LOS copies God of War no more or less than Symphony of the Night copied super Metriod.
I remember playing SOTN for the first time and laughing at how big of a Metriod rip off Castlevania had become.
So anyone who tries to make this weak God of War rip off accusation had best not be a SOTN fan, lest they come off as a complete hypocrites.
So, you're a hypocrite because, as you mentioned, you judged SotN as a Metroid rip off, but consider it wrong when people call LoS a GoW rip off. Pot calling the kettle black, gotcha!
Eh I just get mad when people write something off as crap just because it isn't what they wanted. Or isn't perfection. That's all.
The balance with attacking and enemy HP is a pretty big deal. Even a deal-breaker, because it's one of the biggest things a lot of people have complained about regarding LoS, haters and lovers alike.
Also, it's kinda a strange question, the one you initially asked, regarding this or Judgement 2. At this point, who how MoF looks, that would be like asking, "What is the lesser of two evils?". Maybe a little drastic of a term("two evils"), but it's still that SORT of question. Questions like that just aren't fair, actually. It would be like saying, "Would you rather choose I chop off every external organ on your body, then kill you slowly and painfully(if that wasn't already painful enough), or give you a disease where you are in a constant state of rot, and you also die slowly(and painfully)?" Seriously, which one is better? They are both horrible choices. The right answer would be none of the above. For MoF, it would be, "Fix the balance between whip damage and enemy health". Because, seriously, from it's announcement(the hints and leaks from rumor to fact), even those who were hating LoS were getting stoked over MoF. We ALL want to LIKE this game, but if some of these aspects aren't worked on, it will be a hard thing to do.
Well it is a demo. Even so, it will probably tell you only once. Which is all you would need. There is a couple months until actual release so I'm sure balancing and stuff be done inbetween now and final release.
I HOPE this is the case, but letting you know, I've hoped for similar things in the past, but final versions never improved upon them. I guess, that's all we can do right now. Hope Cox is aware of this and MS balances it out(with MoF AND LoS2). I can just tell you this, if Dracula, in LoS2, is taking 5 minutes to plow through normal enemies, I don't care how cool that trailer made him look, he's going to totally sink to pussy level.