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Offline The Puritan

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Re: Bloodstained: Ritual of the Night - Gameplay, Story & Spoilers
« Reply #45 on: July 06, 2019, 04:23:41 PM »
+1
So who's up for an edgy Netflix series in about 30 years?

Offline Abnormal Freak

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Re: Bloodstained: Ritual of the Night - Gameplay, Story & Spoilers
« Reply #46 on: July 06, 2019, 05:28:26 PM »
0
I hope a bad dude has a line about Miriam getting tit-fakk'd.
Oh yeah, and also:
meat

Soda as well.

Offline Super Waffle

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Re: Bloodstained: Ritual of the Night - Gameplay, Story & Spoilers
« Reply #47 on: July 06, 2019, 06:28:06 PM »
+2
I hope a bad dude has a line about Miriam getting tit-fakk'd.

Is that a thing that happens in the Netflix cartoon?


edit:

>Changes Miriam’s outfit to green and gives her the long hair style with blonde dye so she looks more like Maria

>Finds new item: Beast Beret

>Equips it to see what it looks like

Oh, great. I accidentally created Cammy.
« Last Edit: July 06, 2019, 07:54:57 PM by Super Waffle »

Offline The Puritan

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Re: Bloodstained: Ritual of the Night - Gameplay, Story & Spoilers
« Reply #48 on: July 06, 2019, 11:05:57 PM »
0
Nah. Just goat-fakking. Offscreen. By the bloimiest Wallachians you'll ever meet.

Is that a thing that happens in the Netflix cartoon?
Oh, great. I accidentally created Cammy.

Hot.

Offline Nagumo

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Re: Bloodstained: Ritual of the Night - Gameplay, Story & Spoilers
« Reply #49 on: July 07, 2019, 03:13:18 AM »
0
Spoilers for the entire story:

(click to show/hide)

Offline Zuljaras

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Re: Bloodstained: Ritual of the Night - Gameplay, Story & Spoilers
« Reply #50 on: July 07, 2019, 07:35:11 AM »
0
One thing that I missed the most in Bloodstained RotN was the creepiness on the CV games. The supposedly dark and scary areas were not so impressive.

Just remember the perfect SotN Catacombs. This is probably the best creepy area in ALL Castlevania games. I missed that a lot in RotN.
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Offline X

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Re: Bloodstained: Ritual of the Night - Gameplay, Story & Spoilers
« Reply #51 on: July 07, 2019, 10:31:40 AM »
0
Quote
Spoilers for the entire story:

(click to show/hide)

I never expected IGA to step out of his own shoes for this game. As the sole creator/director he only has so much in his well of creativity before falling back on old ideas. It happened while he was making CV games I noticed. I think there should have been more creativity involved. This would have allowed IGA to dip his bucket into other wells of creativity and bring up some fresh ideas cause there's only so much one person can do over a few decades.
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Offline AlexCalvo

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Re: Bloodstained: Ritual of the Night - Gameplay, Story & Spoilers
« Reply #52 on: July 07, 2019, 12:42:36 PM »
0
I always enjoy the broad strokes of Iga's stories, especially the world building.  But he really should hire another scenario writer to take his ideas and make them more dramatic and nuanced.  They work well enough to keep the game moving a long, but gamers expect more than that these days.
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Offline JR

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Re: Bloodstained: Ritual of the Night - Gameplay, Story & Spoilers
« Reply #53 on: July 07, 2019, 06:56:24 PM »
0
Spoilers for the entire story:

(click to show/hide)

(click to show/hide)

One thing that I missed the most in Bloodstained RotN was the creepiness on the CV games. The supposedly dark and scary areas were not so impressive.

Just remember the perfect SotN Catacombs. This is probably the best creepy area in ALL Castlevania games. I missed that a lot in RotN.

I feel the same. I really love RotN and Curse of the Moon, but they still can't touch CV in terms of atmosphere and enemies, especially the earlier games. But for me, they don't really have to, either. Bloodstained could never really be a replacement for CV. I like to look at it as its own series. And both Bloodstained games were really, really fun to play.

I never expected IGA to step out of his own shoes for this game. As the sole creator/director he only has so much in his well of creativity before falling back on old ideas. It happened while he was making CV games I noticed. I think there should have been more creativity involved. This would have allowed IGA to dip his bucket into other wells of creativity and bring up some fresh ideas cause there's only so much one person can do over a few decades.

I really think this could've helped, too. He could've gotten help from someone for the storyline, or started with basic ideas and handed the rest over to someone else entirely. Then just keep his focus on making the gameplay tight and fun. He seems to be really good at building great gameplay, but it really takes a lot of effort to come up with a compelling, cohesive story.
« Last Edit: July 07, 2019, 07:01:21 PM by JR »
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Offline Super Waffle

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Re: Bloodstained: Ritual of the Night - Gameplay, Story & Spoilers
« Reply #54 on: July 07, 2019, 08:10:37 PM »
0
I think it's weird you can fight this game's fake final boss so early and not have a second castle afterwards.

Offline VladOfWallachia

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Re: Bloodstained: Ritual of the Night - Gameplay, Story & Spoilers
« Reply #55 on: July 11, 2019, 05:50:30 AM »
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I finally beat the game yesterday!

Bloodstained beat me to this idea:
(click to show/hide)

Offline Gaawa-chan

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Re: Bloodstained: Ritual of the Night - Gameplay, Story & Spoilers
« Reply #56 on: July 11, 2019, 06:06:47 AM »
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I finally beat the game yesterday!

Bloodstained beat me to this idea:
(click to show/hide)

(click to show/hide)

Offline Super Waffle

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Re: Bloodstained: Ritual of the Night - Gameplay, Story & Spoilers
« Reply #57 on: July 11, 2019, 09:39:34 AM »
0
Why did the Dracula boy turn into a red goopy crystal thing?

Offline Jazz Paladin Productions

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Re: Bloodstained: Ritual of the Night - Gameplay, Story & Spoilers
« Reply #58 on: July 11, 2019, 10:18:21 AM »
0
So it also looks like almost every boss from COTM made it into ROTN. The only one I can't seem to place as having appeared in both is the Stage 2 boss from COTM, the one in the forest / ice stage. Did I miss it somehow, or was there maybe an artistic difference I did not see?
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Offline KaZudra

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Re: Bloodstained: Ritual of the Night - Gameplay, Story & Spoilers
« Reply #59 on: July 11, 2019, 03:14:48 PM »
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Defeating O.D. is an oddly (probably non-intentional) meta joke about pillaging the library.
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