Well, the fact that Zobek wasn't all goodly and on Gabriel's side should have been quiet obvious by the end. Not minding that Gabriel was been devoured by his anger, calling him the "Prince of Darkness" with pride, letting him do EVERYTHING by himself while watching from safety.
Not what I'm complaining about. That itself is fine.
As for Satan and Zobek, it was a bit strange, but again makes sense. How could a mere necromancer cut Heaven off from the Earth after all. Besides, it was foreshadowed several times in the game itself.
Also not what I'm complaining about. That also is fine, but less so.
The issue here is speed. The reveal was good for Zobek, but then literally two minutes later Satan shows up with the same plot device. Way too quick.
Besides, what is in a Castlevania game that wasn't in this one? Lament of Innocence didn't have Dracula. Does that mean it isn't Castlevania? Simon's Quest didn't have the Castle. Does that mean it isn't Castlevania.
Lament had Dracula, just not in the traditional sense. It worked out pretty well given the limited story interactions that were provided. Simon's Quest had a castle, just in ruins. It made sense given the story.
While Dracula isnt mandated, and shouldnt be mandated, for end boss in every single game he and his castle are the central theme of the series. Portrait would have been fine, if not better, without Dracula as the end boss, but more of a "oh shit we better not wake him up" plot device. Order of Ecclesia could have worked similarly. Prevent his revival by killing Barlowe. Though I'm glad I got to tackle Dracula and the castle in OoE because it was a great game and had a Dracula with a new pattern finally. Harmony was a nice balance here, where Dracula wasnt truly awakened, but sort of in a limbo state. This title also didn't necessarily needs Dracula at the end.
Now to tackle Ahasverus's crappy post.
READ THE FUCKING SCROLLS
I can read just fine. I suppose it could be a setup for later games, but not having the final badguy in the castle diminished its importance compared to the other games.
There's no Slogra because Dracula has not created it, is that simple. If we had fought ALL castlevania enemy then ot would have meant that Dracula actually didn't create anything himself but recycled every design of the Lords of Shadow.
That's cool except Dracula himself didn't create the majority of his minions. There is no reason we cant fight Slogera, and then in later games too, you know like the actual games.
Are you real musician? With musical formation? no? then STFU, I am and I must tell this soundtrack is wonderful, Yamane's tracks had only 3-4 chords progression with almost no variable dynamics, now, THAT's bland, don't think a catchy melody makes a good composition. Araujo's score is a RONDO-based composition, don't know why is it?, then you don't have the right to criticize this.
I don't have to be a musician to know the music was mostly boring, generic, and bland. All the fancy music terms in the world do not change that fact.
MercurySteam, Alvarez, Cox... you are my hero, you saved this saga from mediocrity and dumbness, congratulations and thank you a lot =D
Again with the supreme ass kissing. You never change.
That was easier than I thought.
High five to Harry and Nagumo.