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Offline Zuljaras

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"Castle of Nightmares" - In Development!
« on: January 05, 2013, 03:48:48 AM »
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Hello everyone!!!

Currently I am trying to make a game like the rpg Castlevanias where the player explores the castle and advances through the many areas. I am developing it with Game Maker 8.1 and I am drawing everything in the game with MS Paint and Paint.net. I am big Castlevania fan, however in my game the main enemy will not be our beloved Count Dracula and the Belmont clan will not be present, but the inspiration to work on this project is all behing the Castlevania series.

Follow the other pages of the thread to see the updates :)

Castle of Nightmares - Part 8!

LINK TO THE NEW VERSION - https://drive.google.com/open?id=0BzRohquxGIULTnRfaHYyb2NhamM

Any comments and suggestions are welcome :)
« Last Edit: May 28, 2017, 02:43:52 AM by Zuljaras »
Check out my thread of Castle of Nightmares in our forum ->> http://castlevaniadungeon.net/forums/index.php?topic=5631.0

Offline Claimh Solais

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Re: Castlevania-Like Project
« Reply #1 on: January 05, 2013, 04:05:38 AM »
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You said MSPaint, so I was expecting something bad. These graphics surpassed my expectations incredibly. The graphics actually look really neat-o! I almost commented about the animations, but then I realized the game kind of adopts this awesome cartoony feel, something that we haven't seen done well in vampire lore since the 90's. It looks awesome, keep up the good work!

The only complaint I have is that the menu icons use a generic text that isn't outlined, and the text doesn't stick out. You should modify the text on them to match more with the text that states your level, or at least recolor the text on them so that it doesn't blend in so much with the graphic. There's also the fact the character walks pretty slow, but it's something I could get used to. The low range of his attacking isn't really an issue due to the fact I'm guessing it's a lower leveled weapon, and higher-leveled weapons have more range. (am I right?)

I can't really comment on sound (if there is any) since my speakers are off, and its kinda late. So I'll get back to that later.
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Offline Zuljaras

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Re: Castlevania-Like Project
« Reply #2 on: January 05, 2013, 04:26:54 AM »
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There is no sound at the moment. This is still in the very beginning of the game. And yes the range of the weapons will be different. As for the text ... I really should change that into something more appealing to the eye.

As for the drawing, well people usually respond with negative things when they see MS paint involved :D
Check out my thread of Castle of Nightmares in our forum ->> http://castlevaniadungeon.net/forums/index.php?topic=5631.0

Offline Claimh Solais

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Re: Castlevania-Like Project
« Reply #3 on: January 05, 2013, 04:32:12 AM »
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There is no sound at the moment. This is still in the very beginning of the game. And yes the range of the weapons will be different. As for the text ... I really should change that into something more appealing to the eye.

As for the drawing, well people usually respond with negative things when they see MS paint involved :D

Yeah, the text is the only major problem. It's funny that I expect bad with MS Paint, yet I still use it to make sprites. And the fact that Thaddeus also makes extremely good sprites using it makes me wonder why I still question it. X)
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Offline VladCT

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Re: Castlevania-Like Project
« Reply #4 on: January 05, 2013, 04:50:17 AM »
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When people open the menu to look at their status, the HP is usually displayed as current HP/max HP instead of the other way around. You might want to change yours so as not to confuse people.
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Re: Castlevania-Like Project
« Reply #5 on: January 05, 2013, 05:30:57 AM »
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Very nice. This has a lot of potential. I look forward to seeing more.
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Offline Zuljaras

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Re: Castlevania-Like Project
« Reply #6 on: January 05, 2013, 05:45:47 AM »
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When people open the menu to look at their status, the HP is usually displayed as current HP/max HP instead of the other way around. You might want to change yours so as not to confuse people.

Thank you! Point taken I will change that :)
Check out my thread of Castle of Nightmares in our forum ->> http://castlevaniadungeon.net/forums/index.php?topic=5631.0

Offline Las

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Re: Castlevania-Like Project
« Reply #7 on: January 05, 2013, 02:03:02 PM »
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Very nice Zuljaras!. I really dig it so far. Gotta hand it to you doing a nice job on the zombie boss. I like the fact you are coming up with boss Ai concepts like that having to push his cart so he don't squish you, and having to attack him while avoiding his punches. Yeah defeintly dig this! Like how you have the inventory hp system set up. Also it will be neat to view enemies/bosses you have fought. I'm trying to work something similar into a game i'm doing aswell. Very cool,keep up the good work! 8) 8) 8)

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Offline darkmanx_429

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Re: Castlevania-Like Project
« Reply #8 on: January 05, 2013, 03:01:30 PM »
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Yeah, the text is the only major problem. It's funny that I expect bad with MS Paint, yet I still use it to make sprites. And the fact that Thaddeus also makes extremely good sprites using it makes me wonder why I still question it. X)

You could try GIMP since it's free and it's similar to photoshop to give you a bit more control. I use MS Paint every now and then as well, but no matter what paint program you use it's all about the artist. Thaddeus is just a good artist. Simple as that..

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Offline Darth Cariss

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Re: Castlevania-Like Project
« Reply #9 on: January 06, 2013, 12:27:59 AM »
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Looks pretty good, I like your boss design. I'd say the main character seems to move a bit too slowly, but that's just a preference thing. I like your death animations for the creatures. Nice job.

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Re: Castlevania-Like Project
« Reply #10 on: January 06, 2013, 02:49:04 PM »
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I am VERY FOND of the graphics, and I'll tell you why:

-They give the game an old "Amiga" feel, like those older PC titles.  I miss those types of retro designs.
-I'm fond of the character, as he looks like a cross between Haunted Castle Simon Belmont and Vampire Hunter D's titular character, what with the hat and all.
-I dig the animations the enemies have. 

I dig the style of the game and dig the character's walk.  Some things to think about though:
-Your backgrounds should be darker than your foregrounds if they're going to be of similar colors.  The contrast between a background wall and a foreground wall are, right now, too similar (at least in the first room), toning one down or up (down is better) would be a big help.

This game looks like it'll be quite difficult, though! Enemies do not seem to have recoil damage. 

Keep up the good work!
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Offline Zuljaras

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Re: Castlevania-Like Project
« Reply #11 on: January 06, 2013, 03:03:26 PM »
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I am VERY FOND of the graphics, and I'll tell you why:

-They give the game an old "Amiga" feel, like those older PC titles.  I miss those types of retro designs.
-I'm fond of the character, as he looks like a cross between Haunted Castle Simon Belmont and Vampire Hunter D's titular character, what with the hat and all.
-I dig the animations the enemies have. 

I dig the style of the game and dig the character's walk.  Some things to think about though:
-Your backgrounds should be darker than your foregrounds if they're going to be of similar colors.  The contrast between a background wall and a foreground wall are, right now, too similar (at least in the first room), toning one down or up (down is better) would be a big help.

This game looks like it'll be quite difficult, though! Enemies do not seem to have recoil damage. 

Keep up the good work!

Thank you! :)
All that you see on the video is at its basic level. The backgrounds were made in literaly 15 mins on MS paint. My goal is to achieve at least 10% of the brilliant graphics on the GBA or at least 5% of the DS titles. As for the character He really looks like "D" but also the main aspect here is Van Hellsing (like in the movie), plus he is that awesome man in the Bram Stoker's Dracula novel :) I just wonder if I could name him Van Hellsing but Im afraid of copyright or trademark laws, have to research on that.
But the main THING in the will be the castle. The castle will be the symbol of power. The story is that the Castle need to have a master who will use its power for good or for evil, therefore many creatures will come rushing when it rises. That gives me the opportunity for new Master villain every time. Plus think of how many sequels I could make with that kind of cheesy plot :D :D :D
Check out my thread of Castle of Nightmares in our forum ->> http://castlevaniadungeon.net/forums/index.php?topic=5631.0

Offline Phoenix7786

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Re: Castlevania-Like Project
« Reply #12 on: January 06, 2013, 08:53:14 PM »
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Time to "borrow" Alucard's line to Maria about the castle being a creature of chaos, changing its nature as it sees fit.
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Offline Zuljaras

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Re: Castlevania-Like Project
« Reply #13 on: January 06, 2013, 11:56:36 PM »
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Time to "borrow" Alucard's line to Maria about the castle being a creature of chaos, changing its nature as it sees fit.

Originally the was called Castle of Chaos but it was trademarked so I chnaged it :) Btw yes Alucard did gave this idea :)
Check out my thread of Castle of Nightmares in our forum ->> http://castlevaniadungeon.net/forums/index.php?topic=5631.0

Offline Zuljaras

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Re: Castlevania-Like Project
« Reply #14 on: January 08, 2013, 01:49:35 PM »
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Castle of Nightmares - "Castlevania-like" Game Development Project PART 5

This shows the new attack known from the metroidvanias as the "arc" weapon attack :) And also the loot system.
Check out my thread of Castle of Nightmares in our forum ->> http://castlevaniadungeon.net/forums/index.php?topic=5631.0