Castlevania Dungeon Forums

The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Esco on November 01, 2010, 06:43:02 PM

Title: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on November 01, 2010, 06:43:02 PM
http://www.chapelofresonance.com/forum/index.php?/topic/5795-the-castlevania-sotn-hacked-thread/ (http://www.chapelofresonance.com/forum/index.php?/topic/5795-the-castlevania-sotn-hacked-thread/)) up until now, but since the forums are closed for the moment, and this place seems to be more lively I have decided to place updates here as well.

First off, a WIP editor that NYX is messing with: http://www.romhacking.net/forum/index.php/topic,11315.0.html (http://www.romhacking.net/forum/index.php/topic,11315.0.html)

Next is the post with the demo release of the hack (cut and pasted):


The demo of the hack is below. You will all need the following:

NOTE: if the links don't work, copy and paste them.

Also, I have only been able to test the hack on XP machines. But I see no reason why it shouldn't work on vista or windows 7 though.

EDIT: FOR EVERYONE USING WINDOWS 7: once in MHS, go to Tools/Options, and disable kernel reading and writing of RAM. This should get the hack to run in it.

Here is the zipped up file for the demo: http://www.mediafire.com/?vvwtf4d4fv8ac74 (http://www.mediafire.com/?vvwtf4d4fv8ac74)

It contains the following:


The LSS files all contain a MASSIVE amount of data that I have used to hack the game, and are WIP. They contain things like a list of variables for different things, charts for stuff like sprite structures, weapon lists etc. They are all notated very well too. To those of you who just want to play the hack, these LSS files will be useless. But for those like Nyxojaele, Gemini, and other programmers, this is definitely information you will want to look at.

Also please note that some of these LSS files may have little notes to myself still listed in them (like on the weapons chart). Please disregard them.

Special thanks goes out to SERIO for giving me the new and updated Richter sprite that you see in game. And also to GEMINI, who helped to teach me a LOT of things about how PCSX's debugger and trace options work. Without these two, this demo and my hack in general wouldn't be nearly as good. 

Last, but not least, a MASSIVE thanks goes out to L.Spiro for his memhack scripting functions, and all of the help he has provided me (and for the infinite patience he has shown too, lol). Without his tool, none of this would be possible. Spiro has proven that the impossible can be made a reality. B)

If anyone finds any weird bugs please let me know. If it crashes please include a screenshot of the error code in epsxe (this is very important) as well as details of what you were doing when the bug occurred.

Please do not just write and tell me "it doesn't work at all." Make sure that you follow directions and it will. I have tested this thing on 6 different XP machines, and they all worked perfectly. Hopefully it will be the same with vista and windows 7.

Have fun peoples. Although it's not much, I hope you all enjoy it.  B)

Here is a guide for the demo: http://www.mediafire.com/?c6e6zcaqyz1ym54 (http://www.mediafire.com/?c6e6zcaqyz1ym54)

Also you can backflip on the ground but hitting the backflip button; it is not just done in the air. Note that the demo ENDS as soon as Alucard enters the castle gate. NOTHING ELSE IN GAME HAS BEEN CHANGED!

Video of the demo: (note: the backflip glitch used during the conversation has been fixed already and that the animation looks choppy for the backflip, but in game it is not) Castlevania: Symphony of the Night; hack by esco, demo, Perfect Run (http://www.youtube.com/watch?v=6GkLX8eXjWs#)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: uzo on November 01, 2010, 08:27:05 PM
I was wondering what happened to this project.

I have been putting all updates on the anti-chapel (http://www.chapelofresonance.com/forum/index.php?/topic/5795-the-castlevania-sotn-hacked-thread/ (http://www.chapelofresonance.com/forum/index.php?/topic/5795-the-castlevania-sotn-hacked-thread/)) up until now, but since the forums are closed for the moment, and this place seems to be more lively I have decided to place updates here as well.

I guess we weren't cool enough here at the dungeon to talk with until the chapel tanked.

I like what you did with the purple flames, very CV3. The versatility of the standard Dracula fireball sprite is astounding.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on November 01, 2010, 08:37:05 PM
I was wondering what happened to this project.

I guess we weren't cool enough here at the dungeon to talk with until the chapel tanked.

I like what you did with the purple flames, very CV3. The versatility of the standard Dracula fireball sprite is astounding.

Thanks, that's what I was going for.... lol and I was posting there because for a long time here every time I checked this place was dead, except for some spam kiddies who just came in talking trash. I was shocked to see how lively this place is.  ;D

Has elbryan been around at all?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on November 01, 2010, 11:18:19 PM
That was a wicked demo! Dracula sure is more volatile with random attacks, a much larger arsenal and can take more hits then normal. I also liked the fact that you gave Richter a longer Vampirekiller so he is on par with the Doppleganger Trevor in the inverted castle. The Richter sprite know matches his official artwork too and it looks better then when it appeared in the Sega Saturn version. Congrats on a fine hack.  8)

-X
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on November 01, 2010, 11:44:45 PM
Sometimes the Richter sprite jitters.
Gotta tell ya though... I kinda like the classic sprite.  I've gotten used to it by now.  Just my opinion.

That's a hell of a first battle, too.  Really cool with the CV3 tripleflame.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on November 02, 2010, 01:02:21 AM
Richter walking animation is a bit awkward IMO, he moves his arm and leg to the same direction when he walks, unlike the original sprites.

Also, Richter's palettes are too dark compared to all of the in-game sprites IMO.

Again, sorry for my bad english.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Kale on November 02, 2010, 09:10:59 AM
Thanks, that's what I was going for.... lol and I was posting there because for a long time here every time I checked this place was dead, except for some spam kiddies who just came in talking trash. I was shocked to see how lively this place is.  ;D

Has elbryan been around at all?

Eh, it was dead because there has been nothing to talk about.

I'm not a fan of the Richter sprites... it needs to be cleaned up before it fits. but as it is... eh.

Cool improvements, but I didn't like how the life bar was stretched. (more life)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on November 02, 2010, 10:24:08 AM
I hadn't noticed the Richter animation error before. That needs to be fixed.
Also I don't see any stretching in the life bar. Looks fine to me.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Kale on November 02, 2010, 04:52:52 PM
Not stretched, he just has a lot more life, normally a hit from Richter would do 3 times that damage.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Soldjermon on November 02, 2010, 06:50:31 PM
awesome hack! :D man, now it feels like I want to hack my own SotN game.
also, how were you able to contact Serio? D: I've been looking around and I have not seen any of his emails.. I need to ask to see if I can use his Richter sprites for my comic. >3>

- Soldjermon
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: uzo on November 02, 2010, 07:11:11 PM
also, how were you able to contact Serio?

Gotta know the right places to go. Where the cool and attractive hang out.

When I asked him on your behalf, he said he wouldn't mind letting you use them but he's completely lost the sheet. Unless senor Esco here has a sheet to share, I'm afraid you're out of luck.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on November 02, 2010, 09:02:27 PM
About the Richter sprite: that is all Serio's doing, so I do not have any sprite sheets. Personally I think he did an outstanding job; especially considering the hell it was for him. Not all of the sprites could just be copy and pasted in. For some he had to spend DAYS hex editing in a frame pixel by pixel. So until we get someone to make an editor for Richter's sprites, they will NOT be changing. If anyone wants to try and improve it, feel free to. I would welcome the assistance. :)

Serio can be found here: http://serio.piiym-net.com/CVBla/ (http://serio.piiym-net.com/CVBla/)

Richter's walking animation has not been changed, so I do not know why anyone says he only moves one arm; that is untrue.  :o

Dracula's life needed to be longer; he was a pussy before. Lol  :P

Thanks to all who liked it; it is appreciated. Right now I am working on the text for all the weapons and items, armor etc. The names are done, the images are done, but some description texts are being worked on still.

Jorge: your name looks familiar; are you Elbryan? If not where do I know you from?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on November 03, 2010, 12:29:48 AM
I can help you with the Richter sprites since I have found a way to edit ALL of them. :)
It is not easy though.

As for the Richter walking animation, try comparing it to serio's CV Fighter version of Richter, you'll see what I mean.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on November 03, 2010, 11:38:05 AM
Esco: I've been here for practically forever.  I'm not Elbryan.  Elbryan hasn't been around in a while.
And here's a thought: Use Original Richter's sprites instead.  At least they won't look glitchy, and most of us have grown accustomed to them (you could probably just change the color paletter).  These sprites, while OK, look too glitchy.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on November 03, 2010, 01:15:58 PM
I can help you with the Richter sprites since I have found a way to edit ALL of them. :)
It is not easy though.

As for the Richter walking animation, try comparing it to serio's CV Fighter version of Richter, you'll see what I mean.

Really?  :o How so? My SN on msn is esco1979@cfl.rr.com; feel free to msg me on there or U2U me on here with your SN.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on November 04, 2010, 07:15:59 PM
The glitches aside I would prefer the New Richter sprite to show up after the flashback fight.
Since you're using Mem hack for alot of the RAM modification isn't there a way to load the new sprite in place of the old one by swapping it in RAM?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on November 04, 2010, 07:38:01 PM
The glitches aside I would prefer the New Richter sprite to show up after the flashback fight.
Since you're using Mem hack for alot of the RAM modification isn't there a way to load the new sprite in place of the old one by swapping it in RAM?

I had thought of doing that before; it wouldn't be much work but I am not sure if I want to go that route yet or not. I liked the idea though.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on November 05, 2010, 02:05:11 PM
I definitely like the idea and it would make things more consistent with the artwork.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Omegasigma on November 07, 2010, 07:20:57 PM
that was an epic prologue, reminds me of the first time i played Rondo, i had my ass handed to me several times before i got the timing down, this is got my hyped to see what else your SOTN has in store
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: knightmere on November 09, 2010, 02:41:31 PM
That new Richter Sprite seems way out of place, the original is much better. Hell even the alternate Saturn sprite fits better.  Those fire columns dracula uses now are really awesome.   Good to see you back at the Dungeon, the Best CV forums around :D
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on November 09, 2010, 05:58:09 PM
For those of you complaining about Richter's sprites, ironically Serio has redone them.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Fric-16c.gif&hash=fb679f27f33330741757c212f3de8592)

If anyone wants to insert these in game please let me know. If no one wants to help they will be staying as is. Most of his frames can be simply copy and pasted in, but some do not come out right in tile molester, and Serio had to hex edit those in. Due to the OBVIOUS time consuming effort this took I will not even attempt it.:)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on November 09, 2010, 06:04:49 PM
Awesome! another sprite page!

-X
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on November 10, 2010, 01:02:03 AM
That new Richter Sprite seems way out of place, the original is much better. Hell even the alternate Saturn sprite fits better.  Those fire columns dracula uses now are really awesome.   Good to see you back at the Dungeon, the Best CV forums around :D

I think it looks out of place is because Richter palettes are too dark.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on November 10, 2010, 10:55:22 AM
Here's an idea Esco. For the whole hack and not just the prologe, keep the original Richter sprite in the 'final battle' scene. But like in the sega saturn version, use these new richter sprites for the rest of the game when you confront Richter while playing Alucard. You could also have it accessable in the file selection when you want to play as Richter and imput in the password 'DRACULAX' just like in the saturn version. But do keep the new vampirekiller weapon you gave Richter. It's better then that short one he originally had.

-X
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on November 10, 2010, 03:04:33 PM
Is this better?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi256.photobucket.com%2Falbums%2Fhh189%2Fkoala_knight%2FCastlevania%2520The%2520Demon%2520Castle%2FNewRichterRecolor.png&hash=4ff173125fa3e319929a8ddf0da0a715)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on November 10, 2010, 03:41:42 PM
Yeah that's looking a li'l better, what with the more true blue.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Omegasigma on November 10, 2010, 04:18:20 PM
I agree with Jorge, he looks more like his classic pallet now
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on November 11, 2010, 12:37:06 PM
I think the dark blue shade should be a tad darker, now that I'm looking at it again.
I sampled the colors from an original Richter Sheet and derived the lighter and darker shades from the main blue.
I'll update the sheet in just a sec...

SNES CVDX Colors:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi256.photobucket.com%2Falbums%2Fhh189%2Fkoala_knight%2FCastlevania%2520The%2520Demon%2520Castle%2FNewRichterRecolorSNESCVDX.png&hash=27fa2591cbe918fafefa8a13539dda71)

SNES Derived Colors:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi256.photobucket.com%2Falbums%2Fhh189%2Fkoala_knight%2FCastlevania%2520The%2520Demon%2520Castle%2FNewRichterRecolorSNESDerivedColors.png&hash=21e6ddc6a1de655e0fcd53172d36ce57)

PSX SotN Colors:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi256.photobucket.com%2Falbums%2Fhh189%2Fkoala_knight%2FCastlevania%2520The%2520Demon%2520Castle%2FNewRichterRecolorPSXSotN.png&hash=4dea746da462a4218a0e58186cf56f54)

PSX Derived Colors
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi256.photobucket.com%2Falbums%2Fhh189%2Fkoala_knight%2FCastlevania%2520The%2520Demon%2520Castle%2FNewRichterRecolorPSXDerivedColors.png&hash=a8f7e940ff9d3560f11e89ab749020ae)

And just for s&g's; CV The Bloodletting Rival's colors:
( Kinda looks like Juste, huh?)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi256.photobucket.com%2Falbums%2Fhh189%2Fkoala_knight%2FCastlevania%2520The%2520Demon%2520Castle%2FNewRichterRecolorBloodlettingRivalColors.png&hash=14481f1769bfd4b11163855630d31cab)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Soldjermon on November 12, 2010, 12:58:27 PM
good god.. so much sprite sheets of custom Richter Belmont sprites in different colors.. x-x but from what I have seen, the colors that Esco had put up are all messed up, compared to Serio's original color scheme. so I decided to recolor the sheet myself, to represent Serio's original color scheme and fixing the kicks and whips attacks color schemes as well.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.digitalmegamanworld.com%2Foffsite-linking%2FNew-Richter-Belmont_original-Serio-color.png&hash=f62434df5a785708f732e2522e8195af)

so there you have it. and no blinding pink background either! ;D enjoy!

- Soldjermon
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Abnormal Freak on November 12, 2010, 06:00:00 PM
elbryan hasn't been around in foreeeeeveeeeer, but he has a YouTube page he updates regularly.

http://www.youtube.com/user/elbryan42 (http://www.youtube.com/user/elbryan42)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on November 14, 2010, 04:35:51 PM
good god.. so much sprite sheets of custom Richter Belmont sprites in different colors.. x-x but from what I have seen, the colors that Esco had put up are all messed up, compared to Serio's original color scheme.

Serio is the one who gave me that sheet; I did not adjust anything.  8)

For the last couple of weeks I have been messing with the text & descriptions for all equip able items, relics, armor, etc. And I am happy to report that it is almost done. As are the icons for them.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Soldjermon on November 14, 2010, 07:05:47 PM
oh.. I just thought that saving the sheet into gif format ruined the color scheme from the color scheme on Serio's Castlevania Fighter game; so that's what I did on the sheet. I guess it was my mistake.. D: but oh well, what's done is done.

- Soldjermon
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on November 14, 2010, 07:17:17 PM
Yeah, I'm sure Serio had to do some extensive color reduction to get the sprite to be compatible with the PSX as opposed to his own game engine.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Omegasigma on November 14, 2010, 08:46:48 PM
his fighter if i recalled used a Custom coded version of the mugen engine, i wasnt aware the PSX had a pallet limitation
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on November 14, 2010, 09:21:42 PM
his fighter if i recalled used a Custom coded version of the mugen engine, i wasnt aware the PSX had a pallet limitation

It does; 16 colors per sprite. Some enemies get around this using 2 palettes (like the archer in the reverse chapel), but at this moment I am not fully aware of how it is done. But Gemini is, and from what he stated to do it for a players sprite would probably take a MASSIVE recoding job that is well beyond my abilities.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Omegasigma on November 15, 2010, 12:13:35 AM
so the 32-bit system really only run in 16-bit when it comes down to it, interesting to know
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: uzo on November 15, 2010, 09:23:44 AM
so the 32-bit system really only run in 16-bit when it comes down to it, interesting to know

Color counts do not equal bits. Get equipped with basic hardware concepts.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on November 15, 2010, 09:42:18 AM
Indeed. When a system is referred to as an x-bit system this really just has to do with the the size of the data that can be processed at a time. It has nothing to do with the color depth used to display graphics, nor the RAM limitations for storing palettes.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on November 15, 2010, 10:48:02 AM
I think they're confusing datacrunching power with color depth.  A classic mistake.

And even if they were talking color depth, 16-bit is Thousands of Colors.
The SNES used a 16-bit (32,768) color limit with sprites having, at most, 256 colors on the screen at once(if they were one large graphic) or 16 colors per tile/sprite (15 plus mask).
The Genesis has 9-bit RGB palette (512 colors) with up to 61 colors on-screen at once... but I think there's also raster effects that can affect that value.
The NES only had a 16 color limit on the screen at once, out of a 64-color palette, withe tiles/sprites having three colors and a mask.  Certain memory mappers developed later allowed the NES to do some nice trickery that allowed it to display more colors at once, even allowing instances in which the full palette could be displayed, though.
The GBA has a 15-bit color limit (that's 32768), I believe.

Color Depth is measured thusly:

1-bit = Monochrome (black & white, no grays)

2-bit = 4-color (in binary, a 2-digit number at most can have four values: 00,01,10,11)  Old OLD Gameboy did this per layer and there were I think four layers (so there was still only four colors, green greener, greenest, black).  Gameboy Color would add its own Four-color palette to each layer out of a 15-bit palette, making the Gameboy Color on par with the SNES in terms of color depth (though the GB games played in the system would inevitably only have 16 colors at most, Gameboy Color games enjoying fare more colors).

You can argue that the NES sprites/tiles palette was limited to 3 colors and a transparency, with the aforementioned 64-color palette, and 16 colors in the screen at once (from what I recall).

3-bit = 8-color (2 to the third power)

4-bit = 16-color (2 to the 4th power - most SNES and Genesis games followed this when it would come to the tiles/sprites... and I think GBA does this for sprites as well).  It was a way to save space on the ROM cartridge, as smaller 'container' values would take up less space than large values.

In Windows95 and higher, you would have the option of having "High Color" (16-bit being 65536 colors), "24-bit True Color" (16,777,216 colors), and now most of us these days, with WinXP, Win7, and pretty much every new console and OS, use "32-bit" (4,294,967,296) color depth.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: uzo on November 15, 2010, 06:43:52 PM
Hold on a second!

NES had a total of 25 unique colors per any given time. The problem is, the NES had 4 palettes for sprite, and 4 palettes for backgrounds. Each at 4 colors each, with one color in each palette that MUST be invisible. In addition, there was the flush color, that the background was reset to at the beginning of each frame. 3x8+1 = 25.

Due to the nature of the palette system, most sprite palettes included black for outlines, which reduced the total number of colors on screen, since EACH palette had it typically. For example, let's take Megaman.

Mask, Black, Blue, Light Blue : Megaman's body
Mask, Black, Skin, White : Megaman's face, also used for bullets and some enemies
Mask, Black, Dark Color, Light Color : Enemy palette 1, changes depending on what enemies are in that specific room
Mask, Black, Dark Color, Light Color : Enemy palette 2, changes depending on what enemies are in that specific room

There are 16 colors for all four palettes total, but four are always invisible, and four are always black in this case. Typically three of those are usually white, and so forth. So, out of the 16 colors that are defined here, really all you would see on screen regarding these sprites are 7-9 distinguishable colors total.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VampirehunterB on December 01, 2010, 09:55:09 AM
Really looking forward to this hacked sotn masterpiece, truly genious of you guys to create this!
I love the demos..there are 2 important issues to always keep in mind, in my opinion:

*Convert the voices into the japanese ones
*do NOT make alucard weaker(in other words, do not remove any "OP items form the original one)...my suggestion would be to make it harder to level up instead(it would probably spare your time as well)! 

Keep up the great work of yours!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: PRIMEEVIL on April 05, 2011, 02:11:21 AM
Hi,  I found your project SotN HACKED a few months ago & started following it right away.

 I read through the various information on the forums & watch the demo videos ect.
 I bought SotN for PSX when it was a new game when I lived in Florida,  walking to WAL-MART,  it was a great experience.

 SotN is my favorite Castlevania game,   always will be ;)
 I have SotN on my PC now,  I'm on my first play through,  I've explored a couple areas of the INVERTED CASTLE & have done most of the Main Castle ;)
 I'm sadden to see that Maria will not be in SotN HACKED because I always wanted to play a PC buffed version of the SATURN version of SotN.

 I'm a huge fan & when the game is released I wouldn't mind donating the creator a small amount of funds,  it's a game I love.

 When I last played SotN on my PSX I was working on the "ULTIMATE GAME & STRENGHT"
 It was not a "LUCK NEW GAME" becuase you can find the Lapiz Lazuli without it.
 It was an "Axe armor" File because you don't lose the strenght & you can still get that extra item @ the start.  You can however find Axe lord armor from the axe lords as an item drop.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: PRIMEEVIL on April 05, 2011, 02:21:58 AM
finishing post,  in my ultimate strenght game, I got Alucard to somewhere around the level of 76-89,  I had around 215-250% of map explored using the sword brothers glitch in the church, everything in the game done,  100% of the items, etc.

 The last things I had to do were,  get to lv.99, get 99 of every item possible in the game (monster item drops, librarian,  food tickets), & get maxium Money.
 FYI, @ that level the most experience you could get in the game was around 12 points of XP from the guardians in the clock room @ the inverted castle before the last dracula boss.

 I had found 99 of many items in the game from monsters LOL,  I would go from castle to castle getting many items & moving on.
 It lots of fun to 1 hit any monster in the game using your favorite weapons like the chacaram? (the ninja circle blade you throw and comes back,  you can while 1 in each hand & throw each 2-3 times)
 Most used was Crissagrim & Sword familar together,  Sword familiar is used when you are godly level for the "normal sword" animations & timings it gives you,  angled sword attacked,  landing on the ground, etc.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: PRIMEEVIL on April 05, 2011, 02:28:12 AM
Obviously the most difficult thing to do in this game is BUY 99 DUPLICATORS !!!!!!!!!!!!! Then get max gold after that on top of it!!!! DEAR GOD!
 You basically can only offord to buy 1 duplictor after you do everything normal in the game so this is an insane thing to attempt legitly.

 The reward to doing an "ULTIMATE STRENGHT GAME" is...that's right,  Where the secret boots & be able to say "yeah,  this is the part of the game you where these @"  LOL  XD

 Oh I just remembered,  I think I was acctually running a "LUCK NEW GAME" because you can do the "avoid death" & keep your alucard set,  this allows you to get the 2nd set in the inverted castle,  giving you more of an item that you can't get 99 of ;)

  I'm not sure though,  I might have said no to that & gone for a stronger Alucard with better stats because there are dozens of items stronger than Alucard's set @ end game.

 "lucky alucart style" is LUCK NEW GAME, 2 x lapiz lazuli,  Alucart set +30 luck,  duplicator & luck potions as you play the game,  etc.  :)  Good for item finding
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on April 26, 2011, 03:49:10 AM
PRIMEEVIL: please stop spamming the thread. In the future, please just edit your old post if you have something else to say.  8)

Anyway, since they say a picture is worth a 1000 words:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Fbonepillarnew.jpg&hash=e5bb5c01f9da2cf1ea124bfb44ff40ac)

The classic bone pillar. While this looks like a small change, it was living HELL to actually get this working. I also coded in the regular straight ones that fire straight ahead too. I am also working on many more things in the game, but this is all I am willing to share for now.  ;D
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on May 02, 2011, 06:32:30 PM
HUGE UPDATE: My biggest issue with hacking the stages has now officially vanished. See the pic below:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2FImage2-3.png&hash=1c534e4e82696fadb9beb72f8c3d1cea)

This is a screenshot of the lower left quadrant of vram in a room in the chapel... as you can see every enemy in the stage has been loaded into vram, and even object type sprites. Those of you who know a little bit about programming, probably already know what I am about to say, but for those of you who don't it means that I have after over TWO YEARS found a way to control what is loaded into vram and where! This eliminates the biggest problem I had: not being able to put enemies wherever I wanted to put them (in the past they would come out scrambled or invisible due to this). The only limitation is that the enemy MUST APPEAR in the current stage (only the enemies that appear in the stage have their AI and gxf stored in the stage file, thus making them loadable)!

Many thanks go to Nyxoale for this! He spent about 4 hours on IM with me showing me how it could be done, and then this info combined with my findings allowed me to figure the rest out. Thanks also go out to Gemini, who provided me with some VERY useful info years ago that helped me to figure out how to change some necessary values as well!

Also.... here is a quick animation of the new gates that will be used in my rooms to close them off when you have to kill all the enemies to proceed forward (it has been slowed down so it is easier to see; the actual one is MUCH faster):

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Fnewgate.gif&hash=a997ab34accfd7b6fe4a7d2eb7ea3e58)

It is a 9 tile animation (I couldn't use sprites due to limitations), but even though it is using tiles as you can see it is not choppy looking at all. These are the exact gates from curse of darkness, rendered into beautiful 2d. :P

EDIT: smoothed out the above gate to make it blend better. Here is a screenshot:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Foriginalgate.png&hash=78b726bfafd0bfe110c3f21ee408099a)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on May 03, 2011, 11:14:10 AM
I have opened up a blog on the hack for conveniences sake (since I put info on this hack up on several forums). It can be found here: http://sotnhacked.wordpress.com/ (http://sotnhacked.wordpress.com/)

I will still be putting quick updates up on the forums, but since I keep having to move the main location for the hack around due to issues that occur on the forums I choose to do it on, I figured that this could be a more permanent home for info relating to it. In case something goes bonkers here too.  :(

At the moment only the most recent update is on there, but I plan on putting up some more stuff as the week goes by.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Chernabogue on May 03, 2011, 01:09:26 PM
Looks awesome, dude! Looking forward a demo! :)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Dracul on May 09, 2011, 09:52:52 PM
Awesome I really need to read here more often, going to update my page on your project as soon as i have time.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on May 13, 2011, 08:31:15 PM
I have put up an update on the blog: http://sotnhacked.wordpress.com/2011/05/13/update-51311/ (http://sotnhacked.wordpress.com/2011/05/13/update-51311/)

Everyone, please feel free to check it out. I hope to get a new video out this coming week as well!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Chernabogue on May 14, 2011, 02:16:58 AM
Looks cool, I hope to see that video soon! :)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on May 18, 2011, 08:45:21 PM
The video is up! Go to the blog to see it along with an explanation of what is in it. Enjoy!  8)

http://sotnhacked.wordpress.com/ (http://sotnhacked.wordpress.com/)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on May 19, 2011, 07:02:14 PM
Sweet!! I can't wait to play this thing. Great work so far!
One thing that is probably very minor and low in priority, but there's this one thing that's always bugged me about the room with the stained glass. There are only two pews in the foreground and none farther into the background. Any way to fix this and add them in?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: darkmanx_429 on May 21, 2011, 11:55:08 AM
Can someone RIP Portrait of Ruin?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on May 26, 2011, 03:58:56 PM
Hey Esco, I was wondering if the serio's custom Richter sprites in your hack have been updated or not.

If you're not gonna be updating it, I suggest you to use the original ones because IMO, those outdated sprites don't look as good as the original ones anymore.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Gemini on May 27, 2011, 03:12:05 AM
Can someone RIP Portrait of Ruin?
The answer is definitively yup (http://i239.photobucket.com/albums/ff233/Geminimewtwo/Opera%20of%20the%20Red%20Moon/entitizer/yes_rip_uuuh.png), and not (http://i239.photobucket.com/albums/ff233/Geminimewtwo/Opera%20of%20the%20Red%20Moon/entitizer/arbor.png) just (http://i239.photobucket.com/albums/ff233/Geminimewtwo/Opera%20of%20the%20Red%20Moon/entitizer/entitizerblackpanther.png) PoR (http://i239.photobucket.com/albums/ff233/Geminimewtwo/Opera%20of%20the%20Red%20Moon/entitizer/sotnspriteshacked.png).
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on May 27, 2011, 10:55:08 AM
The Royal Chapel stage is completed; the blog has been updated with some info and screenshots.

The answer is definitively yup (http://i239.photobucket.com/albums/ff233/Geminimewtwo/Opera%20of%20the%20Red%20Moon/entitizer/yes_rip_uuuh.png), and not (http://i239.photobucket.com/albums/ff233/Geminimewtwo/Opera%20of%20the%20Red%20Moon/entitizer/arbor.png) just (http://i239.photobucket.com/albums/ff233/Geminimewtwo/Opera%20of%20the%20Red%20Moon/entitizer/entitizerblackpanther.png) PoR (http://i239.photobucket.com/albums/ff233/Geminimewtwo/Opera%20of%20the%20Red%20Moon/entitizer/sotnspriteshacked.png).

I think he was requesting that someone do it for him Gemini.... and it looks like you just volunteered. Smooth move. ;D
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Gemini on May 27, 2011, 12:21:19 PM
He should have added more details to the post. Too bad for him. :D
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on May 29, 2011, 07:05:06 PM
The answer is definitively yup (http://i239.photobucket.com/albums/ff233/Geminimewtwo/Opera%20of%20the%20Red%20Moon/entitizer/yes_rip_uuuh.png), and not (http://i239.photobucket.com/albums/ff233/Geminimewtwo/Opera%20of%20the%20Red%20Moon/entitizer/arbor.png) just (http://i239.photobucket.com/albums/ff233/Geminimewtwo/Opera%20of%20the%20Red%20Moon/entitizer/entitizerblackpanther.png) PoR (http://i239.photobucket.com/albums/ff233/Geminimewtwo/Opera%20of%20the%20Red%20Moon/entitizer/sotnspriteshacked.png).

Where can I get that tool?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: darkmanx_429 on June 01, 2011, 09:54:39 AM
The answer is definitively yup (http://i239.photobucket.com/albums/ff233/Geminimewtwo/Opera%20of%20the%20Red%20Moon/entitizer/yes_rip_uuuh.png), and not (http://i239.photobucket.com/albums/ff233/Geminimewtwo/Opera%20of%20the%20Red%20Moon/entitizer/arbor.png) just (http://i239.photobucket.com/albums/ff233/Geminimewtwo/Opera%20of%20the%20Red%20Moon/entitizer/entitizerblackpanther.png) PoR (http://i239.photobucket.com/albums/ff233/Geminimewtwo/Opera%20of%20the%20Red%20Moon/entitizer/sotnspriteshacked.png).
Can you some of the city scenes from Portrait of Ruin? Are you proficent enough to do the level maps yet? I need some of the scenery from that game for my project and there are no PoR maps available anywhere!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Gemini on June 02, 2011, 05:12:14 AM
Not really. The DoS/PoR engine embeds most of the vital data right inside overlays (i.e. code) so it's extremely hard to rip them unless I manually configure the ripping tool to take all the data from statically defined files+offsets. Also, I got lost while disassembling the code responsible for map tile rendering, so I could never make entire rips. SotN was much easier to deal with...
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on June 26, 2011, 01:10:53 AM
Blog has been updated again with my progress; feel free to check it out peoples.  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on June 26, 2011, 05:59:44 AM
You should include a link to your blog in your signature.

And so now its a PC remake? Sounds like its coming along well from what I read. Got a question or two though.

-Cyberdragon10k asked this before, but I may as well as this again, since you now have more knowledge and... not just hacking anymore. Since you're using Serio's sprites for Richter, why don't you use his SotN Dracula sprite sheet, to make it more accurate? As Cyber said... "May as well go all the way, right?" If you don't got them or know where to get them, I can link you.

-You're adding the Cursed Prison, right? Ever think of adding an extra room in there to fight a boss?

-Dracula9 remade the Skeleton Leader. Looks a little better, think you can include it?

And I'm not really gonna ask many more questions about including things. But yeah. Good work so far. ^^
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Chernabogue on June 26, 2011, 07:06:48 AM
Nice job, dude! :)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on June 26, 2011, 12:48:21 PM
You should include a link to your blog in your signature.

Brilliant idea..... done

Quote
And so now its a PC remake? Sounds like its coming along well from what I read. Got a question or two though.

-Cyberdragon10k asked this before, but I may as well as this again, since you now have more knowledge and... not just hacking anymore. Since you're using Serio's sprites for Richter, why don't you use his SotN Dracula sprite sheet, to make it more accurate? As Cyber said... "May as well go all the way, right?" If you don't got them or know where to get them, I can link you.

Nope, I like the one in SOTN as is. However, what I would be interested in is having someone do maybe a 3-4 frame animation where dracula snaps his fingers upward like he does in order of eclessia. That way I could implement his green destruction beam attack.

 I will also be using the purple flame pillars from order of eclessia for the flame pillar attack now instead of stretched fireball sprites.

Quote
-You're adding the Cursed Prison, right? Ever think of adding an extra room in there to fight a boss?

At this time I have no comments to make on specifics involving new areas or bosses; but there will be some for sure. For now, I am focused on getting what already exists in the game done properly, and a big (and somewhat difficult) part of that will be duplicating the graphical effects.

Quote
-Dracula9 remade the Skeleton Leader. Looks a little better, think you can include it?

Link?

Quote
And I'm not really gonna ask many more questions about including things. But yeah. Good work so far. ^^

Thanks.  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on June 26, 2011, 03:47:02 PM
Finally, a Fangame of SotN! No more limitation.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on June 27, 2011, 04:27:37 AM
It's rather old. Probably a while back, as he posted it on the Anti-Chapel. You may have seen it, may not.

The sheet has all of his pieces on there, as well as his introduction.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg295.imageshack.us%2Fimg295%2F5961%2F53865001.png&hash=283dab61d6d7a3961c29b215a9c54150)

Nope, I like the one in SOTN as is. However, what I would be interested in is having someone do maybe a 3-4 frame animation where dracula snaps his fingers upward like he does in order of eclessia. That way I could implement his green destruction beam attack.

 I will also be using the purple flame pillars from order of eclessia for the flame pillar attack now instead of stretched fireball sprites.
The finger snapping thing doesn't sound like a bad idea. If I get around to it, I could probably do something like that for you. But don't hold your breath.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on June 27, 2011, 05:40:53 PM
It's rather old. Probably a while back, as he posted it on the Anti-Chapel. You may have seen it, may not.

The sheet has all of his pieces on there, as well as his introduction.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg295.imageshack.us%2Fimg295%2F5961%2F53865001.png&hash=283dab61d6d7a3961c29b215a9c54150)


Without the rest of his frame, I would have no use for that sheet. And I am honestly not sure if I would even want to include him in the game. :)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on June 27, 2011, 06:59:04 PM
The Skeleton Leader wasn't a bad idea, but IF you were to include him I'd have omeone redraw him up to the standards of the rest of SotN. Including content from the Saturn version would be a neat addition, but I'd redo everything from scratch with a bigger emphasis on quality.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on June 27, 2011, 07:00:20 PM
Actually, the Cursed Prison wasn't half-bad the way it was. Plus, it was already rescaled to PSX quality on the Spriters Resource.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on June 27, 2011, 07:01:21 PM
I agree about the cursed prison, but I'd expand it some. It was pretty short.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: DarkPrinceAlucard on June 27, 2011, 07:12:25 PM
Yea I agree.

I always felt that it was to short and could definitely benifit from a little more "depth" so to speak.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on June 27, 2011, 07:13:05 PM
Well, all it really was was an area to get around faster. Like a short cut. Though it'd be cool to have it as a full stage, it'd be kinda hard considering where in the castle its at. If the Underground Garden doesn't get implemented, Esco, you should put the Cursed Prison there. ^^
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on June 27, 2011, 08:37:51 PM
You should add these two. They look pretty cool IMO.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20100925145135%2Fcastlevania%2Fimages%2Ff%2Ffb%2FSswight.gif&hash=1a2df51bd0b9c34534a747402c7d6ac3)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20080819185939%2Fcastlevania%2Fimages%2F6%2F63%2FSaturn-devil.gif&hash=45f3e5616e49603877252558d421bdf0)

They might need to be rescaled and reshaded.

Also, I think you should change this thread title.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on June 27, 2011, 11:39:38 PM
I will only consider taking requests from people who actually ASSIST me in making this game (and no, bug testing does NOT count, lol). The only reason I say this is that now that I am using gamemaker there is a TON of stuff that just about anyone here could do to help, that requires almost no skill, but would save me a lot of time.  So there is no excuse for people to just make requests, but not be willing to offer their assistance in return. 8)

Like we say back in NY; you scratch my back, I scratch yours.  ;D
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on June 27, 2011, 11:47:09 PM
Guess I worded it wrong, It was supposed to be a suggestion (I hope you would take suggestions). My mistake.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on June 28, 2011, 12:30:05 AM
Consider my aid in this project officially over then, since what you need is totally outside of my field. All I can do is pray for your success and say the norm stuff like "Nice job!" and "Keep up the good work!"  ;D

(Pssst. It's not like I did much anyway other than ask a question or two. :P)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on June 28, 2011, 01:48:05 AM
Guess I worded it wrong, It was supposed to be a suggestion (I hope you would take suggestions). My mistake.

That was not just directed at you Pemburu; but EVERYONE who has a request and is not either:

a)Helping already, have helped me in the past, or offering to help

or

b)a personal friend (they know who they are).

Just wanted to make it clear to everyone, so no one feels like I am signaling them out. :)

Quote from: Claimh..... damn I can't even spell that. Lol
Consider my aid in this project officially over then, since what you need is totally outside of my field. All I can do is pray for your success and say the norm stuff like "Nice job!" and "Keep up the good work!"

Not at all true; from what I have seen you are an artist, and a talented one at that (unless I have you mixed up with someone else). And even if you weren't, if you can read and follow directions, there are many things that you could assist with.  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on June 28, 2011, 04:43:26 AM
Um... from art... I can sprite. As far as actual art (as in drawings, etc.)... I can do that, but I've never posted anything online before. o.o

Well now that I think about it, if there's any simple graphics you need I could probably whip something up. ^^

Speaking of graphics... I epic failed in my attempt to get SotN Drac to snap. So much I didn't finish the sheet.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi53.tinypic.com%2F14cwozq.png&hash=443b4bb269738f80625a88fc8e447975)

However, if you go by what you said (3-4 frame animation), then you can actually use frames 3, 4, 5 and 7 to get a 4 frame animation that looks decent. ^^ (Note I didn't put his arm on the side. I was gonna do that, but look at the arm in the last frame. Yeah...)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on June 28, 2011, 11:18:25 AM
Quote
Speaking of graphics... I epic failed in my attempt to get SotN Drac to snap. So much I didn't finish the sheet.

What you might want to do first is look at how your hands work when you snap your fingers. Then when you think your got it down, emulate that into Dracula's hands (Yes they are small but if you keep the basic design in mind you should be able to pull it off with little or no trouble). Lastly you could also try using a star or glitter sprite on, near or surrounding his hand to help indicate that he has snapped his fingers.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on June 28, 2011, 12:37:18 PM
I was gonna include the star effect, yeah. Also, I snap my fingers differently than most people, the way I do looks rather weird. So I tried emulating it from memory.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on June 28, 2011, 03:33:37 PM
Um... from art... I can sprite. As far as actual art (as in drawings, etc.)... I can do that, but I've never posted anything online before. o.o

Well now that I think about it, if there's any simple graphics you need I could probably whip something up. ^^

Speaking of graphics... I epic failed in my attempt to get SotN Drac to snap. So much I didn't finish the sheet.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi53.tinypic.com%2F14cwozq.png&hash=443b4bb269738f80625a88fc8e447975)

Actually.... that is very, VERY good for a first attempt. And yeah, the idea of a quick star sprite as he snaps, is a VERY good one too and will make things easier for you.

I took that sheet and made some tweaks to it (fair warning: I am NOT an artist so don't laugh toooooo hard) and came up with a quick impression of how I would like it to look:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Ftest-1.png&hash=f842b9f879fae4be6a563d26061fea3b)

The first 4 frames are fine as is. For frames 5 & 6 you only need one of them, and the hand (arm too?) should be angle down slightly.
 
The resting arm doesn't even have to move (unless you want it to; but it is just extra work honestly), since it is supposed to look like dracula is putting no effort into the attack (he just snaps his fingers. Kind of like he is mocking you). But as you can see on the last 2 frames (which I hevaily toyed with), the moving arm,  the hand (it is totally f-ed, lol), the cape, and the arm itself are off some. If you want to improve on this, by all means go ahead since I DEFINITELY cannot do any better on it.  :-\

As for it being 3-4 frames, it can be more than that if you like. But I know how hard it is to make new frames on someone else's sprite, so I didn't want to ask for toooooo much.

If you need something to reference for snapping his fingers, look at this (since it seems that you included the hand from it above):

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Fdracula.png&hash=52e6bf2dc752718bb6a11f799861bbf1)

Keep in mind that the animation will be at a mediumfast speed, So unlike a slow one, the most important frames will be the last one, and the snapping 2. The rest will not be seen for more than a few ticks. :)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: uzo on June 28, 2011, 04:09:20 PM
I think you're confusing ticks and frames. If it was a few ticks, you'd simply NOT see them.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on June 28, 2011, 04:31:10 PM
That was not just directed at you Pemburu; but EVERYONE who has a request and is not either:

a)Helping already, have helped me in the past, or offering to help
.

Guess I haven't helped you in the past, huh?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on June 28, 2011, 04:55:56 PM
I think you're confusing ticks and frames. If it was a few ticks, you'd simply NOT see them.

No, I am not. :) Most frames in SOTN last less than 10 ticks (1/60th of a second is a tick since it runs at 60 fps).

Time it sometime in comparison to a second.... you will notice that some enemies go thru 6 frames in a second. To the human eye, it's not as fast as you would think, even though it sounds quick.

Quote
Guess I haven't helped you in the past, huh?

In what way have you assisted me Pemburu? If I have forgotten something I do apologize, but I do not recall you assisting me.  :-[
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on June 28, 2011, 05:01:32 PM
In what way have you assisted me Pemburu? If I have forgotten something I do apologize, but I do not recall you assisting me.  :-[

Never mind, it was just a small help anyway. No need to apologize.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: uzo on June 28, 2011, 05:08:23 PM
Each frame is NOT a tick, as each tick is a CPU clock pulse. Ticks are measures by CPU time, not actual time. Beyond that even, they're different for each CPU model.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on June 28, 2011, 05:23:31 PM
Each frame is NOT a tick, as each tick is a CPU clock pulse. Ticks are measures by CPU time, not actual time. Beyond that even, they're different for each CPU model.

I never said each frame was a tick; you really need to go back and reread my post Uzo. Though the term tick in itself may not be 100% correct, I was VERY detailed in what I meant by applying the term to SOTN. However, you like to nitpick and be a bit anal about insignificant things, which in this case would be terminology (even though my meaning is very clear). On that note, are you a woman by any chance? ;)

But to clarify for everyone else: for my data in reference to how long a "tick" is (which may have another technical name since what I am referring to is realistically 1/60th of a second in the game basically), it refers to the speed in SOTN at the native 60 fps.  Simply pull up the value I named timerticks and compare it to the debugger actions in PCSX; you will see that for something like x movement which writes to the value 3 times per step.... or tick as I call it, that each time the value in timerticks changes it gets written to 3 times again.

In fact, I use this "timerticks" value to make sure that my scripts in memhack sync up with the game itself speed and processing wise.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on June 28, 2011, 06:39:18 PM
Haha. It looks like Drac is flipping the bird in the last frame. XD

Sure. I can try fixing it up.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: uzo on June 28, 2011, 06:57:43 PM
I never said each frame was a tick; you really need to go back and reread my post Uzo. Though the term tick in itself may not be 100% correct, I was VERY detailed in what I meant by applying the term to SOTN. However, you like to nitpick and be a bit anal about insignificant things, which in this case would be terminology (even though my meaning is very clear). On that note, are you a woman by any chance? ;)

But to clarify for everyone else: for my data in reference to how long a "tick" is (which may have another technical name since what I am referring to is realistically 1/60th of a second in the game basically), it refers to the speed in SOTN at the native 60 fps.  Simply pull up the value I named timerticks and compare it to the debugger actions in PCSX; you will see that for something like x movement which writes to the value 3 times per step.... or tick as I call it, that each time the value in timerticks changes it gets written to 3 times again.

In fact, I use this "timerticks" value to make sure that my scripts in memhack sync up with the game itself speed and processing wise.

That post is just overflowing with contradictions. I really don't know where to begin. By no means were any of your explanations clear, as you defined ticks as two different things in your previous post. Then you even admit you weren't even using the right terminology. You claim I'm nitpicking, cause you dont have your stuff together?

Sexist comments too? You have the class of a 3rd grader.

respect--;
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on June 28, 2011, 06:59:39 PM
That post is just overflowing with contradictions. I really don't know where to begin. By no means were any of your explanations clear, as you defined ticks as two different things in your previous post. Then you even admit you weren't even using the right terminology. You claim I'm nitpicking, cause you dont have your stuff together?

Sexist comments too? You have the class of a 3rd grader.

respect--;

It's called a joke. Get over it, Uzo.

And it made sense to me.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on June 28, 2011, 07:05:27 PM
That post is just overflowing with contradictions. I really don't know where to begin. By no means were any of your explanations clear, as you defined ticks as two different things in your previous post. Then you even admit you weren't even using the right terminology. You claim I'm nitpicking, cause you dont have your stuff together?

Sexist comments too? You have the class of a 3rd grader.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Fsmiles_400.gif&hash=f17a2d431590565e906e5bb6ad0b378a)

That really should be your new avatar..... lol

Quote
respect--;

I am sorry but there has been a genuine mistake made here........ you have mistaken me for someone who cares. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.arcadeathome.com%3A8080%2Fforums%2Fimages%2Fsmilies%2Fkiss.gif&hash=91c828a695d970156aeb2e6313d46df7)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on June 28, 2011, 08:18:38 PM
I think everyone needs to calm the hell down.

Esco:  That was totally way way sexist, what you said.  And I know you probably don't care what I think, but sexism of that regard is not tolerated any more than racism or any other intolerant nonsense.  I will enforce Forum Protocol, no matter how prestigious your project is.

Uzo:  You DO indeed nitpick everything.  Sometimes when you have a thought.... it's best to just let it go. 

Also, a 'tick' is any unit of time the person saying 'a tick' defines.  Like "Wait a tick" where there isn't a particular definition...

"A mark on any scale of measurement; a unit of measurement. "
"4. Informal  A unit on a scale; a degree"
"2.Informal. a moment or instant."

Esco even went and defined it as 1/60th of a second (that's his unit on his scale; his degree).  I am ALSO aware that a tick is a machine language unit of measurement, dealing with cpu cycles and system clocks, but you should have enough brains in that head of yours to know the difference between the two terms, OR have the prudence to go "Hmmm, maybe Esco didn't mean the 'tick' I think he means!" instead of "He didn't mean it like how I mean it and only MY WAY MATTERS" which is the way you think (sorry pal, but it's the truth).

------

So I ask everyone once again: calm the fuck down or I'll warn & ban the whole lot of you.

Oh, and don't bother responding to this post: just adhere to what I have to say 'cuz I'm really not interested in hearing it.  This is pointless bickering that's not necessary anywhere in the forum.  And, as my school teacher used to say: "I don't care who started it.  I'm going to finish it!"

I expect better from this forum.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Vampire Killer on June 29, 2011, 02:05:09 AM
This is what a "tick" means to me.....

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F-S6cSrKT6zXA%2FTbUG-Z5--tI%2FAAAAAAAAAFg%2FV0uH9Ya_oUE%2Fs1600%2Fthe-tick.jpg&hash=5c652a64940a7a1fdb8188f908957683)

Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 01, 2011, 01:48:10 AM
Another update has been put up on the blog: this one should be HUGE news to anyone who is like me and ABHORS the idea of using a keyboard to play SOTN.  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: ScionOfBalance on July 01, 2011, 04:43:14 AM
Good thing i own a gamepad.Never liked to play SOTN on epsxe with the keyboard.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on July 01, 2011, 07:19:43 AM
Glad to see your progress going good. ^__^
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Chernabogue on July 02, 2011, 01:04:50 AM
Reading your aims with this project on your blog excited me! You're doing the right thing and I can't wait to see a video of the Castle Entrance! :)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 02, 2011, 03:28:46 AM
Thanks for the support peoples; just so you guys know what a PAIN in the ass duplicating the view in SOTN was, here is the comments section from the top of it with all the details on how it works:

///////////////////The View in SOTN//
//
//the view is set so that it is the equivalent of 256*206 in GM; for the horizontal view, the full tile is show on both sides of
//the screen at all times. //Generally, on the horizontal sides it ends with 2 tiles on each extreme left/right of the room; nice
//and simple. The vertical view is a bit more complex: when the player is at the extreme top and bottom of the room, it stops
//when the top & bottom tiles are half shown in view (each tile is 16x16). HOWEVER, all other times the view normally
//stops when the tile on the bottom of the screen has only 1/4th of it shown (4 pixels) and the top block has 3/4th's
//of it shown (12 pixels). This code below PAINSTAIKINGLY duplicates this. It uses several variables (all listed below)
//that are declared in the hitbox object's create script. I also had to acount for the fact that if you are hugging the ceiling
//or floor as a bat when either view suddenly was set back to the normal limit (top & bottom of the screen) that in SOTN
//it SLOWLY adjusts to where it should be rather than instantly jerking into place.
//
//The view is limited in game by objects that place a limit on any of the 4 sides, and then another to reenable it. the vertical view
//is disabled a few times in the game (though not often relatively speaking). The horizontal view is rarely disabled; I in fact
//can only think of 1 instance where it is: in the intro stage when fighting Dracula.

//Variables Involved:
//Disable Hscroll/Vscroll: indicates if some part of the view is limited.
//Disable_hscroll: 1 = left side limited, 2 = right side limited, 3 = both limited
//Disable_vscroll: 1 = top side limited, 2 = bottom side limited, 3 = both limited
//
//left/right/etc. limit: hold the limit on all 4 sides of the screen. If no part is disabled they are defaulted as listed below:
//left_limit: 32 (2 tiles)
//right_limit: room_width-32
//bottom_limit: 40 (2.5 tiles)
//top_limit: room_height-16 (1 tile)
//
//to set these limitson the object put the mouse over where you want the view to stop in the room editor (y and x sizes
//should be set to 4 each). Next if on the top add 1; if on the bottom subtract 1. Set these in the creation script for the object.
//The Disable object needs this value; however both the enable/disable objects must have the correct disable_xxxxx value
//in them to work right.
//
//set left/right/etc. view: used when the view is changed and needs to be slowly adjusted. This will make sure that if you are
//hugging that side of the screen that was just changed, it won't jerk but instead move slowly into place.
//For all four, 1 = view has been set already and doesn't need adjusting; if = 0 needs adjusting
//The vars are: set_left_view, set_right_view, set_bottom_view, set_top_view

* A quick note: when I say above that a tile is shown a certain amount at all times, I mean when standing on a flat 16x16 tile for the vertical, and when standing right next to a flat 16x16 tile for the horizontal.

Long story short: the h view was easy; the v view was hell. lol
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on July 03, 2011, 03:29:12 AM
Damn! Good job on that.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 07, 2011, 02:24:31 AM
I put another update up: feel free to check it out on the blog.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on July 07, 2011, 02:50:23 AM
I have only one suggestion as an improvement on the original SotN. It's a minor thing, but why not just not allow the sliding animation at all in situations where Richter isn't allowed to move anyway? You gotta admit it looks kinda silly doing a slide animation against a wall or on an upward slope.

While were at it, did Richter's slide on downward slopes have an alternate animation that made him look like he was sliding downward? If not, that might be a good thing to add.

Anyway, glad to see this progressing so well. ^___^

Edit: Had another, completely unrelated idea for you to consider. You know how all the transition rooms have that generic look for the purpose of hiding loading times? Since this is a GM project now there won't be any need for the loading buffer. So I was thinking it might be cool to redo all these rooms using the tiles from the preceding area. It would help to liven things up a bit on a purely aesthetic level. If you wanted to be evil you could add traps and enemies to these little areas too.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on July 08, 2011, 12:08:52 AM
Wait, so Richter can't do the Super Jump chain anymore? You know... Super Jump, SJ again in midair, again after that, etc...

That'll make it quite hard to reach certain rooms as Richter, but I guess you already have a workaround for that?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on July 08, 2011, 03:36:19 AM
Deleted.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 15, 2011, 01:15:26 AM
I put up a quick FAQ on the blog: everybody please read this FAQ. It will answer many of the most common questions, and keep people from asking me the same question 20 times in a row.  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on July 15, 2011, 01:54:16 AM
well, after reading the FAQ, I wont play with maria (since the PSP maria Sucked compaired to OP maria in the saturn version)

anyways, I do have an Idea for a new area placement.

In the Library where you fight the Lesser demon there is a flat marked wall that I felt that some was supposed to be there, but forgotten. Bugged me for years.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on July 15, 2011, 06:26:53 AM
If you can rip them, I can provide you with an ISO of Dracula X Chronicles. That should be enough to rip the sounds/voices, right? (<----Has never ripped sounds from anything other than NSF files, so is n00b at that)

As for the FAQ, that answered quite a lot of the things I was wondering. Thank you for putting that up. ^.^
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 15, 2011, 12:51:22 PM
If you can rip them, I can provide you with an ISO of Dracula X Chronicles. That should be enough to rip the sounds/voices, right? (<----Has never ripped sounds from anything other than NSF files, so is n00b at that)

As for the FAQ, that answered quite a lot of the things I was wondering. Thank you for putting that up. ^.^

I would be willing to look at it, but I have no clue how to rip stuff from it. Do you know of a site that has info for ripping stuff from it?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on July 15, 2011, 01:18:12 PM
I have no idea of any sites, but I'm pretty sure you can find something if you Google it. I'll PM you the download link to the ISO.

Serio said once that PSound works with PSP ISOs, so I guess you could try that.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on July 15, 2011, 06:05:25 PM
You could always try Zophar's Domain. They have all sorts of utilities for emulators, graphics rips, sounds etc.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 15, 2011, 06:46:51 PM
I have no idea of any sites, but I'm pretty sure you can find something if you Google it. I'll PM you the download link to the ISO.

Serio said once that PSound works with PSP ISOs, so I guess you could try that.

Thanks for the iso..... I found a way to rip all of the NORMAL in game sounds. But the cutscene dialogue for the characters appears to be in at3 format under the XA folder. I tried about 10 different things (including converting some of the files to aa3 and playing them, but when converted to aa3 it just plays static in goldwave, and also getting the altrac3 codec and trying to just play them in several programs) but none of what I tried worked. I tried a ton of stuff for about 6 hours in fact, before I finally gave up.

However, if anyone here has a PSP (I don't have one) there is a simple way to convert it to wav using a simple tool, then just copy it off the memstick onto the pc. So I guess my next question is do we have anyone here with a PSP and DXC who could try this technique out for me?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on July 15, 2011, 06:49:05 PM
You don't need a PSP to do it. From what I heard, you can rip it using JPCSP emu with Sonicstage installed on your computer.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on July 15, 2011, 06:50:41 PM
Well, the normal in-game sounds could be handy. You could probably replace a few from SotN, since some sound effects (name entry for example) were rather annoying. Is it possible to use the program with a PSP emulator? I've heard from tons of people that those emulators work really well, but... my computer can't run them.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 15, 2011, 06:52:18 PM
You don't need a PSP to do it. From what I heard, you can rip it using JPCSP emu with Sonicstage installed on your computer.

I have the files on my pc already.... and I tried playing them in sonic stage. It will not work.

EDIT: My mistake, I misunderstood you... I am downloading the emulator now. What do I do after that?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 15, 2011, 06:53:07 PM
Quote
Well, the normal in-game sounds could be handy. You could probably replace a few from SotN, since some sound effects (name entry for example) were rather annoying. Is it possible to use the program with a PSP emulator? I've heard from tons of people that those emulators work really well, but... my computer can't run them.

The gameplay voices are useless without the cut scene dialogue. And most other sounds don't need to be replaced.

P.S. Sorry about the double post Jorge.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on July 15, 2011, 07:06:29 PM
The gameplay voices are useless without the cut scene dialogue. And most other sounds don't need to be replaced.

P.S. Sorry about the double post Jorge.

Oh, you mean the in-game voices. I thought you meant sound effects. My bad. Well, did you try asking Serio? He might know something about it.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 15, 2011, 07:23:40 PM
Oh, you mean the in-game voices. I thought you meant sound effects. My bad. Well, did you try asking Serio? He might know something about it.

Been there done that months back; he doesn't have the cutscene dialogue either. Lol. Thanks for the suggestion though.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on July 15, 2011, 08:58:48 PM
Another thing you could try is capturing a high quality (or high def, your choice) video of each cutscene and just ripping the sound from it.

Course, there's the problem with the scene with Death at the very beginning, since there's music playing in the back, though. But since each scene actually progresses on its own, my guess would be that its possible to use it.

So the question is: Will it work? And does anybody have the ability to record them?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 15, 2011, 11:18:29 PM
Quote
Another thing you could try is capturing a high quality (or high def, your choice) video of each cutscene and just ripping the sound from it.

Not an option: I cannot get the dialogue to play in jpcsc (though music works), and that is the only emulator that even plays DXC half descent. And it is still somewhat slow, and I have issues with the screen for the emulator turning black most of the time in SOTN.

Anyway.... I finally got SOTN to come up in jpcsp (using a save file I got from a site). I then managed to run the at3 to wav convertor in the emulator and try it on one of the at3 tracks from the game. But upon converting it all I get is DEAD silence (which is funny because I also get dead silence in the game when it comes to music and voices).

I tried downloading another CSO file from another site and get the same issue. I even tried playing the converted file in several audio programs and NOTHING works.

If anyone has any advice on this, feel free to post it here. Because otherwise I am done with this BS. It figures how I can access EVERY sound from all three main games on here, except the dialogue ones from SOTN. What a crock.


Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on July 16, 2011, 01:47:24 AM
Well, I can scout YouTube and attempt to find some high enough quality videos of the PSP SotN, and rip 'em from there, and run 'em by you to see if they're good enough. Course, YouTube (or almost any video streaming site) is known for lowering quality...

If you can't use those voices in the game, though, I'd be fine with it, even though I do prefer the PSP version voices. Oh yeah, the Dungeon main website has all the cutscene audio with their Japanese versions. All you'd need to do then is rip the Japanese grunts and such to put in-game, and then you can have two language options. I think. I dunno what more would need to be done.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 16, 2011, 01:50:38 AM
Well, I can scout YouTube and attempt to find some high enough quality videos of the PSP SotN, and rip 'em from there, and run 'em by you to see if they're good enough. Course, YouTube (or almost any video streaming site) is known for lowering quality...

If you can't use those voices in the game, though, I'd be fine with it, even though I do prefer the PSP version voices. Oh yeah, the Dungeon main website has all the cutscene audio with their Japanese versions. All you'd need to do then is rip the Japanese grunts and such to put in-game, and then you can have two language options. I think. I dunno what more would need to be done.

Thanks for volunteering, that is very generous of you. :D But luckily Serio actually just solved the problem for me. The issue was the audio was encoded in at3 PLUS and in mono not stereo. This is why it had so many issues, all the programs that deal with at3+ only deal with STEREO. This includes sonic source (apparently the developers can encode in mono, but not play it back; this is a known bug, but still unfixed).

Luckily for me he found a way to convert them, and provided me ALL of the japanese and english voices. Here is a clip from the relevant part of the FAQ on the blog (which I just updated):

Quote from: my blog
Will there be Japanese voice overs in the game in addition to English ones, or will you use the voices from the PSP game?
ANSWER: As of right now, YES! Thanks to Serio, maker of the amazing Castlevania fighting game (http://serio.piiym-net.com/CVBla/ (http://serio.piiym-net.com/CVBla/)). After spending 10 hours trying to figure out and how to play the at3 files from the PSP game, I spoke with him and he generously provided me ALL OF THE ENGLISH AND JAPANESE DIALOGUE!

I now just need someone to listen to the japanese sounds, and tell me what they are translated, and where they go in the game. For anyone who is familiar with the japanese version (the original PSX and PSP japanese voices are the same) this should only take about an hour. Note that although I will use the sounds, I will NEVER actually do Japanese text in game.

Those of you who are fans of the PSP and JAPANESE voices should stop by Serio's forums and thank him. He did what I couldn't figure out in 10 hours, in about 10 minutes, and made this all possible.  8)

I now just need a volunteer to sift thru the Japanese dialogue clips and tell me where each one goes in the american dialogue. Since I do not speak Japanese at all. Any volunteers here?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on July 16, 2011, 02:18:59 AM
If it's just placement, I'll do it. If it's translation you want, you'll need to find someone else. :P
I do, however, know the Japanese translation to the "Die monster!" cutscene.

Send me the Japanese voice clips, I'll listen, and rename the files or make a text document showcasing where they go. Shouldn't take too long, considering I play the Japanese version a lot. I've actually come to recognize how each one sounds.

And I am totally thanking Serio for this. :D

EDIT: Oh yeah, I forgot to ask, since this wasn't included in your FAQ. Do you know how to get rid of the annoying fade-out between screens that GM has? Hopefully you've found a workaround so it flawlessly changes rooms like SotN.

EDIT AGAIN: Wait, actually yeah, I can do it if it's translation. I'll find the placements, and someone I know can translate them to English. Then in turn I can include a text document showing what goes where as well as what they're actually saying.

Also, I made a few tweaks to the "Destruction Ray"/"Fatal Rain" Dracula snap. Your edit of my edit was actually pretty good. I took it here, added the star effect, and edited a few pixels on the last hand.

[pic removed]

If it still doesn't look ready yet, lemme know and I'll try to edit it more.

THIRD TIME'S CHARM: Okay, I noticed some stray pixels and the cape looked awkward. So I tweaked it again. The stray pixels were probably from a resizing process that you or I did. And awkward cape was... I dunno, awkward.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi52.tinypic.com%2F2v1n5fp.png&hash=7f0e3a729274c71fe81d722f7623a9b0)

Here's the re-tweaked version.

Also, if you include the PSP voices, you can include the Japanese voice where Maria challenges Alucard to battle. But how's it gonna work if you also include the original voices, since there's no line recorded for that?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 16, 2011, 06:40:36 PM
If it's just placement, I'll do it. If it's translation you want, you'll need to find someone else. :P
I do, however, know the Japanese translation to the "Die monster!" cutscene.

Send me the Japanese voice clips, I'll listen, and rename the files or make a text document showcasing where they go. Shouldn't take too long, considering I play the Japanese version a lot. I've actually come to recognize how each one sounds.

That will work outstandingly for me! Please note that you should also figure out where all of the clips for the familiars go as well. Send me a U2U with your email address and I will try to send it tonight. I only need to know what the corresponding clip is in English; the text will be the same for both languages so just letting me know where to put each clip will work perfectly and save you a lot of time too.  8)

Quote
EDIT: Oh yeah, I forgot to ask, since this wasn't included in your FAQ. Do you know how to get rid of the annoying fade-out between screens that GM has? Hopefully you've found a workaround so it flawlessly changes rooms like SotN.

Yes I do, and I did because I couldn't stand it either..... just change the transition or make my own. In this case I faded it out really fast (In sotn it does actually fade out but in 2 steps), and then when starting the next room it starts with a black screen, then the room is immediately in view fully.

Quote
Also, I made a few tweaks to the "Destruction Ray"/"Fatal Rain" Dracula snap. Your edit of my edit was actually pretty good. I took it here, added the star effect, and edited a few pixels on the last hand.

If it still doesn't look ready yet, lemme know and I'll try to edit it more.

THIRD TIME'S CHARM: Okay, I noticed some stray pixels and the cape looked awkward. So I tweaked it again. The stray pixels were probably from a resizing process that you or I did. And awkward cape was... I dunno, awkward.

That is very good. The only thing that needs work is the hand in the last 2 frames; but I can do this on my own. Thanks a lot, you did some great work.

Quote
Also, if you include the PSP voices, you can include the Japanese voice where Maria challenges Alucard to battle. But how's it gonna work if you also include the original voices, since there's no line recorded for that?

That's funny that you mention that because I was thinking the same thing yesterday (although there is a line for that in saturn version I believe). But at this time I am still not sure how it would be done. But rest assured that the voices will be put to good use.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on July 17, 2011, 01:40:00 AM
That will work outstandingly for me! Please note that you should also figure out where all of the clips for the familiars go as well. Send me a U2U with your email address and I will try to send it tonight. I only need to know what the corresponding clip is in English; the text will be the same for both languages so just letting me know where to put each clip will work perfectly and save you a lot of time too.  8)
Alright, then. Sent you the PM with my email.

Quote
Yes I do, and I did because I couldn't stand it either..... just change the transition or make my own. In this case I faded it out really fast (In sotn it does actually fade out but in 2 steps), and then when starting the next room it starts with a black screen, then the room is immediately in view fully.
Nice! That fadeout plagues almost every CV fan-game, and it's pretty annoying. ^.^

Quote
That is very good. The only thing that needs work is the hand in the last 2 frames; but I can do this on my own. Thanks a lot, you did some great work.
No problem. ^.^


EDIT: The email you sent me had no links or files attached. Thought I should let you know. :P
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 17, 2011, 02:34:15 AM
Quote
EDIT: The email you sent me had no links or files attached. Thought I should let you know. :P

Check your u2u's.  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on July 17, 2011, 12:53:49 PM
I have a request! Please, for the love of all that is holy, fix the names for Cthulhu & Malachi! Thanks. ^___^
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on July 17, 2011, 01:19:49 PM
I also would like Crissaegrim renamed to its actual name of Valmanway, if possible.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on July 17, 2011, 01:55:04 PM
You know that does bring up a question. Are you gonna use the NA item names, retranslate the JP ones,or possibly make them selectable?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Gemini on July 18, 2011, 06:30:24 AM
I also would like Crissaegrim renamed to its actual name of Valmanway, if possible.
The actual name is Val Manwë, meaning Power of Manwë in elfish language. Valmanway is a mistranslation.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Mikepjr on July 18, 2011, 07:46:41 AM
I gotta be honest, i loved the cheesy voice work of the PS1 SOTN, it was way more cooler to me.. the PSP voices were.. very.. meh lol. the dialog was what i hated.... a cesspool of hatred and lies? really? WTF lol
I prefer, a miserable little pile of secrets lol
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on July 18, 2011, 08:36:07 AM
The actual name is Val Manwë, meaning Power of Manwë in elfish language. Valmanway is a mistranslation.

Are you sure it's a mistranslation or the English Familiar of Val Manwe? Besides, are you sure about that? "Valmanway" sounds more reasonable, because it means "Blessed Wind".

I gotta be honest, i loved the cheesy voice work of the PS1 SOTN, it was way more cooler to me.. the PSP voices were.. very.. meh lol. the dialog was what i hated.... a cesspool of hatred and lies? really? WTF lol
I prefer, a miserable little pile of secrets lol
Correct me if I'm wrong, but didn't Esco say he's including both English audio tracks?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: thernz on July 18, 2011, 09:43:16 AM
The name Manwë Súlimo can somewhat be translated into blessed wind. "Manwë means Blessed One. Súlimo means Lord of the Winds." The fact that the name Valmanway only occurs in the Castlevania titles probably lends to some credence that it might be mistranslated.
The translators probably just didn't get the reference. That type of stuff happens a lot in Castlevania's translations anyway!

Actually, in addition, Crissaegrim was the mountain peak where Thorondor, the lord of the eagles, lived with his pals, so it's pretty much just as appropriate since the eagles are associated with Manwë.

it's like blaustein saw the references and was all like HEH I CAN OUT-NERD THIS
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on July 18, 2011, 09:47:51 AM
So I guess it's good either way, then, since both make sense. But the use of "Val Manwe" might throw off other players. Then again, "Valmanway" might throw off the people who memorized SotN inside and out. Overall though, I prefer the spelling of "Valmanway".
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Kale on July 18, 2011, 10:25:55 AM
I like Crissaegram.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on July 18, 2011, 11:16:50 AM
Quote
a cesspool of hatred and lies?

I thought it was "a cesspit of hatred and lies" yeah I'm nitpicking.

Quote
I have a request! Please, for the love of all that is holy, fix the names for Cthulhu & Malachi! Thanks. ^___^

This, this and this for a third time. Those names are waaaay overdue for a switch-a-round. Cause everyone who knows H.P. Lovecraft or read his work will know that Cthulhu does NOT look like a pathetic satan spawn  :P
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on July 18, 2011, 11:22:43 AM
I thought it was "a cesspit of hatred and lies" yeah I'm nitpicking.

DRAC: "Belmont. Son of Belmont. I've been waiting for you."
RICHTER: "Dracula. Die now and leave this world, you'll never belong here!"
DRAC: "Oh? But this world invited me. Your own kind called me forth with praise and tribute."
RICHTER: "Tribute? You're a thief. You steal men's souls, their freedom."
DRAC: "Freedom is always sacrificed to faith, good hunter. Or are you truly here by choice?"
RICHTER: "All I'm here for is you. To hell with your heresy! You're nothing but a blight on mankind!"
DRAC: "Ha. Mankind. A cesspit of hatred and lies. Fight for them, then, and die for their sins!"

Yeah, I memorized the whole thing. So? :P
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 18, 2011, 12:02:56 PM
Ctulhu and Malachi's name will definitely be switched (I have no idea why they insist on keeping them switched up honestly).

Crissaegrim will NOT be renamed to Valmanway or anything else.

As for any other name change debates please take them out of my sexy thread. You guys are bringing down it's rating on the coolness scale WAAAAY too fast with this little debate.  :P ;D
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Gemini on July 18, 2011, 01:43:29 PM
But the use of "Val Manwe" might throw off other players.
Not the ones who played my retranslation, which I'm guessing it wasn't really many people.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on July 18, 2011, 03:11:50 PM
Not the ones who played my retranslation, which I'm guessing it wasn't really many people.

I didn't even know your translation was released. o.o

-----------------------------
Dude, there is a lot of dialog that wasn't even used in the game. There's like, 90 people saying the word "Konami", and a ton of voice clips I've never heard before. Do you need all this excess stuff? I'm pretty much almost done otherwise, other than a some clips I don't remember.

And apparently there were two other endings. There's the normal 5th, with Maria being turned into a demon, and an ending with Richter and Alucard alone.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Mikepjr on July 18, 2011, 05:00:19 PM
Correct me if I'm wrong, but didn't Esco say he's including both English audio tracks?

I had no idea what he said he planned to do, i think i missed that, i just noticed someone talking about the voice work and such and i felt like adding my 2 cents, i actually like the PS1 voice work lol

Actually, it would be cool if he planed to redo the voice work, i would LOVE to be Dracula!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 18, 2011, 05:09:15 PM
Quote
Dude, there is a lot of dialog that wasn't even used in the game. There's like, 90 people saying the word "Konami", and a ton of voice clips I've never heard before. Do you need all this excess stuff? I'm pretty much almost done otherwise, other than a some clips I don't remember.

And apparently there were two other endings. There's the normal 5th, with Maria being turned into a demon, and an ending with Richter and Alucard alone.

Yes I need them all checked for sure. However, if you do not understand Japanese then there is no point in you doing so. In that case, you should just find the ones that are currently used in game and I will have to ask someone else to do the rest of the extra ones.  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on July 18, 2011, 05:43:37 PM
The translation forum over at ROMhacking.net has a ton of folks that are fluent in Japanese that can help. They're always eager to to lend a hand too.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on July 18, 2011, 06:55:59 PM
I got a bud that understands Japanese. I already emailed the ones I don't understand to him. I understand Japanese to an extent, but I'm not fluent like he is.

Any word about the PM I sent ya, Esco?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Koutei on July 18, 2011, 08:49:07 PM
Ctulhu is Devil.
Malachi is Evil.

In Japanese version.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on July 19, 2011, 10:02:06 PM
Devil and Evil, sounds so... Generic. I prefer Ctulhu and Malachi.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 25, 2011, 01:48:50 AM
Heads up my peoples: the demo richter progress thread has been updated several times. Feel free to check it out.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on July 25, 2011, 06:48:06 AM
Nice progress on the game, I like the whole PS2 Lock-in fights, gives the game more flavor and less avoiding the hard stuff in the game.
Questions,
 
Will you be adding any new Cloaks in the game? Any that transition color like the Raindow cloak and twilight cape?

Have you considered removing the useless Shield,Fire,ect. potions?

Will you use the Harmony of Despair or simular portrait for Richter so the prologue won't seem so out of place?

last one, will Maria still have her Saturn button combination Spells?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 25, 2011, 08:00:00 PM
Will you be adding any new Cloaks in the game? Any that transition color like the Raindow cloak and twilight cape?

Maybe.

Quote
Have you considered removing the useless Shield,Fire,ect. potions?

........ you must not have been reading my updates for the last 3 years or so. ;)

Quote
Will you use the Harmony of Despair or simular portrait for Richter so the prologue won't seem so out of place?

Not sure

Quote
last one, will Maria still have her Saturn button combination Spells?

BWA HA HAAAAAA!!!!


............. but seriously, she will have a few spells. But they will be WAY different.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on July 25, 2011, 08:22:21 PM
Will you use the Harmony of Despair or simular portrait for Richter so the prologue won't seem so out of place?
Not sure


The HoDespair artwork of Richter was drawn by Ayami Kojima. So, why not? It would match his RoB outfit.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Koutei on July 25, 2011, 10:55:10 PM
This?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on July 26, 2011, 02:00:11 AM
I think that version of Richter is a bit too Girly-ish. Better off with the DXC Rondo Richter art as he bared more resemblance to his SotN look, just with shorter hair. But definitely go with the HoD Young Maria look. That's if her portrait is going to be used in the prologue though.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on July 26, 2011, 08:37:32 AM
She doesn't have any printed dialogue in the intro, just a sound bite.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on July 26, 2011, 09:17:44 AM
I say just keep the SotN portrait there. Ayami has improved over the years since the game was released, and it's very obvious in both DXC and HD's arts. They'd feel out of place in this game.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on July 26, 2011, 10:15:10 AM
Besides, upgrading artwork and what not is beyond the scope of the project as I understand it.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 28, 2011, 03:09:35 AM
Updates posted on the blog..... and this one has several screenshots on it. Here is just one:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Fpic5.png&hash=32b0eb7794903225e474154ed6231a5f)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on July 28, 2011, 04:03:29 AM
That sliding down a slope sprite looks awkward.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on July 28, 2011, 02:29:11 PM
Being able to slide down hill is nice regardless. Besides that, I'm sure one of the many talented spriters here will be more than happy to make a new graphic for it.

Anyway, the game is looking great! Can't wait to try it out for myself. ^____^
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 28, 2011, 08:03:44 PM
That sliding down a slope sprite looks awkward.

I agree.... if you want to redo it go right ahead.  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on July 29, 2011, 05:13:58 AM
I agree.... if you want to redo it go right ahead.  8)

ahh... If only I got the skill and strength.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on July 29, 2011, 08:10:36 AM
If someone just simply pulled Richter's leg to the left of the screen inward, and placed it on the slope rather than inside of it, it'd be pretty much fixed.

EDIT: I'm gonna suggest this, since it popped into my head. May as well do it now, since I'll forget later, and if you do decide to implement it, it won't be til MUCH later...

Remember in the Castle Keep, the stairs are destroyed when playing as Alucard? I was thinking, to make the area more interesting, what if after walking up a set distance on the stairs, they collapse? Similar to the bridge in the Clock Tower.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on July 29, 2011, 09:24:59 AM
I have a suggestion also. It's a little bit of an issue I had with SotN from when I first played. This is totally up to you, Esco, but I was thinking that since stage 0 is supposed to be a flashback to the last battle of RoB it doesn't make much sense that the graphics look like what the castle will become years later when it reappears and Maria says that the place looks completely different. So how about revamping the RoB tiles to match up with the quality of the SotN tiles in order to make stage 0 look like it's actually happening when it is supposed to be? I'd even be willing to do the artwork myself in between working on the enemy sprites.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on July 29, 2011, 09:28:34 AM
I have a suggestion also. It's a little bit of an issue I had with SotN from when I first played. This is totally up to you, Esco, but I was thinking that since stage 0 is supposed to be a flashback to the last battle of RoB it doesn't make much sense that the graphics look like what the castle will become years later when it reappears and Maria says that the place looks completely different. So how about revamping the RoB tiles to match up with the quality of the SotN tiles in order to make stage 0 look like it's actually happening when it is supposed to be? I'd even be willing to do the artwork myself in between working on the enemy sprites.

As far as I know, he already implemented the SotN tiles though. And it looks slightly different. For example, the hidden area's first room actually looks different. And the second room has slopes in Alucard's part of the game, which Richter's does not. He could place a wall in front of the room that takes you to the Inverted Castle, for Richter's part, though.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on July 29, 2011, 09:47:09 AM
The SotN tiles get used in Alucard's part regardless. I mean they should be redone for the prologue stage only. Stage 0 is supposed to happen years earlier in a different incarnation of the castle from the one that appears in Alucard's scenario. It wouldn't be very hard to implement a second set of tiles, hell, since that area of the castle has basically the same structure in both games it could simply be skinned if done right.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on July 29, 2011, 09:54:28 AM
I guess you got a point. All up to Esco, though. :P

Actually, I wouldn't mind seeing RoB's castle keep remodeled. I loved the way it looked. ^.^
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 29, 2011, 11:12:37 AM
The intro stage will not be changed; I love it as is. Sorry peoples.

On that note: I am not a gfx artist. If anyone wants some gfx redone, they will need to redo them.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on July 29, 2011, 04:04:10 PM
I'll get around to doing the tiles myself. Send me a copy of your tile sheet for stage 0 and I'll arrange the new graphics to match so all you have to do is change the bg.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on July 29, 2011, 04:51:50 PM
Might as well add Richter the stair ascending/descending animation like he does in RoB.

And how about changing the stage 0 music to Poison Mind instead of Prologue? It would make it feel more accurate.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 30, 2011, 12:44:55 AM
Quote
Posts asking me to change stage zero

Quote from: by me
The intro stage will not be changed; I love it as is. Sorry peoples.

Seriously guys..... come on.  if you two were some random forum goers you would so be blocked right now. :-\
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on July 30, 2011, 12:48:02 AM
If it helps I pointed out the slight differences between the Castle Keep and Stage 0.

...

...Just throwing that out there.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on July 30, 2011, 01:29:39 AM
Wow, all those suggestions on changing stage 0...
All that really needs to be changed is the Richter mug and maybe take away some his skills to match the time setting.
other than that Stage 0 is supposed to look like that.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on July 30, 2011, 06:58:07 PM
I agree about the mug because it doesn't match the sprite, but reducing the move set would kill the fun factor.
& about the stage 0 graphics, like I said it's up to you. I only said I'd go ahead and do the graphics because:

On that note: I am not a gfx artist. If anyone wants some gfx redone, they will need to redo them.

Which I took to mean you were treating Stage 0's graphics & other issues separately. No offense intended.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on July 30, 2011, 07:08:53 PM
And I was just adding suggestion to what Inccubus said, in case you accept his idea.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on July 31, 2011, 09:46:51 PM
I agree about the mug because it doesn't match the sprite, but reducing the move set would kill the fun factor.
& about the stage 0 graphics, like I said it's up to you. I only said I'd go ahead and do the graphics because:

Which I took to mean you were treating Stage 0's graphics & other issues separately. No offense intended.

with honesty, who ever used the super jump and midair dash in stage 0?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on July 31, 2011, 10:01:13 PM
with honesty, who ever used the super jump and midair dash in stage 0?

To reach Dracula faster and get the bonus stats?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Kale on July 31, 2011, 10:20:58 PM
with honesty, who ever used the super jump and midair dash in stage 0?

You didn't use mid air dash during stage 0? What failure!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on July 31, 2011, 11:39:29 PM
I use all of Richter's moves in the prologue. o.o

Why take any of his moves away? He's at the end of his adventure at this point.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 01, 2011, 02:16:35 AM
Let me clarify: Richter will have the same mechanics as in the demo of the hack I released a few months ago. That means no high jump, no air slide, no brandish, and using frenzy whip will be possible, but have a delay between uses. He will also have his ground backflip. This is in stage zero only; his actually game will have all his moves and more.

As for why, that's simple: it makes the intro stage more retro and more difficult. :)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on August 01, 2011, 03:59:11 AM
Let me clarify: Richter will have the same mechanics as in the demo of the hack I released a few months ago. That means no high jump, no air slide, no brandish, and using frenzy whip will be possible, but have a delay between uses. He will also have his ground backflip. This is in stage zero only; his actually game will have all his moves and more.

As for why, that's simple: it makes the intro stage more retro and more difficult. :)

Removing moves from a character is kind of a cheap way to make the game more difficult, but I dunno. I guess it doesn't really apply in this case, since doesn't Richter basically have to learn all these moves in his mode anyway?

Also, about the backflip. Why the ground one? I think it should be the air one, since that's how it was in RoB, also, it makes it easier to dodge things like, say, Hellfire.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on August 01, 2011, 04:18:50 AM
Removing moves from a character is kind of a cheap way to make the game more difficult, but I dunno. I guess it doesn't really apply in this case, since doesn't Richter basically have to learn all these moves in his mode anyway?

Also, about the backflip. Why the ground one? I think it should be the air one, since that's how it was in RoB, also, it makes it easier to dodge things like, say, Hellfire.

Well, Taking moves away makes sense when stage 0 emulates RoB, not Bloodletting. the only reason richter got all those moves is because his regected rival had them and his sprites were completely idential to richter's.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on August 01, 2011, 04:41:39 AM
the only reason richter got all those moves is because his regected rival had them and his sprites were completely idential to richter's.

uh... what.. are you talking about?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on August 01, 2011, 04:47:48 AM
uh... what.. are you talking about?

The rival from Bloodletting (has since been nicknamed Hanz by internet forumgoers) had the moves that Richter has now in SotN. All those martial arts? Pretty much all belonged to sir Hanz.

Or at least, that's what people say.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on August 01, 2011, 04:57:31 AM
I thought Hanz only got ONE sprite.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on August 01, 2011, 05:04:03 AM
I thought Hanz only got ONE sprite.

One sprite shown to the public. I'm guessing Konami actually drew out sprites for him, but upon cancellation of the game and development of SotN, they edited those sprites into Richter, the most commonly used base for edits nowadays. :3
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on August 01, 2011, 05:36:52 AM
Also,
SOTN Trevor = Bloodletting Richter
Sotn Richter = Hanz

Out of everything, I think that this game was gonna be one of the very VERY few good 32x games

Oh yeah, Castlevania has a slight dimensional pull on SF
Richter = Ryu
Jonathan = Ken
Julius = Akuma
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Koutei on August 01, 2011, 05:45:33 AM
I thought Hanz only got ONE sprite.
Yes.
http://castlevania.wikia.com/wiki/Castlevania:_The_Bloodletting#Interviews (http://castlevania.wikia.com/wiki/Castlevania:_The_Bloodletting#Interviews)
IGA's "Vampire Hunter Dot Art Collection" only one.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on August 01, 2011, 11:10:28 AM
I don't wanna derail this any more than it already has, but Richter's SotN sprite IS his RoB sprite with more moves. Hanz's one sprite is obviously based on Richter's RoB sprite. Ergo, Hanz's possible expanded sprite with unconfirmed new moves are Richter's anyway.

On topic: if any of you guys have yet to try out the demo of the original hack Esco did, you should definitely give it a go since it will give you a great idea of what to expect. And a reduced move set in stage 0 seems like a good idea as long as he gets everything back during his story (I had totally forgotten about the reduced move set BTW). That way you get a more retro feel during the flashback stage and still get the full move set later.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 01, 2011, 12:04:08 PM
Removing moves from a character is kind of a cheap way to make the game more difficult, but I dunno. I guess it doesn't really apply in this case, since doesn't Richter basically have to learn all these moves in his mode anyway?

Also, about the backflip. Why the ground one? I think it should be the air one, since that's how it was in RoB, also, it makes it easier to dodge things like, say, Hellfire.

You obviously never played my demo judging by that backflip question. Go play it..... NOW! :P
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on August 01, 2011, 03:54:45 PM
Why Richter doesn't do the backflip when drac throw his wine glass in the demo I tried?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on August 01, 2011, 07:59:03 PM
You obviously never played my demo judging by that backflip question. Go play it..... NOW! :P

I did. Juuuuuuuust now.
Nevermind the backflip question.

Also, finally got the bloody thing to work.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Beowulf on August 01, 2011, 08:02:04 PM
So is there a demo? Sorry man lol Im far behind on what is going on with this game
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Beowulf on August 01, 2011, 08:08:32 PM
my bad... just found it
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 01, 2011, 09:28:56 PM
Why Richter doesn't do the backflip when drac throw his wine glass in the demo I tried?

That was a bug; he was able to ground flip during the dialogue. I fixed it.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on August 02, 2011, 04:31:36 AM
How about a Hard mode that doesn't feature the Valmanway, Yatsusuna, or shield rod?
Since the game is pretty much beat when you get one of these.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on August 02, 2011, 09:05:43 AM
How about a Hard mode that doesn't feature the Valmanway, Yatsusuna, or shield rod?
Since the game is pretty much beat when you get one of these.

Taking away items or moves in a higher difficulty is a very cheap way of making it harder.
I kinda saw what Esco did in Stage 0, and that was actually well done. Removing one of these items isn't.

As far as I know, Esco has nerfed these items, has he not?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 02, 2011, 12:13:20 PM
Taking away items or moves in a higher difficulty is a very cheap way of making it harder.
I kinda saw what Esco did in Stage 0, and that was actually well done. Removing one of these items isn't.

This is 100% right.

Quote
As far as I know, Esco has nerfed these items, has he not?

This answer's Kamui's question too.  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 09, 2011, 02:21:51 AM
The Blog has been updated everyone: a new post is up with my current progress, and I also updated the blog on richter a day or two ago. Feel free to check it out everybody!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 16, 2011, 11:57:08 PM
A new update has been placed on the blog. And for those of you with creative talent or artistic skills, I could also use a little help:

Quote from: (cut and pasted from my newest blog post)
If any of you out there have some artistic skills and can come up with an idea to replace the original scrolling sky/water at the bottom of the screen in the intro stage feel free to suggest it. I would be more than happy to see an example of your idea. I honestly don't know if it is supposed to be air or water at this point.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on August 17, 2011, 12:12:56 AM
For the cloud scrolling, I could suggest 3 to 5 layers of clouds all scrolling at different speeds
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 17, 2011, 02:17:08 AM
For the cloud scrolling, I could suggest 3 to 5 layers of clouds all scrolling at different speeds

Ok..... can you go into more detail or show me an example?  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on August 17, 2011, 02:30:58 AM
okay,
the Clouds Can Be 3 to 5 Panorama Strips, A line of Background that'll loop forever.
Just make sure they are somewhat overlaping and only scrolling horizontally in one direction.
Resizing one strip of clouds would make the depth more present
-----Smallest at back----- move slow
-----mid-------- move normal
-------front----- Move Fast
basically you'll have 3 layers of clouds that Roll at different speeds.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on August 17, 2011, 11:06:50 AM
That's like those cloud effect graphics from Actraiser in the arctic area. They all have different scrolling speeds the further away they are.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 17, 2011, 12:50:19 PM
Hmmmm, that sounds like a good idea. I am going to try that. Also J on my blog sent a link to this for the sky:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fphoto%2Fmy-images%2F810%2Ffog2z.png%2F&hash=4e92fd1108bb4e5aa9b6b13ead36ee2a)

Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on August 18, 2011, 09:16:51 AM
I miss the old SNES scrolling parallax cloud effects.
They're also in Super Castlevania IV when you're in the top of the marsh cliffs in stage 2.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwiimedia.ign.com%2Fwii%2Fimage%2Farticle%2F754%2F754845%2Fsuper-castlevania-iv-virtual-console-20070111021431668_640w.jpg&hash=8bb40fa5405d30b746229344a6fc41d2)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on August 18, 2011, 11:36:03 AM
Damn, I forgot about those too. I think the cloud scrolling effects were also used in the tower of the Three fiends.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 18, 2011, 11:37:37 AM
Funny thing about that bottom bunch of clouds in the intro stage of SOTN: I checked in the DXC remake for Rondo and there is WHAT LOOKS LIKE water there instead (though in the original Rondo it looks like air again).

I also checked in CV3 and the same thing: water. But Castlevania chronicles has that lower layer of air too (which looked like shit). It is the weirdest thing in the world, but it would make more sense if that was supposed to be water down there instead. Though I have no idea why water would move with you like the moon and clouds do.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on August 19, 2011, 10:27:51 AM
I think the stuff in CV3 is supposed to be mist like in the forest stage. If you place platforms down there you'll see that the 'water' is actually layered on top of the player.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on August 19, 2011, 10:38:36 AM
I always wondered about that CV3 effect (which is really really well-done, even if we cannot tell what it is).

Because the lines all move at odd directions, this leads me to believe it's air-based, not water-based, as water is, for the most part, pretty constant (unless it's something bad in the water like that effect of gasoline moving over slow water).  Because of this, I'm with Inccubus in that I think it's supposed to be either Mist or Clouds.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 19, 2011, 12:04:10 PM
I always wondered about that CV3 effect (which is really really well-done, even if we cannot tell what it is).

Because the lines all move at odd directions, this leads me to believe it's air-based, not water-based, as water is, for the most part, pretty constant (unless it's something bad in the water like that effect of gasoline moving over slow water).  Because of this, I'm with Inccubus in that I think it's supposed to be either Mist or Clouds.

Yeah I believe it is wind too, and while the effect itself is neat, the way it actually comes out looking is not. It seems to basically be a 3d object that just keeps scrolling  toward the camera, and to the right. The same with the sky; in fact both of them and the moon are in fact one object.

Though I have no idea why they would put wind at the bottom and then clouds at the top. It just doesn't make sense, although it still looks neat.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on August 19, 2011, 01:06:53 PM
Yeah I believe it is wind too, and while the effect itself is neat, the way it actually comes out looking is not. It seems to basically be a 3d object that just keeps scrolling  toward the camera, and to the right. The same with the sky; in fact both of them and the moon are in fact one object.

Though I have no idea why they would put wind at the bottom and then clouds at the top. It just doesn't make sense, although it still looks neat.

Just make it fog then, cause you can't have enough fog.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on August 19, 2011, 10:10:25 PM
I agree. You have the water below, the fog flowing over it at different transparencies and the clouds at the top. I think I'd look swell  :)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on August 19, 2011, 11:04:22 PM
I have very fond memories of the simple layered fog effect from the intro of SCV4.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 20, 2011, 05:23:59 PM
I agree. You have the water below, the fog flowing over it at different transparencies and the clouds at the top. I think I'd look swell  :)

That sounds like a great idea; I already have water below, and mountains in the background now. I am now messing with the D3D capabilities in GM, and the top clouds look like they will be easy using it and depth adjustment to make it appear to be coming at the screen.

But what fog could I use for something that is going over the water that would fit into sotn?

EDIT: here is a screenshot of what I have done. I do however still need to make the upper part of the water a bit darker so it blends in more with the bottom of the mountains. If anyone can do better feel free to show me an example of what you have as I am not an artist and I am sure that some of ya'll could make it look prettier than I did.  8)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2FImage1-1.png&hash=f1aa0b2dff3869449c0184d44b2b595e)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on August 20, 2011, 05:42:15 PM
That pic looks cool! But what's the blue energy bar for??
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on August 20, 2011, 06:11:52 PM
It's his MP bar.

Richter has new hair color. Cool.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on August 20, 2011, 07:11:45 PM
Esco:
The water... is it just one graphic?
Send it, and I can probably take a look at it.

It looks like you're gonna just make it steadily scroll to the side, am I correct?

Send me the mountain, too.  I think I can add some kind of shoreline to that mountain and you can overlap it over the water effect for maximum creamyness.
Then, it would look like this, a little:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fthebridge.gif&hash=0a673674e06c0effa3de1d855c4df0c9) (http://www.inverteddungeon.com/jorgefuentes/images3/thebridge.gif)

...if you want.

Actually, the mountains in the CV4 shot are probably a tad nicer in that they would blend with the water better than the purple ones you're using.  Just an opinion though.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on August 20, 2011, 07:17:01 PM
That sounds like a great idea; I already have water below, and mountains in the background now. I am now messing with the D3D capabilities in GM, and the top clouds look like they will be easy using it and depth adjustment to make it appear to be coming at the screen.

But what fog could I use for something that is going over the water that would fit into sotn?

EDIT: here is a screenshot of what I have done. I do however still need to make the upper part of the water a bit darker so it blends in more with the bottom of the mountains. If anyone can do better feel free to show me an example of what you have as I am not an artist and I am sure that some of ya'll could make it look prettier than I did.  8)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2FImage1-1.png&hash=f1aa0b2dff3869449c0184d44b2b595e)

Give the water a purple tint as well as the fog since it'll reflect off of the sky
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on August 20, 2011, 07:22:11 PM
You can also create a slender mirror inverted image of the mountains and put an effect on it as if the water were in front of it, with a slight translucency.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 20, 2011, 10:27:24 PM
Esco:
The water... is it just one graphic?
Send it, and I can probably take a look at it.

It looks like you're gonna just make it steadily scroll to the side, am I correct?

Yup you got it

Quote
Send me the mountain, too.  I think I can add some kind of shoreline to that mountain and you can overlap it over the water effect for maximum creamyness.

That sounds like a great idea. Thanks for the help. Here you go:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Fspr_st0_water1.png&hash=63465eec4cb825e42ca97230c9dbe6d0)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Fspr_st0_mountian1.png&hash=bbe6d38b7b181af036bd694df7aa1297)

For the water the only animation I have going is that I alternate between 2 images to give it a slightly chaotic look in the game. Here is the 2nd image for it (it is just a skewed version of the first):

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Fspr_st0_water2.png&hash=500fb6e124e00bb789b127da5b78402d)

If you can find a way to better animate it, please be my guest. But since I have to basically keep creating these water textures over and over to make the water scroll, keep in mind that the edges have to match up too. In order to pull that off so far, all I did was make it so that every other water texture created is a HORIZONTAL MIRROR image of the previous one. This way they link seamlessly.

But again, you can be as creative as you want here and if I have to add more frames I will. Your artistic skills are obviously FAAAAAAAR superior to mine so I am curious to see what you will come up with.

Quote
You can also create a slender mirror inverted image of the mountains and put an effect on it as if the water were in front of it, with a slight translucency.

Now you see peoples, this is the type of BRILLIANT, detailed, and realistic suggestions I need! I am definitely going to use that idea Jorge. Great work. 8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on August 21, 2011, 07:20:09 AM
Alright, here's what I whipped up for a little while after I woke up.

-I took your mountain background and edited it.  With a flat lake-like area under the mountains, there should not be so much 'background mountain' and more 'foreground mountain.
1. I made the front mountains taller.
2. I added hill zones.
3. I added a treeline at the horizon point.
4. I added a reflected mountain area under the mountain.
The result is this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fspr_st0_mountian1-1.png&hash=aea32e70797db70f9b1fb45ee9500787)

-I took a look at your water texture.  I did not edit it.  BTW, it's HUGE!  But that shouldn't be a problem for you, hehe.

-What I did do, however, is create a new gradient.  You can probably just have GameMaker make a translucent alpha-blend, but here's the gist of it:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fmistandwatergradient.png&hash=81c17699daa7df02b4534bf4bc80243e)

You place this gradient over the lake texture, as well as over the empty area at the bottom of the screen and in front of the mountain area that is reflected (I think I made it 16 pixels up - it's well-marked on the mountain graphic as the treeline is quite darker).

Now here's where things get interesting, because depending on how you set up your transparencies with the lake and the gradient, you can have multiple effects.

If you set the water texture to 50% transparency (which you should do 'cuz it looks pretty great),
AND
if you set the gradient to overlay mode (I don't know if GameMaker can do blending modes, but I'm assuming it can) and 50% transparency, you get this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fclearwater.png&hash=a563ceba7188d0cb023f01dc3848f6d2)
Pretty neat, huh?

However, if you do the same thing with the water texture
BUT
you set the blending mode of the gradient to "Normal" instead of "Overlay" and again set it to 50%...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fmistywater.png&hash=25a50c725084f5dceb326b10c5a96a89)
Shazam!  You now have Misty Water.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on August 21, 2011, 12:38:27 PM
That looks pretty damn good! This definitely a huge improvement over the original.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on August 21, 2011, 03:51:03 PM
If this game is released before Konami release another remake of SotN, it'll put Konami to shame.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 21, 2011, 09:22:44 PM
Wow Jorge.... that looks amazing! I can't wait to put it into the game and see how it looks! Thanks a lot!!!!! I'll make sure to put up a screenshot as soon as it is implemented in the game (that will be sometime in the next 2-3 days; I am messing with the 3d camera right now).

If this game is released before Konami release another remake of SotN, it'll put Konami to shame.

Shhhhhhhhhhhhhhhhhhhh.... don't jinx us.  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on August 22, 2011, 12:00:45 AM
Shhhhhhhhhhhhhhhhhhhh.... don't jinx us.  8)

What?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Kale on August 22, 2011, 12:05:32 AM
He's talking about an SOTN ps3/360 remake! I'd so buy that in a heart beat. That or an SotN2.

Well, sort of in a heartbeat, I mean... a franchise can fail pretty bad from one to another, after all.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 22, 2011, 01:53:37 AM
What?

If another remake comes out it might have more stuff that I will then want to add which means even MORE stuff that I will have to do.... which might drive me to hang myself outside on my neighbor's back porch. lol  :P
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on August 22, 2011, 02:39:43 AM
Konami make another SoTN with more stuff? (Laughs Head off)
That PSP version was a true Joke.
I would love for someone to at least make a PSP version of SoTN that both fills the screen and keeps Pixel Ratio, but that'll be too much work...
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 22, 2011, 06:52:30 AM
Here are the pics of jorge's magnificent gfx in action; I have also implemented the 3d esque clouds at the top of the screen, and parallax scrolling as needed:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Fjorge1.png&hash=fee889bfc6e7f524a242c5733448dcff)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Fjorge2.png&hash=e2183d910f43cab199a1a5b65adddde4)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on August 22, 2011, 07:02:57 AM
Yay!  Awesome.  I see you went with the misty water. :)
Is the Clocktower in 3D or is it just a graphic?

'cuz I can probably give you 3D Objects as well...
What 3D Object extensions can GameMaker handle, by the way?  I never found out...
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 22, 2011, 07:41:03 AM
Yay!  Awesome.  I see you went with the misty water. :)
Is the Clocktower in 3D or is it just a graphic?

Just a 2d sprite. Although it looks fine as is I would honestly prefer to make it 3d, but I know less than NOTHING about 3d gfx.

Quote
'cuz I can probably give you 3D Objects as well...
What 3D Object extensions can GameMaker handle, by the way?  I never found out...

Cool, that would be great!!!  ;D Gamemaker takes OBJ files; here is a link with a ton of info that might be useful to you: http://blog.martincrownover.com/examples-tutorials/3d-model-import-simple-uv-map/ (http://blog.martincrownover.com/examples-tutorials/3d-model-import-simple-uv-map/)

In facy, I will tell you one that I could DEFINITELY put to good use; the purple whirlwind behind dracula's 2nd form. I used memhack to take a look at it, while it was zoomed out and frozen; it is basically a funnel that has 1 texture on it repeated over and over, and scrolled into the middle part of it infinitely. It is then slightly angled, and has it's rotation speed changed a little every so often.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on August 22, 2011, 08:46:08 AM
I can probably make a funnel.  I can make 3D objects, but I'm not sure I can export them to that extension without some kind of plugin.
Also I'm relatively new to texturing, so while I can make the object, I don't know if I can put the texture on it, hehe.

Would you happen to have the texture used in the funnel, as well as the textures used in the ClockTower?
I whipped up a basic ClockTower model, that is similar to the one in SotN, but I've no textures to put on it. Put a bridge on it, too.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2F3D%2520Clocktower-1-1.png&hash=b9f4097a59a517180099cd222b3eb926)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 22, 2011, 03:19:37 PM
The link I sent should tell you everything that you need to do to export it as a compatible .obj file. :) Also here is the texture for the clock tower: http://www.spriters-resource.com/psx_ps2/cvsotn/sheet/15204 (http://www.spriters-resource.com/psx_ps2/cvsotn/sheet/15204)

Sadly that bridge has to go. It would cause WAAAAAAAAY too many issues for me to even go into. lol I personally thought it was a nice touch though. You obviously have some serious artistic skills.

EDIT: here is the black hole's texture; the color might be slightly off and a (bit too colorful maybe), but I tried to get it as close as possible. It is just repeated over and over again:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Fblackhole.png&hash=353fb73490437530616e8a672807f731)

I also noticed that on it in game the funnel also has some sort of gradient going across it. Later on tonight I will try to pull up memhack and take a video of the "black hole" form different angles with scrolling and warping shut off. then it should make it easier to see if it is something that is doable for you and also make it easier to duplicate.  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on August 22, 2011, 09:05:45 PM
That texture probably has some kind of palette-cycle thing going on in order to make it like the screaming souls it's supposed to look like.  That's why it looks all light like that, probably.

As for the Clocktower...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2F3d%2520Clocktower-modeltextures-notrans.png&hash=7b8973fb4f862d711871d06a47e9f8a9)

Made this today on my 3D program.  I haven't put the transparencies into the textures yet, but I did the UV mapping and this is what it looks like.  I can export to .OBJ (Wavefront) but I won't do so until I've got all the transparencies working.  Then I'll hand it to you and hopefully you can do something with it.

I was really hoping we'd get to use more complex models though; that bridge would've been killer.  I can also probably make the entire Castle Keep if you wanted it visible from a distance, from another stage... but we'll talk about that once we see whether we can even use these models...
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on August 22, 2011, 09:13:21 PM
That texture probably has some kind of palette-cycle thing going on in order to make it like the screaming souls it's supposed to look like.  That's why it looks all light like that, probably.

As for the Clocktower...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2F3d%2520Clocktower-modeltextures-notrans.png&hash=7b8973fb4f862d711871d06a47e9f8a9)

Made this today on my 3D program.  I haven't put the transparencies into the textures yet, but I did the UV mapping and this is what it looks like.  I can export to .OBJ (Wavefront) but I won't do so until I've got all the transparencies working.  Then I'll hand it to you and hopefully you can do something with it.

I was really hoping we'd get to use more complex models though; that bridge would've been killer.  I can also probably make the entire Castle Keep if you wanted it visible from a distance, from another stage... but we'll talk about that once we see whether we can even use these models...

That looks amazing! A 2X Scale Version of SoTN would mean better 3D objects, and better animations
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 22, 2011, 11:13:55 PM
As for the Clocktower...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2F3d%2520Clocktower-modeltextures-notrans.png&hash=7b8973fb4f862d711871d06a47e9f8a9)

Holy shit, that looks GREAT!  :o

I do have request with it, if it is not too much too ask: can you make 2 of them? The one that you have a pic up of appears to be a perfect length for the intro. But can you make another too that is about 3x longer on the bottom part? I could use it in the regular castle keep part later in the game.  :D

As for the vortex behind dracula, here is a video I made as promised. In the video I turn it in several directions, zoom in and out and freeze it in place. It moves in this order:


If you need me to do any other angles to help you to be able to create it more easily let me know.

black hole from the intro stage of symphony of the night (http://www.youtube.com/watch?v=CToCgSCFCpw#)

EDIT: After looking at it closer, the black hole actually appears to be just a bunch of inner tube shaped objects placed close together that get smaller and smaller; that would also explain the black parts, and why it looks like it is scrolling like that, and why in the middle the texture just seems to vanish. Because the middle is hollow (I confirmed that the middle is truly hollow by placing an enemy BEHIND the object; it was visible in the middle).
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on August 23, 2011, 01:35:18 AM
If you want to, you could slightly redesign the boss room so it can crumble away instead of "box out" when Transitioning to the black hole.

Also, you could add the pause chime Rondo has for Richter's Parts
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on August 23, 2011, 05:03:15 AM
The Clocktower object looks freakin' amazing. Great job on it so far, Jorge.

I think the texture on the vortex to have an animated texture rather than a palette cycle. It probably wouldn't be very difficult to reproduce, but of course that depends what program you're using.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on August 23, 2011, 08:50:40 AM
Holy shit, that looks GREAT!  :o
Thanks!  :)

I do have request with it, if it is not too much too ask: can you make 2 of them? The one that you have a pic up of appears to be a perfect length for the intro. But can you make another too that is about 3x longer on the bottom part? I could use it in the regular castle keep part later in the game.  :D
Ummm... you do realize the clocktower in "Prologue" and the clocktower in the Castle Keep later on in Alucard's game use the same model, right?  All that changes is the perspective, since  Richter cannot fall it's assumed he's just 'up higher.

Anyway, here's the completed model (now a full picture; it's the same height as last night!), with all the transparencies and bump mapping in place.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2F3d%2520Clocktower-modeltextures-complete.png&hash=994ebc74fe47526a5908d5ef4e96e310)
Here are the files I used.  Enclosed is the OBJ file, as well as all the texture/transparency/bump-map files.
Clicky! (http://www.inverteddungeon.com/jorgefuentes/images3/Esco.zip)

Lastly... I'm not sure how it won't work to have a bridge at the side of the clocktower?  You will be in charge of correct clocktower placement in your game using GameMaker, am I right?  Clever clocktower placement will make the bridge appear to be linking the Clocktower to the gameplay area in the foreground, but you should not see any issues if you place it in the correct area in 3D space.  Obviously if you place the clocktower in the 'center', the player will be able to see inside the textures/polygons (which we don't want to do) but if you keep the clocktower/bridge on the right side of the scroll all the time (you have to experiment with its location), the problem should never present itself.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on August 23, 2011, 11:22:40 AM
I was just thinking... Before finalizing the clock tower why not finish up the clock face. Ever notice how the clock face has no hour and minute hands? Why not put them in there.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on August 23, 2011, 11:41:00 AM
X:  That can easily be done.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2F3d%2520Clocktower-modeltextures-backgrounds.png&hash=8a3410485102a93e87097725552fca96)
LOL I just recreated the entire thing, bwahahaha!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Kale on August 23, 2011, 12:33:58 PM
Wow... that tower is so out of place... everything else is pixelated but the tower looks like it has a decent texture on it.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on August 23, 2011, 01:03:25 PM
X:  That can easily be done.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2F3d%2520Clocktower-modeltextures-backgrounds.png&hash=8a3410485102a93e87097725552fca96)
LOL I just recreated the entire thing, bwahahaha!

wow, those clouds look like shit in Hi-res lol
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: thernz on August 23, 2011, 01:24:50 PM
You should keep everything in resolution. Instead of scaling things using Game Maker's regular view, you should create a surface from which to recreate the screen at a double scale. Of course, you're using 3D too. You'll have to use the 3D Surface fix dll.
Seamless Screen-Scaling (http://forums.tigsource.com/index.php?topic=3142.msg86809#msg86809)
Surface Fix (http://gmc.yoyogames.com/index.php?showtopic=454468)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Kale on August 23, 2011, 04:47:27 PM
Can gamemaker utilize Eagle scaling?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 23, 2011, 05:00:43 PM
Thanks!  :)
Ummm... you do realize the clocktower in "Prologue" and the clocktower in the Castle Keep later on in Alucard's game use the same model, right?  All that changes is the perspective, since  Richter cannot fall it's assumed he's just 'up higher.

That is right... I don't know what I was thinking last night when I made that request.  :-X

Thanks for the clock tower though. I have to now learn how to put 3d objects into the game, which shouldn't be too hard. I will try it out and if there are any issues I will let you know. :)

Quote
Lastly... I'm not sure how it won't work to have a bridge at the side of the clocktower?  You will be in charge of correct clocktower placement in your game using GameMaker, am I right?  Clever clocktower placement will make the bridge appear to be linking the Clocktower to the gameplay area in the foreground, but you should not see any issues if you place it in the correct area in 3D space.  Obviously if you place the clocktower in the 'center', the player will be able to see inside the textures/polygons (which we don't want to do) but if you keep the clocktower/bridge on the right side of the scroll all the time (you have to experiment with its location), the problem should never present itself.

Not doable since the clock tower would move up with the player to some extent due to parallax, but the floor to the great stairway would not; the bridge would ending up leading into thin air or appearing to lead into the side of the floor to the stairs sometimes, and being lower to it at other times. Either way, it wouldn't work. I still thought it was a good idea though.

Quote
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2F3d%2520Clocktower-modeltextures-backgrounds.png&hash=8a3410485102a93e87097725552fca96)

EDIT: How in the hell did you get the clouds to look like they are really going OVER the tower like that? I have been trying to duplicate the effect and so far I have been somewhat successful, but not as much as in your pic. What effects did you use to achieve that?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on August 23, 2011, 05:45:35 PM
I put a 3D flat square far above the tower and tiled it with the clouds.  Then I rotated it about 45 degrees so that the clouds are scrolling slightly to the right (of course, in my 3D program I cannot actually do animations, so it's all theoretical).

It's too bad you don't want the bridge...

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2F3d%2520Clocktower-model-bridge.png&hash=82470b30c647faf4ce1741773be4f7e9)

The way I see it, if you put the bridge in the correct spot in 3D space, although the side of the bridge DOES indeed lead out 'into thin air', the player would never see that because the camera combined with the tower's location in 3D space plus how it would scroll, would never allow the player to see that, much like the player never sees the 'bottom' of the clocktower, even though it should just 'chop' out at some point; the camera never allows the player to see that happening, no matter how it scrolls.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on August 23, 2011, 05:55:22 PM
Now that looks nice! It looks far more complete then the original SotN. And I've noticed that it's a covered bridge just like the area is in-game. See Konami? We fans 'notice' things like this. The fans know man...the fans know.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on August 23, 2011, 05:57:54 PM
@Esco: I'm not sure if it would be different if the Clocktower is a 3d object instead of the 2d image you're using as a place holder, but getting the clouds to be 'behind' the tower is just a matter of setting it and the tower to the appropriate layers.

@Jorge: That last version of the Clocktower with the bridge, rocks!!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 23, 2011, 06:08:55 PM
Hey Jorge, if you want to send the tower with the bridge I could always give it a try and see how it works out. Since that is obviously a pretty big thing to you.  Consider it my way of saying thanks for your help. ;)

As for your sky, believe it or not that is exactly what is done in sotn; there is a pattern to it, but the sky appears to just be a 3d object that is constantly scrolling forward and slightly right, but has the same 2 patterns over and over using 2 clouds. I have managed to duplicate it a descent amount but it looks different from in SOTN. I will have to put up a video soon so you can see it. And if you have any suggestions I will be all ears.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on August 23, 2011, 06:20:57 PM
You don't have to do anything you don't wanna do.
Again, I'm just pitching ideas.  I'll make a new ZIP though, feel free to use it if you wish.  Or not.  It's cool either way.  Just glad to help.
**Clicky** (http://www.mediafire.com/?dxg482qm1j01qa0)

-Jorge
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on August 23, 2011, 08:25:11 PM
Idea: a 2.5D Remake of SoTN using 95% of its own resources.
Backing it up: the Cathedral Room in the Chapel Area as an 2.5d example.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on August 23, 2011, 08:37:18 PM
Jorge. Your tower is more than brilliant.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Kale on August 23, 2011, 10:05:27 PM
Idea: a 2.5D Remake of SoTN using 95% of its own resources.
Backing it up: the Cathedral Room in the Chapel Area as an 2.5d example.

Make the assets, I wouldn't mind trying... like a 3D Alucard for starters.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on August 23, 2011, 11:12:29 PM
Make the assets, I wouldn't mind trying... like a 3D Alucard for starters.
3D alucard? I was talking more of 2d sprites on a 3d plane with 3d objects.
2dvanias make the protagonists so small its no use to make em 3d.
Ritcher's Update was only useful with cutscenes, otherwise, with a model that small, there would have been no use in all that effort.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 23, 2011, 11:16:13 PM
Quote from: kale
Make the assets, I wouldn't mind trying... like a 3D Alucard for starters.

Here is a more realistic idea (since we all know no one here has the skill or time to redo all of SOTN's backgrounds, tiles, etc. in 3d): why not tell me what skills you have and help me with the remake/hack that I already have going for the game right now that is already going somewhere at a fast pace?  ;)

You don't have to do anything you don't wanna do.

You of all people here should know that I am definitely not doing ANYTHING I don't want to do.  :P But I am also not afraid to admit when someone has a good idea; and your artistic suggestions are not only excellent ideas, but are exactly the type of stuff I need. Not just because they are realistic and fit into SOTN well, but because you are also willing to produce on your ideas rather than expecting me to do it. (graphics are my weakest point; I have no skill with them, nor do I understand much about them)

I honestly wish more people had your drive and attitude; much more would get done a lot quicker on this game if other people did.

Quote
Just glad to help.

It's appreciated; for sure.  Please keep doing so whenever you can. 8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on August 23, 2011, 11:29:51 PM
graphics are my weakest point; I have no skill with them, nor do I understand much about them

that Makes us opposites, i'm great with graphics (When I make new ones) but I suck at programming
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Kale on August 23, 2011, 11:41:48 PM
3D alucard? I was talking more of 2d sprites on a 3d plane with 3d objects.
2dvanias make the protagonists so small its no use to make em 3d.
Ritcher's Update was only useful with cutscenes, otherwise, with a model that small, there would have been no use in all that effort.
Oh, the old school 2.5D. Like Doom... meh, I can't see myself nor many people wanting to work on that.

Here is a more realistic idea (since we all know no one here has the skill or time to redo all of SOTN's backgrounds, tiles, etc. in 3d): why not tell me what skills you have and help me with the remake/hack that I already have going for the game right now that is already going somewhere at a fast pace?  ;)

I'm just learning Unity. Having assets to play with would definitely help me get more motivated... I've touched GM, but only very little. I wasn't too much of a fan, of what I thought it could do, though you guys seem to figure out past that, which is awesome. But I've been getting into Unity, so I dont' want to side track, or else I would be looking into UDK and CryEngine. But Unity is free and cheap (in comparison to UDK and such) if I want the pro version so I want to get into it more.

EDIT: I'm also a semi almost there beginnner to moderate programmer, lol, long lousy title, I guess. I know java and c# a bit. But I haven't done that in a while, I've been doing unity script instead.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on August 24, 2011, 12:01:56 AM
Yo Esco, I can rip the DXC HUD if you want for stage 0 and richter parts.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 24, 2011, 10:30:10 AM
Yo Esco, I can rip the DXC HUD if you want for stage 0 and richter parts.

No thanks, I have no use for it. If you want to help though, I have a ton of gfx stuff you could assist me with. Just send me a u2u if you are interested please.  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on August 24, 2011, 12:24:31 PM
I suck. I still haven't finished those enemy sprites I promised. =(
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on August 25, 2011, 11:07:58 AM
Here's the Funnel BlackHole Download Files (http://www.inverteddungeon.com/jorgefuentes/images3/funnel.zip)

And here's what mine looks like:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Ffunnel.png&hash=a668bd04083b5e1204a14775dfaf9ac0)

You would have to manipulate that PNG so that it's animated (and darker), and hopefully when you do that, you'll animate all of the polygons there...
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on August 25, 2011, 02:26:47 PM
yo esco, are you gonna rearrange the sub-weapon locations, so that the Salt and Lightning subweapons apppear more often?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on August 25, 2011, 07:26:41 PM
Here is a more realistic idea (since we all know no one here has the skill or time to redo all of SOTN's backgrounds, tiles, etc. in 3d)...

It's not impossible... it would just take a long-ass time since it's a lot tougher to work on 3D.
Like this, which took quite a few hours even though it's possibly the plainest room in the game...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2F3DSAMPLE-Entrance1.png&hash=693226a61a24e69d03b33d0e86340197)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2F3DSAMPLE-Entrance3.png&hash=58b80f8df4dbd6071a8ada42450fccb8)

It would be a slow and arduous process though; so while I 'think' I can do it, I don't think I will. :P
That was actually harder than the Keep background! xD
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on August 25, 2011, 07:31:42 PM
Yeah, people don't realize how much work goes into making a 2D video game much less a 3d one. And don't kid yourselves, 2.5d is a made up catch phrase. It's still a 3d game with all the problems that are present for all 3d projects. It's not simply a matter of making some backgrounds in 3d and just inserting them.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Kale on August 25, 2011, 09:05:16 PM
Though I can't say for sure as I haven't had much experience with a 3D game yet in Unity. It probably takes roughly the same, barring model animation, which replaces sprite animation. (For unity, as in Unity, a 2d game is really a 3d game with planes instead of models.)

And yea, a 2.5d, be it Doom style (2d planes in a 3d world) or Maverick Hunter X style (3D Models with 2d play style), it's still 3D. But with 2.5D (2nd one) it shouldn't be too hard if you have 2D down.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on August 25, 2011, 09:15:30 PM
I'm not referring to how difficultly. One is not really any more difficult than the other, however, take into consideration that in a strictly 2d game you have to take the time to do sprites and backgrounds (artwork) where as if you are doing any form of 3d you have to make textures (artwork) AND you also have to take the time to make the models as well. That is more time consuming and more work especially if you're just one person or a small group. Not to mention if you have models that rotate you also have to worry about what they look like from all visible angles which potentially could entail even more time working on textures.

BTW, I've never heard the term "Doom style" used in reference to 2.5d graphics before today. It's misleading to use it that way since Doom isn't even remotely like the games that spawned the term 2.5d. Doom is a 2d game which used for all intents and purposes an optical illusion to give the perception of a 3d-ish environment. 2.5d is a 3d game with 2d-style gameplay.

Somewhat back on topic...

@Jorge: Those mock ups look freakin' awesome! Well, done. ^___^
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Kale on August 25, 2011, 09:17:33 PM
Eh... that depends on the effort put into it, really. I do think 2d sprites take less time, but a game like with Odin sphere graphics would probably take the same amount of time as a decent to phenomenal 3D game in terms of content.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on August 25, 2011, 10:02:18 PM
It's not impossible... it would just take a long-ass time since it's a lot tougher to work on 3D.
Like this, which took quite a few hours even though it's possibly the plainest room in the game...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2F3DSAMPLE-Entrance1.png&hash=693226a61a24e69d03b33d0e86340197)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2F3DSAMPLE-Entrance3.png&hash=58b80f8df4dbd6071a8ada42450fccb8)

It would be a slow and arduous process though; so while I 'think' I can do it, I don't think I will. :P
That was actually harder than the Keep background! xD

the second shot looks great, but it doesn't look too appealing at an angle, thx for the example, I plan to recreate the Depth effect but with a sprited floor and parallax movement.
I would love to have you on board on my CV2 project, but that's another Subject...
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Omegasigma on August 25, 2011, 10:20:27 PM
Ive experimented in this case, ive found it easier sadly to make the stages 3d, and leave the character's 2d, a la paper mario, tho I used a modded Quake3 engine, tho after seeing the impressiveness of UT's engine lately, i may go to that
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on August 27, 2011, 07:41:24 AM
A couple small questions for Esco: Since both Richter and Maria are going to have their own expanded modes, will you make it possible for them to fight Dracula? I was kinda bummed when I found out that the alternate player characters could only fight Shaft as the final boss in the original game. Oh, and are you going to give them their own Castle Entrance BGM like Saturn Edition (only this time using better tracks that actually fit SotN's general music style and feel)?
EDIT: One more thing; in the original game, Richter's fire whip still has the ATT value of 32 holy/hit (the same as the regular whip), as opposed to 64 fire/hit in the Japanese "PlayStation the Best" re-release. You plan to fix that, right?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on August 30, 2011, 02:18:50 AM
Quote
EDIT: One more thing; in the original game, Richter's fire whip still has the ATT value of 32 holy/hit (the same as the regular whip), as opposed to 64 fire/hit in the Japanese "PlayStation the Best" re-release. You plan to fix that, right?

I wanna see this too. It made no sense to have the flame whip when it was the exact same strength as the straight-up Vampirekiller. I think the whip's strength should be at the most doubled when in fire mode.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 30, 2011, 02:24:59 AM
Sorry for the LOOOOOOOOOOOONG silence on my blog (it has been about 12 days since I updated it), but I placed another update up just now. Everybody please feel free to check it out.

NOTE: If anyone has any artistic skills here and wants to contribute to the hack/remake, please feel free to send me a U2U here saying so, and detailing what kind of skills you have. Seriously committed people only please.  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on August 30, 2011, 02:27:24 AM
Sorry for the LOOOOOOOOOOOONG silence on my blog (it has been about 12 days since I updated it), but I placed another update up just now. Everybody please feel free to check it out.

NOTE: If anyone has any artistic skills here and wants to contribute to the hack/remake, please feel free to send me a U2U here saying so, and detailing what kind of skills you have. Seriously committed people only please.  8)

For the Maria Sprites, is it okay If I redraw some of the Saturn sprites to fit the PSP version?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on August 30, 2011, 02:38:47 AM
Sure, that is a great idea. But first let me see a demo of what you have gotten done so far please (via U2U).

Also in the future, please U2U me for stuff related to development of the hack like this. I want to avoid stuff like that being placed in here, and keep it on the down low at first.  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on September 14, 2011, 10:08:05 PM
New post added to the blog: and this once comes with a nice, shiny, video! Enjoy!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on September 14, 2011, 10:29:27 PM
Sweet! That looks great, and vastly superior to the original!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on September 25, 2011, 12:30:06 AM
I put up a new post on the blog; this one talks about the start/load file screens. Check it out peoples.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on September 25, 2011, 08:42:52 AM
Since it's going to use the original main menu, are you going to use an external config for keyboard/controller configuration and such?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Sonic_Reaper on September 25, 2011, 04:23:39 PM
For the Maria Sprites, is it okay If I redraw some of the Saturn sprites to fit the PSP version?

This was already done by myself for Anapan's Castlevania Online.  And it's ALL the Saturn sprites resized to the PSX resolution.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on September 25, 2011, 07:09:07 PM
This was already done by myself for Anapan's Castlevania Online.  And it's ALL the Saturn sprites resized to the PSX resolution.

I want to see it.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on September 25, 2011, 07:29:37 PM
This was already done by myself for Anapan's Castlevania Online.  And it's ALL the Saturn sprites resized to the PSX resolution.

I could greatly use this. Can you U2U me a link?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Sonic_Reaper on September 26, 2011, 06:34:40 PM
Well, here they are.

I no longer had the original file.  I had to dig through some old boxes for old back-up CDs, and found the images in a folder, though all separated.  It took an hour to assemble them again, so while you don't have to credit me if you use these, since they aren't my original sprites anyway (just resized and edited), at least some acknowledgement in the form of a special thanks or similar would be appreciated.

Maria's original magic effects are included, though some don't have the correct palettes.  And, of course, some of the animations aren't the greatest, but it's obvious they used a different artist, and they do seem a little rushed, not to mention somewhat inconsistent with the original frames here and there.  But I digress.  It's ~300 frames or so and 7916 pixels wide  :o.  I've laid the image out so that the maximum size of each frame is obvious, where the colors change.  I hope that is more helpful in disassembling them.  And as I far as I know, the frames should be organized by individual animation.

http://imageshack.us/f/193/allframes.png/ (http://imageshack.us/f/193/allframes.png/)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on September 26, 2011, 11:25:27 PM
Well, here they are.

I no longer had the original file.  I had to dig through some old boxes for old back-up CDs, and found the images in a folder, though all separated.  It took an hour to assemble them again, so while you don't have to credit me if you use these, since they aren't my original sprites anyway (just resized and edited), at least some acknowledgement in the form of a special thanks or similar would be appreciated.

Maria's original magic effects are included, though some don't have the correct palettes.  And, of course, some of the animations aren't the greatest, but it's obvious they used a different artist, and they do seem a little rushed, not to mention somewhat inconsistent with the original frames here and there.  But I digress.  It's ~300 frames or so and 7916 pixels wide  :o.  I've laid the image out so that the maximum size of each frame is obvious, where the colors change.  I hope that is more helpful in disassembling them.  And as I far as I know, the frames should be organized by individual animation.

http://imageshack.us/f/193/allframes.png/ (http://imageshack.us/f/193/allframes.png/)

Wow that is an excellent job that you did there! It is way more than I expected. I don't suppose you know where to find DXC sprites for maria (like her animal attacks and crashes?).

Of course, I will give you credit for your help. What you just did I am sure took a lot of work, and I greatly appreciate it.

EDIT: My most recent blog post has been updated with some new info and 2 new pics. Check it out peoples.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on September 27, 2011, 02:35:48 PM
Another blog post has been put up: this one is about languages and pad/keyboard support

Also in reference to people requesting japanese voice support (cut and pasted from the blog):

As for Japanese voices, well to be blunt I have had SEVERAL people volunteer to help; thus far none of them have produced anything. I know that several of you out there want to have the option to use these, but I personally do not care about them. So with that being said:

If you guys want japanese voice overs included I will need a SERIOUS volunteer to do the following:

   
Let me make this clear: if I do NOT receive a volunteer to work with the Japanese voices, I WILL NOT BE DOING THEM!


I am willing to take extra steps to make fans happy; but people will need to help me a little with it.   8)

EDIT: Also I don't remember who asked about Richter's portrait in the intro, but I managed to find one and tweak it in a way that I actually felt matches up with the other portraits pretty good: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Frichter_portrait.png&hash=78c6eae2f05bd4609084da03fd2ad515)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on September 27, 2011, 06:05:34 PM
gives me a good idea, how about Ditching the Blue Mullet Richter and use Uzo's Chronicles Sprites and Serio's Symphony Sprites and have a Chronicles feel all around?
aaand I can see if I can whip up some cleaner portaits to replace the old ones (since the coloring and stuff looks a little off)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on September 27, 2011, 06:30:29 PM
gives me a good idea, how about Ditching the Blue Mullet Richter and use Uzo's Chronicles Sprites and Serio's Symphony Sprites and have a Chronicles feel all around?

BWA HA HA HAAAAAAAAAAAAAAAAAA!

........... oh wait...... you were serious? Nah I'm good. Thanks for the offer though.  8)

Quote
aaand I can see if I can whip up some cleaner portaits to replace the old ones (since the coloring and stuff looks a little off)

They look gorgeous as is..... if anything the one I edited (posted above) might be the only one that needs a little touching up to match the rest.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on September 27, 2011, 09:02:20 PM
Will Richter's ROB outfit be selectable as in the Saturn version? (Up + select)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on September 27, 2011, 10:02:18 PM
Up + Select? I thought that in order to play as Richter in his SotN outfit you needed to input 'DRACULAX' in the name menu.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: uzo on September 28, 2011, 09:45:04 AM
Uzo's Chronicles Sprites

You must be confusing me for someone else. I've never made such a thing.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on September 28, 2011, 01:53:00 PM
EDIT: Also I don't remember who asked about Richter's portrait in the intro, but I managed to find one and tweak it in a way that I actually felt matches up with the other portraits pretty good: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Frichter_portrait.png&hash=78c6eae2f05bd4609084da03fd2ad515)

Still not accurate, where's his headband?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: thernz on September 28, 2011, 02:04:14 PM
How will you do the Japanese text in this? iirc Game Maker doesn't support Asian languages.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on September 28, 2011, 02:37:55 PM
Well, in Rondo of Blood he looked like this:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ft0.gstatic.com%2Fimages%3Fq%3Dtbn%3AANd9GcTHIfxPQVHOPUJeQErrPOFPOaTHn1aKZMmRTXa0uHgrPm_COm-P9m4NFqW06g&hash=e6e764ccb2f475f22b1380f44df2b485)

So why not use this (which I just made :P ):
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FDXC-Richter-WithHeadband2.png&hash=553886b01207398547f5c0d8cf19303a)

Or, if you really want that picture with an overuse of shoulder (and possibly a nasty stiff neck the next day for our Hero), you could use this (which I also just made):
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FDXC-Richter-WithHeadband1.png&hash=e003e68767d82a5b3c9ee704cd5c83c4)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on September 28, 2011, 04:37:13 PM
LOL, that's some mad photoshop skillz you got there, Jorge! XD
Seriously though, the first one that you made is better than the second one IMO, though it could use a little bit more touching up.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on September 28, 2011, 05:01:39 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FDXC-Richter-WithHeadband2.png&hash=553886b01207398547f5c0d8cf19303a)

Looks really cool!

@esco
you should use this portrait.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on September 28, 2011, 05:22:51 PM
Well, in Rondo of Blood he looked like this:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ft0.gstatic.com%2Fimages%3Fq%3Dtbn%3AANd9GcTHIfxPQVHOPUJeQErrPOFPOaTHn1aKZMmRTXa0uHgrPm_COm-P9m4NFqW06g&hash=e6e764ccb2f475f22b1380f44df2b485)

So why not use this (which I just made :P ):
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FDXC-Richter-WithHeadband2.png&hash=553886b01207398547f5c0d8cf19303a)

Or, if you really want that picture with an overuse of shoulder (and possibly a nasty stiff neck the next day for our Hero), you could use this (which I also just made):
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FDXC-Richter-WithHeadband1.png&hash=e003e68767d82a5b3c9ee704cd5c83c4)

MUCH BETTER!!!! That is way nicer than what I had; I will be using that.  Thanks Jorge!!!;D

Quote
How will you do the Japanese text in this? iirc Game Maker doesn't support Asian languages.

Read the FAQ on my blog.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on September 28, 2011, 05:29:19 PM
So for the Japanese voiceover are you gonna use the original PSX translation, the PSP retranslation, or Gemini's fan translation (which is quite faithful to the original Japanese script)?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on September 28, 2011, 07:43:03 PM
Up + Select? I thought that in order to play as Richter in his SotN outfit you needed to input 'DRACULAX' in the name menu.

Nope. In NitM it was selecting Richter with Up + C.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on October 09, 2011, 02:12:13 AM
An update has been placed up on the blog; this one is about damage and elemental damage calculations for enemies and the player. Check it out everyone!  8)

A special thanks goes out to Jorge for his assistance, and also to my VERY talented sprite artist for his continued help (you know who you are bro).  ;D
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Gemini on October 09, 2011, 12:22:45 PM
Cool stuff, but you should post screenshots and videos in an orgiastic manner. WE WANT THEM!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on October 09, 2011, 05:00:36 PM
Cool stuff, but you should post screenshots and videos in an orgiastic manner. WE WANT THEM!

Lol bro, don't worry; I intend to put some up soon.  ;D And hopefully a demo of it in the next 2 weeks to a month. Followed by the source a month after that, once I have corrected any bugs that are found.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on October 19, 2011, 06:10:51 PM
An update has been put up on the blog! This one is a rather small update, with just some basic information. But it does point out something of importance: the fact that I have began working on Dracula's first form!  ;D

Feel free to check it out peoples.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on October 19, 2011, 06:27:01 PM
You mentioned earlier that you're going to release a demo sometime later, is it going to be only the prologue?
Oh, and is it still possible to replace Richter's HUD at this stage of development? IMO the MP bar's a bit too big and could be shrinked to around half the height of the HP bar and fit under the Subweapon icon, like Saturn (*cough*gameplaysue*cough*) Maria's HUD.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: TheouAegis on October 19, 2011, 06:42:49 PM
Japanese is actually very easy to program in GameMaker, it just takes a little more work. For starters, you'd be working with a sprite font (more popularly known as a bitmap font I think). You would need a script, which is easy enough, and then a series of fonts to go back and forth between since the syllabary is so big. More fonts would be required for kanji. It'd be a lot of work, but it'd be doable.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on October 19, 2011, 07:03:23 PM
You mentioned earlier that you're going to release a demo sometime later, is it going to be only the prologue?

Yup, there is no way I will have anymore besides that near done in the next few weeks. I'm only human you know.  ;D
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on October 19, 2011, 07:25:43 PM
I see, what about Richter's HUD, is it still replaceable? I can try to edit it myself if you wish (emphasis on try, though, I have little free time).
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: uzo on October 20, 2011, 07:47:48 AM
I see, what about Richter's HUD, is it still replaceable? I can try to edit it myself if you wish (emphasis on try, though, I have little free time).

Like this?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on October 20, 2011, 10:11:37 AM
Yeah, that's about it. Thanks, uzo.
So, Esco, will you use the new and improved HUD that uzo kindly provided us?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on October 25, 2011, 11:32:39 PM
An update has been placed on the blog: this one is about the Dracula battle, and what is left before I can finally release a demo. Feel free to check it out my peoples!  ;D
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on October 31, 2011, 10:20:15 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Fohshit.png&hash=d3c2b2c18ea223371c612caf4bdafaaa)

........... 'nuff said.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on October 31, 2011, 10:25:57 PM
*something that pissed Esco off*
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on October 31, 2011, 10:33:15 PM
So... I'm guessing that it's too late to replace Richter's HUD with the new one uzo made? :-X

I will only say this once to you Vlad; I was not going to say anything at all but this is the THIRD TIME you have asked the same thing. If I do not respond the first time, DO NOT KEEP REPEATING YOURSELF OVER AND OVER! It just spams up my thread and annoys the hell out of me. If I make a decision to use it, you will be notified. If I do not, well then that's that.

Seriously, please do not do this again!  :(
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on October 31, 2011, 10:37:14 PM
...Yeah, got it. Shutting up now. :-X
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: KaZudra on October 31, 2011, 11:09:02 PM
Holy crap He's got brown hair!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Chernabogue on November 01, 2011, 01:54:59 PM
Destruction Ray!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Alukard on November 01, 2011, 04:34:55 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi86.photobucket.com%2Falbums%2Fk100%2FkingofJasons%2FFixed.png&hash=a3d562c3440d13c3f7a3901154b79ab8)

... 'Fixed.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on November 03, 2011, 02:59:03 AM
[ img ]http://i143.photobucket.com/albums/r160/Esco1979/ohshit.png[ /img ]

........... 'nuff said.

That is wicked, dude! Nice!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on November 04, 2011, 05:55:43 PM
ATTENTION PLEASE:

As a thank you to everyone who has been so patient and supportive of my work for all of this time, I will be having a Q & A session on my blog starting tonight at around 12 AM EST, and ending Sunday sometime after 2AM EST (I will be out Saturday night, so it basically ends when I get in and remember to close it, lol). The rules are simple:


Please note that anyone who does any of the following will have their question COMPLETELY ignored:


Other than that, feel to ask me anything at all related to the SOTN hack. Have fun, and good luck to everyone.  8)

EDIT: POST IS UP! Sorry about the delay.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on November 10, 2011, 09:03:46 PM
IS IT THE ORIGINAL SOTN......... OR IS IT THE HACK!? YOU DECIDE!  ;D

The video is here on my blog: http://sotnhacked.wordpress.com/2011/11/11/demo-video-1-prologue/ (http://sotnhacked.wordpress.com/2011/11/11/demo-video-1-prologue/)

Check it out peoples and decide for yourselves.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on November 10, 2011, 09:16:24 PM
Very nice job!
I'm happy to see the 3D ClockTower and 3D GrandCross in Action! :D :D :D

Is the black hole also the one I sent, or is it a whole new thing?  Just wondering.  It looks pretty amazing. :)
"Where are you looking...?" ;)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on November 10, 2011, 09:21:11 PM
Very nice job!
I'm happy to see the 3D ClockTower and 3D GrandCross in Action! :D :D :D

Is the black hole also the one I sent, or is it a whole new thing?  Just wondering.  It looks pretty amazing. :)
"Where are you looking...?" ;)

Hey Jorge, glad that you like it, thanks again BTW they look gorgeous in game.  ;D I assume that you also saw the video I put up for you of the tower a while back right?

The black hole is actually completely coded in GM by someone from their forums. It took him only about an hour to do. Sadly I could not use the one you sent me.  :( It had several issues when I tried it in GM, but worked fine when used in a 3d program. I am honestly not sure why.

BTW did you ever see my U2U message on here about the remake track I sent you? I was responding to your question about which one I would need.  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on November 10, 2011, 09:24:21 PM
I saw the video a while back and it was just as impressive... but now, coupled with the Dracula and the other effects, I guess it enhanced the awesomeness.
I already have remade that requested music track.  I can remaster it with my newer instruments but I'm not sure it will approach the style that Michiru Yamane did with her games.

Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on November 10, 2011, 09:34:43 PM
Just saw the video, and let me ask you one thing: What moves, aside from the Whip Dash and Item Crashes, grant invincibility frames? I have a bad habit of exploiting them, you see, and I can foresee that this will be harder than Serio's Dracula. XD
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on November 10, 2011, 09:43:17 PM
I saw the video a while back and it was just as impressive... but now, coupled with the Dracula and the other effects, I guess it enhanced the awesomeness.
I already have remade that requested music track.  I can remaster it with my newer instruments but I'm not sure it will approach the style that Michiru Yamane did with her games.

Yeah I saw, but if I remember right it didn't seem like it would fit in with the other SOTN tracks. I was going to use the judgement one but... it just doesn't sound too good compared to the original.

If you want to give it a try go ahead; how long do you think something like this would take anyway? It seems pretty complex to me.  :-X

Vlad: This one time I will answer your question here; going forward please ask any and ALL questions on my blog. That is why it is there and makes things easier for me. :)

Frenzy Whip, and Crashes will have invulnerability; that is it. Double jump and high jump will be available in the demo, but not the final version in the prologue stage.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on November 10, 2011, 10:20:52 PM
Yeah, got it. The rest of this post is just me thinking loudly.
Let's see, Frenzy Whip eats up the entire MP bar and takes 10 seconds to recharge, and Grand Cross eats 20 Hearts a pop (which means 4 shots max) plus 5 seconds recharge if I counted correctly. Yep, this is gonna be harder than Serio's Dracula alright.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages.cheezburger.com%2Fcompletestore%2F2011%2F3%2F30%2F9ef2af67-6b4d-4585-ad23-a867543f8a62.jpg&hash=be8c14ea2c97807c5391acd256300cbd)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on November 10, 2011, 11:52:10 PM
Good job there Esco! I loved the fact that you gave Richter a longer Vampirekiller and that you've kept the proper spike ball for it too. Well done! Although I might be nitpicking a bit, I thought that the whipdraw before the whip attack itself was inferior to what we see in the original SotN. I realize this is still only a demo but will the current whipdraw remain the same or do you have something better in mind?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Chernabogue on November 11, 2011, 03:51:15 AM
Very good job, Esco! I'm looking forward Dracula's Second form moves (and the rest of the game!) ;)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on November 14, 2011, 02:03:13 PM
Yo, Esco, I sent you a PM with Richter's Harmony of Despair voice files so that you might use them. I have Alucard and Dracula also, but I gotta remember where I put them. I'd give you Death and Maria while I'm at it, but they sound TOTALLY different than they do in DXC (Death has a whole new VA, who is the same guy who played as Julius [David Lodge], and Maria has her actress from Judgment [Philece Sampler]).
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on November 19, 2011, 01:59:56 AM
UPDATE: I want to thank everyone for their patience since I know I am running about 2 weeks behind with a release. On that note, I should be able to finally release the demo in the next 3-4 days. I have updated my blog with some info on this, as well as several screenshots. Here is one in particular that might be interesting to many of you:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Fpic5-1.png&hash=2614dc2c049278cded8e0f44a9119736)

Link to the blog: http://sotnhacked.wordpress.com/2011/11/19/111911-making-some-final-tweaks-bug-tests-and-testing-before-releasing-a-complete-demo-of-stage-zero/ (http://sotnhacked.wordpress.com/2011/11/19/111911-making-some-final-tweaks-bug-tests-and-testing-before-releasing-a-complete-demo-of-stage-zero/)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on November 22, 2011, 08:06:18 PM
ATTENTION PLEASE: The Castlevania: SOTN Hacked engine version A10 R1 is up for download on the blog here: http://sotnhacked.wordpress.com/2011/11/22/release-a10-r1-of-the-castlevania-sotn-hacked-engine-is-out/ (http://sotnhacked.wordpress.com/2011/11/22/release-a10-r1-of-the-castlevania-sotn-hacked-engine-is-out/)

On this same blog you will also find links to the artistic suggestions/critiques post, as well as the bug report post. Please utilize both of these for their respective topics, rather than posting this type of info all over the forums.

Please make sure to read the rules first on the blog posts (ESPECIALLY for bug reporting) before posting to them. If you have questions on running the engine or controls please read the main post (linked to above) before sending me a message.

I hope everyone enjoy this demo; let's see who manages to get the highest possible rank on it first!  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on November 22, 2011, 09:38:47 PM
Nice job!  It's funny 'cuz with my PC's power, the 3D visuals are really awesomesauce.
I had no idea what the controls were, so I ended up with Maria giving me her power, and a D ranking, hahaha.  Still, nice demo.

I see you never got that Z-Depth variable working with the Clocktower, but it's such a minor detail that it doesn't take away from the awesomeness of the demo.  Again, nice job. :)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on November 22, 2011, 09:55:57 PM
Jorge: glad you like it but what do you mean by Z-depth?

ATTENTION: If anyone is using the Hacked engine on windows 7 or vista, please confirm for me that it works. I have only been able to test it on windows XP thus far.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: uzo on November 22, 2011, 09:56:16 PM
Very well done. I am impressed. All the abilities and moves are nicely scaled and balanced. Everything looks authentic, while being updated at the same time.

I don't feel like making a word press account, so here;

Notes:
Some dual shock controller adapters assign the dpad to 'buttons' as opposed to an axis when Analog mode is on. The custom controls do not accept 'button' inputs for directionals. When not in Analog mode, L3 and R3 do not function. I cannot run dual shock mode and use the dpad at the same time.

Thought about renaming the project since it is no longer a hack? (Symphony of the Night Plus/Extended/Enhanced/Upgraded?)

Oh and a bug report;

Cross Sub-Weapon Stopped Being Usable
Type: Gameplay
Version: A10 R1
Reproduction: Failed (several attempts)
OS: Windows 7 64bit Professional

During the first form fight, I had the cross sub weapon. I had used the cross sub weapon, and an item crash during the fight. Eventually I had 11 hearts noted by the HUD, but realized I was unable to use the cross sub weapon anymore. Nothing appeared to be out of place, or unusual prior to the bug's appearance. All other attacks and abilities seemed to work. I am not sure if the item crash was the last sub weapon based attack I had used or not. I could not try to switch to the holy water, as it had already been gotten, replaced again by the cross, and disappeared. I did not use L1 sub weapon switching for the duration of play, and had not remembered to try to use it after the bug presented itself to see if it would bring it back to proper functionality. I was in normal status, not being helped my Maria's powers. Inciting Maria's powers did not fix the issue either. The bug had appeared after clearing the demo stage once (not the first clearance of the demo stage), returning to the menu, reloading an existing file, and continuing to play the demo again without having exited the program.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on November 22, 2011, 10:00:54 PM
One question: was the cross STILL displayed in the upper left corner, or was it blank?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: uzo on November 22, 2011, 10:03:34 PM
It was still displayed.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on November 22, 2011, 10:06:07 PM
@uzo:
Not to burst your bubble, but Esco did say to post all bug reports on his blog, did he not? Yeah, Esco did respond to you, but it's usually a one-time response.

On another note, anyone wanna talk strategy? :X
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on November 22, 2011, 10:15:08 PM
If it happens again Uzo, please let me know and add any more details that you can. I have heard that GM may have issues on 64 bit versions of windows 7 (see here: http://wiki.yoyogames.com/index.php/Making_games_work_under_Windows_Vista (http://wiki.yoyogames.com/index.php/Making_games_work_under_Windows_Vista))

It could also be something I missed, but I have no idea what. I used the cross literally over 500 times with no issues in the past few months. But I'm not perfect, so you never know.

Also Vlad is correct, in the future please follow the rules like everybody else so this thread doesn't turn into a mess. Going forward any further bug reports here will be ignored from EVERYONE. Thanks for the VERY detailed report though, and for the props. Glad you liked it.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on November 22, 2011, 10:31:31 PM
Alright, I will explain Z-depth.
Z-depth is a definition of the horizon line in a 3D model.  It gives objects depth by providing some much-needed perspective.

Here is the difference between an object with Z-depth applied, and one without it applied.

On the left is the clocktower, with no Z-depth.  This is the way you have it in the game.  It does a good job at looking 3D, but it's doesn't really have much depth, so it looks flat.  On the right is the same clocktower, with all the variables the same, except with the Z-depth attribute applied.  Even if it's facing the player in the same angles, the perspective clearly shows.  This is how SotN in the PSX is done, and is apparent when Alucard flies in the area high above the clocktower, where you can (barely) see the rooftops of it.  On your stage, it's never gonna do that, no matter how high you fly.  It will look flat without a horizon to make it pop.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fctower-nozdepth.png&hash=b0053cbc591113e2e97d7c8c862111f7) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fctower-withzdepth.png&hash=22e5bd2bbc55df34a4d05cbfd691f971)
No Z-Depth-------------------------------------------Z-Depth
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: uzo on November 22, 2011, 10:36:44 PM
On another note, anyone wanna talk strategy? :X

Use super jumps and whip dashes to phase through some attacks. Super jump through fatal ray, whip dash out of fire pillars. Etc.

Not to burst your bubble, but Esco did say to post all bug reports on his blog, did he not? Yeah, Esco did respond to you, but it's usually a one-time response.
Also Vlad is correct, in the future please follow the rules like everybody else so this thread doesn't turn into a mess. Going forward any further bug reports here will be ignored from EVERYONE.

Sorry,
I don't feel like making a word press account
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on November 22, 2011, 11:28:25 PM
Alright, I will explain Z-depth.
Z-depth is a definition of the horizon line in a 3D model.  It gives objects depth by providing some much-needed perspective.

Here is the difference between an object with Z-depth applied, and one without it applied.

On the left is the clocktower, with no Z-depth.  This is the way you have it in the game.  It does a good job at looking 3D, but it's doesn't really have much depth, so it looks flat.  On the right is the same clocktower, with all the variables the same, except with the Z-depth attribute applied.  Even if it's facing the player in the same angles, the perspective clearly shows.  This is how SotN in the PSX is done, and is apparent when Alucard flies in the area high above the clocktower, where you can (barely) see the rooftops of it.  On your stage, it's never gonna do that, no matter how high you fly.  It will look flat without a horizon to make it pop.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fctower-nozdepth.png&hash=b0053cbc591113e2e97d7c8c862111f7) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fctower-withzdepth.png&hash=22e5bd2bbc55df34a4d05cbfd691f971)
No Z-Depth-------------------------------------------Z-Depth

I'm sorry Jorge, but other than the angle they are turned, and the fact that they are colored different, I see no difference between the two (although in my engine based on where you are the clock tower DOES angle different like in the pic and like in SOTN).

My experience with z-buffering (I assume that is what you mean by Z-depth, or am I mixed up?) is basically to make stuff look like it is coming at the screen, right? But in this case, I would have no reason to make the tower appear to come closer to the screen?. I did use z-culling on the object to make the faces appear correct, but I never tried any z-depth stuff with with the tower.

Maybe it's just that you have so much more EXP. with 3d than I do, but looking at SOTN and my game, I don't see any issue depth wise at all. I am actually amazed at how great your tower looks in game; it makes the original one look choppy and trashy.  ;D But if I can find a way to make it look even better (which you are making helpful suggestions for) I am all for it.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on November 23, 2011, 12:07:04 AM
Just tried it out. Fan-fucking-tastic, bro! Mostly only minor issues, otherwise, this shit is sick!!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Flame on November 23, 2011, 10:21:54 AM
It runs real good. Though a few things Id like to point out, and I am not making a wordpress account to do so. If you want to keep this thread from "becoming a mess", then make a new topic to discuss the releases, while this topic stays for the development.

(click to show/hide)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: uzo on November 23, 2011, 05:45:06 PM
So I was playing it on my TV, messing around, and then suddenly;
(click to show/hide)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on November 23, 2011, 06:50:20 PM
Quote
On another note, anyone wanna talk strategy? :X

Believe it or not, there is actually a lot of strategy behind the boss battle, and in getting a high rank in general. Beating Dracula is easy (mostly because you can't die, lol); heck getting good starting stats is relatively simple; but getting a good rank however is NOT!

I will be putting out a guide about 2 weeks from now; after I see someone get the highest rank possible in the stage.

I will say this: EVERYTHING is dodge-able without crashing, frenzy whipping, or high jumping thru. Use all of your abilities; you do not just have a cross, and a whip; you can slide, backflip (air & ground), dash, and use the aforementioned 3 moves too. And Richter is much more mobile now, and has looser controls especially with his flip.

As I said when I started this hack: you WILL have to use all of your options in game and become good with them to do well in it.  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Flame on November 23, 2011, 08:51:32 PM
So I was playing it on my TV, messing around, and then suddenly;
(click to show/hide)
That's amusing.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on November 24, 2011, 01:25:17 PM
I'm sorry Jorge, but other than the angle they are turned, and the fact that they are colored different, I see no difference between the two (although in my engine based on where you are the clock tower DOES angle different like in the pic and like in SOTN).

My experience with z-buffering (I assume that is what you mean by Z-depth, or am I mixed up?) is basically to make stuff look like it is coming at the screen, right? But in this case, I would have no reason to make the tower appear to come closer to the screen?. I did use z-culling on the object to make the faces appear correct, but I never tried any z-depth stuff with with the tower.

Maybe it's just that you have so much more EXP. with 3d than I do, but looking at SOTN and my game, I don't see any issue depth wise at all. I am actually amazed at how great your tower looks in game; it makes the original one look choppy and trashy.  ;D But if I can find a way to make it look even better (which you are making helpful suggestions for) I am all for it.

Oh yeah, the tower looks so awesome.  However, there's a basic concept of perspective that it's quite difficult to express without going into a big lesson.  But I will try anyways.

Say you have an object like a box.  The box is about the size of your fist.  You hold it about one foot away from your face such that the front face is facing you, almost like a square.  Then you move it to the right side of your face.  You will notice that the box will show its side face, at an angle.

Now, say you have a huge box.  Huuuuuuge, like the size of a giant square building.  However, it's quite far away from you; far enough that if you look at it, it looks the same size as the box you held in front of your face earlier.  The difference?  Well, the difference shows as you move the building to the same 'relative' location as the box, so that it looks like it's in the same position.  The perspective angle will be different, and it's what tells our brains the relative spatial location and size of an object.

The way you have the clocktower right now, as you move Richter to the left, the clocktower slowly scrolls to the right.  However, there is no perspective angle at all.  This would lead people to believe that it's an incredibly huge object that's very very far, while in fact it should look like a reasonably large object that's somewhat close to the player.  Only by having a perspective angle (achieved either with a horizon like, or  by scaling the object so that it's smaller and then moving it forward, toward the camera, so that its perspective changes) will it look like the SotN version.

It's a simple but very important concept.

Since I don't know how you're programming the scrolling, I'm guessing:
1. you don't have any, or you do not have properly implemented, vertical scroll variables for the 3D objects.  Something like 'orthogonal scroll ON' or something, that cancels any depth of angle... again, just a guess.
2. you have positioned the object very far and have scaled it very large (unlikely)
3. have never set up a horizon line for relative perspective (I doubt GM does that).

I'm leaning towards 1.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Maedhros on November 25, 2011, 12:20:01 PM
I don't like how Richter's moves are now L2 + Square or Up + Triangle... other than that, I haven't had a problem with the game.

Playing on Windows 7 64 bits.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on November 30, 2011, 07:18:11 AM
Good job there Esco! I loved the fact that you gave Richter a longer Vampirekiller and that you've kept the proper spike ball for it too. Well done! Although I might be nitpicking a bit, I thought that the whipdraw before the whip attack itself was inferior to what we see in the original SotN. I realize this is still only a demo but will the current whipdraw remain the same or do you have something better in mind?

Don't you want to answer this question, Esco?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Donvermicelli on December 01, 2011, 07:36:49 AM
maybe he hasn't read it yet.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on December 01, 2011, 08:22:43 AM
I think you're better off reposting that on his blog along with an example of what would be better.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on December 01, 2011, 05:17:09 PM
I don't want to make a wordpress account just to point out a minor thing.

I'll point it out here, the whip draw animation in this demo is way uglier and inferior than the one in your previous demo. It'll be better to use the old whip draw animation.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on December 01, 2011, 06:32:19 PM
An update has been posted on the blog here: http://sotnhacked.wordpress.com/2011/12/01/progress-on-the-hack-12111-to-be-updated-frequently/ (http://sotnhacked.wordpress.com/2011/12/01/progress-on-the-hack-12111-to-be-updated-frequently/)

Also, to make everyone aware there is a bug reporting AND an artistic critiques/suggestion post placed up on the blog. Please be sure to read either one of them before using them, if you truly want to get a response. On that note, it SHOULD be possible to write me a comment without having a wordpress account. If it is not, make one, it takes 5 minutes. If you cannot take 5 minutes to make an account, I cannot take 5 minutes to speak with you. And this is NOT up for discussion.

While I appreciate everyone who likes my engine, and who takes the time to make a suggestion, I do not plan to reply to each and every one that I get. if I do not reply to a post on my blog, common sense should tell people to leave the subject alone. I post update info on 4-5 forums, and things are done in this fashion so that I do not miss anyone's questions/posts, and so that everyone gets a fair amount of attention from me and doesn't feel ignored.  :)

Although I tend to give the dungeon more attention than the other places because we have a lot of hardcore CV fans here, I do not intend to change the way I do things, just because some people feel they should be treated more special than everyone else. The only people who ever receive special treatment are the people who actually assist me and genuinely contribute. Those people genuinely deserve my thanks, and thus I give them it!   

For everyone else, yeah you might be a hardcore fan, and yeah I might even be cool with a good # of you. But that doesn't entitle you to be treated better or worse than anyone else here. 8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on December 01, 2011, 10:07:49 PM
Regarding the account issue: You can use either a Facebook or Twitter account as an alternative, I think.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Flame on December 01, 2011, 11:03:45 PM
Quote
On that note, it SHOULD be possible to write me a comment without having a wordpress account. If it is not, make one, it takes 5 minutes. If you cannot take 5 minutes to make an account, I cannot take 5 minutes to speak with you. And this is NOT up for discussion.
You should really just make a topic devoted to bug discussion and such.  Or an email. Its so much hassle just to make an account for something I'm never going to use again.

But hey, it's no skin off my back. :P
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: uzo on December 02, 2011, 06:37:00 AM
You should really just make a topic devoted to bug discussion and such.  Or an email. Its so much hassle just to make an account for something I'm never going to use again.

But hey, it's no skin off my back. :P

Exactly. I'd want to use my Facebook even less. Also don't have twitter, never will.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Gemini on December 02, 2011, 10:59:26 AM
I don't want to make a wordpress account just to point out a minor thing.
You don't have to create an account for simply sending a message. Just post as a guest, problem solved.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: uzo on December 02, 2011, 11:10:23 AM
You don't have to create an account for simply sending a message. Just post as a guest, problem solved.

Quote
Please log in using one of these methods to post your comment: Wordpress Twitter Facebook
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Gemini on December 02, 2011, 02:17:51 PM
Still, that doesn't mean you need to create an account to post on wordpress. Esco has to setup the blog to allow that, like in this picture:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2Fnolognecessary.png&hash=85bfb2265bc7eb4ff942d38a9ab8331f)
This way people will stop bitching about it. Then again, maybe they won't.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on December 02, 2011, 04:11:57 PM
GEMINI: Thanks for the heads up, I actually thought I had it that way. It is changed now, however if I start receiving spam or trash left and right it will be changed back.  Which will probably end up happening (that is why I set it before).

Quote
People who do not get the hint, even when asked nicely

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.jeffreysharp.org%2Ffun%2FNotThisShitAgain.jpg&hash=f6f7fed6573e97d886f9c30689bb9e47)

While I am getting a laugh out of the pointless debate going on in this thread, I think it has run it's course. If this continues, I will have to start using the ignore feature. And no, I will not be warning anyone again. I should at this point ask Jorge and see if he is willing to "prune" this thread; but I do not want to waste his time, and this is not a big deal overall.

Follow directions, or just don't post on my blog please. Simple.  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Flame on December 02, 2011, 04:41:25 PM
Still, that doesn't mean you need to create an account to post on wordpress. Esco has to setup the blog to allow that, like in this picture:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2Fnolognecessary.png&hash=85bfb2265bc7eb4ff942d38a9ab8331f)
This way people will stop bitching about it. Then again, maybe they won't.
Well that changes things then.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on December 05, 2011, 10:36:20 PM
With everyone so focused on something that is absolutely trivial, I wonder if any of you actually managed to get the BEST possible rank in the intro stage yet?

 If someone thinks they have feel free to put up a pic proving it.   ;D
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on December 06, 2011, 01:42:31 AM
With everyone so focused on something that is absolutely trivial, I wonder if any of you actually managed to get the BEST possible rank in the intro stage yet?

 If someone thinks they have feel free to put up a pic proving it.   ;D
Sadly, neither CD10K nor the two wacky Russians hang around here. :-X
EDIT: Gah, f**king Opera Mini keeps eating up my post. >:(
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on December 09, 2011, 11:44:08 PM
A new post is up on the blog: this one shows off some code from the dialogue text timing engine; nothing major, but good if you want to see the hell that I put myself thru for this and laugh at me for it. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.romhacking.net%2Fsmf%2FSmileys%2Fnewyabb%2Fbanghead.gif&hash=524804ec6c3f8563042f74091a74e14e)


http://sotnhacked.wordpress.com/2011/12/10/the-updated-dialogue-timing-script/ (http://sotnhacked.wordpress.com/2011/12/10/the-updated-dialogue-timing-script/)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Alukard on December 12, 2011, 10:04:36 AM
What a lovely mess of code that is! What a nightmare. Is that written in C language?

The screenshot is rather curious.
Richter says "It's over! You have no place in this world!"

Does this mean your using your own dialog? You won't be using the audio voice files from the original game?
No "Die monster! You don''t belong in this world!" ?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on December 12, 2011, 10:19:22 AM
What a lovely mess of code that is! What a nightmare. Is that written in C language?

The screenshot is rather curious.
Richter says "It's over! You have no place in this world!"

Does this mean your using your own dialog? You won't be using the audio voice files from the original game?
No "Die monster! You don''t belong in this world!" ?

Actually, that is because the Japanese dialogue is different then the PSP american, or the original PSX American, and the pic is from Japanese speech. Contrary to popular belief, in the Japanese speech there is no "die monster" or any of that. I am using Gemini's translation of it, because it is the closest thing out there to being accurate, and it is very well done.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Alukard on December 17, 2011, 08:33:25 PM
The classic, horribly inaccurate translation will be missed. No doubt, it's poorly written and simple, but I liked it.

Although I think your making the right choice with this translation, considering the scope of this project. Your tweaking, balancing, upping the difficulty... essentially redefining the game to a more competitive level; so the more correct and serious tone of dialog would be suitable.

Keep at it. I'll keep an eye out for any further updates.

Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Omegasigma on December 17, 2011, 09:44:27 PM
so is it going to be more like the PSP then, "Dracula Die now and leave this world, you'll never belong here!"
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on December 17, 2011, 10:27:40 PM
The classic, horribly inaccurate translation will be missed. No doubt, it's poorly written and simple, but I liked it.

Although I think your making the right choice with this translation, considering the scope of this project. Your tweaking, balancing, upping the difficulty... essentially redefining the game to a more competitive level; so the more correct and serious tone of dialog would be suitable.

Keep at it. I'll keep an eye out for any further updates.
Actually, all three of the translations will be in the game, and you can choose separate voiceovers (Old, PSP, and JPN) for both the dialogue and gameplay voice samples to boot! However, judging from the revealed screenshots, the script used will be directly linked to the dialogue voiceover chosen in the options.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Omegasigma on December 18, 2011, 03:42:16 AM
Sounds like SOTN is getting that treatment it should have gotten years ago, :p
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on December 18, 2011, 12:33:28 PM
The classic, horribly inaccurate translation will be missed. No doubt, it's poorly written and simple, but I liked it.

Although I think your making the right choice with this translation, considering the scope of this project. Your tweaking, balancing, upping the difficulty... essentially redefining the game to a more competitive level; so the more correct and serious tone of dialog would be suitable.

Keep at it. I'll keep an eye out for any further updates.

Thank you Alukard. And let me clarify this point for you, as well as everyone else here when it comes to tri-lingual voice options:


An issue I have ran into is how there are way less sound clips available for the original psx voices then there are for the Japanese and English PSP ones. In the case of in game sounds, if there is no equivalent sound clip, something close will be played (I.E. In JAP or ENG, dracula says pathetic when Richter runs out life; if OLD is selected he says nonsense instead), or nothing at all for something minor (for example, Richter says Thanks when Maria powers him up in the intro when ENG or JAP is picked; when OLD is picked he says nothing).

As for Dialogue, I plan on putting some Dialogue in for Maria and Richter's games; this is easy to do for the ENGLISH and JAPANESE dialogue selection. But for the old one, there are again way less clips available to do this with. So in those cases, an ENGLISH selection dialogue clip will just be used; since the alternative would be text only and no audio.

Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Chernabogue on December 19, 2011, 02:07:31 AM
Hey Esco, quick question here: will you use a "new" soundtrack or keep the original one? I mean, will you use newer arrangements (for instance, Judgment, HoD, fan-made covers, etc.) in the game (like DXC's "Dance of Ilusions" instead of SotN's) or keep the original tunes? Just wondering.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on December 19, 2011, 02:20:35 AM
Hey Esco, quick question here: will you use a "new" soundtrack or keep the original one? I mean, will you use newer arrangements (for instance, Judgment, HoD, fan-made covers, etc.) in the game (like DXC's "Dance of Ilusions" instead of SotN's) or keep the original tunes? Just wondering.
I think he'll keep the old ones, though there was a comment in his blog that has led me to believe that he'll add new tracks as well. You might want to ask The Man himself on his blog though.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on December 19, 2011, 02:54:23 AM
IIRC, I believe the plan was to add more songs to the inverted castle to avoid the repetitive nature of the handful of songs used throughout that part of the game.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Omegasigma on December 19, 2011, 04:16:07 AM
are we going to see the Saturn only areas? if not reuse the music from the saturn for some of the inverted castle then :p just my idea
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on December 19, 2011, 04:22:56 AM
If I were The Maker, the only saturn exclusive music I'll add are the prison BGM and Maria's theme song. The rest of the arraged music sound bad IMO.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Gemini on December 19, 2011, 10:49:41 AM
are we going to see the Saturn only areas?
For the love of God, NOT THAT CRAP! Plus, I bet Esco can come up with x100 better ideas for new maps, if he were to implement any additional areas.

All I'd keep from that messy pile of a port would be Maria's boss theme while the rest of it can just go straight to hell.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on December 19, 2011, 01:22:57 PM
IIRC, again, Esco has stated that he doesn't plan to include the Saturn stages'cause they suck ass.

I, personally didn't mind the new areas, but they do need better & unique tile art. Also the Cursed Dungeon should be larger and you should fight The Creature there instead of in the outer wall; just a thought.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on December 19, 2011, 02:46:08 PM
I'm sure that a well-crafted 'reimagining' of those stages wouldn't be impossible to implement.  Plus it's nice to have a connector between the caverns and the gallery.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on December 19, 2011, 07:02:30 PM
Quote
Everyone discussing the concept of new and re-imagined stages

............ on that note, if anyone feels like touching up some tiles from Harmony of despair's skull cave let me know. I have an extreme shortage of tiles for "new" areas.  :-\ So the more help I can get with touching up tiles, the more new areas I can put into the game.

I could also use cemetery tiles and forest tiles. Fair warning: if anyone points to a tile set from super ghouls n ghosts or demon's crest they instantly go on my blocked list for spewing such blasphemy in my presence! LOL  :'(
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on December 19, 2011, 08:46:21 PM
There are some graveyard background tiles in DraculaXX (SNES). 
Castlevania: Dracula X - Stage 4′ (http://www.youtube.com/watch?v=eu7K0SUUk1M#)
Check at 3:39 on the Boss Stage.

I can remove the stalactite/stalagmite parts and just have the graveyard parts.
There's also some nice dark graveyard tiles, believe it or not, in Circle of the Moon.  Again, they would need to be retooled/retrofitted, but they're pretty good for an underground cemetery:
Castlevania - Circle of the Moon - Stage 1 - Catacombs . Part 2 (http://www.youtube.com/watch?v=ec6brm1_N0M#)
(right at the beginning of the video)

And, no one has shown you the one in Oblivion Ridge (Ecclesia)?  That one is on a nice sunset autumn-ish background
Castlevania: Order of Ecclesia #37- Boss- Gravedorcus and Oblivion Ridge 2 (http://www.youtube.com/watch?v=_tRKYXbRiOs#)
(around 4:13)



Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on December 19, 2011, 08:57:49 PM
Castlevania: Portrait of Ruin Walkthrough (Deep Within the Forest Pt. 16) (http://www.youtube.com/watch?v=2oycYq0Y-S4#ws)

Portrait of Ruin also comes through with some more nice graveyard tiles.  They even put a foreground graveyard part, enemy tombstones, and background tiles.
(check around 4:29)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on December 19, 2011, 10:38:40 PM
Excellent work Jorge; funny how you notice these little things that even after YEARS of playing all these games I did not recall in the least.  Those will all do great, however while the circle of the moon ones look really good and I know where to find them,the million dollar question now is where can I find rips of the POR and OOE backgrounds?

I know where to find Drac X ones, but they suck, lol.

P.S. For the moment, the graveyard I am going to setup is actually going to be outside, lead to a bridge, then the bridge will lead to a forest area.  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on December 19, 2011, 10:50:41 PM
That's a great idea! Having a bit of an outdoor area will definitely flesh out the world of SotN nicely.

I always wondered how bad-ass the DXX swamp cave background would have looked like with multiple layers instead of the flat crap we got.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Las on December 20, 2011, 08:10:41 AM
I somewhat agree incubus. I liked the haunted prison,plus the depressing music fits the mood for that level. The garden would be better imo but the enemies are cartoonish looking imo. Especially flying dolphins????? Can anyone justify that in a castlevania game???? THe samurai boss,though a challenge, does not act like a ninja or samurai imo. He's way to slow and seems to have this silly celebration after attacking you(shakes his head),leaving him vulnerable. Which makes him easy to beat. Purple and yellow did not go imo(Oakland raiders grey and silver color would be better). He needed to be way more baddass than that. I do agree the haunted prison should be larger and have a boss???? why not? But i have to say the creature in general wasn't the most impressivbe boss imo. I'd rather have seen a true frankenstein's monster like in PoR. That one kicked total ass. Even though they never had the idea then, someone like the forgotten one from LoI would be good too, just downsized so he's doable and in 16-bit. Even though SOTN/Nitm are right up their at the top imo. I think in general letting go of bosses that appear as regular enemies later would be better too. Like karasmen, possibly slogra and gaibon. And implementing bosses that show up once throughout the game. I had the same issues with bosses in castelvania 3. Why do they show up again in later stages if you beat them? just food for thought!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: DarkPrinceAlucard on December 20, 2011, 09:35:12 AM
IIRC, again, Esco has stated that he doesn't plan to include the Saturn stages'cause they suck ass.


I disagree.

But it is his hack and his work so my opinion would mean less than nothing lol.

I do however hope that there is some new areas to the castle in this hack.

Maybe something that replaces the areas used in the saturn version with something thought up by Esco.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on December 20, 2011, 09:49:01 AM
I personally agree that the two saturn stages of NitM should be brought back for this hack. They added more to the castle even if the enemies were a joke. I was always disappointing upon playing SotN in DXC only to find that those two areas weren't in the game  :P And I also agree that they should be made larger. And Esco I did a little scouting for you and found that The Spriter's Resource has the background tiles and sprites you're looking for  ;)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on December 20, 2011, 11:30:31 AM
I personally agree that the two saturn stages of NitM should be brought back for this hack. They added more to the castle even if the enemies were a joke. I was always disappointing upon playing SotN in DXC only to find that those two areas weren't in the game  :P And I also agree that they should be made larger. And Esco I did a little scouting for you and found that The Spriter's Resource has the background tiles and sprites you're looking for  ;)

Unless it is somewhere else besides the pages for POR and OOE, no they do not.  :rollseyes:
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on December 20, 2011, 12:27:59 PM
Esco,

I can edit these backgrounds.  I personally do not think the DraculaXX ones suck, but I will concede that, on their own, they would not hold water, and require some editing.  However, this is the case for all backgrounds taken from other games.  The DraculaXX ones suffer in that they're in the same layer as the stalactites, so they need to be edited out, as well as having their color palette re-examined.

I encourage you to let me know what direction you are taking with regards to this, as I can probably help with the editing so that they do not look out of place and match the general style.

Also, would you be willing to compromise and create the NitM Saturn stages if there were new backgrounds and artwork for them?  It seems like you have a bias against the NitM stages because 'they're ugly'... but if you're the game designer, you can reimagine these stages in a way that would improve upon them vastly.  In this way you're both catering to the fans of the stages (many concede that the graphics for them would need to be improved) and would be adding some new content to the game.

New content is always good.

I have seen those backgrounds online before.  I'm sure our CV Fans here can find them.  If not, I can probably rip them.

EDIT:
The Spriters' Resource actually has the entire CotM Catacombs map, and has the separate layer for the tombstones highlighted.
They probably don't like if I hotlink, so here's a link to the page itself:
Spriters' Resource CotM Catacomb Map (http://www.spriters-resource.com/gameboy_advance/cvcom/sheet/4435)

EDIT:
They also have tombstones in Harmony of Dissonance's "Approach of Deplore" (Wailing Way):
Spriters' Resource HoD Approach of Deplore (http://www.spriters-resource.com/gameboy_advance/cvhod/sheet/8545)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on December 20, 2011, 03:30:27 PM
Sorry Jorge, but at this time discussing further stage development is out of the question. I have too many other things that must be done first. At this point there are 4 stages I would really like to include: a cemetery/forest (the only CONFIRMED one), a skeleton cave, a ghostship, and a torture chamber/cursed prison. Anything else is not even being considered right now and won't be for a long time.

I can however say this with utmost certainty: I will NEVER reproduce the saturn exclusive prison and garden.... EVER! And no, the "community's" opinion will not affect my decision. These areas are god awful as a whole and 90% of their enemies are pure cartoony trash. If made a garden or a cursed prison, they would be totally different layout, enemy, and gfx wise (though I may use most of the cursed prison tiles themselves since they look good)

As for the links, thanks but I have the stuff from Spriters-resource already; I actually spend a LOT of time looking thru that place.  8) I am however still in need of a site with more DOS, POR or OOE tiles primarily. At this time I am primarily trying to gather up EVERYTHING that I can, so I can then figure out from there what I can and cannot create.

I am not sure what you mean by what "direction" I am taking, but I did send you a U2U about it. And if you want to assist it would definitely be very helpful to me as my artistic skills are GOD AWFUL!  :-\
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on December 20, 2011, 07:12:31 PM
...THe samurai boss,though a challenge, does not act like a ninja or samurai imo.

That's because he's not. The bosses name is Skeleton Leader, and he's basically a beefed up Skeleton Knight somewhat similar to the Skull Knight from CV3.

Quote from: everyone
Cartoony NitM enemies are shit.

Agreed. I'd say the only worthwhile enemy in the entire bunch is the will'o'wisp and a couple of the new skeleton enemies.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on December 20, 2011, 08:51:55 PM
Quote
That's because he's not. The bosses name is Skeleton Leader, and he's basically a beefed up Skeleton Knight somewhat similar to the Skull Knight from CV3.

Isn't the Skeleton Leader a reuse of the Skeleton Knight from Rondo of Blood? The sprites look as such to me.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on December 20, 2011, 11:49:34 PM
Not even remotely dude.

This is Skeleton Leader: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fcastlevania%2Fimages%2Fc%2Fcb%2FSaturn-gardboss2.gif&hash=cf2f902a92275ee18c13e04a5b40d4c0)

This is the Rondo Skeleton Knight: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20111203113812%2Fcastlevania%2Fimages%2F9%2F96%2FSkelesword-1-.gif&hash=c4360ba9f9b8689968e8b1de9da60fe6)

http://youtu.be/X0UKWDsoStM (http://youtu.be/X0UKWDsoStM)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on December 21, 2011, 09:39:24 AM
Quote
Not even remotely dude.

Okay yeah, now I see it. Wasn't sure since it's been a while.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on December 21, 2011, 02:00:22 PM
Is there even a full sprite sheet available anywhere for the skeleton leader? Or any other Saturn sprite sheets  (except Maria and the Specter) for that matter?

P.S.First one to point to spriter's resource gets my foot in their ass!  :P
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on December 21, 2011, 02:33:20 PM
You shoudl check out Spri... no, never mind.

All joking aside, I haven't had any luck finding any of those sprites besides the ones you mentioned.
Either way they should be redrawn cause they look like ass.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Las on December 22, 2011, 06:35:14 PM
Funny you should ask. I don't have sheet of them but i do have probably all the dead crusader,necromancer, phalanx soldier(spear soldier), and the skeleton leader strips. I think i had one more sword guy too unsure if he's finished some knight with a sword(unfortunetly i can't seem to find him).
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on December 23, 2011, 03:50:39 PM
That will work Las; do you have a site or a download link for them? I'm sure that I am not the only one here who might be able to make use of them.  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Las on December 23, 2011, 04:25:13 PM
Yeah i dont' have them in animated gif format just strips for game maker. But yeah i can post up a link and put it up here. I'll modify the post when i upload them.

update:
Ok here's the link:http://www.mediafire.com/?1k4q3no3mtw54vu

Not certain that i got everything on them but there is quite a bit done for sure(defeintly worth a look). Also skelton leader is from a 256X240 sheets not 320X240. But i think i remember it looking sharper than at 320X240 for some reason???? Idk either way there are strips and sheets that he can be resized from. I had one or 2 other enemies but i can't find them cause i think there on a flash drive i lost. Damn!!! If i find them i'll keep you posted.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on December 25, 2011, 06:22:05 PM
Thank you Las; as usual if I end up using this you will receive credit for it.

Merry Christmas Everyone! Version A14 R1 is now up!

Here is the link to the blog post: http://sotnhacked.wordpress.com/2011/12/20/release-a14-r2-of-the-castlevania-sotn-hacked-engine-is-out/ (http://sotnhacked.wordpress.com/2011/12/20/release-a14-r2-of-the-castlevania-sotn-hacked-engine-is-out/)

Please discontinue using version A10 R1 immediately; there is no further support for it.

The source code should be up in a week or so.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on December 25, 2011, 07:07:13 PM
Sweet. Merry christmas, bro!

I'll post back later after I play it a bit.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Flame on December 26, 2011, 09:50:24 AM
Merry Christmas to you too, Esco! :D

What a neat Christmas present!


I dont know about you guys, but I thought that tree enemy in the saturn version looked pretty damn creepy. Though I agree, a bit out of place.

also, despite whatever one may think about the Saturn stages, I thought the haunted Prison stage theme Chaconne C Moll is pretty awesome. Would be amazing if it could be reused somewhere in this hack.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Las on December 26, 2011, 10:12:23 AM
Nice!!! Just in time for Christmas ESCO!! Awesome i'm stoked to check it out!!


update: WOW nice added touches to it.
-love the portraits, they are totally kick ass, more upbeat and less melancholy, ready to kick some vampire ass!!
-cool that you have a timer, i'm guessing for rating purposes.
-totally digging dracula 2nd form as if 1st form wasn't kick ass enough. Plus his sound effect for 2nd form growl and hit really hits dead on to his form unlike the original, kudos big time there!
-man background is totally stellar. Kudos to your boy on that one. Very nice touch!!!
-Oh yeah and i can't forget to mention what happens when you pick the players. Especially on old voice mode when picking richter. "Awesome" lol!!!
-richter is more limited at this point in skills making the battle more challenging, and very believable unlike the orginal game.
-and yeah little things like the "Hack" sign on the title screen catches the eye aswell, i forgot to mention that on the previous version.

Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on December 26, 2011, 05:41:20 PM
Yo, Esco, you wouldn't mind if I posted a thread about the game on my forum, would you? As for the download link, I can just link them to the blog. You know, just to let people know about your work.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on December 26, 2011, 06:14:22 PM
Yo, Esco, you wouldn't mind if I posted a thread about the game on my forum, would you? As for the download link, I can just link them to the blog. You know, just to let people know about your work.

That is fine; you can feel free to link to it from wherever.

In fact I will never understand why ANYONE out there would object to people hotlinking to their project; it's just stupid and self defeating.  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on December 27, 2011, 09:41:06 AM
Quote
In fact I will never understand why ANYONE out there would object to people hotlinking to their project; it's just stupid and self defeating.

There are several reasons for this, I've heard:

He/She does not want his or her project revealed until completion. A surprise if you will.

He/She is concerned about theft of their own work. (I can definitely get behind this one)

He/She might never finish their project, so for them it would be better not to announce anything.

There's probably a boat-load more but these three are the ones that stick out the most.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on December 27, 2011, 10:10:30 AM
Some people do it out of spite, which I believe it's the worst reason of all.
"I don't like those people, so they cannot see my project, fuck 'em!".  You know, butthurt crap.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: DarkPrinceAlucard on December 27, 2011, 10:43:20 AM
I actually make mods and hacks for Resident Evil 4.

I really do not care when people post my mods on other sites. The only thing I ask is that they give credit to myself as the original author. It really does piss me off when some of them take credit for something that isn't even theirs.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on December 28, 2011, 01:21:49 AM
There are several reasons for this, I've heard:

He/She does not want his or her project revealed until completion. A surprise if you will.

Redundant; it should not be on the net then, or should be on a private site on a private server that can only be accessed or pulled up by the members of the project's team using a login and password. In that case linking to it would not matter, since it would be inaccessible.

Quote
He/She is concerned about theft of their own work. (I can definitely get behind this one)

Also redundant: if this did occur hotlinking in the past  a lot would help, and spreading the word about WHOSE project it is in general because then everyone would know who the project really belonged to. Hence why I make sure to make it WELL KNOWN who made the SOTN hacked project. If when I release the source, someone tried to call it theirs, it would be futile.

Quote
He/She might never finish their project, so for them it would be better not to announce anything.

Yet again redundant: then why even make a site, which is in essence announcing it in the first place?

Quote
There's probably a boat-load more but these three are the ones that stick out the most.

.................... probably are. And they are all probably just as redundant. Hence why my question above about not understanding why people would object was a rhetorical one.  8)

Here's an even worse idea though: people who spend all kinds of time making tools, coding engines, and ripping hard to get things out of games.... yet REFUSE to make them publicly accessible when they themselves no longer have interest in them at all. It's sickening.  :rollseyes:
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on December 28, 2011, 08:59:02 PM
Quote
Unless it is somewhere else besides the pages for POR and OOE, no they do not.  :rollseyes:

Redundant

Also redundant

Yet again redundant

Have I unknowingly got on your bad side or something? While the above might not seem that big a deal for you, but to me I cannot help be feel my negativity rise. Please forgive my misunderstanding you if there is one.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on December 28, 2011, 09:48:04 PM
Have I unknowingly got on your bad side or something? While the above might not seem that big a deal for you, but to me I cannot help be feel my negativity rise. Please forgive my misunderstanding you if there is one.

Not at all; if you had you would be blocked (I do not have time for confrontations with strangers on the internet). I am just stating the obvious, that is all.

Also, in the future if you have a personal question like this, please use U2U instead.  8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on December 28, 2011, 11:03:00 PM
Quote
Also, in the future if you have a personal question like this, please use U2U instead.  8)

Sure thing, thanks.  :) I just gotta remember it next time, knowing the gray matter in my skull, lol!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on December 29, 2011, 09:44:16 PM
Yo, Esco, check yo U2U's.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on December 30, 2011, 01:21:20 AM
Version A14 R2 of the engine is out!
Version A14 R3 of the engine is out!

This release corrects several small bugs in the previous versions, AS WELL AS THE JOYPAD SETUP BUG IN OPTIONS (sorry about that peoples). It can be found on the blog here: http://sotnhacked.wordpress.com/2011/11/22/place-all-bug-reports-here/ (http://sotnhacked.wordpress.com/2011/12/20/release-a14-r2-of-the-castlevania-sotn-hacked-engine-is-out/)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on December 31, 2011, 11:29:02 AM
Just out of curiosity, what does A14 R3 and such mean? I'm a n00b when it comes to stuff like that.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Las on December 31, 2011, 12:45:17 PM
I probably shouldnt respond here but i'm assuming A might mean assembeled. And R might mean Revision which would be my first guess or recompiled. Probably revision....eh idk. Just guessing at this point. Sorry to probably be of little help there Claimh!!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on December 31, 2011, 02:45:49 PM
Probably Alpha 14 Revision 3.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Las on December 31, 2011, 04:52:49 PM
Oh your probably right. I didn't know that term applied to coding aswell. I know it is used in various things like college frats,astronomy, and a veternarian term. Also it's a greek word. I think it means dominant. Say for example an alpha male wolf is the head of it's pack. Yeah that makes sense. Didn't think of that. Good read!!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Pemburu Vampir on December 31, 2011, 05:13:58 PM
Well, it's just my guess. :)

and wow, what you just said was deep for me.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: markyjoe1990 on January 12, 2012, 08:43:44 PM
I am rather pleased with the Dracula Boss fight shown in the demo, however, I have a few criticisms.

I strongly dislike the scoring system.

One thing I noticed is that even though I defeated Dracula in 2 and a half minutes without taking a single hit (Both of these earned me perfect scores in the damage and time department at the end of the fight), I only received a C rank because I used so many hearts (Which, by the way, if you don't grind for hearts before the dracula fight, your score will be hindered anyway... so the scoring system makes you do pointless, uninteresting grinding).

To remedy this, I attempted to go into the fight with 99 hearts, but only use 9 of those hearts (The scoring system for hearts maxs at 90, implying that 90 hearts is the minimum for a perfect score in the hearts section of the end-level scoring thingy), however, because Dracula's health depletes so slow without the assistance of item crashes and sub weapons, my time took a hit and I got a C rank again.

It seems to me that the system is counter intuitive, since it discourages you from using sub weapons and item crashes, which reduces you to the boring method of whipping Dracula over and over again to kill him. Thus, strategy is limited.

I don't like how it works. Item crashes and sub weapons help make Ricther's gameplay more interesting, yet the system discourages us from fully utilizing it. I suggest removing hearts from the scoring system entirely, and instead make the time score more strict so that it encourages us to strategically use item crashes and sub weapons to get a good time.

I timed the battle and realized that grinding to get 99 hearts and fighting dracula actually takes LESS time than defeating dracula with the immediately available 40 hearts. Something seems wrong about that.

Aside from the scoring system, I also noticed that Dracula CV3 fire pillar move is slightly broken. If you haven't memorized the exact order of Dracula's attacks, and are positioned at the edge of the screen, you'll get hit by one of the pillars, meaning the move is slightly trial-and-error-esque. If you aren't positioned at the edge, but are still close to it, you'll be squeezed in between the two generated fire pillars and have to use the super jump to escape before the third pillar appears... and since the super jump requires full MP, that means the attack is impossible to dodge under certain circumstances. Additionally, I noticed Richter's collision box extends horizontally when he swings his whip, meaning I could avoid damage if I'm just baaarely touching the fire pillar if I don't attack, but the moment I do attack, I will get hit. I can understand why you gave Richter that horizontal extension in his collision, since it makes sense physically, but sometimes I can't help but feel cheated when I get hit under those circumstances, especially since the collision extends before Richter fully stretches his arm forward. It's a minor nitpick, perhaps not big enough to influence you to change this, but I would certainly be pleased if you did.

I have a few more criticisms, but I suspect they are towards intentional design decisions, so I'll avoid complaining about how, for example, Dracula's Second Form's lightning wave attack requires near-perfect precision to dodge (I'm still able to avoid it consistently, but it still seems a bit too precise. This is coming from someone who has beaten levels in Super Kaizo Mario World without savestates, mind you).

Overall, the product looks good and I do hope my feedback is helpful. Until next time.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on January 13, 2012, 12:08:05 AM
I am rather pleased with the Dracula Boss fight shown in the demo, however, I have a few criticisms.

Thanks for the compliment and the feedback. Normally I don't tend to respond to critiques at all, but since you took so much time and were so detailed, and your post is truly a good one, I will respond to it. :)

The Dracula fight was designed with a strategy behind it; a very in depth one that was play tested to a GREAT extent in fact. The idea is that it is not too hard to beat Dracula, and come out with descent starting stats. You can easily use crashes, and sub weapons to your hearts content and easily come out with max mp, max hp boosts, and lose only about 3 max hearts (that is using less than 60 hearts I believe) in the process. That still results in the fight being a descent challenge as long as you use some kind of strategy. This bit was designed with the average casual gamer in mind since it is only the intro stage.

............ getting S-rank however is truly challenging. This bit is in fact designed for those of use who are less casual, and more the perfectionist types who just HAVE to get everything in the game. No one HAS to get S-rank (all you lose is one item not doing so) to start with descent stats at all; it is completely optional. But if anyone wants it, they will have to limit sub weapon use, and rely more on whipping and tackling. Which if you use your cross well, 9 of them will do a LOT of damage to Dracula's 2nd form. Basically if you want a PERFECT rank, you must play almost PERFECT as well.

The flame pillars were intentionally designed so hiding in the corner would not be an option; dracula has a pattern and you know what is coming. In fact if your properly time things, you will only see this attack twice at extreme most; and you should have a tackle saved up each time to go thru it. So you should be prepared for it; simple. ;)

Gigavolt like all other attacks has a visual queue to it; before firing Dracula slightly moves his arms. It is a quick animation, but if you get as far away as possible, and watch dracula (instead of the huge electric wave of death, which most people focus on) you notice it and the attack becomes much easier to dodge. ;)

One thing I do agree with is that getting 99 hearts can be slightly tedious in all honestly; I may set it later instead to depend on # of hearts used when fighting dracula. That is a good point
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: uzo on January 13, 2012, 04:24:59 AM
a great post

That is absolutely right. You should never encourage a player to dumb down his strategic options, threatened with a penalty. It makes absolutely no sense to encourage more repetitive and boring behavior.

Let me buy you a cold one.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on January 13, 2012, 03:50:46 PM
That is absolutely right. You should never encourage a player to dumb down his strategic options, threatened with a penalty. It makes absolutely no sense to encourage more repetitive and boring behavior.

Let me buy you a cold one.

........ the irony of you stating that he is right, then stating that you should "never encourage a player to dumb down his strategic options" boggles my mind.:-X

What's worse, is I know other people on here who will also agree with what you just said, and think I am just talking crazy with that statement. The irony of it all just kills me. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.arcadeathome.com%3A8080%2Fforums%2Fimages%2Fsmilies%2Flol.gif&hash=cada1abaa97812bb53040e8a2fd38179) But it's all good, and you are all entitled to your opinions. I in fact encourage responses like markyjoe's that are respectful and detailed. 8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: uzo on January 13, 2012, 04:08:28 PM
He is saying to encourage the use of all your abilities. That is encouraging creative gameplay that requires the user to use all of his abilities to overcome the obstacle, which is what strategy is all about. I don't see any irony.

Irony is you talking about strategy, and then punishing the player for using abilities that are strategically beneficial.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on January 14, 2012, 01:53:11 PM
Yeah, Esco, I'll have to agree with Uzo on that one. Punishing the player for the use of abilities is a bit... lame.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on January 14, 2012, 10:34:34 PM
Yeah, Esco, I'll have to agree with Uzo on that one. Punishing the player for the use of abilities is a bit... lame.

He is saying to encourage the use of all your abilities. That is encouraging creative gameplay that requires the user to use all of his abilities to overcome the obstacle, which is what strategy is all about. I don't see any irony.

Irony is you talking about strategy, and then punishing the player for using abilities that are strategically beneficial.

What's worse, is I know other people on here who will also agree with what you just said, and think I am just talking crazy with that statement. The irony of it all just kills me. But it's all good, and you are all entitled to your opinions.

I guess instead I should just give them unlimited hearts, lives and hp then, huh? :rollseyes: Since a limit apparently encourages a player to dumb down his/her strategy, rather than encouraging them to improve. Even though spamming subs and crashes could totally remove the necessity of a strategy in the first place.

Also there is no penalty: using 20 hearts (more than enough) results in you getting +4  max hearts bonus instead of +5 hearts bonus. OH NOOOOOOOOOOOOOOOOOOOOOOO, how awful!  :rollseyes: And they are in fact BONUSES, meaning they must be earned. Your base starting stats are in fact how the game is balanced out and that is WITHOUT any bonuses at all. The bonus stats just give you a little more of an edge, and make the game easier. Hence why they are so small (for the max amount: +10 hp = one more hit, +5 hearts is NOTHING, and +10 MP is very small as well)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on January 14, 2012, 10:45:59 PM
Quote
I guess instead I should just give them unlimited hearts then, huh?  Since a limit apparently encourages a player to dumb down his/her strategy. Even though spamming subs and crashes could totally remove the necessity of a strategy in the first place.

Sorry but if you both feel this way, that is fine. But you are both wrong then, and need to learn a LOT more about game development.

Punishing for the use of item crashes is fine, but for subweapons in general is just unnecessary.

Not saying you should do it the way we are saying. It's your project and thus your decisions. I respect the decisions you make as well. I'll just speak up when I dislike something.

And uh... Uzo's programming his game in a far more complicated engine then you're using. At least, I assume, since he's using C++ as far as I know. You know. Just sayin'.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on January 14, 2012, 10:53:41 PM
Quote
And uh... Uzo's programming his game in a far more complicated engine then you're using. At least, I assume, since he's using C++ as far as I know. You know. Just sayin'.

I fail to see how that relates to the fact that you both still need to learn a LOT more about game development; based on your responses.  You could both have a 100000 lines of code, and a flawless collision and movement engine. And still not know a thing about balancing, increasing fun factor, appealing to several demographics simultaneously, encouraging replay value, quality assurance, etc. And I am not about to get into a debate here about who has the bigger E-penis (which is what your last comment is basically geared towards, lol).  :P

You really should look at my source code and see for yourself what is involved in something like this; as should any other critics here. I do not honestly think you know how involved even this demo truly is, nor do most people. In fact, I only do because I have spent years hacking a game, and had several people better than myself who instructed me on quite a bit from a development stand point. Believe me when I say unless you have actually looked at the internal workings of AT LEAST a psx era game, you PROBABLY have very little insight as to how it actually works (although you may think you do; but trust me, they do a LOT of things the average people would never think of, including myself)

And I am not saying that to be rude in the least, but it is the truth. And if we are going to talk engine coding, I have over about 5000-10000 lines of code already. :)

Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on January 14, 2012, 11:02:55 PM
Your argument works well against me. I know jack shit about coding. So you got me there.
However, from what I've seen (granted, these are just engine test videos), it looks almost exactly like the real thing.

Don't get me wrong. I'm not saying your project is in any way bad. I personally can get around the ranking system, since I never play for that (I'm no perfectionist in games. I don't quite have the time for that). I just speak my mind when I think others might find something frustrating.

Quote
I do not honestly think you know how involved even this demo truly is, nor do most people. In fact, I only do because I have spent years hacking a game, and had several people better than myself who instructed me on quite a bit from a development stand point.
I don't need to understand programming language to know this. In fact, I do know developing a game takes time and energy, and even the slightest change can be ridiculous work.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on January 14, 2012, 11:08:28 PM
Your argument works well against me. I know jack shit about coding. So you got me there.
However, from what I've seen (granted, these are just engine test videos), it looks almost exactly like the real thing.

You still do not get it, just based on this response, and I do not mean that in a rude way. :) It is not about coding; any monkey can code if taught properly, and I am AT MOST a  beginner level of coder. It is more about understanding logic, thinking ahead, seeing the big picture, knowing how to make something fun, yet appealing, balancing, appealing to several styles of play, encouraging replay value, making something that is obviously fake look real enough to be believable and not seem absurd, making it flow smoothly, discouraging tedious things (like grinding for 99 hearts, lol), rewarding good performance, and motivating the player to improve on bad performance, etc. etc.... I could go on and on. But those are all things that you truly have to learn to comprehend to be successful in game development (NOT coding).

Coding is a pivotal piece yes, but without all the other skills (some of which I listed) a coder would be as useful as having an asshole right on your elbow.  :P

Anyway I intend to drop this subject now; if Uzo wants to continue it he can U2U me, and I will consider doing so (or I may just ignore it, lol) otherwise this is my last response to this subject.  And believe me when I say I do appreciate the positive feedback. :)


THE SOURCE CODE IS OUT, along with release A15 R1 of the Castlevania: SOTN Hacked engine!

All information and the download links can be found here; I will say up front that I did make one change that was inspired by markyjoe stating that grinding for hearts was tedious (and I agreed with him): http://sotnhacked.wordpress.com/2011/12/20/release-a14-r2-of-the-castlevania-sotn-hacked-engine-is-out/ (http://sotnhacked.wordpress.com/2011/12/20/release-a14-r2-of-the-castlevania-sotn-hacked-engine-is-out/)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: uzo on January 15, 2012, 09:46:36 AM
And uh... Uzo's programming his game in a far more complicated engine then you're using. At least, I assume, since he's using C++ as far as I know. You know. Just sayin'.

Irrelevant. In terms of technical achievements, Esco has worked out a good engine with the tools he has, and that's all that matters. This isn't a technical issue with the game.

This whole discussion has to do with the fundamentals of game design. In this case, encouragement to explore and create strategy. Esco has created a perverse incentive in this; A trap which many inexperienced game designers fall into. However;

Normally I don't tend to respond to critiques at all

Since I'm sure Esco's ego will cause him continue on as he always does, it's a wasted effort to try and convince him. I said my piece in hopes he would take it to heart, and that's all I can do. I wouldn't get too invested in arguing with him, if I were you.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Claimh Solais on January 15, 2012, 11:43:51 AM
@Esco
Okay, yeah, I admit I was being a little... stupid with my arguments. I understand what you're saying now. My mistake. Forgive me for that.

@Uzo
Well, what I said about you, I kinda left out a lot of details of my argument. I tend to do that. But what-evs, like Esco said, let's just drop the whole thing. It's useless to go on about it. We all have different ideas of what should go down, but it's his project, so it's his say.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Flame on January 15, 2012, 03:20:04 PM
Daaaaamn, now that's some arrogance. Anyone who disagrees with your game mechanics must OBVIOUSLY know less about game design than you do?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on January 15, 2012, 10:25:51 PM
Uh-huh.... so this is what I come back to when I check my thread. Ok then, easily solved:

Claimh: In no way were you being stupid; and there is no need to apologize, we are good.  ;D

Uzo: you have been warned too many times now: congrats on being the first person on my IGNORE LIST. Even after I explain why things have been done in the manner I choose, and the basic logic behind them, you as usual don't know when to quit. And I am not going to continue wasting my time, or risk pissing Jorge off just to debate with you. Once I gave my response to MarkyJoe, the issue should honestly have been closed; otherwise it is just beating a dead horse.

Flame: mouth off again, or put words in my mouth like you just did, and you will join Uzo. Never did I state that anyone who disagrees with me knows less about game design then me. I actually thanked MarkyJoe for his feedback (a lot of which did NOT agree with what I said), and even implemented an idea based on it. My response to Uzo and Claimh however was based on what they stated to me; it was also none of your business so you should not have interjected in relation to it at all.

I also have made it a point on MANY occasions to say that I am a beginner level programmer AT MOST, and I will gladly admit that my artistic, and audio creating skills are AWFUL!  But just as I admit my weaknesses, I also will give myself credit for my strengths. With that being said although I am still overall a BEGINNER at game development, I have no doubt that I know more about GAME DEVELOPMENT than at least 95% of the people here do.  But the fact remains that anyone who is actually in the industry for even a minor game company and does this for a living could still run circles around me.  :-\ If you call that arrogance, than you really need to look up the definition of the term.

I am going to ASK at this point if you have a further issue to discuss to U2U me. If you continue to discuss this here in the thread, I will block you. I do not want this thread to turn into a mess, nor do I want to piss off any of the mods here. 8)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Flame on January 16, 2012, 02:18:14 PM
Quote
Normally I don't tend to respond to critiques at all

Quote
I guess instead I should just give them unlimited hearts, lives and hp then, huh? :rollseyes:

Quote
Sorry but if you both feel this way, that is fine. But you are both wrong then, and need to learn a LOT more about game development.

That is called arrogance. Why wouldn't you respond to critiques? they are a good thing. They give you insight as to what people playing your game think about it. And also gives you a chance to respond and address misconceptions and such, like you did already.

That second response was also pretty unnecessary too. He was just pointing out what he felt was an actual flaw, and you come back with "irony".
Quote
Never did I state that anyone who disagrees with me knows less about game design then me
Quote
Sorry but if you both feel this way, that is fine. But you are both wrong then, and need to learn a LOT more about game development.

Just outright stating they are wrong, and apparently need to learn about game design, when you yourself admit you are a beginner, is exactly that. And editing yoiur post to remove that line is rather late, since it was already quoted.

 I'm not putting words in anyone's mouth, I'm calling them as I see them.

Quote
it was also none of your business so you should not have interjected in relation to it at all.
It was posted publicly on a public topic in a public forum. Thats plenty my business if Im following the development of the game and see two people discussing back and forth game mechanics and such. if it wasn't my business, you two should have taken it to PM's.

Also, feel free to block me if you feel that you can't handle those criticisms.

That said, I will shut up now, since I don't want a prolonged argument. I have stated my personal view, and that's that. You are totally right that the thread does not need to become a mess.

EDIT:

You can babble all you want, but you were warned. Have a nice day.

It's OK. You don't have to see my messages for them to be there. Everyone else can still read them for their own food for thought.

Have a nice day too.  :D
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on January 22, 2012, 07:25:25 PM
A new post has been placed up on the blog: this one is about what is planned for Alucard. It is a LOOOOOOOOOOOOOOOONG post, but gives lots of details and insight into some of the tweaks that I made to Alucard in memhack, and what I now intend to do in GM. Feedback & suggestions these ideas is welcome (except the shield spells point... sorry), but if you want your post noticed or want a response, please put them on the blog as usual.  8)

http://sotnhacked.wordpress.com/2012/01/22/update-1-22-12-working-on-alucard-and-info-on-him/ (http://sotnhacked.wordpress.com/2012/01/22/update-1-22-12-working-on-alucard-and-info-on-him/)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Sonic_Reaper on January 23, 2012, 07:03:38 AM
poison drains HP repeatedly for a set time, but doesn’t effect atk and defense as much

Ugh.  This is dumb.  I've abhored the way that poison was handled post-SotN.  I mean, think about it.  If you're inflicted with poison and don't have an andidote, you receive free damage, which WILL eventually take a HUGE chunk of your life away, and there's nothing you can do about it.  There's no challenge here, it's just a cheap and annoying way to inflict damage.  If you have an antidote, you use it, and go along on your merry way.  Where is the challenge?  From a design perspective, I understand 100% why it was handled the way it was in SotN.  All of the status effects can be overcome in such as way as mandatory damage is almost never inflicted.  The original curse meant you could still use magic, or simply avoid the enemy until it wore off.  Stone, you could shake off with speedy reaction.  And poison added a little more challenge in the fact that your stats were halved, indirectly contributing to challenge none-the-less.  But "traditional" poison is just stupid.  It's just mandatory damage.  And I've always personally hated the way it was handled post-SotN.

That's just my 2 cents.  I don't know how others feel on the issue.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Flame on January 23, 2012, 01:48:29 PM
Mandatory damage should never be present in a game. It's cheap and only exists to cover up unchallenging gameplay.

But don't bother with big posts about it, Esco wont ever change it. He doesn't accept criticisms.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on January 23, 2012, 02:19:55 PM
Considering that he specifically said to post ideas on the blog it would make sense that Sonic_Reaper's post might get ignored.

Personally I don't think I agree with poison causing damage, not from a design perspective, but from a story perspective. Alucard is half vampire and as such should have 2 features the Human characters don't have, a light HP regen, and negation of poison damage. While Poisoned I think it would make sense for Alucard to not take damage and not be able to regenerate HP on top of halved stats. Human's should take damage slowly and have severely reduced stats. The amount of damage would be reduced by their stamina stat or whatever the hell helps determine defense. And I mean this for all CV games, not just for Esco's project.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: markyjoe1990 on January 23, 2012, 02:24:10 PM
I think Portrait of Ruin handled the "Drain HP" version of poison best, since being poisoned would encourage you to switch characters to avoid extra damage, which at least added a little challenge. But in a game like SoTN, Drain HP poison is technically the same as being damaged normally, except it's like you're being hit repeatedly with weak, but unavoidable attacks that don't make you flinch.

If the drain HP version of poison is to be used in SoTN, it has to be designed in a way that adds challenge. Traditional drain hp poison won't do such.

Either that, or you could stick with the original poison effect in SoTN, which, I agree, does a much better job.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on January 23, 2012, 03:05:41 PM
Yeah. At best poison should be more of an annoyance than a threat. I still think it would be cool to have 2 poison effects for Alucard & the humans to make their game play more varied. Not to mention people occasionally like it when things in a game make sense over making game play more "fair". I mean seriously, poison damage being unavoidable is really such a bad thing? I mean common, it's poison it's supposed to kill you over time. That's what poison does... to non-supernatural beings anyway.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on February 07, 2012, 03:24:02 PM
UPDATE: a new blog post has been put up; this one is about item text and dialogue text. It's nothing major, but it does give some insight into how much goes into something like this.  8)

http://sotnhacked.wordpress.com/2012/02/07/update-2712-item-and-dialogue-text/ (http://sotnhacked.wordpress.com/2012/02/07/update-2712-item-and-dialogue-text/)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Corpsecrank on February 14, 2012, 12:06:35 AM
Is there really no other way to hack this type of game other than using memhack? I would think you could change and patch the game and then run it like a normal rom that is how all the other hacks I have seen work for other emulators. What makes this one different?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on February 18, 2012, 12:43:32 PM
UPDATE: I have put up a new post on my blog. This is one is about my progress thus far on Alucard's engine.

http://sotnhacked.wordpress.com/2012/02/18/progress-log-for-alucard-last-updated-on-21812/ (http://sotnhacked.wordpress.com/2012/02/18/progress-log-for-alucard-last-updated-on-21812/)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Gemini on February 19, 2012, 06:08:48 AM
Moar screenshots, please. :p But nevertheless, interesting stuff as always!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on March 28, 2012, 07:07:49 PM
Sorry about the lack of updates on here peoples. I have updated the blog a few times since my last post, but I figured I would just put this info up on here for now. I have as of late been playing multiple castlevania fan games, as well as beaten Castlevania HD inside out, and the same for LOS. I have received several inspirations from these games, as well as realized some of SOTN's shortcomings control wise. As of now the following changes have been implemented:


These small movement changes will make for faster paced gameplay, and remove some of the "annoyance factors" found in SOTN.

I also plan to update the controller setup a bit too. So that the player has the option of using the keyboard and pad together, or hotkeys for certain things (I.e. changing weapons in either hand; I probably won't setup hotkeys for changing subs as it would be too much).

As for the demo, I will probably come out with another release soon that fixes a few VERY minor bugs (mostly stuff that a normal user will never see, but that I know exists) as well as make some of these updates to it too.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on March 28, 2012, 07:37:46 PM
How about adding an on/off option for the auto-dash? Sometimes people just wanna pimpwalk (especially as Richter) through the hallways, y'know? 8)
(Posting here because there's no blog post regarding this. :-X)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Las on March 28, 2012, 09:33:57 PM
Yeah it might even be cool if you add relics that must be obtained for each player to run faster after tapping the dpad twice for either direction(you can turn them on or off). Kinda like the lightning boots in nitm for alucard. I thought that that update was pretty cool in general for nitm.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on March 29, 2012, 12:32:53 AM
I agree with Vlad about the dash. Sometimes it's just fun to walk around eating shit, so making an option like, say, in Final Fantasy I & II Dawn of Souls where a simple option decides whether walking or running is the default movement mode would be nice. It isn't a really important thing, and definitely most people will choose to have run be default, but by now you know I'm always for giving the player options.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on March 29, 2012, 03:07:36 PM
You know......... I have to say that it's amazing how much people wanted Alucard to have a dash for YEARS now. And for years I objected. Yet, now that people are getting what they want, the # of responses asking me to enable a "walking" mode in this thread is just....... mind boggling. :o Sorry guys, but the answer is no.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on March 29, 2012, 04:08:33 PM
Y'know, it was really more about letting Richter keep his pimpwalk. :-X
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on March 29, 2012, 05:37:23 PM
I'm all about options, myself.  I'd like the choice rather than it being imposed.
For the record, I never had an issue with running/walking back in SotN days, so I'm more on the impartial side.

It's not like it's too difficult to add one more option on the menu, right under "Cloak color" and "Window color" or something. 
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on March 29, 2012, 06:17:56 PM
I'm all about options, myself.  I'd like the choice rather than it being imposed.
For the record, I never had an issue with running/walking back in SotN days, so I'm more on the impartial side.

It's not like it's too difficult to add one more option on the menu, right under "Cloak color" and "Window color" or something.

It is way more involved than that... which is part of the reason I believe that most people make as many requests for things as they do. While something like this SEEMS like a tiny request, from a programming and game design stand point it is not. If people truly knew what was involved in many of the "simple" requests I receive, they would have a stroke.  ;D

Also keep in mind, adding extra options, takes time away from actually developing the game, and my time is already very limited peoples.  :(

P.S. Richter's "pimp walk" will still be used at some point in the game.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on March 29, 2012, 06:51:52 PM
Not for nothing, and not to besmirch your statement, but I did graduate from a programming university.  I do know my way around code and principles.
Based on the proposal, it probably would not take very long to implement such an option, even by someone like myself, who gave up coding and went into designing instead.

I do agree, however, that, as an option (a user-requested one at that), it probably would go on your pile of wishlist people have sent you.  That pile of requests is probably reaching the stratosphere by now, which I can imagine being frustrating.

I would probably just consider it a 'low priority' option, rather than writing it off completely.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on March 29, 2012, 11:43:14 PM
FYI everyone: the blog post about Alucard has been updated with a little bit of info.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on March 31, 2012, 01:39:47 PM
UPDATE: A new blog post has been put up; this one is about Alucard's bat form.

http://sotnhacked.wordpress.com/2012/03/31/all-about-alucards-bat-form/ (http://sotnhacked.wordpress.com/2012/03/31/all-about-alucards-bat-form/)

Also, I am in need of someone to do a frame for when the bat is standing and one when it bat is damaged. As well as an animation for when it is on the ground walking (3-5 frames should be enough). If anyone wants to volunteer please u2u me for specifics. I may also be open to the idea of improving on the bat's current gfx if anyone wants to try.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on April 06, 2012, 02:31:54 AM
UPDATE: a new blog post has been put up along with a video.

Feel free to check them out everyone : http://sotnhacked.wordpress.com/2012/04/06/demo-video-of-wip-alucard/ (http://sotnhacked.wordpress.com/2012/04/06/demo-video-of-wip-alucard/)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Alukard on April 06, 2012, 05:13:37 AM
This is great work. From what I can see you did a good job of maintaing the physics associated with Alucard.

You also added some much needed changes to the bat form which may actually give it some additional use aside from flight.

Although I think we have yet much more to see, this is a very solid foundation you've started.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Las on April 06, 2012, 08:12:12 AM
Yeah, very cool video! All the bat moves seem to be their, plus a ton of alucard moves too. What i'm wondering is around the 1:49 mark a think. Alucard does this strange back dash, and no not the normal one. It does look cool, but is is supposed to be soemthing more than a dash? Either way a fine job thus far! Can't wait till demo time!

edit:
-the part where he is in the water. I read your article on that, something about him not even being able to get to teh bottom without the snorkle suit(whatever it is called). But are you keeping those sprites. I can't tell if there is a bottome their in the video or not. Plus what sprites would you put for him their. I don't know if the walking ones would work right. It seems maybe like in OoE he could use some jumping sprites or something. That'd make him look like he's wading at the top of the water.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Crimson_Curse on April 06, 2012, 10:03:59 AM
I'm in love with your demo, man! That is amazing! You recreated the whole battle and even added more COOL things to it! When I played it yesterday, I was speechless... Keep making it until its finished! Good luck.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on April 15, 2012, 09:38:53 PM
A quick update video: http://sotnhacked.wordpress.com/2012/04/16/videos-of-alucards-mist-form-in-gm/ (http://sotnhacked.wordpress.com/2012/04/16/videos-of-alucards-mist-form-in-gm/)

This one is of the mist effect in action.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Las on April 15, 2012, 10:06:30 PM
Wow! holy s&$^ is right! Yeah i thought the first midst form looked great in action. The second one is friggin' amazing!!!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on April 26, 2012, 06:38:51 AM
Update on Esco's blog:
http://sotnhacked.wordpress.com/2012/04/25/redoing-controls-player-scripts-and-the-controller-setup/ (http://sotnhacked.wordpress.com/2012/04/25/redoing-controls-player-scripts-and-the-controller-setup/)
Rather unusual for you to forget announcing an update here, Esco.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on April 26, 2012, 09:47:43 AM
Update on Esco's blog:
http://sotnhacked.wordpress.com/2012/04/25/redoing-controls-player-scripts-and-the-controller-setup/ (http://sotnhacked.wordpress.com/2012/04/25/redoing-controls-player-scripts-and-the-controller-setup/)
Rather unusual for you to forget announcing an update here, Esco.

It is a boring update, so I didn't bother to post a link to it. I didn't want to put everyone to sleep. :)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on April 26, 2012, 04:06:48 PM
Boring as it may be, it actually was pretty informative and important. Also, did you really mean HCF or was it just supposed to be QCF for the second Critical Art? I know for sure that the Fist of Tulkas had QCF for one of its Critical Arts.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on April 26, 2012, 04:53:11 PM
I second that. QCF for 2nd crit, and HCF for any rare 3rd art.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on April 26, 2012, 05:58:02 PM
I think having 3 Critical Arts is overkill, even for rare weapons.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on April 27, 2012, 02:34:13 PM
Doesn't the Masamune or something have 3 moves?

Edit:

Isn't there at least one weapon with 3 moves? I could have sworn there was.

Edit:

Nope. My mistake.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on May 22, 2012, 01:09:31 AM
UPDATE: A new post has been put up on the blog. Feel free to check it out: http://sotnhacked.wordpress.com/2012/05/22/update-52112-first-normal-enemys-ai-has-been-coded/ (http://sotnhacked.wordpress.com/2012/05/22/update-52112-first-normal-enemys-ai-has-been-coded/)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Dengo vlad tepes on May 22, 2012, 05:23:04 AM
UPDATE: A new post has been put up on the blog. Feel free to check it out: http://sotnhacked.wordpress.com/2012/05/22/update-52112-first-normal-enemys-ai-has-been-coded/ (http://sotnhacked.wordpress.com/2012/05/22/update-52112-first-normal-enemys-ai-has-been-coded/)

so bro , have figured the slowdown issue after holding "down arrow" ?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on May 22, 2012, 10:26:08 AM
so bro , have figured the slowdown issue after holding "down arrow" ?

All bug reporting should be done on the blog please. Follow the directions here to file a report: http://sotnhacked.wordpress.com/2011/11/22/place-all-bug-reports-here/ (http://sotnhacked.wordpress.com/2011/11/22/place-all-bug-reports-here/)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Dengo vlad tepes on May 22, 2012, 01:51:58 PM
All bug reporting should be done on the blog please. Follow the directions here to file a report: http://sotnhacked.wordpress.com/2011/11/22/place-all-bug-reports-here/ (http://sotnhacked.wordpress.com/2011/11/22/place-all-bug-reports-here/)

I'll wait for you next demo cuz it seems more a GM issue cuz even metroidquest CVII remake has the same issue thanks anyway
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on June 06, 2012, 01:15:21 AM
UPDATE: A new post has been put up on the blog. Feel free to check it out: http://sotnhacked.wordpress.com/2012/06/06/update-6412-the-wolf-is-90-done/ (http://sotnhacked.wordpress.com/2012/06/06/update-6412-the-wolf-is-90-done/)

On a side note: I am in need of some spriting help or in need of someone who knows how to do nice looking gfx special effects. I will probably make a separate thread about that though, since otherwise I would either a)be cluttering up this update thread with what I need help with or b)cluttering up the sprite request thread (which wouldn't be fair to others).
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on June 08, 2012, 11:23:47 PM
UPDATE: a new demo video is up on the blog. This one involves Alucard changing into his bat, wolf, and mist form among other things. Check it out everyone:http://sotnhacked.wordpress.com/2012/06/09/6912-a-demo-video-of-alucard-and-his-completed-form-changes/ (http://sotnhacked.wordpress.com/2012/06/09/6912-a-demo-video-of-alucard-and-his-completed-form-changes/)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: uzo on June 10, 2012, 08:36:54 AM
Looking good. Looks like you are pretty much done with the mechanics. The only thing I notice a lack of at first glance is perhaps moving platforms.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on June 22, 2012, 01:18:09 AM
UPDATE: a new blog post has been put up. This one is about my progress on Alucard and his weapon sets: http://sotnhacked.wordpress.com/2012/06/22/alucard-his-weapon-attacks/ (http://sotnhacked.wordpress.com/2012/06/22/alucard-his-weapon-attacks/)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 12, 2012, 03:51:59 PM
Update: Another post is up. This one is about Alucard's swords and also the changes to the damage system (specifically elements and status effects on enemies). It also includes a new video of Alucard using his various weapons.

http://sotnhacked.wordpress.com/2012/07/12/update-61212-alucards-weapons-video-included-and-some-info-on-how-elements-now-work/ (http://sotnhacked.wordpress.com/2012/07/12/update-61212-alucards-weapons-video-included-and-some-info-on-how-elements-now-work/)

Credits: Thanks to Jorge for the crouching and standing spear animation, as well as touching up the partisan itself. Thanks to Lasunder for ALL of Alucard's great sword animations.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 23, 2012, 11:59:35 PM
UPDATE: A new blog post has been put up! This one is about Alucard's knife type weapons: http://sotnhacked.wordpress.com/2012/07/24/update-72412-alucards-knife-weapons-are-completed/ (http://sotnhacked.wordpress.com/2012/07/24/update-72412-alucards-knife-weapons-are-completed/)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on July 24, 2012, 08:26:45 AM
Just checked out the video.  Spear animations match Konami's so that's great news.  Good to see 'em in pseudo-gameplay.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on July 25, 2012, 01:27:48 AM
UPDATE: Knuckle weapons are done, and the blog post from yesterday has been updated to reflect this.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on October 01, 2012, 09:50:48 AM
UPDATE: http://sotnhacked.wordpress.com/2012/10/01/update-10112-a-few-things-that-everyone-should-read/ (http://sotnhacked.wordpress.com/2012/10/01/update-10112-a-few-things-that-everyone-should-read/)

.............. nuff said.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Chernabogue on October 03, 2012, 12:37:04 PM
Nice news! Good luck, man.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Las on October 04, 2012, 07:05:42 AM
Sounds like a nice plan,though a super busy one. Glad to hear you landed a good job,because they are hard as hell to get and that is no joke. Hope that in down time you'll have time to keep at the game. I was totally wanting to see what happened with Richter and Maria's game especially and how they played out.I keep seeing all the videos on Alucard with all his moves(plus props to whoever was doing the Alucard uppercut...Very nicely done!!). I know he's minus some weapons,but maybe they could make a later cut. Any plans to release a demo of fully playalble Alucard at some point?Besides,I think it's been almost a year now since your put out your last demo. Wouldn't hurt to hook the fan gamers up with something come christmas time,aye?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on October 04, 2012, 07:45:37 AM
Wouldn't hurt to hook the fan gamers up with something come christmas time,aye?
I wouldn't put a deadline, no matter how special, to a fan game (or a demo of it), if I were you. A rushed product is always no good, just take a look at SW: KotOR II or MMX6. Besides, I'm not sure how an Alucard demo would work out (where it'd start, where it'd stop, etc.), not to mention that Esco never promised us such a demo (that, and Esco never struck me as the kind of guy who'd poop out another demo just because we asked, no offense), so I wouldn't hold my breath.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Las on October 04, 2012, 01:39:01 PM
Rushed? it's been almost a year dude. I dont' see how anything would be rushed at this rate. He's obviously been working on something in that time span. I realize he never mentioned a demo,but wth it don't hurt to ask.  Plus comparing Kotor II and MMX6 to a sotn hack demo, is not really comparible to Sotn hack. Those are 2 completed games compared to a demo. While i understand it's totally up to him to decide on all that, when a demo is released, i'm sure after almost a year i can't be the only curious person wondering when the next demo comes out.And perhaps the fact i took part in some of the sprite art of the project, i should be able to throw my 2 cents in and ask. Wth,right?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on October 04, 2012, 03:49:18 PM
Still, considering that he hadn't planned another demo, I'm sure that he hasn't put anything towards that. Besides, while I'm sure that he can throw together a stage in no time, the only enemies he had completed programming according to his blog are zombies, and nothing else, no new bosses and all that. While I've neither the knowledge nor the experience, I don't think that programming a new boss would take a short time (and since he has a new job, obviously time isn't what he has an abundance of). Of course, that is unless you want to play the prologue stage as Alucard, which is just plain lazy, and I'm sure Dracula's moves were only balanced for Richter.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Las on October 04, 2012, 07:12:10 PM
Well ok when you put it that way, maybe i was premature on asking. Holy damn, i realized how much he actually did get done. YOu know with almost all of alucard, intro richter, intro drac, all the effects, weapons, moves,etc, and realize that's a massive amount right their. But holy smokes when you break down the whole game, yeah he'll need alot more than that for another demo. Damn that is but maybe like 1/10 of the game, and that's really only Alucards' stuff. Can't imagine what the amount of stuff on Maria, Richter's game would be. Sh.....i am probably not even accurate with those statistics either, but i can tell it's a ways to go. Yeah, i guess we'll just have to be patient then.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on October 05, 2012, 11:22:16 AM
Rarely do I respond in this thread.... and even less frequently do I add +1 to a person's posts... but in this case I have to say this:

Vlad: I couldn't have put it better myself if I tried, and definitely not nearly as eloquently. Well stated, and I +1'ed both of your above posts.  ;D
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on October 05, 2012, 03:31:23 PM
Thank you. If I learned anything from following fangame development, it's that you have to be patient as programming isn't as easy as it looks.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Richter Belmondo on October 09, 2012, 08:52:23 AM
Keep up working on Esco !
And , one day , Symphony of the night will be reborn !
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: darkmanx_429 on October 09, 2012, 08:56:39 AM
Thank you. If I learned anything from following fangame development, it's that you have to be patient as programming isn't as easy as it looks.

"FanGame?" Try professional game development as well! lol
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on October 20, 2012, 10:47:41 PM
UPDATE 10/21/12: A new blog post is up. This one is about planned stages & bosses: http://sotnhacked.wordpress.com/2012/10/21/102012-stage-bossing-planning/ (http://sotnhacked.wordpress.com/2012/10/21/102012-stage-bossing-planning/)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on October 31, 2012, 07:16:49 PM
UPDATE: 10/31/12: A new blog post has been put up. This one is about ripping the sprites for the game, and my current progress on that: http://sotnhacked.wordpress.com/2012/10/31/ripping-out-enemy-graphics-progress-log-and-information/ (http://sotnhacked.wordpress.com/2012/10/31/ripping-out-enemy-graphics-progress-log-and-information/)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: MathUser on December 02, 2012, 09:16:15 PM
Las, you have the coolest signature ever. I love that tree.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: SerenityinFire on December 04, 2012, 08:45:50 AM
It's good that you're having each frame as a separate sprite.  What I had done with Alucard's sprites for my planned Castlevania game was I compiled each frame into one big long animated gif.  I couldn't figure out how to get game maker to play the animations correctly though.  I must also lament that I used the sprites off of sprites-inc where Alucard's cape uses the same colors as his body.  Oh well. :-\

Any chance you'll share some of those sprite rips of objects with the public?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: MathUser on December 04, 2012, 09:28:04 AM
So Esco, have you switched to hacking the game itself for your hack or are you still requiring people to use a seperate program to add some memory changes? It'd be awesome if you were hacking the ISO itself now. That means you could submit the hack to Romhacking.net when you are done.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: SerenityinFire on December 04, 2012, 11:57:48 AM
He's completely remaking the game using Game Maker, which will allow him to more easily add new features rather than hacking the ISO.  He's released a public demo and after having played it, his game feels so authentic it's as though Konami really did make a PC version of SotN.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: MathUser on December 04, 2012, 12:03:27 PM
Well, if he's gonna do that he should add in the Saturn stuff. I dunno about the 3rd hand but the other stuff would be good.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on December 04, 2012, 01:19:29 PM
Quote

Any chance you'll share some of those sprite rips of objects with the public?

Yes, all of them. Hopefully I can begin releasing them sometime very soon.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on December 04, 2012, 01:44:33 PM
Hey Esco, I'm free from my freelancing assignment again.  We should talk.  You have my AIM.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on December 04, 2012, 03:53:53 PM
Hey Esco, I'm free from my freelancing assignment again.  We should talk.  You have my AIM.

Hey man, thanks for the heads up. Yeah definitely, I'll try to message you in the next few days. I work all week and have finals so I need to find some free time.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on December 25, 2012, 12:20:26 PM
UPDATE 12/25/12: Merry Christmas peoples! Below you will find a downloadable file for GM 8.1. This file has all of the animations for over 15 monsters in SOTN, but unlike on many other sites, all of the sprites, effects, etc are included, with no special effects or transparency applied, with the correct colors, and fully assembled. Also the order of each animation that uses these sprites is included.

Since I know a lot of people might be able to make use of a good amount of stuff in this file on these forums, I have included a copy of my blog post below. All of the details are listed there. :) Enjoy.

<COPIED AND PASTED FROM THE BLOG: http://sotnhacked.wordpress.com/2012/12/25/merry-christmas-monster-graphics-release/ (http://sotnhacked.wordpress.com/2012/12/25/merry-christmas-monster-graphics-release/)>

Feliz Navidad everyone! This is a GM 8.1 file that contains not just all of the graphics that were included in the demo & it's source, but also includes all of the candle sprites up until the end of the marble gallery, as well as more than 16 monsters from SOTN. Each monster also includes all of the effects that it uses in SOTN (ex. the unique "blood" effect used by the bloody zombie) with all transparency, rotation, and scaling off.
 
If anyone wants to take the time to make sprite sheets for these monsters go right ahead, but I did not do so because this file has HUNDREDS of sprites in it! And this is AFTER I deleted all of the duplicate ones that were used in more than one animation. But this is something that I know a good # of people in the Castlevania community, as well as hopefully some in the GM community will really be able to put to good use.
 
The monster sprites are all assembled, with each UNIQUE frame separated into a separate sprite in most cases so that each sprite has it's own hitbox/mask setup (the exception to this is things that won't be hittable by the player or can't run into him like some death animations or fragments of a killed enemy) and also saves space since I don't have the same sprite repeated in multiple sprite sheet animations. Each sprite is cropped and has it's x and y offsets centered, and I also included a script that details the order that each of the sprites go in for each monsters set of animations. This way if anyone who wants to use these in their own game, doesn't have to spend HOURS figuring out which sprites go in what order and in which animation. :)
 
THINGS TO BE DONE: I need to align the sprites for each animation (x and y offset) wise in game, rather than just centering them all. But this in many cases will need to be done via draw statements since some sprites can be used in more than one animation so I didn't do it here yet.
 
A QUICK SIDE NOTE: there is a red hitbox sprite in most of the monsters folders; this is to be used later by me for collision with solid objects and that particular monster only. You will also notice that for some enemies like the bloody zombie, and warg rider that a separate sprite for their attack is included; this sprite is for hitbox purposes only when they use their attack (like biting, stabbing, etc) with a close range weapon.
 
This release includes the following monsters:

    Skeleton & Golden Bones
    Blood Skeleton (only the red one; the other colors will not be used by me. Also has new death animation which is to be completed with particle effects in game)
    Bat
    Zombie (all 3 palettes from the entrance, and 3 more new ones to be used later)
    Warg (all 3 types; the armored one now has some new animations)
    Warg rider (has a new animation too)
    Bone Scimitar (2 palettes that will be used)
    Spittle Bone
    Axe Armor (both palettes; charging animation is new and improved)
    Bloody Zombie
    Merman
    Fishman (only one of the two palettes, since they both look almost exactly the same)
    Bone Slinger
    Ouija Table
    Marionette (there is actually one final useless frame omitted here)

The file can be downloaded here: http://www.mediafire.com/?e2d4nypl99mav8r (http://www.mediafire.com/?e2d4nypl99mav8r)
 
If anyone uses this file or a good amount of sprites in it I only ask that you give me a tiny amount of credit for it at least. I intend to release another one of these files every so often as I add some new enemies to it as well. Hopefully a good # of people out there will find use for this. Enjoy. :)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Inccubus on December 25, 2012, 10:25:17 PM
Sweet! This will definitely be useful for lots of people. Plus it's a nice little preview of some of the things you're planning ;)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: MathUser on February 12, 2013, 04:57:27 PM
So I wonder if he found unused sprites. I remember I hacked a enemy move modifier and I saw Fire Demon do a move where he jumps out of the ground. Looks like he was originally gonna be found with only his head sticking out of the ground. Either a reference to Pungachi or to make it appear that he is much smaller.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on February 12, 2013, 11:06:19 PM
Ok, I have a question that I would like to get feedback from the rest of the community on: I have been considering changing Alucard's Hellfire & Summon Spirit moves to being sub weapons instead of magic spells. This of course has benefits and downsides.

At the moment, here are the other sub weapons I have planned for Alucard: Shuriken, Boomerang (acts similar to cross), Bwaka Knife, Dynamite, stopwatch, Agnea, Pentagram (inflicts stone/curse on all enemies if possible). With Summon spirit, and Hellfire that would bring his heart using sub weapons to 9 (Richter has 10 planned as of now & a crash for each, Maria has 9 planned also with a crash for each).

Also as a wolf his sub weapon is the howling moved I showed everyone in the video before, and as a bat his sub weapon is bat fire (bat echo is his normal attack)

Keep in mind too that once a subweapon is collected now, you always have it, that they can be leveled up, and that you can also swap between each one with a button press on the pad, OR a hotkey on the keyboard.

That would mean his spells would be: teleport, dark inferno, tetra spirit, sword brothers, soul steal, and dark metamorphosis. These all require a controller combination to use, and most have cool down afterwards so that you cannot spam them, since most have been made as strong as a crash (though healing effects have been MAJORLY cut down).

And before anyone groans about him NOT having some of the other sub weapons/limited use weapons, don't worry... all of them will appear in game. If not used by Alucard then another character will use them (the exception is the magic missile; which will now be similar to one of the bow and arrow weapons maria can get instead)

So what do you guys & gals think? Should summon spirit and hellfire be sub weapons or spells? And more importantly, why or why not?
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Chernabogue on February 13, 2013, 12:14:11 AM
I think they should be spells, as sub-weapons are "items" (a Cross, a Axe, etc.) while spells are "pure magic" (Fireballs, etc.) Just my 2 cents. :)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on February 13, 2013, 01:14:51 AM
I think they should be spells, as sub-weapons are "items" (a Cross, a Axe, etc.) while spells are "pure magic" (Fireballs, etc.) Just my 2 cents. :)
Seconded, though that would mean summoned beasts would have to count as "items" as well when we take Maria into account in regards to that reasoning. (Okay, I think I bit off more than I can chew with that sentence. Was there anything wrong with the grammar?)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: BullockDS on February 13, 2013, 07:10:02 AM
I also think that they should remain as spells, because as Chernabogue mentioned, they're pure magic moreso than physical weapons (which are a contrast to Alucard's other subweapons).
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Dengo vlad tepes on February 13, 2013, 12:58:56 PM
Ok, I have a question that I would like to get feedback from the rest of the community on: I have been considering changing Alucard's Hellfire & Summon Spirit moves to being sub weapons instead of magic spells. This of course has benefits and downsides.

At the moment, here are the other sub weapons I have planned for Alucard: Shuriken, Boomerang (acts similar to cross), Bwaka Knife, Dynamite, stopwatch, Agnea, Pentagram (inflicts stone/curse on all enemies if possible). With Summon spirit, and Hellfire that would bring his heart using sub weapons to 9 (Richter has 10 planned as of now & a crash for each, Maria has 9 planned also with a crash for each).

Also as a wolf his sub weapon is the howling moved I showed everyone in the video before, and as a bat his sub weapon is bat fire (bat echo is his normal attack)

Keep in mind too that once a subweapon is collected now, you always have it, that they can be leveled up, and that you can also swap between each one with a button press on the pad, OR a hotkey on the keyboard.

That would mean his spells would be: teleport, dark inferno, tetra spirit, sword brothers, soul steal, and dark metamorphosis. These all require a controller combination to use, and most have cool down afterwards so that you cannot spam them, since most have been made as strong as a crash (though healing effects have been MAJORLY cut down).

And before anyone groans about him NOT having some of the other sub weapons/limited use weapons, don't worry... all of them will appear in game. If not used by Alucard then another character will use them (the exception is the magic missile; which will now be similar to one of the bow and arrow weapons maria can get instead)

So what do you guys & gals think? Should summon spirit and hellfire be sub weapons or spells? And more importantly, why or why not?

keep them as spell moves , magic is magic and sub weapons are sub weapons bro

i'm so excited for this to get done !
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: MathUser on April 03, 2013, 10:51:41 AM
Speals are probably hard to do on the keyboard, but having too many buttons to press might not be a good idea either. Alot of people are gonna play this with a controller. I think SOTN already uses almost all the buttons on a modern 360 and PS3 controller. That would mean someone would have to use the keyboard AND a controller to play the game. You could have it as a toggalable option to help keyboard users probably.

So how will Maria play? Saturn Maria with PSP attacks and subweapons as an extra? Or you could make her two incarnations toggleable too.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Lelygax on April 03, 2013, 11:39:00 AM
 Spells, since they are meant to be a secret after all (without blindly trying, you could only discover it very late with the Old Librarian).

 Also its simple to do, they used motion even in PoR for some moves and if I can manage to play The King of Fighters or any other fighting game in a keyboard, I believe that another players can do these simple moves in a keyboard too, if not, simply use a controller.

Speals are probably hard to do on the keyboard, but having too many buttons to press might not be a good idea either.

I didn't read anything about using extra buttons in Esco post, he said about turning them in sub-weapons, so to use them you press "Up+Attack".

Alot of people are gonna play this with a controller. I think SOTN already uses almost all the buttons on a modern 360 and PS3 controller. That would mean someone would have to use the keyboard AND a controller to play the game. You could have it as a toggalable option to help keyboard users probably.

Why someone will need to use a keyboard AND a controller? You can use one of the two options and play the game perfectly. As I said, no extra buttons if I understood it correctly, so you can be relieved. :P
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on April 18, 2013, 02:27:37 AM
UPDATE: 4/17/13: this is a HUGE one about puppet animating, but long story short, I have managed to duplicate the technology from SOTN used to make enemies like Galamoth, Hammer, Blade, etc. This was a HUGE task in GM that I was told many times, would be almost impossible... but I DID IT!!!  :D :D :D :D :D :D :D

Here is the blog post: http://sotnhacked.wordpress.com/2013/04/18/update-41713-puppetskeletalmodularetc-animating-what-galamoth-is-animated-with/ (http://sotnhacked.wordpress.com/2013/04/18/update-41713-puppetskeletalmodularetc-animating-what-galamoth-is-animated-with/)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: FireSeraphim on April 18, 2013, 02:42:34 AM
This information might be useful in regards to the task of coding the Bone Dragon (AKA "White Dragon") in my fangame. I would be grateful if you could send me or Bigworm a PM with a generictized version of your puppet animation code.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Rudolph LagnaGaisaer on April 18, 2013, 06:21:35 AM
interesting. you are showing to the world that the GM is really a worth tool.
i have done something similar but not for Castlevania and not In GM.
how you fixed the mirroring issue ? because this kind  of animation generally get a awful issue when mirrored in some aspect´s.
(generally bad positioning in Head, hand´s or Leg´s).
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Lelygax on April 18, 2013, 05:16:18 PM
Im pretty incopetent at programming, but I think that he mirror the X value of the pieces too, so they all mirror and stay connected right.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Dengo vlad tepes on April 21, 2013, 04:39:45 AM
hats off for you sire !
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Las on April 21, 2013, 08:59:35 AM
@ESCO and anyone it may concern. I figured i'd ask if anyone  knows about this program someone made called Traudnux2animator. My coder,LC, told me about it and i think it may be useful for enemies like Olrox 2, gurka,hammer, and knife brothers or boomerang armor from HoD, those sort of enemies where they are animated by pieces. Though i really dont know how to use it yet, and my coding skills are begginner still at best. I figure it may help some of you more advanced coders out, potentially saving you time and energy. Here's the thread:
http://gmc.yoyogames.com/index.php?showtopic=507862 (http://gmc.yoyogames.com/index.php?showtopic=507862)

*Also i didnt' wanna start a new thread for a small paragraph of information. I felt it may be best to put it in a thread where others may have use for it,otherwise i'd have started a new topc.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on April 21, 2013, 11:39:15 AM
Fireseraphim: I do NOT give out code upon request; I am willing to TRADE something useful to me for it, but otherwise you will just have to wait until I release the code and get it when everyone else does. Which should be within 1-2 months in this case.

Isso: you would have to look at the code to see, but basically it involves using one main piece to read what image_xscale should be, and adjusting angles and offsets as needed based on it.

Also.......... my script let's you scale x and y wise as well. It doesn't just limit you to mirroring by using image_xscale = -1. The only limit on it right now is that image_yscale cannot be a negative value (which is pretty useless), and that you cannot use image_angle on the main piece to rotate ALL the pieces at once (like if you wanted to take a key frame of the puppet and make it spin around; though this is pretty useless too since CAN be done with a surface).

Las: hey man, thanks for the info, but I already checked that thing out. The problem is it basically just seems to export an animation in PNG files; which takes up a LOT of images, a LOT of space, and STILL requires me to setup hitboxes in game for the 100 frames the animation might be. Also, the edges of the sprites then look fuzzy, and less detailed.

By Instead coding it in game, it not only makes setting hitboxes MUCH quicker (I only have to do it once per piece), but the sprite looks smoother and more detailed, it takes up a lot less space, and now that I have the code setup, I can add new enemies with it very easily.

The "glue" function I have (which is an old code snippet I found on the gm forums and modified), can also be used for things like diplocephalus and stone rose, which have several objects glued together (though they do not "animate" by rotating them). I am also considering using it for medium normal single object animated enemies like the warg to glue it's sprite pieces together, which saves space, makes animating quicker (since I do not have worry about alignment since they automatically are positioned correctly), and saves time since again I do NOT have to set a hitbox for each frame (which also means I do not have to use precise hitboxes, but still ensures that colission boxes are still very accurate). I just need to modify the code slightly for each enemy, and set gluing points as needed.  ;D

I could use it for small enemies like the skeletons too; but that is pretty pointless.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Las on April 21, 2013, 01:07:12 PM
Ok cool ESCO, thanks for the Info. Yeah i'm having issues in my engine with sprite strips being too big. I get an out of memory error sometimes. Then i have to go back and cut down sprites with room sizes. I stopped using tilesets at one poitnt for levels because it caused major lags aswell. So now i realize some rooms have to be cut down to halfs,thirds or even fourths. And yes i agree when i get to the point of learning stuff like that it will be useful perhaps to learn your code snippet er something to save space.

Gm seems extermely picky with sprites taht are too big. Guess LC may have to code olrox 2 by pieces to save space. I even ripped Boomerang armor as is. He's not that many frames. But yeah i suppose their must be better methods for enemies like how you are doing. Any chance you know what gm post it was that had that script? I think  it would come in useful for us and others doing similar enemies.

*One thing i did notice, though i know it'd be better with coding, is that the rips of Hod Clouds and Aria of Sorrow clouds(like sotn in drac's keep and basically identical) literally do loop, and they look beautiful. But sadly may suck up too much sizes. I hear also making things gmspr. files would be better too. Though i don't know exactly why.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Lelygax on April 21, 2013, 01:14:14 PM
@Esco

You've already said something about that in the GM's forum? If I understood it right you are the first person to accomplish a sytem that does all that and still simple to use in GM, you really should be proud. xD
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Esco on May 23, 2013, 12:26:55 AM
UPDATE: 5/22/13: This one has more about puppet animating, as well as info on the marionette, stone rose, and the new wakwak tree. It also contains two shiny new videos in it. Enjoy!

http://sotnhacked.wordpress.com/2013/05/23/update-52213-marionette-stone-rose-and-the-wakwak-tree/ (http://sotnhacked.wordpress.com/2013/05/23/update-52213-marionette-stone-rose-and-the-wakwak-tree/)
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Zuljaras on May 23, 2013, 12:41:35 AM
Simply amazing! I hope my coding skill will be at your level some day!!!
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: guess?? on June 23, 2013, 10:36:35 PM
ATTENTION EVERYONE: for further updates please check the blog. I may have someone post updates here, but I wouldn't bet on it. I see no reason to give this place the extra attention.

Jorge: You talk trash on here but you and I know face to face you would be dead silent. Talk your game bro. You're still a joke who has one hand on his dick, and the other on his keyboard, while your mouth is sucking several people's dicks on here who you let get away with murder while you choose to single out others. And NO, I am NOT the only who noticed.

Better hope next time I come to NY I don't come looking for you because we both know I know where you are and how that would go. Especially considering how fem you look. ;) Ta ta sweetie.

-Esco
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: VladCT on June 24, 2013, 12:09:41 AM
Oh jeez, I hope I don't become collateral damage because of your dick-waving. Last time someone dared Jorge, I lost my primary and secondary means to access the forum (that being mobile and intranet access, respectively). Seriously, smartasses always end up inconveniencing everyone else.

/rant
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: X on June 24, 2013, 09:59:00 AM
Quote
Oh jeez, I hope I don't become collateral damage because of your dick-waving. Last time someone dared Jorge, I lost my primary and secondary means to access the forum (that being mobile and intranet access, respectively). Seriously, smartasses always end up inconveniencing everyone else.

/rant

Indeed. He already pulled that stunt on me just last week.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Flame on June 30, 2013, 12:21:33 AM
ATTENTION EVERYONE: for further updates please check the blog. I may have someone post updates here, but I wouldn't bet on it. I see no reason to give this place the extra attention.

Jorge: You talk trash on here but you and I know face to face you would be dead silent. Talk your game bro. You're still a joke who has one hand on his dick, and the other on his keyboard, while your mouth is sucking several people's dicks on here who you let get away with murder while you choose to single out others. And NO, I am NOT the only who noticed.

Better hope next time I come to NY I don't come looking for you because we both know I know where you are and how that would go. Especially considering how fem you look. ;) Ta ta sweetie.

-Esco
What the hell is wrong with you. Seriously.
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Lelygax on June 30, 2013, 08:25:57 AM
ATTENTION EVERYONE: for further updates please check the blog. I may have someone post updates here, but I wouldn't bet on it. I see no reason to give this place the extra attention.

Jorge: You talk trash on here but you and I know face to face you would be dead silent. Talk your game bro. You're still a joke who has one hand on his dick, and the other on his keyboard, while your mouth is sucking several people's dicks on here who you let get away with murder while you choose to single out others. And NO, I am NOT the only who noticed.

Better hope next time I come to NY I don't come looking for you because we both know I know where you are and how that would go. Especially considering how fem you look. ;) Ta ta sweetie.

-Esco

Have you took your medicines (in the case you need any) or are you still drunk when posted it? This simply doesnt make sense, what I've seen here before is Jorge giving extra chances to everyone that broke rules and in the case that you exceed them, you gain a ban. It was the same with Sumac months ago (be fine buddy) and he didnt take a ban to a life threat level. Please think before posting or you can hurt people feelings and your "pride" will not let you say "sorry" or "forgive me" (I've a lot of friends like that so I know what Im saying).
Title: Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
Post by: Jorge D. Fuentes on June 30, 2013, 09:26:47 AM
Let us not add further fuel to this fire.
Esco will be ok without us.

**locks**