage to enemies but does not protect Nathan from damage |
Half Damage 4 MP Damage received by Nathan is reduced to 1/2 |
Holy Sphere 8 MP White ball protects Nathan from some enemies and projectiles; Nathan still receives damage if he touches them. |
Dark Sphere 8 MP Same as Jupiter + Unicorn, but is stronger. Also, Nathan will have Poison status with this DSS. |
Mars (weapon changer) |
Poison Claws 8 MP Decreases STR by 10% |
Charge Slash 16 MP +40% STR Holding the attack button creates a longer and stronger slash. |
Punch Kick Combo 16 MP Pressing the attack button rapidly creates a 3-punch-and-a-kick combination attack |
Holy Sword 32 MP +70% STR Long sword that causes good damage |
Handgun 32 MP +100% STR Very slow attack; Nathan takes out a pistol and fires, then replaces it. |
Diana (whip projectiles) |
Poison Projectile 16 MP Ejects one poison ball |
Arrow Projectile 128 MP An arrowhead is ejected that damages a lot |
Charged Whip 16 MP Lightning travels along the whip when it is spinning |
Holy Disc Projectile 48 MP Fires a circle that travels straight across to hit the nearest enemy and damage it 5 times |
Dark Energy Projectiles 32 MP Ejects 8 balls that damage twice what the whip does. |
Apollo (thrown explosives) |
Dust Explosive 10 MP Damages enemies if they stay within the dust |
Tornado 60 MP Tornado fires out arrowheads as it spins |
Ball Lightning 80 MP If the Ball hits the enemy it will stay on it for a brief period constantly hurting it |
Lances 80 MP Holy lances shower down |
Dark Ball 120 MP Large energy ball flies to the nearest enemy |
Neptune (immunity and healing) |
Immunity/Healing from Poison 3 MP |
Immunity/Healing from Wind 3 MP |
Immunity/Healing from Lightning 3 MP |
Immunity/Healing from Holy 3 MP |
Immunity/Healing from Dark (including Curse) 3 MP |
Saturn (familiars) |
Poison Mist 8 MP (per attack) Envelops enemies |
Fairy 8 MP (per shot) Fires balls of energy |
Lightning Bird 16 MP (per attack) Charges enemies |
Angel 32 (per shot) Throws knives |
Devil 4 MP (per shot) Can charge Devil's shot by spinning the whip |
Uranus (summoning) |
Manticore Creature 80 MP Appears in center of screen and showers poison rain |
Griffon Creature 100 MP Flies from bottom-right to top-left and attacks with crescents |
Thunderbird Creature 200 MP Flies from bottom to top while lightning rains from top to bottom. Strongest summon in the game. |
Unicorn Creature 100 MP Unicorn will heal Nathan as it flies across the screen |
Black Dog Creature 100 MP Black Dog will drain enemies of their HP and restore Nathan's |
Pluto (other effects) |
Subweapons use MP 5 MP (per use) Subweapons use MP instead of hearts |
Double Movement Speed 4 MP (based on time) Nathan will walk and run twice as fast |
STR Up based on time 4 MP (based on time) The higher the total time played the higher your STR |
Invincibility 20 MP (based on time) Nathan is totally invincible, but he also cannot cause damage with his attacks |
Skeleton Transformation 5 MP (based on time) Nathan transforms into a skeleton. All damage received automatically kills him. Can sometimes attack with a huge bone that deals 9999 damage to enemies. Also transforms Nathan into a Bear if the Bear Ring is equipped. |