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Offline Belmontoya

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Re: Spritework Request & Showcase Thread
« Reply #885 on: May 03, 2013, 04:08:08 PM »
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Much better dude!
The worst monsters are human.

Offline Donvermicelli

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Re: Spritework Request & Showcase Thread
« Reply #886 on: May 04, 2013, 02:17:30 AM »
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Thank you!, I did a minor edit. Think I will live the walking anim as it is now unless someone points out something.
Running anim is up next.

Offline Donvermicelli

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Re: Spritework Request & Showcase Thread
« Reply #887 on: May 04, 2013, 08:26:30 AM »
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Ok so far I think it's pretty much done, note that I have a running 'loop' and two start frames that only play when you first start running.
Feedback is greatly appreciated.
Here are both:


« Last Edit: May 04, 2013, 09:50:12 AM by Donvermicelli »

Offline Donvermicelli

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Re: Spritework Request & Showcase Thread
« Reply #888 on: May 04, 2013, 10:36:40 AM »
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ok so I did notice an error in the final frame, this v3 should fix it.

Offline Jop

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Re: Spritework Request & Showcase Thread
« Reply #889 on: May 04, 2013, 12:17:14 PM »
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ok so I did notice an error in the final frame, this v3 should fix it.

its very good but i dont know if i see this wrong but when you walk or running and you put your left foot forward your left hand is going to be back and i dont know if i see good but there are sometimes when the right foot and hand are forward, perhaps its nothing, its better to wait Jorge or someone that know better this to answer

Offline Donvermicelli

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Re: Spritework Request & Showcase Thread
« Reply #890 on: May 04, 2013, 02:39:02 PM »
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So you are suggesting the arm motions be swapped?

Offline kaonstantine

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Re: Spritework Request & Showcase Thread
« Reply #891 on: May 10, 2013, 05:32:33 PM »
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Not much to show right now, just another sprite. I'm not sure if the animation speed is OK.


What a wonderful night to have a curse.

Offline Lelygax

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Re: Spritework Request & Showcase Thread
« Reply #892 on: May 11, 2013, 02:16:48 PM »
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Very smooth, what you used as basis for this? Really nice.
(click to show/hide)
Hau auu~     

Offline kaonstantine

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Re: Spritework Request & Showcase Thread
« Reply #893 on: May 11, 2013, 08:38:24 PM »
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Thanks, Lelygax. I used a fantastic Youtube video called "Bats in Slow Motion 2", pretty useful.


What a wonderful night to have a curse.

Offline Lelygax

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Re: Spritework Request & Showcase Thread
« Reply #894 on: May 12, 2013, 06:06:12 PM »
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Good idea, very good :P
(click to show/hide)
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Offline Bel

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Re: Spritework Request & Showcase Thread
« Reply #895 on: May 13, 2013, 03:33:57 PM »
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Something new I'm working on for a CV2 hack: my fanchar, Alexander Belmont.
Notably, it does look like a better-sprited CV2 Simon, but I'll fix that soon.
I actually drew this on graph paper today at school, and I just copied and edited it. :D

Offline Bel

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Re: Spritework Request & Showcase Thread
« Reply #896 on: May 13, 2013, 09:22:24 PM »
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Okay, well, I definitely fixed Simon's custom whip animation, borrowing a frame from Christopher.

Offline vyck_st.judas

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Re: Spritework Request & Showcase Thread
« Reply #897 on: May 14, 2013, 09:26:57 PM »
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Hey Rozul, Would you mind if I took a crack at that whip anim? I really like it.
I'm working on some 8bit "ish" stuff myself. :)
« Last Edit: May 14, 2013, 09:43:01 PM by vyck_st.judas »

Offline vyck_st.judas

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Re: Spritework Request & Showcase Thread
« Reply #898 on: May 14, 2013, 09:40:43 PM »
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... Figured I'd share too. Opinions, or comments would be great.
Also in need of a little help. I will not be using those little robots,
but I do need some ideas for Hiryu's seconday attacks. Any takers?
« Last Edit: May 14, 2013, 09:58:31 PM by vyck_st.judas »

Offline Bel

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Re: Spritework Request & Showcase Thread
« Reply #899 on: May 14, 2013, 11:04:47 PM »
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Vyck, that is absolutely amazing!
Also, yes, you can do what you wish with my whip animation.
For Hiryu's sencondary attack, he should have some sort of air-rolling spin-sword attack.
And, also, do you mind if I reference your Trevor and Sypha sprites for my fangame? I will give credit when I finally publish the beta of my game. :)

 

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