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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Ahasverus on April 07, 2014, 08:30:09 AM

Title: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Ahasverus on April 07, 2014, 08:30:09 AM
Yeah it didn't work

Quote
RB - Castlevania has a strong musical legacy and is famed for its themes and their many variations. Did you take any inspiration from the music of past games, and were you given any instructions regarding their usage in the Lords of Shadow games?

Yes, people are not aware, but some themes are inspired by earlier sagas. If one would notice more and analyze better the songs, one would notice that, instead of criticizing me for having composed the Saga. I understand that many people don’t like this idea. It would be the same for the day when John Williams could no longer compose for Star Wars. His replacement would have a difficult time. But I want people to understand that I also played the old Castlevanias, and that I was, and am, a great fan. In addition, I have a great admiration for Yamane Michiru. But they didn’t want the games to have the same musical style of the old Castlevanias because it was a very epic game and different from what was made before with the Saga. They tried to put Michiru’s music in before they decided on me, but it didn’t fit in the game.

Source: http://tracksounds.com/specialfeatures/Interviews/interview_oscar_araujo_2014.htm#.UznYKT0CIPU.twitter (http://tracksounds.com/specialfeatures/Interviews/interview_oscar_araujo_2014.htm#.UznYKT0CIPU.twitter)

Interesting things in that interview. Also MoF minimalistic soundtrack it's because console memory limitations.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Chernabogue on April 07, 2014, 08:31:55 AM
They used her tracks as demos (like the Tron one from LoS2), but it seems it didn't work. I told you Alvarez asked Oscar to compose the music in this particular way.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Flame on April 07, 2014, 08:35:24 AM
I remember in los 1 oscar saying konami told him to make the music like that
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: beingthehero on April 07, 2014, 09:01:04 AM
Huh, that's an awesome find, ahasverus-kun. Didn't Cox also say they heavily considered bringing her back for MoF but in the end decided to keep the music consistent with LoS1?

I can't remember if it was with 1up or USgamer, but there was an interview with Yamane where they asked her for her thoughts about the music to Lords. She said she dug it because it reminded her of Gregorian music.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Kingshango on April 07, 2014, 09:04:05 AM
I thought that was known that Mercurysteam initially wanted to collaborate on the music with Yamane but Konami refused because it felt out of place for the game.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Ahasverus on April 07, 2014, 09:11:26 AM
I thought that was known that Mercurysteam initially wanted to collaborate on the music with Yamane but Konami refused because it felt out of place for the game.
I always thought that Araujo tried Yamane style compositions, but not that they had Yamane especifically in mind.

I'm also kind of sad for the man when he says that fans hate him but he loves the old music too :P
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: e105beta on April 07, 2014, 09:14:36 AM
Yeah it didn't work

Source: http://tracksounds.com/specialfeatures/Interviews/interview_oscar_araujo_2014.htm#.UznYKT0CIPU.twitter (http://tracksounds.com/specialfeatures/Interviews/interview_oscar_araujo_2014.htm#.UznYKT0CIPU.twitter)

Interesting things in that interview. Also MoF minimalistic soundtrack it's because console memory limitations.

The Lords of Shadow 2 soundtrack just oozes a love for Castlevania, even if it isn't the same type of music as what Yamane put out. I'm not surprised to hear that Oscar is a fan.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Kingshango on April 07, 2014, 09:22:13 AM
I always thought that Araujo tried Yamane style compositions, but not that they had Yamane especifically in mind.

I'm also kind of sad for the man when he says that fans hate him but he loves the old music too :P

Yeah it's a shame that he'll be infamous for a quote that I can't even find on the internet anymore.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Ahasverus on April 07, 2014, 09:30:36 AM
Yeah it's a shame that he'll be infamous for a quote that I can't even find on the internet anymore.
Perhaps we made it up.. but someone said it was a video intervew that might be why it's lost in time.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Mike Belmont on April 07, 2014, 02:05:21 PM
Quote
Yes, people are not aware, but some themes are inspired by earlier sagas. If one would notice more and analyze better the songs, one would notice that, instead of criticizing me for having composed the Saga. I understand that many people don’t like this idea... But they didn’t want the games to have the same musical style of the old Castlevanias because it was a very epic game and different from what was made before with the Saga.

Yes, I am one of that people that can´t recognize the old music in the LoS saga (apart of the VK Music Boxand Agarta Waterfalls). Indeed, its a very different music direction. Not bad in any manner, but very different than the music we hear for so many years.

I prefer the old music (from japanese composers), and I know and read here in the forums that the music from the old games simply doesn´t fit in the LoS games. I accepted it. But I have to admit that I prefer the music used for sooo many time in the Saga. And even if John Williams don´t compose the Star Wars music, I am sure that the producers will search and find someone who can compose in a similar manner, because is an important escence in the saga...
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: beingthehero on April 07, 2014, 02:32:32 PM
Well Castlevania hasn't ever really had a distinctive sound. I mean, you had the upbeat "halloween-esque' tunes from the first game, the darker baroque stuff from the second, SCIV's downbeat and ambient music, Rondo's very very 90's synth pop, CV64's slow ambient stuff, Harmony's experimental music...

Even Yamane mixed things up. SotN and Aria had orchestral rock and classical music, Lament had an operatic sound mixed with pop music, Curse had a more heavy metal sound mixed with electronic music, PoR was upbeat and arcade-y, and OoE was a sort of hodgepodge of pop, classical, symphonic rock, and even some SCIV-style stuff (Jaws of a Scorched Earth sounds like it could be an alternate track to SCIV's sunken ruins stage.)
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Mike Belmont on April 07, 2014, 02:57:27 PM
Well, maybe its just me, but I can recognize a distinct sound even in electronic or orchestated music in the old games (like in Abandoned Castle and Wood Carving Partita last parts, to put some examples).

Its true that almost every game have a different style, but for me the Castlevania vibe is there. Maybe I can´t explain how, but is there.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: crisis on April 07, 2014, 03:09:54 PM
this should be the official theme song for the castlevania dungeon forum

Let's Listen: CV Harmony Of Dissonance - Merchant's Theme (Extended) (http://www.youtube.com/watch?v=q5-tNAMamsU#ws)
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: theANdROId on April 07, 2014, 03:17:24 PM
 :-X  X-P  Ugh!  No!!

 :P
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: e105beta on April 07, 2014, 03:19:38 PM
this should be the official theme song for the castlevania dungeon forum

Let's Listen: CV Harmony Of Dissonance - Merchant's Theme (Extended) (http://www.youtube.com/watch?v=q5-tNAMamsU#ws)

Best song in the game right there
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Maedhros on April 07, 2014, 03:22:31 PM
The Lords of Shadow 2 soundtrack just oozes a love for Castlevania, even if it isn't the same type of music as what Yamane put out. I'm not surprised to hear that Oscar is a fan.
Besides a few specific ones, I don't agree. Is the same thing LoS did and doesn't sound like anything that this series ever had.

It fits LoS, but doesn't fit the series as a whole.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Mike Belmont on April 07, 2014, 03:42:36 PM
Besides a few specific ones, I don't agree. Is the same thing LoS did and doesn't sound like anything that this series ever had.

It fits LoS, but doesn't fit the series as a whole.

This ^^^. I think that its pointless to compare both music styles. As I said, LoS music is not bad, its simply belongs to the game that represents.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Jorge D. Fuentes on April 07, 2014, 04:01:03 PM
The fact that there's people eagerly seeing ways to mod the PC versions of these games in order to change the music is a testament to how much Alvarez's decision to change the style does not mesh well.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Anglachel on April 07, 2014, 04:05:25 PM
I think we got some good tracks from the series, like "Daemon Lord." But I really wished for a LOS take on Dance of Illusions or Bloody Tears.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: e105beta on April 07, 2014, 04:30:39 PM
Besides a few specific ones, I don't agree. Is the same thing LoS did and doesn't sound like anything that this series ever had.

It fits LoS, but doesn't fit the series as a whole.

To clarify, when I say that it oozes a love for Castlevania, I don't mean that it hearkens back to pre-LoS style music.

Unlike the LoS soundtrack, which while well composed lacked a strong identity, the LoS2 soundtrack knows what it wants to be and captures the atmosphere and feeling of Lords of Shadow 2 very well, and I personally believe that, in general, Lords of Shadow 2 felt more atmospherically similar to a "traditional" Castlevania despite its flaws. IMO, it's a strong compliment to a new take on Castlevania, rather than the backdrop-y music that LoS had.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: beingthehero on April 07, 2014, 04:44:16 PM
The fact that there's people eagerly seeing ways to mod the PC versions of these games in order to change the music is a testament to how much Alvarez's decision to change the style does not mesh well.

Having LoS + CV Arcade's music = excellent
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Maedhros on April 07, 2014, 04:51:15 PM
To clarify, when I say that it oozes a love for Castlevania, I don't mean that it hearkens back to pre-LoS style music.

Unlike the LoS soundtrack, which while well composed lacked a strong identity, the LoS2 soundtrack knows what it wants to be and captures the atmosphere and feeling of Lords of Shadow 2 very well, and I personally believe that, in general, Lords of Shadow 2 felt more atmospherically similar to a "traditional" Castlevania despite its flaws. IMO, it's a strong compliment to a new take on Castlevania, rather than the backdrop-y music that LoS had.
And that's exactly what I disagree.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: e105beta on April 07, 2014, 05:08:18 PM
And that's exactly what I disagree.

Care to elaborate? Color me interested.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Maedhros on April 07, 2014, 05:18:14 PM
Castlevania wasn't about atmosphere through music. The music in Castlevania was upbeat, catchy, an element to keep the player engaged in what matters in the series: the gameplay. It wasn't made to really fit the narrative or evoke the mood of the player (even though they always tried to make it fit the area or the "theme" of the game).

LoS 2 is pretty moody, atmospheric. It works on the type of narrative LoS have, but it's simply too different from whatever Castlevania have done in the past. Nothing wrong with that, I just don't like these type of soundtracks in any media (movies, series, games). If it isn't melodic, then I'll probably forget it after I finish the game (like I already did for this game, while I can still remember any melody line from a music in the other games, with exceptions of course).
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: DragonSlayr81 on April 07, 2014, 05:46:40 PM
Personally, I don't think they tried hard enough, and before you jump on me for this, this is what I mean. I fail to believe that there were NO situation where Yamane's music fit the game(or at least, that STYLE of music could've been used). Music can be used for different things. I'm not saying, where a touching, emotional scene is playing out to ramp up the guitars and dance beats, but surely there were parts in the game where her style COULD work. I believe there are situations for every thing. There are times where it's better to go the atmopheric route, and there are other times where it's best to pump up the adrenaline.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Anglachel on April 07, 2014, 05:54:57 PM
I do think that there are tracks from Yamane that would work in LOS. Wouldn't "Dracula's Fate" from Aria of Sorrow fit pretty well? Or "Successor of Fate?" Maybe not at the same rate, but I feel those compositions would fit nicely.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: e105beta on April 07, 2014, 06:30:56 PM
Castlevania wasn't about atmosphere through music. The music in Castlevania was upbeat, catchy, an element to keep the player engaged in what matters in the series: the gameplay. It wasn't made to really fit the narrative or evoke the mood of the player (even though they always tried to make it fit the area or the "theme" of the game).

LoS 2 is pretty moody, atmospheric. It works on the type of narrative LoS have, but it's simply too different from whatever Castlevania have done in the past. Nothing wrong with that, I just don't like these type of soundtracks in any media (movies, series, games). If it isn't melodic, then I'll probably forget it after I finish the game (like I already did for this game, while I can still remember any melody line from a music in the other games, with exceptions of course).

I think we misunderstood each other. When I meant LoS2 was more traditional than LoS, I meant as a game, not in it's music.

If you're someone who desires all of your music media to be heavily melodic, then it makes sense that you wouldn't like the LoS soundtracks.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Flame on April 07, 2014, 08:33:59 PM
Quote
Castlevania wasn't about atmosphere through music.
Maybe not as a whole, but SCIV definitely tried going down that road, to much success. And that's the kind of DNA I see in the LoS series' music. The only difference being that IV still had stage by stage music, despite being very moody and ambient in a lot of the soundtrack, while LoS goes full movie and has almost no level specific music, except for Vampire Killer in the Music Box.

That said, I can agree that LoS2 has IMO, a stronger soundtrack than LoS1, although I still like both. LoS2 definitely sounded more like a dark gothic game. And I think the chanting in a lot of the music really gave it that almost Gregorian quality. The fact that there was also synth involved also gave it a bit more variety and depth to it aside from just being bombastic music. There also felt like there was MUCH more violin than LoS1 which was MUCH more trumpets and other such wind instruments. In general I like LoS2's composition and instrumental choices better. I mean, themes like this

https://www.youtube.com/watch?v=-ATsvuJ1Nzk (https://www.youtube.com/watch?v=-ATsvuJ1Nzk)

Are just amazing, and IMO, just as worthy of the Castlevania name as previous OST's. Dracula's theme itself with it's piano, goes without saying. or the Gardens theme. LoS2 has much more memorable music than LoS1 overall, even I can admit that.

Feels to me like with LoS, by trying to "establish the pre Dracula world" they really weren't able to establish a very solid identity in tone OR music, since by MoF it's all different, and LoS2 follows MoF's suit.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Munchy on April 07, 2014, 08:50:34 PM
this should be the official theme song for the castlevania dungeon forum

Let's Listen: CV Harmony Of Dissonance - Merchant's Theme (Extended) (http://www.youtube.com/watch?v=q5-tNAMamsU#ws)

Can someone write rap lyrics to go with this? Preferably about selling lots of things but only buying those dumbass gems?

Interesting. Araujo certainly sounds like a nicer guy than Alvarez.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: DragonSlayr81 on April 08, 2014, 10:46:55 AM
Maybe not as a whole, but SCIV definitely tried going down that road, to much success. And that's the kind of DNA I see in the LoS series' music. The only difference being that IV still had stage by stage music, despite being very moody and ambient in a lot of the soundtrack, while LoS goes full movie and has almost no level specific music, except for Vampire Killer in the Music Box.
SCV4 set up the atmosphere, but also added some hints of Progressive Rock into the mix(some give me a Rick Wakeman feel). In a way, it was the best of both worlds, which is what I want to see in more "cinematic" CVs. You can have atmophere building music, as well as something more pumping. Many people credit the whole "epic" sound of cinematic music to Hans Zimmer, but even he has a heavily diverse style. He can do epic, and in the same time, switch to something heavily earwormy and melodic, then switch to something electric, driven by guitars and rock. I don't believe there is just ONE style that can only work. It's a matter of careful choice. You can go purely cinematic, but just because you CAN doens't mean you SHOULD, nor does it mean it's the ONLY way to go.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: e105beta on April 08, 2014, 01:49:41 PM
SCV4 set up the atmosphere, but also added some hints of Progressive Rock into the mix(some give me a Rick Wakeman feel). In a way, it was the best of both worlds, which is what I want to see in more "cinematic" CVs. You can have atmophere building music, as well as something more pumping. Many people credit the whole "epic" sound of cinematic music to Hans Zimmer, but even he has a heavily diverse style. He can do epic, and in the same time, switch to something heavily earwormy and melodic, then switch to something electric, driven by guitars and rock. I don't believe there is just ONE style that can only work. It's a matter of careful choice. You can go purely cinematic, but just because you CAN doens't mean you SHOULD, nor does it mean it's the ONLY way to go.

I don't think there's necessarily automatic merit in switching styles within a single body of work. If you're trying to establish a musical identity, then that only works against it. Going from slow waltz to electric guitars (Symphony of the Night) creates a very eclectic soundtrack that I don't think is always the best route. And I'd argue that LoS and LoS2 did have both atmosphere building music and music to pump you up, the difference is just that the music to pump you up does it very differently than older Castlevania's did. It's a rhythmic, bombastic build up versus an all out BPM fest, but at that point it comes down to a stylistic preference.

But I actually thought Lords of Shadow 2 did a good job of moving away from samey-song syndrome and did well in adding some variety within the songs. While the only theme that really got stuck in my head in LoS was Hunting Path, there were quite a few songs in LoS2 that I thought really distinguished themselves from just being purely "epic". Note, I don't think an "epic" soundtrack is a bad thing, but I acknowledge where the original's soundtrack came up short.

Flame already posted one of the best, but there are a few examples:
(click to show/hide)
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Maedhros on April 08, 2014, 04:38:37 PM
SCIV definitely has some atmostpheric tones. Maybe that's why I simply can't really see what's so great about the game. In fact, I think it was a downgrade compared to CV 3 in almost every way, except gameplay, which was refined for the better.

But I didn't have a SNES when I was a kid, and it was the first game of many people, I'm certain this is one of the reasons.

And even if SCIV does have these, they majority of the soundtrack is still composed of strong melodies and catchy tones, just like any Castlevania game. In fact, some of the strongest melodies on the series are present in SCIV. So I don't see how it relates with LoS at all and can't agree with people who think like this.

LoS was the first Castlevania game that I simply stopped listening the music and used a custom soundtrack while playing it. It was sooo boring. LoS 2 was a bit better, so I could finish the game without doing this, though.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Ahasverus on April 08, 2014, 06:35:22 PM
I didn't super liked CVIV either. Weird.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Intersection on April 09, 2014, 07:05:30 AM
The way I see it, it's less a matter of atmosphere than it is a matter of character. Because that's what most of Araujo's pieces lack; a sense of movement, an inner drive, a distinctiveness that's key to successful composition. In the LoS series, you never know where the music is going, or even why it's going there -- it just arbitrarily shifts back and forth, mulling through empty harmonies without substance or spirit. Battle themes? They're your standard video game war beats, never getting past the indistinct, percussion-pounding mashup we've gotten used to in combat-heavy entertainment.
Araujo's music doesn't sound bad, but it doesn't do anything to sound good, either. Most of it is boring and forgettable, only passable in the games it's composed for, with little to stand for on its own. And while there definitely are some inspired and well-crafted pieces scattered around the Lords trilogy, they're always the exception rather than the norm.
It's not a crime: there are games with far worse soundtracks than the LoS trio's. But it's just disappointing to hear in a series that's well known for its distinctive musical flair.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: DragonSlayr81 on April 09, 2014, 09:01:01 AM
I don't think there's necessarily automatic merit in switching styles within a single body of work. If you're trying to establish a musical identity, then that only works against it. Going from slow waltz to electric guitars (Symphony of the Night) creates a very eclectic soundtrack that I don't think is always the best route. And I'd argue that LoS and LoS2 did have both atmosphere building music and music to pump you up, the difference is just that the music to pump you up does it very differently than older Castlevania's did. It's a rhythmic, bombastic build up versus an all out BPM fest, but at that point it comes down to a stylistic preference.
Musical identity is whatever the composer chooses it to be. If it's a compliation of different styles, then that's it's identity. You don't have to like it, just like I don't have to like the identity MS and Oscar chose for the LoS games.

Personally, I'm to the belief that we aren't aware(innately) of how other routes of travel would fair and even after we've experienced ONE particular route, we might think that route is the best(even though we only think that because it's the only one we've experienced). Many feel Oscar's composition fits the LoS perfectly, while others don't. But, had things been differently, and a different style was applied, what would we be thinking? Now, that many have listed to Oscar's songs, they can sort of guess what it might be, but they'll never REALLY know. My sister, who was big into Backstreet Boys and N*SYNC at the time told me, "How could anybody like Duran Duran? They're so cheesy!". I told her, "If you were a teen back then, you'd probably like them too!". She said she wouldn't, but really, her perception was only molded by her experience to that point. Who knows what she would've been like if she was a teen in the 80s. Maybe she'd like Duran Duran, or maybe she'd be into Depeche Mode, who knows? That being said, though the past is the past, I tend to keep my mind open regarding these types of things. You don't really know until you know, and even then, there are thousands of other ways things could've gone down(and thousands of ways they still COULD in the future).
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: e105beta on April 09, 2014, 01:13:31 PM
Musical identity is whatever the composer chooses it to be. If it's a compliation of different styles, then that's it's identity. You don't have to like it, just like I don't have to like the identity MS and Oscar chose for the LoS games.

Sure, it's an identity, and I won't deny that when done right it can work, but from my experience, it typically results in a weaker identity than sticking with a singular style. Notable exceptions to that rule tend to be zany, cartoony, or crossover games.

IMO, the reason Castlevania gets away with it more often than not is because usually when a track deviates from its game's stylistic baseline, it's a familiar track from a previous game. That way you're still thinking "Oh, this is Castlevania! I remember this song from *insert title here*

Personally, I'm to the belief that we aren't aware(innately) of how other routes of travel would fair and even after we've experienced ONE particular route, we might think that route is the best(even though we only think that because it's the only one we've experienced). Many feel Oscar's composition fits the LoS perfectly, while others don't. But, had things been differently, and a different style was applied, what would we be thinking? Now, that many have listed to Oscar's songs, they can sort of guess what it might be, but they'll never REALLY know. My sister, who was big into Backstreet Boys and N*SYNC at the time told me, "How could anybody like Duran Duran? They're so cheesy!". I told her, "If you were a teen back then, you'd probably like them too!". She said she wouldn't, but really, her perception was only molded by her experience to that point. Who knows what she would've been like if she was a teen in the 80s. Maybe she'd like Duran Duran, or maybe she'd be into Depeche Mode, who knows? That being said, though the past is the past, I tend to keep my mind open regarding these types of things. You don't really know until you know, and even then, there are thousands of other ways things could've gone down(and thousands of ways they still COULD in the future).

Well seeing that the primary argument is that Yamane/old-school style music should have been applied to LoS2, it's easy to make an educated guess on what the result would be by playing older soundtracks while playing LoS2. From what Araujo has said, it's not like they sat down, looked at each other, and went "Ok, no experimentation, we're going with a completely new style of soundtrack". They experimented with it, and made a decision.

Sure, you can never be 100% certain, but life isn't about being 100% certain. "But it could have been better!" Maybe it could have been, or maybe it could have been worse.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Dremn on April 09, 2014, 01:29:27 PM
Sigh...

I just want the music to sound like Castlevania again. Not Lords of Shadow.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Flame on April 09, 2014, 04:29:39 PM
Sigh...

I just want the music to sound like Castlevania again. Not Lords of Shadow.
And what exactly does castlevania sound like?
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Mike Belmont on April 09, 2014, 04:42:30 PM
And what exactly does castlevania sound like?

With a few years of Lords of Shadow lore and music, maybe a group of persons prefer that music style, because is like the "modern games". As for me, classic Castlevania sounds like a perfect combination of catchy music with a little of terror movies vibe.

But it's just disappointing to hear in a series that's well known for its distinctive musical flair.

As I said before, one of the main reasons of my love for the saga is the music, being CVIII my first one. Hearing tracks like Clockwork while I climb to the top of the Clook Tower, or fighting in an Atlantis Shrine with Aquarius in the background, defines to me how Castlevania music sounds. Yes, I prefer the old school music, and not only with Castlevania...
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Maedhros on April 09, 2014, 05:31:20 PM
And what exactly does castlevania sound like?
The series has more than 25 years. You should know how it sounds like since the first game if you're a fan.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Mike Belmont on April 09, 2014, 05:35:38 PM
The series has more than 25 years. You should know how it sounds like since the first game if you're a fan.

Absolutely this. To the ones who grown up alongside Castlevania (like me), is an easy question to answer. But its true that maybe even 80s/90s gamers will prefer the new direction of music in the saga. Every point of view is respectable. But for me, I prefer the original one...
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: DarkPrinceAlucard on April 09, 2014, 08:18:23 PM
And what exactly does castlevania sound like?

To put it simply, having music that is actually catchy and memorable as opposed to LOS's music which was built more in ambiance and the players mood and such.

Not saying its bad if you like such music, but lets not act like we don't know what castlevania music is normally like given its long history, that includes classicvanias as well as metroidvanias.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Flame on April 09, 2014, 08:35:48 PM
Thing is, saying "I want it to sound like Castlevania" is a very broad thing to say. Since Castlevania has had different musical styles over the years. Sure, catchy music is a trademark, but it's hardly exclusive. it's just catchy music.

For example, LoI has a different sound than say, Castlevania 1. And Rondo has a different sound than say, SCIV. i dont think you can really say CV has a definite "sound" that it can "sound like". I feel that's a very difficult thing to describe, and ends up just being subjective.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: e105beta on April 09, 2014, 09:57:23 PM
Thing is, saying "I want it to sound like Castlevania" is a very broad thing to say. Since Castlevania has had different musical styles over the years. Sure, catchy music is a trademark, but it's hardly exclusive. it's just catchy music.

For example, LoI has a different sound than say, Castlevania 1. And Rondo has a different sound than say, SCIV. i dont think you can really say CV has a definite "sound" that it can "sound like". I feel that's a very difficult thing to describe, and ends up just being subjective.

Exactly. Even excellent songs like Wood Carving Partita, Dance of Pales, Dark Palace of Water, or House of Sacred Remains are very different beasts from the series's "roots", i.e. Wicked Child, Bloody Tears, or Dwelling of Doom. Or, for example, compare the Rondo of Blood OST with the Order of Ecclesia OST. Very distinct styles. Then you have songs like Anti-Soul Mysteries Lab, or most of the Castlevania IV soundtrack which attempt a completely different direction all together. I'd say the only real common denominator is "catchy" music, but that term is pretty much arbitrary.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: KaZudra on April 09, 2014, 10:32:59 PM
To put it simply, having music that is actually catchy and memorable as opposed to LOS's music which was built more in ambiance and the players mood and such.

Not saying its bad if you like such music, but lets not act like we don't know what castlevania music is normally like given its long history, that includes classicvanias as well as metroidvanias.

inb4 Castlevania 64


Castlevania really doesn't have a musical identity, the series has went through most genres and still manages to make each attempt good (most cases)
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Shiroi Koumori on April 09, 2014, 11:17:31 PM
I would just like to add that Castlevania music for me has something in it that can easily be hummed and that makes it catchy for me.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Dremn on April 10, 2014, 03:03:22 AM
I would just like to add that Castlevania music for me has something in it that can easily be hummed and that makes it catchy for me.
Pretty much this.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Ahasverus on April 10, 2014, 08:12:39 AM
So Lament of Innocence is not Castlevania music?

For me CV music is inherently dark, powerful or melancholic, that's the only condition, that's what I despise some PoR - OOE music
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Flame on April 10, 2014, 08:33:04 AM
LoI was plenty catchy. It had some really catchy beats. Anti soul mysteries lab comes to mind
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Rugal on April 10, 2014, 08:48:31 AM
Castlevania music pre LoS is good. Castlevania "music" from LoS on sucks.

There's your differentiation right there.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Shinobi on April 10, 2014, 09:18:52 AM
So Lament of Innocence is not Castlevania music?

For me CV music is inherently dark, powerful or melancholic, that's the only condition, that's what I despise some PoR - OOE music
My same thoughts, POR and OOE music sounded too magical making it fitting to Harry Potter movies :P
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Ahasverus on April 10, 2014, 09:37:45 AM
LoI was plenty catchy. It had some really catchy beats. Anti soul mysteries lab comes to mind
It has as many catchy tunes as LoS, one in a million, it was pretty atmospheric. It was a great soundtrack. I still like CoD more because Yamane was on fire, her best work since SOTN.

My same thoughts, POR and OOE music sounded too magical making it fitting to Harry Potter movies :P
Because when I think Dracula I think jazz. Jesus.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: beingthehero on April 10, 2014, 09:39:53 AM

For me CV music is inherently dark, powerful or melancholic, that's the only condition, that's what I despise some PoR - OOE music

nigga u crazy

PoR's music was pretty much a continuation of CV1 and Haunted Castle's style - upbeat, catchy, and pretty cheesy. As for OoE, I don't know why you'd say it wasn't dark, powerful, or melancholic. Heck, even SCIV had jazz - remember Stage 3?
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: beingthehero on April 10, 2014, 09:42:16 AM
Or for that matter, Dracula's Tears in DoS, or Rondo's happy synthpop, like Opus 13. Or even SotN's jazzy cavern music.  Castlevania has always had upbeat and non-gothic stuff along with the "dark" music. Certainly a lot of Rondo's music (outside of Bloody Tears) in particular will not conjour up any image of Dracula.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Ahasverus on April 10, 2014, 11:36:45 AM
I know the series has had jazz influences since its beginning, and those tracks feel out of loop to me. Feels like a cartoon.
The difference between Opus13 and the SOTN one is that the SOTN one is still mysterious and powerful, kinda mystical, its instrumentation is anachronic but the melodic line isn't. That's a big difference.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Flame on April 10, 2014, 11:40:34 AM
Castlevania music pre LoS is good. Castlevania "music" from LoS on sucks.

There's your differentiation right there.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac71%2FFlame-G102%2Fsymphonyofthebait_zpsdc4817bd.png&hash=0a9666cfad5ca9e48ce53aa578b4997e)

Because when I think Dracula I think jazz. Jesus.
IMO, only SotN can get away with Jazz. Because 90's.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: KaZudra on April 10, 2014, 11:47:49 AM
I bet if Nujabes made the music for a new castlevania game, Hip-hop would be a plausible genre for the series
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Ahasverus on April 10, 2014, 11:50:01 AM
I bet if Nujabes made the music for a new castlevania game, Hip-hop would be a plausible genre for the series
I'd rather die.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: beingthehero on April 10, 2014, 11:52:12 AM
https://www.youtube.com/watch?v=ZPfsbGR1Foo (https://www.youtube.com/watch?v=ZPfsbGR1Foo)

But it's been done already and it's glorious
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Ahasverus on April 10, 2014, 11:53:57 AM
https://www.youtube.com/watch?v=ZPfsbGR1Foo (https://www.youtube.com/watch?v=ZPfsbGR1Foo)

But it's been done already and it's glorious
kill me.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Neobelmont on April 10, 2014, 12:36:16 PM
Gospel and Country would make a great mix into cv and yes it seems no one in the freaking world likes country but I do.  :P
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Shinobi on April 10, 2014, 01:28:48 PM
What about 70s disco style? Wait, something like this:

https://www.youtube.com/watch?v=t9T0yz9MDro (https://www.youtube.com/watch?v=t9T0yz9MDro)
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: e105beta on April 10, 2014, 01:43:10 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac71%2FFlame-G102%2Fsymphonyofthebait_zpsdc4817bd.png&hash=0a9666cfad5ca9e48ce53aa578b4997e)

Please tell me you just drew that.

What about 70s disco style? Wait, something like this:

https://www.youtube.com/watch?v=t9T0yz9MDro (https://www.youtube.com/watch?v=t9T0yz9MDro)

I would die for a Nu-Disco Castlevania soundtrack.

Wolf Rayet - For Technology Tree Boss Act - Sonic: After the Sequel Music Extended (http://www.youtube.com/watch?v=-ujmpRCPryo#ws)
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: KaZudra on April 10, 2014, 01:47:16 PM
Castlevania - The Funk of the Night, gives a whole new meaning to platforming
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Dremn on April 10, 2014, 02:11:16 PM
I bet if Nujabes made the music for a new castlevania game, Hip-hop would be a plausible genre for the series
...that's not cool man. ;__;

RIP Nujabes
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Maedhros on April 10, 2014, 02:19:14 PM
It has as many catchy tunes as LoS, one in a million, it was pretty atmospheric. It was a great soundtrack. I still like CoD more because Yamane was on fire, her best work since SOTN.

Lol...
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: crisis on April 10, 2014, 02:40:53 PM
does any1 have to await to buy collection best music box? which contains all from each release, if you get my drift, ok. each structure has its own resonant frequency. then see who disagrees
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: e105beta on April 10, 2014, 03:22:46 PM
does any1 have to await to buy collection best music box? which contains all from each release, if you get my drift, ok. each structure has its own resonant frequency. then see who disagrees

Has anyone really been far even as decided to use even go want to do look more like?
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: crisis on April 10, 2014, 03:29:09 PM
maybe, but i dont have much lucky in the current  ???
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: KaZudra on April 10, 2014, 04:08:29 PM
...that's not cool man. ;__;

RIP Nujabes

Point was he's the best Hip-Hip artist out there, he could make castlevania hip-hop amazing.

Sucks that he was taken too soon
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Flame on April 10, 2014, 05:02:23 PM
Please tell me you just drew that.
Not JUST now, had it for a while.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: X on April 10, 2014, 05:16:23 PM
Quote
Castlevania - The Funk of the Night, gives a whole new meaning to platforming

LOL!

Actually there's a website out there called Castlevania: Disco of Evil, and it has Simon sporting an Afro. Groooovy  8)
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: DragonSlayr81 on April 10, 2014, 05:26:25 PM
And what exactly does castlevania sound like?
Adding a in a bit of organ, and maybe some Baroque and fugue styles wouldn't hurt. It doesn't even have to be as forceful as other CV games(where music is blasting you down). I always pictured a really atmospheric CV where you can hear an organ being played, but it's almost if someone is playing it in a distant room and it's echoing within the halls. "Ghostly music", not sounding "spooky", but music that is like a chilling whisper, adding to the ambience, not overpowering the situation with it's presence, but still there nonetheless.

One situation I thought up is, what if you were exploring an area and Bloody Tears was being played on piano, a gentle roll. Apparent it's there, but so soft, it could be the wind. I want to see some CV music to that effect.

Oddly enough, being developed and composed by folks from Spain, you'd think they'd go for some of that spooky Catholic church musical sound with organ pieces and monks chanting hymns.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Anglachel on April 10, 2014, 07:00:10 PM
Adding a in a bit of organ, and maybe some Baroque and fugue styles wouldn't hurt. It doesn't even have to be as forceful as other CV games(where music is blasting you down). I always pictured a really atmospheric CV where you can hear an organ being played, but it's almost if someone is playing it in a distant room and it's echoing within the halls. "Ghostly music", not sounding "spooky", but music that is like a chilling whisper, adding to the ambience, not overpowering the situation with it's presence, but still there nonetheless.

One situation I thought up is, what if you were exploring an area and Bloody Tears was being played on piano, a gentle roll. Apparent it's there, but so soft, it could be the wind. I want to see some CV music to that effect.

Oddly enough, being developed and composed by folks from Spain, you'd think they'd go for some of that spooky Catholic church musical sound with organ pieces and monks chanting hymns.

I kinda felt like "Intro" has this the best.
Castlevania Lords Of Shadow OST - Prologue (http://www.youtube.com/watch?v=2ocz8wXzY9A#)

I noticed it played when Alucard flees from Simon in the Theatre, and it kinda reminded me of what you described: worn, decaying chapels.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: Lumi Kløvstad on April 12, 2014, 02:30:17 AM
I thought that was known that Mercurysteam initially wanted to collaborate on the music with Yamane but Konami refused because it felt out of place for the game.

Mercurysteam and Ninja Theory ought to go out for drinks. Damn executive meddling!
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: X on April 12, 2014, 10:53:46 AM
Quote
Gospel and Country would make a great mix into cv and yes it seems no one in the freaking world likes country but I do.  :P

Unless you have a CV game taking place in the wild west then don't have Country music in it. If it doesn't fit the theme it just won't work. Country's not my favorite music but I do have the rare, occasional tune that I like. Gospel on the other hand would work for large, imposing cathedral-like structures in a CV game, but not the whole game. Like I stated before the music should fit the theme of the game, levels, etc.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: DragonSlayr81 on April 14, 2014, 10:32:22 AM
Unless you have a CV game taking place in the wild west then don't have Country music in it. If it doesn't fit the theme it just won't work. Country's not my favorite music but I do have the rare, occasional tune that I like. Gospel on the other hand would work for large, imposing cathedral-like structures in a CV game, but not the whole game. Like I stated before the music should fit the theme of the game, levels, etc.
"The Adventures of Quincey Morris", tales of before the events of Stoker's Dracula, when he was fighting the supernatural in the frontier and wilderness of 19th century America. Cannibalistic Wendigos, shapeshifting Skinwalkers, zombie cowboys, literal "ghost towns", ancient and forgotten pagan gods and hellish deities that the unexplored New World has to offer! Music is a mixture of wild west racing guitars, Spanish style with that magical brass and a dash of baroque for that horror effect.
Title: Re: SHOCKING NEWS: MercurySteam/Konami initally had Yamane's music for LoS...
Post by: X on April 14, 2014, 08:33:34 PM
Quote
"The Adventures of Quincey Morris", tales of before the events of Stoker's Dracula, when he was fighting the supernatural in the frontier and wilderness of 19th century America. Cannibalistic Wendigos, shapeshifting Skinwalkers, zombie cowboys, literal "ghost towns", ancient and forgotten pagan gods and hellish deities that the unexplored New World has to offer! Music is a mixture of wild west racing guitars, Spanish style with that magical brass and a dash of baroque for that horror effect.

Fuck yeah! Now there's a western CV game right there that could work 8)