Ha-ha, thanks, that's nice. I see they used the same shot twice, probably meaning they had absolutely nothing else to show. Looks very similar to this exact spot in the final game:
I haven't seen footage or screens from either betas (0.1/0.5) showing the intro part of the 1st level, so this screenshot is all I have. Obvious differences:
- There is a sword skeleton in the beta
- The general colour rendering seems much brighter (soil, grass...) in the beta
- There is some kind of skull on a pole in the background in the beta. There is one in the final, but it's located at the very beginning, and it looks different (larger, different colour). The beta skull looks much more "impaled" than the final one, which is moving. I've always found that moving skull very silly. Kills the horror atmosphere right from the very first screen of the game.
- No green stuff/mold on the stone wall at the back in the beta
(1)We don't see the info bar at the top. I suggest it was there, but maybe had debug/dev info in it, so they didn't show it (or Konami asked not to show it, or Konami sent the screen already cut like this).
(2) The bottom part with the pillars and moving grass is also not shown. Looks like again the screen was cut right where the animated grass would be. Either it was not implemented or still in the works. There should be a pillar visible on the left or right of the screen, or it could be right in between, where both aren't visible. Hard to tell exactly, as the screen is cut on all sides.
Regarding the sprite of Johnny 'My boy' Morris, looks a bit different from the final.
- Whip position/curving doesn't match the final one.
- Whip colour doesn't match anything I know. It looks white/greyish.
- Leg position is different. The right leg is bending back and you almost don't see the left leg. Final sprite has the left leg bending back, showing more of it.
- White shirt and light-brown boots seem to have different colouring and pattern on them.
EDIT: And of course the way he holds the whip is quite different, how did I miss that