Mercury
The Mercury card changes Nathan's whip.


Card Effects

Fire Whip
Mercury+Salamander

MP: 6/attack


Good against ice and plant enemies.

Ice Whip
Mercury+Serpent

MP: 2/attack


Good against fire enemies. Faster than the normal whip. Freezes enemies before they die, allowing you to jump on them. Good use before you can super jump.

Plant Whip
Mercury+Madragora

MP: 6/attack


A plant whip that seems a bit faster than the normal whip.

Long Whip
Mercury+Golem

MP: 8/attack


A whip that goes across most of the screen; is a bit slower than usual. Useful against enemies where the Cross would come in handy.

Stone Whip
Mercury+Cockatrice

MP: 6/attack


Stones enemies before they die.

Poison Whip
Mercury+Manticore

MP: 6/attack


Whip in diagonal-up direction. Three poison clouds go into the air and last a few seconds. Overall damage isn't that bad.

Wind Whip
Mercury+Griffon

MP: 10/attack


A lightning fast whip. If you hold down the attack button Nathan will keep attacking. The speed and time it lasts makes up for its damage.

Lightning Whip
Mercury+Thunderbird

MP: 10/attack


If you keep holding the attack button when using the lightning whip the enemy will keep taking damage but the damage goes down over time.

Holy Whip
Mercury+Unicorn

MP: 20/attack


The holy whip heals you when you attack, and the damage isn't that bad either.

Dark Whip
Mercury+Black Dog

MP: 40/attack


Dark whip puts a cloud over an enemy which drains it health and restores your health. It stops when the cloud disappears.