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Offline BLOOD MONKEY

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Re: Simon's Quest Re-imagining Idea.
« Reply #15 on: December 12, 2017, 01:25:46 PM »
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I heard that Shovel Knight was created with the NES limitations in mind.

In mind, but not followed to the fullest. Some colours were added, and there are many other things as well. (amount of sound effects playing at once, number of palettes on screen, sprite size, etc.) Basically something in-between the NES and Genesis in terms of performance.
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Offline Dracula9

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Re: Simon's Quest Re-imagining Idea.
« Reply #16 on: December 12, 2017, 03:45:25 PM »
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16:9 aspect ratio ... is a must, btw.

highly debatable, but if the entire thing's gonna be structured and designed around it then it's fine--just don't go the route of "let's do traditional 256x240/224 but then stretch it to 16:9 because reasons"

-Multi-chip soundtrack

something like this i'm guessing?


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Offline BLOOD MONKEY

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Re: Simon's Quest Re-imagining Idea.
« Reply #17 on: December 12, 2017, 04:52:03 PM »
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highly debatable, but if the entire thing's gonna be structured and designed around it then it's fine--just don't go the route of "let's do traditional 256x240/224 but then stretch it to 16:9 because reasons"

something like this i'm guessing?

stretching 256x240 is a dick move first of all
res will be 384x216.

and yes, that's a good example. it'll probably be all fakebit, i like having nice effects in there too.
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Offline Dracula9

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Re: Simon's Quest Re-imagining Idea.
« Reply #18 on: December 12, 2017, 06:53:39 PM »
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yeah i can see this working out



(tinkered a few of some of optomon's old tiles since this won't actually be used for anything and i'm incredibly lazy)
« Last Edit: December 13, 2017, 02:29:13 AM by Dracula9 »


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Offline Nightale

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Re: Simon's Quest Re-imagining Idea.
« Reply #19 on: December 14, 2017, 02:46:45 PM »
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Great pixelart, I would play this gladly. Tho I never played original Castlevania II.

Offline BLOOD MONKEY

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Re: Simon's Quest Re-imagining Idea.
« Reply #20 on: December 14, 2017, 06:49:49 PM »
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Great pixelart, I would play this gladly. Tho I never played original Castlevania II.

Don't.
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Offline X

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Re: Simon's Quest Re-imagining Idea.
« Reply #21 on: December 15, 2017, 09:41:25 AM »
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Quote
Great pixelart, I would play this gladly. Tho I never played original Castlevania II.

Give the game a shot and see if it's your thing. Not everyone likes it but I don't think its really all that bad. It does get confusing knowing not where to go or what needs to be done, but there are walk-throughs at you fingertips nowadays. It was the first game out of CV that I ever played and it's what got me hooked into the series. If you do decide to try it get the rom hack called Simon's Quest Redaction. It is a big improvement on the little annoyances in the original game.
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Offline Nightale

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Re: Simon's Quest Re-imagining Idea.
« Reply #22 on: December 15, 2017, 11:39:39 AM »
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I played castlevania I and III on NES finished both, and I saw Castlevania II on Angry video game nerd, that games has a lot hidden stuff, that is really weird.

This remake idea here looks solid here, like something that could be a lot of fun.

Offline Inccubus

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Re: Simon's Quest Re-imagining Idea.
« Reply #23 on: December 18, 2017, 04:34:37 AM »
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I recommend the retranslation patch after trying the vanilla one to give you some perspective on what could have been.
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Offline Aridale

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Re: Simon's Quest Re-imagining Idea.
« Reply #24 on: December 18, 2017, 02:44:28 PM »
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I love the retrans patch so much Im getting a custom NES cart of it so I can retire my CV2 cart

Offline zangetsu468

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Re: Simon's Quest Re-imagining Idea.
« Reply #25 on: December 19, 2017, 01:17:35 AM »
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I played castlevania I and III on NES finished both, and I saw Castlevania II on Angry video game nerd, that games has a lot hidden stuff, that is really weird.

This remake idea here looks solid here, like something that could be a lot of fun.

The last time avgn played it on James & Mike Mondays, he stated that there was a marsh field that lead to a dead end, but he was incorrect, there is an invisible staircase which allows the player to escape and backtrack to the entrance of that 'room'.

I am still waiting for an official cvii remake, but since I wont hold my breath, I'll gladly play this when the time comes.
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
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                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
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            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
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Offline BLOOD MONKEY

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Re: Simon's Quest Re-imagining Idea.
« Reply #26 on: December 19, 2017, 05:18:42 PM »
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Personally, I would like to play it. There is never enough SQ stuff - I want more :D.
Great pixelart, I would play this gladly. Tho I never played original Castlevania II.


aaaahhhhhhhhhhhh
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

Offline Aceearly1993

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Re: Simon's Quest Re-imagining Idea.
« Reply #27 on: December 27, 2017, 11:30:35 PM »
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Oh I'll never forget that funny time when James is talking to Mike about the ending as a mess in that James & Mike Mondays video.


Too bad the fan made CV2 Revamped didn't get a balance overhaul...
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Online VladOfWallachia

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Re: Simon's Quest Re-imagining Idea.
« Reply #28 on: December 28, 2017, 12:06:31 AM »
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I heard that Shovel Knight was created with the NES limitations in mind.

They do a really convincing job of making the game look like an NES game, even though the NES is nowhere near capable of displaying that game.

Offline BLOOD MONKEY

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Re: Simon's Quest Re-imagining Idea.
« Reply #29 on: September 02, 2020, 04:28:51 PM »
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Lmao old thread.

Anyways, you could consider this a "revival" of the project, although there wasn't much there to begin with.
new animations




slightly edited logo
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

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