Card Effects |
Super Fast Whip ![]() MP: 10/attack A very fast whip, you can hold the attack button down to keep attacking. The speed is so fast it more than makes up for it's attack power. |
Intelligence Rise ![]() MP: 4/time Nathan's intelligence goes up, I really don't see the point to this combo since Nathan's only magic using attacks are from DSS; so if you use this you can't use a second one or anything. If anyone has any idea as to what it's for and can prove it please email me! |
Charge Shield ![]() MP: 4/time While running a shield appears in front of Nathan. You will still take damage if you touch an enemy though. |
Charge Slash ![]() MP: 16/attack A slash attack you can charge up by holding down attack. The longer you hold it the more powerful and bigger the attack will be. |
Wind Arrow ![]() MP: 128/attack Nathan shoots about six wind arrows at enemies, good distance. |
Wind Waves ![]() MP: 60/use A small tornado appears in front of Nathan and shoots wind waves in various directions, good distance and average damage. |
Wind Immune ![]() MP: 3/time Immune to damage from wind enemies and healed by wind attacks. |
Fairy ![]() MP: 8/shot Shoots energy balls when you spin the whip. |
Griffon ![]() MP: 100/use Attacks with many wind waves for some good damage. |
Super Speed ![]() MP: 4/time Walk and run super fast. Using this DSS combo is the only way to kill the Skeleton Medalist. |