@BelmontoyaGreat to hear. I'm really glad I was able to express to the creative team how impactful these games were, especially Lecarde 2. LC3 definitely sounded like it had an interesting premise, and I am glad to hear you putting everything into CotW. Kind of surprised that this could be the swansong, but you've made your mark as far as I'm concerned. Like I said, excited for this one. Few extra notes I want to add to what I said before:
- The way you made sort of "sequel" songs to some of the Castlevania classics for different times of day, but made them original songs, was so seamless and fun. They are really catchy and atmospherically powerful, like Rise of the Morning Sun and Dimming of the Holy Light...etc. That was something so fun about Lecarde 2, where there were mini dungeons and main areas, and none of them felt like copy-paste in visuals or music. It made the game feel alive. New sights and sounds were always around the corner, and that they could even be interactive, like going into background areas by pushing up or breaking things off the background was great.
- In terms of testing and polish, I feel like CotW has great bones to build on. Lecarde 1 is definitely more rough around the edges/NES hard than Lecarde 2 in things like enemy placement and transitions, and I think more casual gamers would have an easier time getting into Lecarde 2 than 1, but I still love both and they each have different strengths to enjoy. In an alternate reality, a Lecarde Chronicles Collection for Switch would be like the best of all 2D Castlevania worlds. (Still waiting for Konami or someone to build off Castlevania 64 in the 3D space.)
- Aura Blast gameplay was so cool. Especially when it played into the puzzles. And the way the intriguing Von Viltheim family was carried into the second game from the first was genius.
- I think when I first heard about CotW, I was concerned it was just about being chased by a werewolf in the vein of a Resident Evil 3's Nemesis.
- Keep doing your thing! Sounds like you're in the home stretch and really bringing your vision to life! There were times in Lecarde 2 where I sarcastically said, "Stop it! This is too good!" Like when you arrive in the second town and the villagers and world give you so much new information that's so intriguing--the
cemetery bells, the freezing path, the chapel underground, the swamp gas, the girl who appears at dawn, etc.
- Thanks for the like on my art!
@XI had no trouble getting my Rock Candy off-brand XBox 360 controller, when plugged into the USB drive, work for these games. I didn't need any extra software. Lecarde 1 I had to be extra careful on downloading since it wasn't on Mig's site anymore and it was reported as carrying malware on some other sites. Lecarde 1 also does not have rebindable controls on the controller, so I had to live with the controls however the controller picked them up. Pause button would only work on the keyboard. Everything else worked, though, and I've gotten used to it. For Lecarde 2, I remapped things like this, and it worked great: X-attack, A-jump, Y-Aura Blast (magic), and B-Special. I eventually chose L and R for the Menu and Map because I couldn't remember them on Start and Select. lol. All the same, wish you luck. I waited until this year to play these games. As I said above, though, Lecarde 2 is significantly more polished than Lecarde 1. Lecarde 1 has some of that NES hard quality to it at points. Not saying Lecarde 2 is a pushover, but it's more fair and balanced.