Card Effects |
Flame
Shields
Jupiter+Salamander
Magic Point usage: 4/time
Two
slow fire shields spin around Nathan and do damage equal to the whip to
any enemies they touch. |
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Ice
Shields
Jupiter+Serpent
MP: 4/time
Four ice balls fly around
Nathan and hit enemies; when an enemy is near death the enemy becomes
frozen. |
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Health
Restore
Jupiter+Madragoras
MP: 16/time
When Nathan stands
still, he will regain some health every few seconds. It's a very good use,
especially when you don't have many cure items. |
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Temporary
Invincibility Jupiter+Golem
MP: 4/time
The
invincibility time after getting hit is four times as long, very
useful. |
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Immunity to being
stoned
Jupiter+Cockatrice
MP: 8/time
Can not be stoned at
all; limits Nathan's movement. I don't think it's that useful though since
there really aren't that many enemies who stone you. |
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Poison Gas
Shield
Jupiter+Manticore
MP: 4/time
Three giant poison mist
clouds shoot all over the place. The damage is light but the speed and
number of times it hits the enemy more than makes up for it. |
|
Run
Shield
Jupiter+Griffon
MP: 4/time
A shield appears in front
of Nathan while running. Does damage to enemies but Nathan will still take
damage if he touches them. |
|
Half Damage from
enemies Jupiter+Thunderbird
MP: 4/time
All
damage received from enemies is halved. One of the best DSS uses in the
game. |
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Holy
Shield
Jupiter+Unicorn
MP: 8/time
A holy sphere surrounds
Nathan and does damage to enemies. Nathan will still take damage if he
touches them. |
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Dark
Shield
Jupiter+Black Dog
MP: 8/time
A giant black cloud
surrounds Nathan and does big damage to enemies. The only downside is the
DSS combo poisons Nathan. But it is still a good combo. |