Jupiter
The Jupiter card has many effects such as shields and temporary invincibility.


Card Effects

Flame Shields
Jupiter+Salamander

Magic Point usage: 4/time


Two slow fire shields spin around Nathan and do damage equal to the whip to any enemies they touch.

Ice Shields
Jupiter+Serpent

MP: 4/time


Four ice balls fly around Nathan and hit enemies; when an enemy is near death the enemy becomes frozen.

Health Restore
Jupiter+Madragoras

MP: 16/time


When Nathan stands still, he will regain some health every few seconds. It's a very good use, especially when you don't have many cure items.

Temporary Invincibility
Jupiter+Golem

MP: 4/time


The invincibility time after getting hit is four times as long, very useful.

Immunity to being stoned
Jupiter+Cockatrice

MP: 8/time


Can not be stoned at all; limits Nathan's movement. I don't think it's that useful though since there really aren't that many enemies who stone you.

Poison Gas Shield
Jupiter+Manticore

MP: 4/time


Three giant poison mist clouds shoot all over the place. The damage is light but the speed and number of times it hits the enemy more than makes up for it.

Run Shield
Jupiter+Griffon

MP: 4/time


A shield appears in front of Nathan while running. Does damage to enemies but Nathan will still take damage if he touches them.

Half Damage from enemies
Jupiter+Thunderbird

MP: 4/time


All damage received from enemies is halved. One of the best DSS uses in the game.

Holy Shield
Jupiter+Unicorn

MP: 8/time


A holy sphere surrounds Nathan and does damage to enemies. Nathan will still take damage if he touches them.

Dark Shield
Jupiter+Black Dog

MP: 8/time


A giant black cloud surrounds Nathan and does big damage to enemies. The only downside is the DSS combo poisons Nathan. But it is still a good combo.