This would make an awesome boss fight! You could also have it like this: First off you fight her mask. Once defeated, you then fight her spirit form, after that her blood-drenched body crawls out of her tomb and the really tough-as-nails battle begins. All bloody and messy. Just a though you don't need to
X, that sounds pretty gnarly to me! I think that would be pretty bad ass!
BNC I I have a question: in your demo video of the game between 4:30 to 5 minutes you use a sky that looks very much like the one in SOTN's chapel stage, and intro. And by this I mean it genuinely looks like it is scrolling away from the player. How did you do this?
Hi Esco. Darkman pretty much summed it up. It was the same clouds from the chapel from SOTN, i just changed the color to match my background. As for Mode7, its kind of hard to explain really, i have little experience using Game Maker, but basically in MMF2, it is used like a 3D form of parallax. You have your typical X and Y coordinates to play with but you also have a Z coordinate as well. Adjusting these in different ways allows you to add the angled look like in the vid and SOTN. I know that's not really a great example, but in a nutshell that's how it works. Mode7 pretty much does its thing on its own using MMF2, and all you have to do is code the direction, speed, angle, etc.