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Offline KaZudra

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Re: Savage :The Shard of Gosen
« Reply #15 on: March 02, 2015, 11:38:26 AM »
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This looks seriously cool, it's a great mix between many good 2D titles, can't wait to dig in

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Offline toborprime

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Re: Savage :The Shard of Gosen
« Reply #16 on: September 29, 2015, 01:11:06 PM »
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Thought I'd share some screens from the latest update!







Lots of new stuff, plus, taking a stab at lessening the stigma of the dreaded "water level"  :P  ;D

Offline piscesdreams

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Re: Savage :The Shard of Gosen
« Reply #17 on: September 29, 2015, 03:21:29 PM »
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Looks cool. What engine are you developing this in?

Offline toborprime

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Re: Savage :The Shard of Gosen
« Reply #18 on: September 29, 2015, 03:27:23 PM »
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Looks cool. What engine are you developing this in?

Thanks Pisces :) Game Maker: Studio

Offline piscesdreams

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Re: Savage :The Shard of Gosen
« Reply #19 on: September 29, 2015, 03:31:21 PM »
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Good stuff. I had not heard of this game until now. Looking forward to seeing more. :)

Offline toborprime

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Re: Savage :The Shard of Gosen
« Reply #20 on: September 29, 2015, 03:54:46 PM »
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Thanks! I'm looking forward to showing more (and finishing, argh).

Anathema looks rad! Especially the presentation!

Offline piscesdreams

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Re: Savage :The Shard of Gosen
« Reply #21 on: September 29, 2015, 04:07:42 PM »
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Thanks! I'm looking forward to showing more (and finishing, argh).

Anathema looks rad! Especially the presentation!

How far along are you in development? I saw on the Kickstarter page you pretty far along at the time.

Thanks very much! I can't wait to show off the revamp.

Offline toborprime

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Re: Savage :The Shard of Gosen
« Reply #22 on: September 29, 2015, 04:12:26 PM »
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It's really hard to quantify -- but I am definitely over 50% there. Mostly a content grind now - need more baddies, more levels, a few more bosses, etc. Systems are all in there and working 100%  :)

Offline X

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Re: Savage :The Shard of Gosen
« Reply #23 on: September 29, 2015, 07:03:10 PM »
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Mostly a content grind now? Sweet! What about the occasional bug or glitch? did you work out as much as you could?
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Offline toborprime

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Re: Savage :The Shard of Gosen
« Reply #24 on: September 30, 2015, 05:26:53 AM »
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Mostly a content grind now? Sweet! What about the occasional bug or glitch? did you work out as much as you could?

Argh! Good point! I should ammend that to "Mostly a content grind now AND quite a few coats of polish/bug fixing". There are still a bunch of bugs/glitches/issues hanging around that need to be addressed for sure.  :'(

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Re: Savage :The Shard of Gosen
« Reply #25 on: September 30, 2015, 10:13:35 AM »
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It's best to get on the bug thing first and foremost. The content can wait as it's not nearly as important as finalizing the product. Good luck.  :)
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Offline toborprime

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Re: Savage :The Shard of Gosen
« Reply #26 on: October 19, 2015, 03:35:13 AM »
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The Steam store page is LIVE!



Check it out here: http://store.steampowered.com/app/408060/

Along with the store page, I threw together a teaser trailer showing off more of the game's combat and other systems:

https://www.youtube.com/watch?v=e8d1mztNXFw

Work is still being done on what will be the "official release" trailer, but I'll have plenty to tide you over with until then!

Now, since it's that spooky time of year, I figured I'd crank out some of the game's more season appropriate content, like these little puppies (pun intended, I guess):









 ... After all, what's a Halloween without blood thirsty (giant) wolves trying to have you for dinner? I'll keep you all posted with more spooky goodness as we roll through October!

A release date has not been locked down for the game yet, but I'll let you know as soon as I have one. Lots of other little improvements have been made and there's still a ton of work to be done, but rest assured that I'm working hard to deliver you a game worthy of your time and attention!

Thanks so much for your patience and support!

-Matt

Offline toborprime

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Re: Savage :The Shard of Gosen
« Reply #27 on: October 23, 2015, 06:00:47 AM »
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As promised, I've been finishing up some more creatures to honor upcoming Halloween festivities (and, consequently, are pretty Castlevania-y)!

Bats!






Spiders!





Pictured above, I've also given the player the ability to deflect certain projectiles with a shield bash, making the projectile dangerous to enemies.

General enemy pathfinding has also been tweaked and improved, making for some pretty interesting fights (especially with these spiders).

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Re: Savage :The Shard of Gosen
« Reply #28 on: October 23, 2015, 09:42:45 AM »
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Spiders!! Things could get ugly..!

Bats, spiders and ancient Greco-Roman ruins. I can start to feel the CV energies in this game already  :D
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Offline toborprime

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Re: Savage :The Shard of Gosen
« Reply #29 on: October 31, 2015, 03:09:54 PM »
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If you all don't mind, I'll experiment here with posting a devlog in it's entirety - here goes!

2015.10.31 They (un)Live! - Halloween Update

Happy Halloween!

To tie up this series of spooky inspired updates, I figured we'd end with an undead extravaganza!

They're Back

And loaded with all sorts of improvements! I took a final pass at our skeleton friends and gave them a fresh coat of paint and a slew of new combat abilities. They can potentially spawn with a number of different weapons, shields, armors and helmets - each giving them a different behavior and attack set:







If you don't land a blow that removes their head, or smash a skeletal corpse to pieces, they have a chance of getting back up on their feet!



 Again, depending on what gear they spawn with, they have access to some neat defensive moves, too. Some will try to stop you from stun-stomping them on the noggin (you'd be foolish to attempt this against a skeleton warrior who has a spiked shield!):



Even in death, their addiction to the dark arts is as strong as ever...

To complement the skeletal ground troops, I introduce the Undead Warlock (or, Wraithlock, if you prefer)!







The souls of long dead dark wizards and magicians, trapped in limbo and refusing to give up their hold of dark energies they still command.

That's a wrap!

I hope you've enjoyed this little series of horror-y themed updates! Thanks again so much for your support, and have a happy and safe Halloween!

-Matt

P.S. Enjoy this little Savage related monster mash (with hints of things to come!):


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