@Lumi and @X
If I may clarify, I'm not saying that I don't think games shouldn't include easy modes and ways for players who are struggling to play with less difficulty and to get a chance to learn. But at a certain point a line has to be drawn. And no matter where that line is drawn there will be someone on the wrong side of it who struggles unfortunately. I get what you are saying but it's a little unfair to say that a developer is trying to diss anyone who struggles with their game. Its just an inevitability that there will be people who struggle regardless of the measures taken by a developer to make it accessible. Tester teams are helpful but still only give a small peek into the vast range of skill levels that players will have when a game is finally shared with the entire planet.
I think rewards should reflect input and that beating a game on hard should give you a better ending, ect. There are ways to make it work for everyone without eliminating the motivation for players to work to beat the challenges as the developers originally intended.
in the case of this new collection of ports Konami just slapped a rewind function onto Dracula X. Richter isn't the Prince of Persia. I would have rather seen effort put into balancing an easy mode than to add a mechanic like that that has no place in the game.
@X and @JR
Of course it's not cool for people to ridicule other players on forums for their level of skill, but that's a separate issue that pertains to online bullying. Its an issue for forum and social media moderators.
On the other side of the coin, from a developer perspective there are some players out there who take their frustration way too far and too personal and turn to relentlessly harassing the game developers. Critical feedback is always fine but I've seen that go way too far before as well and thats not ok either. We've experienced stuff like that a little before and I've seen it happen to other devs too.
Anyways, I think the best moment of gaming in my life so far was the first time I beat Dracula in cv1. And that moment was the result of trying over and over and overcoming the urge to give up. I certainly wouldn't call every moment of that time fun while I was going through it. But the fun came from the victory and that was a level of fun that is rare and special to me. The game didn't give me a choice of difficulty (didn't even give me the choice of turning it off and coming back later), it simply put a challenge in front of me. There is a beauty to that simplicity and I think there is a place for games like that still today.
I respect where you guys are coming from. I just wanted to share my perspective on it. I think I pretty much said all I have to say on it now.
One day I'll beat cv3 and I'll throw a party to celebrate. It'll be great.
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