Last thing I'll say about this, long before NetflixVania existed, I always felt like the kind of story Castlevania tells can only be told well through the actual video games. My favorite game in the series has always been 4, and that game has almost zero traditional storytelling content. You get an optional text scroll at the beginning, and a short cutscene at the end, and nothing else.
However, the experience of playing through the game feels as vivid and convincing as any story told through text or film. The care and attention paid to constructing the dense gothic horror atmosphere, paired with the tight and responsive mechanics, makes me feel like I'm actually there myself. The story of myself slowly fighting through legions monsters against the backdrop of the Transylvanian countryside and Castle Dracula captivates me as much as any Dracula movie or the Stoker novel, but this type of experience is also obviously bound to what Castlevania is - an interactive action video game, and I do not believe the experience described above can be translated accurately to another medium.
I think, for better or worse, we need to let the writers take the same elements that inform Castlevania's story and atmosphere and turn it into something that best fits the format they are working in. This also means we will get things I don't like, such as season 3+4 of NetflixVania, but I also don't think we should force the writers to stay locked up in boundaries set for a story told in a completely different medium, that requires very different things to succeed than a season long television show. The new season strays really far, but I also see the show taking those core elements, which is influence from classic horror cinema and horror mythology from all over the world, and telling an action focused story about vampire hunters. As a general fan of horror, this is what horror is, always has been, and always will be. Taking these well known myths and legends and telling a story with them in your own way.