This is how the blood spill would work sorry for the poor screenshots its hard to time as it happens fast.
I made it similar to some enemy blood spills in symphony of the night.
( pixel pray )Its not overkill blood as you can see =)
I just thought it would fit the death animations and effects.
Hit position sprays a bit of blood pixelsin opposite direction... Blood then paints the area where its hits for a few seconds until vanishes.....
BlooAlso my game is running at 60 fps, it uses about same speed as Simon's Quest but he moves prolly 2-3 times faster due to fps.
Also most of the stupid shit belongs in the I will fix from old Simons Quest section.
I think I have already taken the boring color scheme out of the original dark color lots of grey to vibrant colors scheme. =)
Armor would replace the Original Simon's Quest leveled up armor that it had.
Also I watched the video it had good points, thou as this is kinda metroidvania and he disliked metroidvanias some things I cant change also as this is still Simon's Quest based and he disliked Simon's quest.
I'm mainly trying to improve and change it from being the first of metroidvania style to more modern and improved.
Good points from the video that I'm thinking is: Don't make it too much farming game, intelligent enemy placement where possible
( I wont make the game so that even early parts are insanely difficult due to enemy placement )Most other things from the video are addressed.
SumezYeah I'm not worrying about the age rating. =)
I'm not selling this and it would never bee nothing too bad but castlevania games are supposed to be a bit scary, have corpses, blood, scary nights and monsters.
it would not be too harsh limits but something so you cant "CHEESE"
( happens a lot in dark souls ) the bosses so you also need skill in them.
So you are not curled up in a corner throwing 500 axes at a bat boss that can barely hit you.
Yeah I'm not adding too many and only 1 piece, prolly basics like leather, chain, scale, plate. Nothing as fancy as "Angelic armor of flight and shiny lights + 7 strength".
I have many planned out =)
Ok ill keep the game to about normal about cv3'ish, that seems to be the general opinion. Leave the harder things to new game+.
I'm already having more enemies than the original and the originals have extra abilities
( I would not try to hit shield skeleton in the shield with anything ).
I was kinda thinking them to replace the wall hams from most non metroidvania CV games. As it hinders progress if you need to go back to town and heal.
And like I said earlier this has save system so no continues, you fail you lose!
At least for me but I have about 400 test runs at this game I can make it pretty far with out dying or loading. But I know everything and I have a few tries at this and the original =D
Currently trying to get some graphics and effects done, so I can give you all a short demo to test out.