Mars
The Mars card changes Nathan's weapon.


Card Effects

Flame Sword
Mars+Salamander

MP: 8/attack


Good against ice and plant enemies. Average speed. Raises STR.

Ice Sword
Mars+Serpent

MP: 4/attack


Good against fire enemies. Very fast sword, and it freezes enemies near death. Lowers STR.

Plant Sword
Mars+Madragoras

MP: 10/attack


A giant plant sword.

Hammer
Mars+Golem

MP: 4/attack


A very slow hammer that does a lot of damage to an enemy if you hit it directly, but also causes a small earthquake damaging all other enemies on the ground.

Saber
Mars+Cockatrice

MP: 12/attack


A cool Strider-like weapon that stones enemies near death.

Poison Claws
Mars+Manticore

MP: 8/attack


Poison claws that hit the enemy twice for some decent damage.

Slash
Mars+Griffon

MP: 16/atack


The slash can be charged up a few levels. When at it's full extent the reach of it goes farther and does more damage.

Punches and Kicks
Mars+Thunderbird

MP: 16/attack


Some karate moves. When you press attack repeatedly Nathan will do three punches followed by a kick.

Holy Sword
Mars+Unicorn

MP: 32/attack


A giant holy sword that does major damage.

Laser Gun
Mars+Black Dog

MP: 32/attack


A slow shooting laser gun with some very big damage; very useful on slow moving enemies.