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Offline Kingshango

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3195 on: June 29, 2012, 07:24:47 AM »
0
The person playing made the game look pretty...dull. Dunno. The combat makes me depressed. The music too. I do however love the look of the game, and the level design seems very good, much better than in any handheld Metroidvania I can think of. But the combat... :( Not only do the enemies have too much health, somebody thought it was a good idea to also give a few of them SHIELDS. We'll be moving through this castle at a snails pace, I fear.

Judging by other gameplay video's, small battles like the skeletons and such can be skipped (unless a event forces you to fight to trigger a event like the fight with those bats ) and it seems that certain enemies don't respawn  after battles so that might make backtracking the castle a little less tedious.


Offline Sumac

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3196 on: June 29, 2012, 11:48:32 AM »
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Quote
blood skeletons,
Blood Skeletons were in the series from the first game.
And there was also Skeleton Champion (the one who looked like he run away from Olympic Gmaes) or something like that.


Offline Neobelmont

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3197 on: June 29, 2012, 01:55:11 PM »
-1
I like being able to combo it up the guy did not even try to block attacks if my memory serves correct. Avoid super block/counter, combo attach ground then do it again maybe with a air combo get's me all giddy think about all the attack combinations I can think of, not to mention the sub-weapons that will be available later on and the three different characters more styles for me heck I hope ms makes a versus mode with the four characters with that streetpass thing.

Also death traps/pits are a must and one hit medusa heads. Also I wonder how far MS can bring creativity with using the whip to interact with the environment besides whip-swinging.
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Come on now this was going to happen eventually  :P

Offline Maedhros

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3198 on: June 29, 2012, 02:24:41 PM »
+1
ANYWHO... to get this thread back on track

Check out this 27 minute gameplay footage of the demo, you can actually hear the music very clearly in this one and it sounds like they just took the Lords of Shadow OST and stuck here. Disappointing:

Castlevania: Mirror of Fate - 27 Minutes Full Demo footage
Besides the low technical quality (slowdowns and being 30FPS and the obvious temporary placement musics), the environments outside the castle looks really good, it gives a good Castlevania vibe. Combat is dull as ever, if they replaced it and removed the qtes/finishers I would probably like this game.

The "press R to balance" still bothers me. Why the hell didn't they made this skill-based instead of "press button to win"?

Offline Tavis Belmont

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3199 on: June 29, 2012, 05:38:54 PM »
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NO WHY DID YOU DO THAT?!  Now I'm having flashbacks of my elementary school PE classes where the teacher forced us to exercise to that song MERCY WHYYYYYYYYYYYY?! D;

Ah, growing up with PE in the South... what happened to those days?

Anyhow, didn't Cox and his team say the demo was still an early build? Maybe they brought an older one on purpose to E3?
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Defeating the Lord of Darkness with a whip and some water: Damn.
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Offline beingthehero

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3200 on: June 29, 2012, 06:30:42 PM »
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Why would they bring a low quality, problematic game to E3? That would entirely defeat the purpose.

Offline DragonSlayr81

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3201 on: June 29, 2012, 08:04:38 PM »
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Anyhow, didn't Cox and his team say the demo was still an early build? Maybe they brought an older one on purpose to E3?
Every game company says that. It's almost like they are obligated to do so, even though some cases, not much changes is added to the final build.

Offline Kingshango

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3202 on: June 30, 2012, 10:57:42 PM »
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Someone from vg got to play the demo at Gamelab and his impressions are somewhat positive.

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This also leads me to believe that it may have been a different demo that the one at E3.

Offline Inccubus

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3203 on: July 01, 2012, 12:29:55 PM »
+1
Judging by other gameplay video's, small battles like the skeletons and such can be skipped (unless a event forces you to fight to trigger a event like the fight with those bats ) and it seems that certain enemies don't respawn  after battles so that might make backtracking the castle a little less tedious.

...and boring. Balancing annoyingly tough normal enemies by simply not re-spawning them goes against every game design principal I ever learned. I really hope this isn't the case. Empty halls != fun.
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Offline Claimh Solais

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3204 on: July 02, 2012, 02:25:10 AM »
+1
I just hope when re-exploring early game areas in a much later part of the game, the weaker enemies (by then, of course) will be replaced with harder ones.

I'm not exactly one to complain about tough normal enemies. I actually kinda like the idea.
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Offline thernz

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3205 on: July 02, 2012, 02:17:18 PM »
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Well, there's Silent Hill: Book of Memories, but most people forget that exists.

Offline e105beta

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3206 on: July 02, 2012, 07:01:50 PM »
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I'm still waiting to see platforming and enemies...


...AT THE SAME TIME!!!

Offline Munchy

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3207 on: July 02, 2012, 07:32:20 PM »
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I'm still waiting to see platforming and enemies...


...AT THE SAME TIME!!!

This is exactly what has me hyped about the game. Among other things (for instance, me being in general a whore for 2D perspective games).

Offline Inccubus

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3208 on: July 03, 2012, 12:46:18 PM »
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Well, there's Silent Hill: Book of Memories, but most people forget that exists.

I'm one of those that has blanked that abomination out of my mind.
...
...
...
What was I talking about? I dunno.
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Offline Neobelmont

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3209 on: July 04, 2012, 04:49:58 PM »
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Something just hit me right now. MoF is just like shinobi 3ds, yet I hope that MoF has a better fate than shinobi from the reviewers.

From what I hear quite abit of people did not like it. 
« Last Edit: July 04, 2012, 04:51:30 PM by Neobelmont »
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Come on now this was going to happen eventually  :P

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