I've officially joined the club of LoS owners. lol. Playing it on Knight mode and just cleared the Ice Titan. The first three levels, despite their quirks, were in the vein of Castlevania at least
in part and I largely enjoyed them (camera complaints aside). The fourth and fifth, though, things started to get a little strange and the definition of Castlevania, even for a reboot, was getting stretched a bit. The hands-off ring puzzle (what is this, Myst?), the random fairy fanservice, goat-man Pan...and then the Ice Titan. Sure the snow setting, the titan's art direction, and some of the swinging was cool...but the whole pacing and design of the battle seems superfluous in the way it borrows from SotC. I think some build-up to the Ice Titan with a related level theme could have helped it some.
The gap-swinging left something to be desired so far. It's largely on-rails. I'm not sure it's even as good as the PS2/Wii 3D Rygar's gap-swinging so far (and definitely not as 3D as the new Bionic Commando was). As for the skill it takes, it doesn't seem as involved as that weird whip-flip mechanic in LoI. The combat in the game is pretty darn good (though probably overkill), but as of Chapter 1's conclusion, there hasn't been a lot of combat and I'm finding empty levels (IE: Level 4) that you just run through (almost like IGA's halls). It reminds me of MGS4, where you're just running from cinema to cinema. I've reset my mind to keep it open, but
some of the stuff really does clash with "Castlevania." I hate to say it, but so far IGA's 3D efforts, for the most part, had better atmosphere and art direction. And this is nowhere near the N64 games in its implementation of puzzles and platforming. Liked the CV3 handshake nod, though.
I'm interested to see where this goes. The start is more rocky and random than I expected (Ice Titan so soon?). I am surprised by the naming conventions, too. Land of the Lycans? It seems like this is trying to be a more fantasy setting than European (or Transylvanian). Eh, I'm sure it'll get better.
UPDATED:Spent some more time with it; beat the Enchanted Forest and Spider Cave and am into the Agharta place now... I'm sorry, at this point in Chapter 2, there is only a
smidgen of Castlevania "feel." It's actually starting to bug me how bland the vision is. Sure, you've got all these "epic" settings like forests and caves and ruins...but they don't have much personality. It feels like I'm just on an archeological adventure like Indiana Jones or Laura Croft. Riding the boar from Twilight Princess seems out of place to say the least... I did like the spider web bridges somewhat, though. By and large, the enemies aren't particularly exciting, and I'm often just going through empty "halls" or hanging sections. The lack of variety and inspiration in the music is hurting it, too. And the camera is starting to become an serious issue. Some of this, like the hanging and the scrolls is starting to feel like chores more than fun. I've done a few trials just to try to get some more out of the levels, but I'm starting to find those boring. (I think the backtracking will be the same way). So far, I don't really know what the new "vision" is. The game doesn't seem committed to presenting a cohesive world. Actually, the vibe I get most right now is that Gabriel is somewhere in South America...a long way away from Castlevania. I'm not trying to complain, but I'm starting to grapple more with what I'm seeing.