Card Effects |
Item Crashes ![]() MP: 4/time Item Crashes such as Holycross and Hydro Storm. The Item Crash Page |
Two Subweapons ![]() MP: 4/time A second supweapon is thrown. Such as the cross goes in two seperate directions which is useful in itself when you're surrounded.. |
Experience Rise ![]() MP: 4/time A 20% gain in experience from enemies. Useful for leveling up, especially later in the game when you need over 20,000 EXP to level up. |
Shadow Nathan ![]() MP: 8/time A cool Ninja Gaiden II style use. The best part is supweapon use is twice as good. |
Defense Rise ![]() MP: 6/time Nathan's defense increases depending on how long you have been playing the game. The longer the time the higher the defense. |
Subweapon uses MP ![]() MP: 5/attack Pretty self explanatory, it's a good use in case you're fighting a boss and run out of hearts. |
Super Speed ![]() MP: 4/time Nathan walks and runs twice as fast as usual. This DSS is required to beat the Skeleton Medalist. |
Strength Rise ![]() MP: 4/time Strength increases depending on play time. |
Complete Invincibility ![]() MP: 20/time Complete and total invincibility. The downside is you can't attack at the time. |
Transformations ![]() MP: 5/time Turn Nathan into either a skeleton or a bear. Skeleton is the default but if you equip the Bear Ring you transform into a bear. More information on the Bear transformation |