Great news! Now I'll be able to try this, if it's not so hot, can trade it in, and if I like it, I'll keep it!!
http://www.neogaf.com/forum/showthread.php?t=1045765Bethesda have clarified Zenimax's original statement was incorrect - the game does NOT need a key to use and the media can be resold. ""The physical console version of The Elder Scrolls Online: Tamriel Unlimited does not require a one-time game code, as with any other boxed PS4 / Xbox One game only the game disc is needed for verification," Bethesda said in a statement this afternoon. "Any previous statements counter to this were incorrect."
http://forums.elderscrollsonline.com/en/discussion/comment/1801851/#Comment_1801851EDIT: This post has been edited to include the correct information on this question:
The physical console version of The Elder Scrolls Online: Tamriel Unlimited does not require a one-time game code. As with any other boxed PS4 / Xbox One game only the game disc is needed for verification.
the 2nd era
https://www.youtube.com/watch?v=soKDyDjc3KQFreedom and Choice
https://www.youtube.com/watch?v=HB72w3qSSs0ESO with friends and strangers
https://www.youtube.com/watch?v=ufGRyhtizq8Tamriel Unlimited major updates
https://www.youtube.com/watch?v=D0c08A3vswQCharacter Progression: Be Who You Want to Be (informative examples of skills and builds)
https://www.youtube.com/watch?v=jU07krDtruwThe Elder Scrolls Online: Character Creation
https://www.youtube.com/watch?v=WFhB6bSZLRwSome PC veterans that like it share their insight.
Just wondering why people are complaining this much.
I play this game in 3rd person(in hectic battles) but mostly in first person with my FOV slider all to the max.
And i must say it works really well.
How can people say this game doesn't feel like an elder scrolls game?
Maybe they should play in first person more (might be a bit getting used to)
but i feel that it draws you into the experience much more.
With the loss of subsciption fees and the justice system (with stealing and all).
Its a really great game. I've played Guild Wars 1+2 and WoW for some time. But ESO is keeping my interest and fun factor much higher then those other 2.
Especially the combat in this is great.
I must admit i play this mostly solo but because of that it doesn't feel much different then a skyrim. (im playing ebonheart pact).
But once i see a stranger i work together with them most of the time while in dungeons.
People complain because their only impression of the game comes from either the Beta or the first month and because some Youtube reviewers don't understand that you don't review a game the moment it comes out, especially if it's an MMO because there are always teething issues with them.
I'm with you TC. I do find this rather enjoyable. If you actually play, you find most people in game are enjoying it. It's the people sitting back not playing or trying it that do most of the trash talk.
Glad you are having fun. I'm there with you.
This game had a lot of negative press on release (both deserved and undeserved). Most of that has stayed with it. Personally I'm with you on it feeling like a TES game, and I play exclusively in third person. There's just no mistaking that art style or character design, and the adult lean is much appreciated after WoW's Disneyland motif.
To be fair, the combat was rather wonky when it first came out. The core was there, but the animations could be weird, light/heavy attacks weren't incorporated as well, few other things. It's much improved now. Also, quests really were glitchy, to the point where it seriously affected progression - I remember one quest in the last zone, name escapes me now, but it was one of the last in the main story and it glitched so hard some people couldn't finish it at all. Plus several dozen minor example of the same.
It was also a sub game during a time when the general consensus of the industry was subs were gone for good, and "subscription mmo" was a curse. That feeling doesn't seem so prevalent anymore, but the fact that it went b2p after less than a year doesn't help its perception any.
This is the core of the reason. The game came out of beta into full launch, still in beta. Maybe even alpha. The game at launch was a bug filled, glitched up, half broken, and for a lot of people unplayable, mess. Add to that that it was an MMO that had significant problems with co-oping things, a very static and lifeless world (this is the area that's had the most improvement imho) and the fact they had the gall to not only charge full price for that mess, but demand a monthly sub on top of it.
The game now, that it's had nearly a year of work put into it post launch mess, is actually pretty great. As someone who played the first few months post launch, and have recently came back with the sub removal, I can say without a doubt if THIS is the way the game launched, that negative rep it has wouldn't be there.
skyrim bored me and i couldnt get into it at all.
but im loving this been playing the last few days and its great fun feels so much better since launch and the combat feels much more solid and fluid.
performance has definitely improved that's for sure
And reading up on some console beta impressions, and they are overall positive too.
This could be better than a TES VI for some open world fans.
While I play FFXIV, I see FFXIV's flaws and shortcomings, while ESO is looking to be more my kind of mmorpg.
It doesn't have things like housing, but still the pros outnumber the minor things.
And I look forward to the unique experience because while it doesn't have text chat, I have seen in FFXIV how text chat can hurt a community and break immersion more than help it.
Especially with all the arguments, immature and dumb things said in the party chat and shout chat,
the clash between casuals and RPers,
the Gold Sellers spamming advertisements every day through the chat window and invites.
the drama that can break and ruin parties based on text conversations itself.
Even in FFXIV, the majority of the content can be beaten without communication, so I don't mind playing ESO
mostly solo since that is closer to TES style anyways. They just gotta make sure there's at least some option
or way to play ESO without hearing voice chat, because that can be annoying too. Without chat, people can
concentrate more on the world and what's going on around them. Though I understand chat is what's going to
make Guilds. markets and perhaps PVP more organized.
I'll still play Heavensward for the story, but I'll play ESO for the overall personal experience and more RP friendly atmosphere.
One of the huge things I'm liking about ESO style, is the more flexible class system that lets you build your class
more how you want, and can fit into different roles instead of the class defining your role. And creative builds can
still be viable without needing to be min/max tier. and any class can use any type of weapon/armor. combine that
with unique race traits, crafting, skills, passives, and more, and there's a lot more depth and freedom than the cookie cutter archetypes of other mmorpgs.