Manticore
The Manticore card is poison elemental.


Card Effects

Poison Whip
Manticore+Mercury

MP: 6/attack

Nathan whips diagnolly up and shoots out a poison gas.

Double Heart Pickup
Manticore+Venus

MP: 2/time

Gain twice as many hearts from candles, so now big hearts are worth ten hearts and small hearts are good for two hearts. Useful for when you want to get back some hearts fast.

Poison Mist Clouds
Manticore+Jupiter

MP: 4/time

Three giant mist clouds shoot all around Nathan for a lot of damage, the hits might not take off a lot but the speed and how long it lasts more than makes up for it.

Poison Claws
Manticore+Mars

MP: 8/attack

Poison claws, you can charge them by holding down attack.

Poison Ball
Manticore+Diana

MP: 16/attack

Nathan whips diagnolly up and shoots out one ball of poison.

Poison Cloud
Manticore+Apollo

MP: 10/use

A poison cloud moves out towards enemies shooting out poison.

Poison Immune
Manticore+Neptune

MP: 3/time

Immune to damage from poison enemies and healed by poison attacks. However if you are poisoned then activate poison immunity Nathan will still need to be cured.

Poison Mist
Manticore+Saturn

MP: 8/attack

A poison mist follows Nathan and attacks enemies.

Manticore
Manticore+Uranus

MP: 80/attack

One of the coolest summons, a giant Manticore causes a poison rain to attack all enemies.

Subweapon Uses Magic
Manticore+Pluto

MP: 5/attack

Subweapons use magic and not hearts, a good use if you ever run out of hearts during a boss fight or when you need it.