Griffon
The Griffon card is wind elemental.


Card Effects

Super Fast Whip
Griffon+Mercury

MP: 10/attack

A very fast whip, you can hold the attack button down to keep attacking. The speed is so fast it more than makes up for it's attack power.

Intelligence Rise
Griffon+Venus

MP: 4/time

Nathan's intelligence goes up, I really don't see the point to this combo since Nathan's only magic using attacks are from DSS; so if you use this you can't use a second one or anything. If anyone has any idea as to what it's for and can prove it please email me!

Charge Shield
Griffon+Jupiter

MP: 4/time

While running a shield appears in front of Nathan. You will still take damage if you touch an enemy though.

Charge Slash
Griffon+Mars

MP: 16/attack

A slash attack you can charge up by holding down attack. The longer you hold it the more powerful and bigger the attack will be.

Wind Arrow
Griffon+Diana

MP: 128/attack

Nathan shoots about six wind arrows at enemies, good distance.

Wind Waves
Griffon+Apollo

MP: 60/use

A small tornado appears in front of Nathan and shoots wind waves in various directions, good distance and average damage.

Wind Immune
Griffon+Neptune

MP: 3/time

Immune to damage from wind enemies and healed by wind attacks.

Fairy
Griffon+Saturn

MP: 8/shot

Shoots energy balls when you spin the whip.

Griffon
Griffon+Uranus

MP: 100/use

Attacks with many wind waves for some good damage.

Super Speed
Griffon+Pluto

MP: 4/time

Walk and run super fast. Using this DSS combo is the only way to kill the Skeleton Medalist.