Hey guys! Progress report.......
IF there is rumor of the game being on hiatus their no longer is now. And not too worry all the levels that have been build with the exeption of mad forest will find their way into the game one way or another.Well here's what we've got so far. Dont know what happened to OBreck or Mew, both very very talented, but kinda MIA if you ask me. I still talk to Shodian from time to time about things in the engine, and he seems busy on MKF project. Which btw kicks complete ass you should check that out.I highly recommend doing so. since that last official demo2 on the now Fangame fushion site, Reiko,myself,Crimson Curse, APC, Donoffrio, have contributed quite a bit to the project. And it has been coming along nicely. We are considering recruiting more help also with coding,3d object model makers,effects, etc. It may take a load off of everyone if another coder got involved,however i don't wanna step on anyones toes, so i typically ask the coders first what they think.They seem ok with it so far. Ok here we are:
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Drac's Keep(wip rought draft)
Drac's keepdrac fight-this is not final by any means.
-Drac boss is very glitchy and is still being worked on by one of our coders when he returns at the end of the month.
-Addition of mirrors(you can see you not drac) in the boss battle maybe. Addtion of paintings,bushes,furniure, statues,decors need to be added in. Some room sizes may change including rooms and 5,6 and 7 to become larger more roomy.
-Room one statues, and color edits need some implementing
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Death's Lair-Main Hall(wip rough draft)
Main hall wip2death screwy-Need to enhance rooms 3 and 4 big time, and possibly stretch the size of those and room 1 aswell. Possibly knock out a few walls and add extra features. Plans to make an armor guard actually attackable out of the blue. Plus chandeliers falling in certain areas.
-Bridge needs tweaking, one part doesn't break right away. Maybe it's just spritework that needs to be dealt with their.
-Bridge needs archways and too be fancied up a bit. Also the additions of other various features paintings,bushes, statues, all on the list of things
-The level overall itself will indefinetly get a repallette change. It will ultimely be brigther grey/white offset and teh maroon will be a bit more redder in definition. The white/grey will be more like that of the stairs in the rooms
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Swamp stage(pretty much finalized exept Phantom Bat Boss)
Swamp Final-On possible tweaks maybe to take away the alpha_image on the mud. So it is a solid color. Makes probably more sense.
-also going through the doors unless the height is 240 seems to be an issue. Not sure why. I didn't code that part.
-May possibly add those drapping vines in 16 bit like that of the nes version. If i feel they are too much i will not
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The Rising Tower(wip rough draft)
Rising Tower Wip-Overall level is done, and room sizes are pretty decent.May add ornaments,statues, broken pillars, that sort of thing.
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Level 1(Wip very rough draft wip)
level 1 wip1-Not sure where to begin. Rooms 1-4 especially 3 will get a total revamp. Probably looking very differnt when done. Only the backgrounds will be kept.
-Will add a struck by lightning Tree like that of Castlevania Chronicles, either probablyh in room 1 or room8 maybe 7 doubtful though.
-Some of the backgrounds added need more artwork tweaked on them such as the houses in rooms 6 and 7.
-Plans to make room5(medusa head room) into an aqueduct room with flowing water and mirror reflections and such.
-Very uncertain on the tileage at this point. Just trying to find what looks good i guess but beleivable.
-Also once i learn 3d objects and can make some(will take time of course). I plan on taking out some backgrounds like in room 1 and inserting 3d style houses in the backgrounds, along with a moving windmill in room 6 3d. And also a mill and pully system in the aquedect room 5 i think it is.
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Old ghost ship(needs revamping)
super castlevania 3 potential ghostship level-Gonna tweak the entire thing. Most of it will not look the same.
Got plans to eithre give the background water flowing like that of drac's keep,mirror effect(probably not here though), or crashing waves. Probably the last one!
I will totally ditch Mad forest and start a new. It was looking rather plain and ugly imho. I could do much better now i know more of what it is i'm doing and looking for aswell.
We are also beginning production on the Floodgate moat bridge level.
Other plans include but not yet implemented are:
Adding non repeat bosses
2 on the list selected from a pool(not all are selected yet)
are:
Olrox form 1 and 2 to replace the last monster trio probably level 13 boss. He should play out just like he does in sotn but a differnt room of course with a double scaled boss view. I can tweak code their.
Grakul- had considered making a vampire bat form 2 using castlevania rebirth dracula' bat form 2. But idea got tossed do to too many form 2 bosses.
Other potentials may include any boss that would fit viably into the 1476 timeline or at least not in a specific one. Examples of some that won't fit would be Brauner,Camilla,Elizabeth Bartley, Shaft etc etc. Crimson had mentioned Legion boss as a replace,or maybe succubus. We'll have to see what everyone wants. I do like legion boss maybe to replace someone. Also their are some secrets in the game we are keeping hidden from people.
SCV3 team-
Obreck lead coder,conceptual design,level designer,founder MIA
Del consultant
MEW&SHodian level designers,assisted in project with one level each also part of MKF project
Reiko-current sprite designer,conceptual art, consultant,
Laslund-conceptual art,level designer,sprite art, assistant coder,
Crimson Curse- current lead coder
APC-current lead coder
Donofrio-current sprite artist
Dastan aka Barnabus-voice actor(When we come that)
Music: Several artists here, including Torlezan, Jorge Fuentes, and others. All in the credit list. Iv'e asked permission from all but one or two people who i've treid but can't make contact with. Primarily Kenzy cause i don't speak Japanese on one of his tracks. Another guy hasn't responded back. And if cool with Jorge we'd like to use some of his tracks which in my opinion are some of the best.
SOrry for the terribly long post. I wanna apologize for that. Well hope you enjoy the progress. Who knows maybe they'll be a day that we can all somehow mesh these projects into one big awesome Castlevania Chronicles:Drac's Curse. Well if your like me your hopeful!!