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Offline son_the_vampire

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Bring back the thunder.
« on: April 30, 2014, 07:39:48 AM »
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Sup Dungeon heads?!?

I had a realization that I'd like to share with you all:

I'm a PS guy, and lately I've been noticing many of the newer titles that keep me interested the longest happen to be 2D (some 3D ones but meh). Mind you I'm speaking of all the third-party releases and they seem to all go the 2D route, but toss in some 3D element{cool}

Now after all this, my point that I'm trying to make is, some serious bank can be made should someone grab some rights and keep the [favored] style of CV games coming. I mean you get "x" amount of resources to make a game that will satiate the appetites of fans new and old.

A remake of and older title would be a phenomenal move in that people's access to certain titles back then wee not as easy as now. (That whole technology thing you know)

Take CoTM for instance:
All it needs is a little polish, some newer sprites and other things (soundtrack, DLC) and that'll be what fans can appreciate. These time were CV high point so why not move forward from that era? Give us a bone and don't let a franchise phase itself out due to "competition".

Not saying in against 3D CV but come on, it isn't a debate on what we the most memorable titles.

It's just that I feel like there is too much clonage (not a real word) with the current flow of Video games. Hell, even the 2D stuff feels like some older titles of note.

So what's it gonna take for me to get some more of the classic gameplay? If they want it to appeal to a newer generation(completely understandable) add voices and flashier blingy stuff that most games now use to sell a copy. (Options for voice overs would be nice  ;) )

So there's my rant. I do this with no intention other than see if anyone would support this action. It's not bad to polish up a gem and resell it right?

TL:DR bring back the classic games style and be done with trying to compete with the new generation (for now) and earn some more fans; comparable to the ones who stood by since the beginning.



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Offline son_the_vampire

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Re: Bring back the thunder.
« Reply #1 on: April 30, 2014, 07:42:51 AM »
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Sorry for the lack of editing. Y'all are all pretty smart so I'm sure you can understand lol plus phone editing sucks
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Offline crisis

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Re: Bring back the thunder.
« Reply #2 on: April 30, 2014, 08:13:55 AM »
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konamis response when fans beg them to bring back the classic style:

Randy Marsh Nooooooooooo

Offline Anglachel

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Re: Bring back the thunder.
« Reply #3 on: April 30, 2014, 08:19:52 AM »
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I was thinking about this the other day. It would be perfect to have the GBA games and the DS games on one console with some better graphics and some new content, although I can't say I agree about the voice acting. I actually like it better in 2D when there is no voice acting.

I would totally support this though.
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Offline Shiroi Koumori

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Re: Bring back the thunder.
« Reply #4 on: April 30, 2014, 11:40:42 PM »
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As much as I love to bring the classics back, there is just no chance that would happen.
Konami, like most Japanese companies are now focused on mobile and casual games.
And besides, Konami has Metal Gear who can easily rake in the dough until Kojima stops making them.

Offline DoctaMario

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Re: Bring back the thunder.
« Reply #5 on: May 02, 2014, 03:46:45 PM »
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The problem with 2d is that in an age of 3d games, it looks dated no matter how good they look. Companies put so much money into the games now, they NEED to sell tonnage in order to not lose their shirts. The industry is in so much trouble now it's not funny.

Your best bet for good 2d is indies and stuff on xbl or psn. As for remakes, why bother remaking games that weren't popular in the first place? Even the CV community ranks CoTM as average generally. I'd rather see them make new games and if they have to, keep the 2d stuff on mobile/handhelds

Offline son_the_vampire

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Re: Bring back the thunder.
« Reply #6 on: May 08, 2014, 11:04:54 AM »
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Maybe I'm just fashioned to enjoy the simple things.

A games popularity shouldn't be based solely off of sales. When choosing a remake, more things need to be considered.

I just feel that the direction for console gaming isn't really holding it's weight. The choices for a quality game nowadays is pretty scarce. The new ones that come out seem to almost always be easily compared to a former game.
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Offline Inccubus

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Re: Bring back the thunder.
« Reply #7 on: May 08, 2014, 11:38:56 AM »
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As for remakes, why bother remaking games that weren't popular in the first place? Even the CV community ranks CoTM as average generally. I'd rather see them make new games and if they have to, keep the 2d stuff on mobile/handhelds

Those are exactly the remakes that need to be done. Why remake the ones that were already a great success? The only thing you're doing there is guaranteeing that you will sell less because you'll be loosing the sales of fans made by the original who want to play something new instead of the 'same' game again. By contrast, if you remake a game that flopped and improve upon the original you will draw the attention of fans that were previously dissatisfied despite the negative reputation of the original.
I say leave the remakes of the popular games on the shelf and do them later as fan service (although CV3 should have been remade ages ago) and revise the lesser titles into something that is up to par. It seems to be working for the Spider-man movies. And I don't think that anyone could argue that Adventure Rebirth isn't a vast improvement over the original and likely a much more successful game.
« Last Edit: May 08, 2014, 11:47:39 AM by Inccubus »
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Offline DragonSlayr81

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Re: Bring back the thunder.
« Reply #8 on: May 08, 2014, 05:18:18 PM »
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Those are exactly the remakes that need to be done. Why remake the ones that were already a great success? The only thing you're doing there is guaranteeing that you will sell less because you'll be loosing the sales of fans made by the original who want to play something new instead of the 'same' game again. By contrast, if you remake a game that flopped and improve upon the original you will draw the attention of fans that were previously dissatisfied despite the negative reputation of the original.
I say leave the remakes of the popular games on the shelf and do them later as fan service (although CV3 should have been remade ages ago) and revise the lesser titles into something that is up to par. It seems to be working for the Spider-man movies. And I don't think that anyone could argue that Adventure Rebirth isn't a vast improvement over the original and likely a much more successful game.
I've generally met two types of people who view remakes:

1. Remake bad property/franchises/installments that had potential but never lived up to it. It's chance to remedy a fail that had a sliver of hope within it, but due to mismanagement, never lived up to what it could've been. I would fall under this group(I believe bad games and movies should be remade, not good ones). I also believe that guy who directed Let the Right One In is also in this camp(he didn't like the idea of the American version, "Let Me In").

2. Remake good property/franchises/installments because of the acclaim associated with it. It's familiar, people know the original to be good so it already has that name recognition going for it. Personally, I think it's a waste of time. If the original was already good(at least to the point of sufficing as a solid installment), rarely can you improve upon it. And from experience(especially being a big fan of the horror movie genre), most remakes tend to be half-assed Mickey Mouse attempts solely banking on the familiarity and that alone.

A side note(yet somewhat related), skimming NeoGAF I came upon a thread revolving around Konami's Q4 FY15 Results:

http://www.neogaf.com/forum/showthread.php?t=815152&highlight=konami

Didn't have a chance to read it thoroughly, but I noticed some saying they didn't even mention Castlevania. Hmmm....
« Last Edit: May 08, 2014, 05:23:37 PM by DragonSlayr81 »

Offline Shiroi Koumori

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Re: Bring back the thunder.
« Reply #9 on: May 08, 2014, 10:46:49 PM »
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That would mean Castlevania is no longer part of Konami's plans.

Offline Nagumo

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Re: Bring back the thunder.
« Reply #10 on: May 09, 2014, 12:42:59 AM »
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Can we calculate how many copies LoS2 might have roughly sold using these figures?

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Re: Bring back the thunder.
« Reply #11 on: May 09, 2014, 01:05:40 AM »
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If Konami stops Castlevania, I'll do a Kickstarter and buy the rights, so we can all make a great CV game. #Dream

Offline Harrycombs

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Re: Bring back the thunder.
« Reply #12 on: May 09, 2014, 12:58:47 PM »
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As much as I love to bring the classics back, there is just no chance that would happen.
Konami, like most Japanese companies are now focused on mobile and casual games.
And besides, Konami has Metal Gear who can easily rake in the dough until Kojima stops making them.

Konami and these other dinosaurs need to realize that the growth in mobile gaming isn't sustainable, and due to lower barriers of entry the competition will only grow much fiercer. If an indie game and a Konami mobile game can have apparently the same production value, how will you out compete these smaller companies? If you look at mobile games today, many of the most popular games all came from tiny, independent studios that have exploded by developing a single strong new brand. Just look at Temple Run and Angry Birds. Even EA is struggling, sending out some of their oldest franchises to die with cheap mobile games that are hardly putting a dent in the market. Zynga is barely competing despite blatantly plagiarizing their competition and getting away with it. How can Konami fair any better in the long run? The mobile market just isn't friendly to these old publishers.

Overall I think Konami's lack of creativity is killing them. Capcom will be fine as long as they have Monster Hunter, but I am worried about the health of Konami.
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Offline DragonSlayr81

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Re: Bring back the thunder.
« Reply #13 on: May 09, 2014, 07:30:24 PM »
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Konami and these other dinosaurs need to realize that the growth in mobile gaming isn't sustainable, and due to lower barriers of entry the competition will only grow much fiercer. If an indie game and a Konami mobile game can have apparently the same production value, how will you out compete these smaller companies? If you look at mobile games today, many of the most popular games all came from tiny, independent studios that have exploded by developing a single strong new brand. Just look at Temple Run and Angry Birds. Even EA is struggling, sending out some of their oldest franchises to die with cheap mobile games that are hardly putting a dent in the market. Zynga is barely competing despite blatantly plagiarizing their competition and getting away with it. How can Konami fair any better in the long run? The mobile market just isn't friendly to these old publishers.

Overall I think Konami's lack of creativity is killing them. Capcom will be fine as long as they have Monster Hunter, but I am worried about the health of Konami.
I think mobile should be an avenue of exploration, not a definitive destination. I still believe some of the games that are made for mobile should be considered for consoles as downloadable games. An example would be Final Fantasy IV: The After Years, which was made for mobile first, then eventually ported over to Wii as Wii Ware, and then remade for PSP and bundled with the first game in the Final Fantasy IV Collection. They should've done the same thing for Dimensions(hell, even Before Crisis). When you release games in episode format, is it hard to restructure those games into one complete game, then put it on PSN or such? I say this because you'd think these big companies are having a hard time, yet so many Indies do it. You see indie games being released on multiple platforms, mobile, Steam/PC, Linux, and downloadable on consoles. If these indie developers can do it, sure as hell folks like Konami, Square Enix and Capcom can do it.

Offline Shiroi Koumori

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Re: Bring back the thunder.
« Reply #14 on: May 10, 2014, 03:00:02 AM »
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I am talking about the Japanese mobile market. Plus if I am not mistaken, Konami seems to love developing stuff for Japan's domestic market especially kids stuff. Take for instance, the Oreca Battle card game, they already have a weekly or was it monthly manga serialization and they now have an anime of that. So yeah, its going the way of Yu Gi Oh and those things can sustain a Japanese company. And their other ventures in casino machines.

And yes, Konami and the rest of the Japanese developers are starting to be so short-sighted that I fear for their existence in the future. But we can have hope for the new indie developers.

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