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Offline XombieMike

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Re: The first sign rises with the full moon.
« Reply #2385 on: December 09, 2015, 05:19:42 AM »
0
Well, that's what happens when I have too much free time...


...

This is so good! Thank you for this.
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Offline FanOfDracula

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Re: The first sign rises with the full moon.
« Reply #2386 on: December 11, 2015, 12:52:51 AM »
+1
hey guys i found this in the net  :D, dont fight xD
http://i.4cdn.org/v/1449265585942.webm

is a short playgame of the video with zoom...


upps the video its down =( sorry
« Last Edit: December 12, 2015, 11:44:37 AM by FanOfDracula »

Offline Zargon

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Re: The first sign rises with the full moon.
« Reply #2387 on: December 12, 2015, 05:25:19 PM »
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I will say that I prefer the second shader overall, but I think i might prefer how Miriam looks with the first, if only because the shading seems more natural on her skin. On the other hand, it kind of highlights her nose in an odd way, and the second brings her look closer to the artwork overall. If they can get the shading on her skin to seem more natural, I'm all for the second. However its unlikely that how she looks that close up will matter for anything but cutscenes, and it will likely look different in motion anyway.

Offline piscesdreams

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Re: The first sign rises with the full moon.
« Reply #2388 on: December 13, 2015, 02:06:01 PM »
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I prefer the first shader. The second is actually a bit hard on my eyes in just about every way. The colors and saturation of the first shader are much smoother.

Offline KaZudra

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Re: The first sign rises with the full moon.
« Reply #2389 on: December 13, 2015, 05:49:23 PM »
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I prefer the first shader. The second is actually a bit hard on my eyes in just about every way. The colors and saturation of the first shader are much smoother.
I agree.
The first shader balances the distance and warms up the room with the vibrancy, though as if you want to snuggle with a blanket and read a book in the gothic architecture.
The Second, sadly, I can only describe as "flat" and "dull", I see what it's going for but it needs some work to adjust the lighting to compliment the models.

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Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #2390 on: December 13, 2015, 06:18:09 PM »
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I agree.
The first shader balances the distance and warms up the room with the vibrancy, though as if you want to snuggle with a blanket and read a book in the gothic architecture.
The Second, sadly, I can only describe as "flat" and "dull", I see what it's going for but it needs some work to adjust the lighting to compliment the models.

Well put, I like the first better also, the second looks too blue to me.
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Offline affinity

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Re: The first sign rises with the full moon.
« Reply #2391 on: January 04, 2016, 04:15:26 PM »
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the castle will be very interesting to explore.    it would be cool if they make more use of darkness, and using something like objects you can light so you can see the room better, as well as the enemies within .  things like that can add more atmosphere instead of just brightly lit rooms with the usual wandering enemies.    but since this is an IGAvania, it's probably too fast paced to incorporate more survival and exploration elements that require caution and experimentation in the enviornments.

Offline Lumi Kløvstad

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Re: The first sign rises with the full moon.
« Reply #2392 on: January 04, 2016, 05:16:17 PM »
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Survival/horror/survival-horror elements tend to be hard to pull off in a sidescroller anyways, so I can't see that working well in a game like Bloodstained, especially as Iga is pretty well known as a more narratively gifted director than a gameplay one.
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Offline Castle34hk

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Re: The first sign rises with the full moon.
« Reply #2393 on: January 06, 2016, 09:10:30 AM »
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We will get a new update soon now yes IGA know what he doing over a year and the game will be in my hands. Maybe this is will be my best IGA game ever. Now is Castlevania Sotn.

Offline TatteredSeraph

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Re: The first sign rises with the full moon.
« Reply #2394 on: January 06, 2016, 02:55:19 PM »
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New update!  It was only short, but mainly introduced a new 'toon shaer' which gives Miriam an illustration look.  Sadly, no background look for it yet, but Miriam looks lovely!
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Offline Dremn

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Re: The first sign rises with the full moon.
« Reply #2395 on: January 06, 2016, 03:57:19 PM »
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New shader looks really damn good.


Offline VladCT

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Re: The first sign rises with the full moon.
« Reply #2396 on: January 06, 2016, 04:00:30 PM »
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Man, that is nearing GGXrd levels of graphical wizardry, lol. I do hope that it looks as good from afar and on the environment as well though.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline TatteredSeraph

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Re: The first sign rises with the full moon.
« Reply #2397 on: January 06, 2016, 04:22:33 PM »
+1
Man, that is nearing GGXrd levels of graphical wizardry, lol. I do hope that it looks as good from afar and on the environment as well though.

Same here.  I lve the fact that despite the name, it makes her look like a concept art illustration rather than say, an overly simplified anime-esque cartoon character, such as in the DoS artwork.  I hope that the environment with this shader looks as good. 
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Re: The first sign rises with the full moon.
« Reply #2398 on: January 06, 2016, 06:53:30 PM »
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Like I said over at the Bloodstained forums, I was worried because we didn't have a 2nd December update for a little bit, but my fears have been well allayed. This shader looks nice! :D

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Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #2399 on: January 06, 2016, 08:00:12 PM »
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I'm going to just say it, her breasts look bigger. Particularly the left.
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