Spoilers for the entire story:
So yeah, the story is fine. However, I was surprised at how much IGA recycled his own tropes. There's the "good guy is actually controlled by a bad guy"-element from SotN, Zangetsu is a very obvious Belmont analogue complete with the "I could curpstomp you at any moment but I choose not to"-attitude, a character who pretends he's evil but is actually doing this because he's trying to protect the main character, and of course the betrayal from someone who pretented to be your ally.
I still have to replay the game, so I'm not sure about this, but I didn't really like the "character who pretends to be an asshole but is actually doing it to protect the main character"-element, because it relies on Miriam and Alfred not properly communicating with each other. This is actually lampshades by Zangets when he says that if he could have teamed up with Alfred and Miriam, the first part of the game would be over in five minutes. So I feel they could have come up with a better reason for why this team up didn't happen.
This is literally what I noted in the other post where I spoiled everything with that big epic warning. It kind of feels like The Force Awakens in this regard: he had to prove that he could do something first, so he decided to make something different, but switch roles around and call it a day.
One thing that I missed the most in Bloodstained RotN was the creepiness on the CV games. The supposedly dark and scary areas were not so impressive.
Just remember the perfect SotN Catacombs. This is probably the best creepy area in ALL Castlevania games. I missed that a lot in RotN.
Yeah, this is what I feel is missing most from ROTN: this should look like an old, beaten down castle with lots of history and visual storytelling. There should be blood on spikes and remains of previous adventurers laying around in certain rooms. Instead, we get this clean-cut castle that, yes, was supposedly "resurrected" by Gebel implying it's creation being fairly recent, but it just doesn't have anything that makes it look like a dangerous place to travel through. Not to mention, remember how awesome it was to kill the Zombie Soldier in SOTN? With blood splattering everywhere? For a game with "blood" in the title, the most blood you'll see is that blood pool at the beginning of the game. None of the enemies die in a way that's satisfying with the same flair as everything exploding like in SOTN. They just kind of...fade out of existence.
It feels like they had ideas and the basis ready to go, but didn't quite put in the details to make areas standout and be memorable as opposed to being a castle with the only atmosphere being whatever music track was playing for whatever situation your in.