Card Effects |
Poison
Whip
Manticore+Mercury
MP: 6/attack
Nathan whips diagnolly
up and shoots out a poison gas. |
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Double Heart
Pickup
Manticore+Venus
MP: 2/time
Gain twice as many hearts
from candles, so now big hearts are worth ten hearts and small hearts are
good for two hearts. Useful for when you want to get back some hearts
fast. |
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Poison Mist
Clouds
Manticore+Jupiter
MP: 4/time
Three giant mist clouds
shoot all around Nathan for a lot of damage, the hits might not take off a
lot but the speed and how long it lasts more than makes up for it.
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Poison
Claws
Manticore+Mars
MP: 8/attack
Poison
claws, you can charge them by holding down attack. |
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Poison
Ball
Manticore+Diana
MP: 16/attack
Nathan whips diagnolly
up and shoots out one ball of poison. |
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Poison
Cloud
Manticore+Apollo
MP: 10/use
A poison cloud moves out
towards enemies shooting out poison. |
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Poison
Immune
Manticore+Neptune
MP: 3/time
Immune to
damage from poison enemies and healed by poison attacks. However if you
are poisoned then activate poison immunity Nathan will still need to be
cured. |
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Poison
Mist
Manticore+Saturn
MP: 8/attack
A poison mist follows
Nathan and attacks enemies. |
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Manticore
Manticore+Uranus
MP: 80/attack
One of
the coolest summons, a giant Manticore causes a poison rain to attack all
enemies. |
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Subweapon Uses
Magic
Manticore+Pluto
MP: 5/attack
Subweapons use magic and
not hearts, a good use if you ever run out of hearts during a boss fight
or when you need it. |