Castlevania Dungeon Forums

The Castlevania Dungeon Forums => Fan Stuff => Topic started by: PyramidHead on September 29, 2017, 11:09:21 AM

Title: Castlevania 2 fan game: yet another SQ remake...
Post by: PyramidHead on September 29, 2017, 11:09:21 AM
------------------------------------------
UPDATE 2020: Version X is released.
Trailer:
https://youtu.be/t4AT6ObqK5M (https://youtu.be/t4AT6ObqK5M)
Download:
https://arkhousetelegraph.blogspot.com/p/castlevania-seal-of-curse-x.html (https://arkhousetelegraph.blogspot.com/p/castlevania-seal-of-curse-x.html)
------------------------------------------

UPDATE: The game is released. Here's the release trailer:
https://youtu.be/Hg_NQ6Ij9io (https://youtu.be/Hg_NQ6Ij9io)

Links to the full game are here:
https://arkhousetelegraph.blogspot.com/2018/08/castlevania-seal-of-curse-released.html (https://arkhousetelegraph.blogspot.com/2018/08/castlevania-seal-of-curse-released.html)
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I had been working on a Castlevania: Simon's Quest remake several years ago, but then I needed to stop because of some financial difficulties and real hard work.... but now I'm back and working again. Yay for me. You might have seen my stuff before - here's a screenshot or two:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs019.radikal.ru%2Fi617%2F1709%2F96%2F3fcdaae38f6c.jpg&hash=b6ac4d5e48f7a9fc192c80759811cb8b) 
(it's an old mock-up screenshot - the actual game I'm working on right now is not HD, but a classic square).
I have more similar stuff on Deviant Art, but it's all old and not accurate. I'll post the actual screenshots here.

Here's a new boss fight I'm working on right now:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs019.radikal.ru%2Fi620%2F1709%2F80%2Fbb4a34a324e0.jpg&hash=5643759f52879dc3f5a91a66ea5ab7f7)
I wanted to make my own little Beelzebub - Beelzebub Jr.  ;D Still in progress...

Also. here's an updated cover art (I'll make a big PDF with stuff like that as an extra to the game - in these 7 years I made a tonne of stuff I won't be using in the actual game):
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs019.radikal.ru%2Fi642%2F1709%2Fa3%2Facfbfd9b5569.jpg&hash=e6847aaae6d51a1205b817925d718fb3)

Now, I'll try hard to explain what the hell this project is and, first of all, I'll ask you to forgive me for my not so perfect English.
Well, it's not really a remake - it's a sequel... kind of ;D .It's somewhat minimalist compared to the original game at some things and unreasonably maximalist at some other things. For example it has only 2 sub-weapons, but MANY unique NPC.

It feels (at least to me) more like a 2d Silent Hill. For example, there is no real-time. You explore the day world (with no enemies) look for clues and items to get to the hidden gates. Once you enter, you get to the dark side (and that's the only way to enter the castles). Kind of like Silent Hill when you needed to solve some kind of puzzle to enter the hellish version of the world and progress further. Once you get the key item in a castle and defeat a boss, you return to the day world and it's peaceful again. Yay, to the next castle!

So, the key point is: it's not a remake, but a questionable sequel, that some might like and some might not. I'm not trying to make that ultimate SQ remake it deserves (I think I can't to be honest) - I'm doing my thing. Not a metroidvania, not an RPG, but a humble action adventure with some action and some adventure.

---------------
Improvised FAQ:
*Do you need my arrangements?
--No, I have my own :D

*When it will be released?
--I'm planning to finish the demo (up to Beelzebub Jr.) by the end of this year and finish the entire game by the end of the next year.

*How much is done actually?

--About 90% graphics, about 95% music and sound effects (with some help of my good friend), 100% story (might require some proof-reading), 7% actual game (making everything from scratch again on a new GMS2)

*You are moron - I don't like you!

--Well, sometimes I myself don't like... myself. I think you are the same, so what's the point? We are both not satisfied with each other and ourselves. Everything sucks. If I'll ever want to commit a group suicide I will find you.

*You are bloody awesome! I love you!

--Thank you. I'm awesome and I love you too. The world is pink and sparkling. If I'll ever want to marry I will find you.     


Well, that's about it for now. I'll try to update regularly, but knowing my past experiences I doubt I will. But the next real update will happen close to the end of the year (2017). Yay! ;D
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Aridale on September 30, 2017, 07:59:46 PM
dude wtf? Thats crazy looking! I wanna see it in motion!
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Inccubus on October 03, 2017, 08:12:27 AM
I remember this! In particular I remember a room with a mural that had a map of the whole town.
It's great to see this making a comeback.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Crying Freeman on October 04, 2017, 05:53:26 PM
Looks absolutely beautiful... I've never had interest in other CV2 remakes but this looks so cool! Reminds me of the recent Wonder Boy remake
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: PyramidHead on October 05, 2017, 12:08:18 PM
Quote
dude wtf? Thats crazy looking! I wanna see it in motion!
I'll make a video in December. :)

Quote
In particular I remember a room with a mural that had a map of the whole town.
Oh, I completely forgot about the map! And I have several versions too. Thanks for reminding me about it.

Quote
Looks absolutely beautiful... I've never had interest in other CV2 remakes but this looks so cool! Reminds me of the recent Wonder Boy remake
Thanks! I need to play that WB remake. Totally forgot about it. Thanks for reminding me. ;D


Currently working on various menus and effects - I want to finish it fast and concentrate on more important things.
I'm thinking it may be good to add this "shadow border" effect around Simon in the castles:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs018.radikal.ru%2Fi519%2F1710%2F46%2Ff7df505f94cf.jpg&hash=815ab069fae6a6f69e63c3044c13f592)
Since the game itself is more like platformer/survival horror it might work. But it can make the battles harder, because you don't see that much around you. Need to test it more to be sure.

(And yes - as you can see I killed the stairs  ;D . The stairs are so annoying - I think the level design wins without them.

This is how most of the menus look:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs019.radikal.ru%2Fi629%2F1710%2F3b%2F8522c65f9fc5.jpg&hash=19d0c565e864ed1a3dd69f6351fab113)

I'll have something more interesting to show next month when I'll be working on the new enemy types.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: theplottwist on October 05, 2017, 04:13:21 PM
So this is back.

I'm in love again.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Guy Belmont on October 05, 2017, 06:06:47 PM
WOW, this looks amazing,  I think this is a really fantastic and unique Idea  making CV a platformer/survival horror, really can't wait to play this. 
And the  look of the graphics man there just  sooo cool and foreboding, like your really going to fight the worst monsters ever, and in the end you can only rely on yourself total isolation, you've  just captured that feeling perfectly.

And its lovely to meet another Silent hill fan ;D, that series  really does not get enough love. And its nice to see some of that reflected in your work, really amazing stuff. And I can't wait until next month.

Also HUGELY  off topic (sorry for that)  but what was your Fav Silent hill Game, again I know its off topic, but I don't meet a lot of Silent hill fans, so its nice to converse with one when I do meet another fan.

And sorry to hear about your difficulties, glad things seem to be a bit better.

Thank you for sharing, and I look forward to playing the demo (and the full release 8))
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Jop on October 05, 2017, 07:12:06 PM
I remember follow your work in Deviant but you stoped, good to know you still work and keep doing awesome works!
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Crying Freeman on October 09, 2017, 11:40:53 AM
The shadow border is a neat idea! It'll add to the atmosphere and it isn't obtrusive like in Zelda where it's supposed to hinder you. I say keep it
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: BLOOD MONKEY on October 12, 2017, 08:02:49 PM
I really like the artstyle, but it seems to clash with the design. Why not try drawing more natural environments instead of sticking with the traditional block-style layout? I believe you could make more of an impact that way. Whatever you decide, I'm positive the end result will still be beautiful
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Zuljaras on October 12, 2017, 11:26:47 PM
This art reminds me of the art of Machinarium. It is amazing!
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: theANdROId on October 13, 2017, 02:52:07 PM
I kinda like the blend of art and blocks.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Inccubus on October 13, 2017, 11:45:26 PM
Love the shadowy border! Definitely a keeper.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: PyramidHead on December 03, 2017, 09:00:40 PM
Quote
So this is back.
I'm surprised myself to be honest. :D

Quote
And the  look of the graphics man there just  sooo cool and foreboding, like your really going to fight the worst monsters ever, and in the end you can only rely on yourself total isolation, you've  just captured that feeling perfectly.
Thanks! Well, indeed that is what I would like to show.

Quote
And its lovely to meet another Silent hill fan ;D, that series  really does not get enough love. And its nice to see some of that reflected in your work, really amazing stuff.
Yeah, before I'd started to work on SQ, I was considering making a 2D Silent Hill Demake :D So now, I'm doing something in between... kind of. At least that's the plan.

Quote
Also HUGELY  off topic (sorry for that)  but what was your Fav Silent hill Game, again I know its off topic, but I don't meet a lot of Silent hill fans, so its nice to converse with one when I do meet another fan.
Classic answer would be SH2. But I would say now... SH4. I wasn't impressed that much when I played it for the first time, but strange thing is I keep finding something new in it each time I replay it. And I want to replay it again right now. :)

Quote
And sorry to hear about your difficulties, glad things seem to be a bit better.
Much better, actually 8). I have the time now to work on the stuff like this remake and play new games. Yay!

Quote
I remember follow your work in Deviant but you stoped, good to know you still work and keep doing awesome works!
Thanks. Doing my best!

Quote
The shadow border is a neat idea! It'll add to the atmosphere and it isn't obtrusive like in Zelda where it's supposed to hinder you. I say keep it
Yeah, I think the current version of it is more or less OK, but it has one little problem - you'll see :). I'll make some other versions later.

Quote
Why not try drawing more natural environments instead of sticking with the traditional block-style layout? I believe you could make more of an impact that way. Whatever you decide, I'm positive the end result will still be beautiful
Thanks! The answer is... nostalgia. I see what you mean and you are probably right... but nostalgia is a strong bitch and I have no choice :D I must draw more BLOCKs! (I have 27+ types already)

Quote
This art reminds me of the art of Machinarium. It is amazing!
Thanks! Well, both are hand-drawn, but still... my humble self believes Machinarium looks better. I'm somewhat lazy to reach that kind of perfection. Not today :)

Quote
I kinda like the blend of art and blocks.
So am I! Nostalgia!

Quote
Love the shadowy border! Definitely a keeper.
Yeah, it works OK. Not perfect yet, but I'm on the way.


__________________________________
___+---{!!!}<DEMO>{!!!}---+___
---------------------------------------
---------------------------------------

I was planning to upload some bestiary gifs here before uploading the demo, but again - laziness. Some other time...
Demo is ready! I think it's good and I'm so tired of testing it... so now it's your turn if you're interested :D

Here's the trailer of the demo (if it looks like 90s press "HD" – should look a little bit better.):



Here's the demo itself:

MEGA
https://mega.nz/#!vZ8X0aoR!EqLeTYpCbcShWh-1CwbEvyPx0kEHw57oBLwR73EeoSY (https://mega.nz/#!vZ8X0aoR!EqLeTYpCbcShWh-1CwbEvyPx0kEHw57oBLwR73EeoSY)

DROPBOX
https://www.dropbox.com/s/u8o70wtkmeip2an/CasTSOTC_D1FS.zip?dl=0 (https://www.dropbox.com/s/u8o70wtkmeip2an/CasTSOTC_D1FS.zip?dl=0)


Few words about it:

*Windows only.

*By default it opens in a window-mode and I recommend playing it in a window mode. However, you can press ALT+ENTER to switch to full-screen mode anytime (on some monitors it would look somehow deformed due to the game's square aspect ratio which is close to 3:4). 

*Controls:
W-A-S-D: movement
Q, E: sub-weapons (if present)
J, K, L: jump, attack, menu.
ESC: exit the game (enter the menu first)

Also you can play with arrows and Z,X, but I don't recommend it.

In theory you can play it with a gamepad. I don't own a gamepad, so I can't test it myself.

Title screen works a little bit different: use "1-2-3" and "ESC" on your keyboards.

*About the game:
If you see any small crawling enemies on the ground kill them by jumping on them Mario style. Everything else should be self-explanatory. I hope.


That's it! No big changes in my plan. The full version will be released in about 12 months from now on, close to X-mas. Yay!


Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: X on December 03, 2017, 11:16:46 PM
Of all the years I've been to the Dungeon, I do not remember this project at all. But it looks very enticing! I definitely want to give it a whirl once it is completed. Why spoil it with a demo right? Although I think the black bordered areas are a bit too dark for me to see (as in there is a bit too much of the black border. Granted that's probably the idea, however I feel there is a difference between 'fear factor' and 'visibility'. I had this issue with Resident evil 6 on the aircraft carrier mission where all the lights went out and I couldn't see anything. Finding my way out was a no-go and I was constantly being harassed by those black reforming creatures. It was kinda a rage-quit moment for me there and I haven't touched the game since. Now i know that this game is nothing like RE6 however the player should need to see what he or she is getting themselves into or out of. But it is your game so it is your call.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Nightale on December 04, 2017, 06:39:30 AM
Looks good, but I have to agree about darkness and visibility. Short visibility in the darkness is not so much appealing, but otherwise it looks really
great.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: PyramidHead on December 10, 2017, 02:01:30 AM
X, Nightale, may be it's because of your monitor's brightness/contrast settings? On my monitor it looks OK so far. I will test it on various settings later and see for myself. But anyway that darkness effect is not final.

Quote
Why spoil it with a demo right?
It's useful in situations like this. I need to know what works and what doesn't. I mean it's useful for me :D. You decide for yourself of course.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: PyramidHead on May 01, 2018, 10:54:34 PM
Still working on the game... Uploaded 2 "Work in Progress" videos on YouTube if you are interested.

Episode 1, showing the game up to Berkeley mansion:


Episode 2, showing the game up to Rover mansion:


The rest is in progress... The estimated release date remains the same - Q4 2018.

UP: if videos don't work on the forum the links are here:
https://youtu.be/GtxsApFytys (https://youtu.be/GtxsApFytys)
https://youtu.be/z4GUPmZ-C7c (https://youtu.be/z4GUPmZ-C7c)
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: X on May 02, 2018, 09:45:26 AM
Looking good! The gameplay seems a bit slow to me, but otherwise it is a good presentation  :)
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: BLOOD MONKEY on May 02, 2018, 11:24:13 AM
Looks good, but still seems to suffer from all the issues that plagued the CV2 experience.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: PyramidHead on May 02, 2018, 10:44:25 PM
X, it's not slow.

Partial Blooverine, it doesn't suffer from "all the issues that plagued C2".
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: X on May 03, 2018, 12:18:52 AM
I wasn't trying to insult you dude. It does seem to be slower then what you would normally perceive with other CV games. If it is intentionally done that way then so be it.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: DarkPrinceAlucard on May 03, 2018, 02:23:15 AM
Seems slow to me as well, no disrespect at all since I definitely love the presentation and look of this fangame, the only thing that seems off is the fact that yes it does seem slow in comparison to a typical CV game, all you have to do is compare it to other 2.D CV installments to get a gauge on just how slow it seems in comparison.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Dracula9 on May 03, 2018, 04:09:11 AM
X, it's not slow.

-simon moves like paint dries
-attacking animations are slower than congress passing a bill
-all the enemies move around and animate just as slowly
-projectiles are so slow as to be self-defeating (enemy ones have so little gravity as to be zero threat at all, and player ones like the dagger don't move fast enough to be worth using--which is a problem considering the entire point of the dagger is to be among the fastest things you can hit something with)

every one of these things contributes to overall gameplay being slow as movement speed and animation windups determine everything and if they're slower than molasses then the entire thing's going to feel sluggish and uneventful

so yes, yes it is slow

it honestly feels like the thing's running at half the gamespeed it should be running at, as if the values for physics and animations were coded to run at 30fps and the game itself is running at 15fps for some reason

i'd be willing to bet you could probably increase every animation and physics value by 1.5x or even up to double their current values without causing any significant problems, the entire thing just runs way too slow in terms of physics and animation speeds to even remotely be justified in trying to reproduce the classic CV formula and gamefeel

also you should probably create some custom particle systems for effects if the existing program defaults aren't just placeholder, the GM default particles are noticeable a mile away and have never looked particularly good in any kind of polished game (or looked good at all, if i'm being honest)

Quote
Partial Blooverine, it doesn't suffer from "all the issues that plagued C2".

this is a matter of opinion and almost entirely for your playerbase to decide, not you as a developer

i might be inclined to agree with bloo in some regards, but honestly the above criticisms of the thing being so universally slow as well as just how empty the game looks/feels at this stage in development puts me in a position where i don't think it's quite ready/polished enough to even be compared fairly to the original
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Belmontoya on May 03, 2018, 07:42:16 AM
Still working on the game... Uploaded 2 "Work in Progress" videos on YouTube if you are interested.

Episode 1, showing the game up to Berkeley mansion:


Episode 2, showing the game up to Rover mansion:


The rest is in progress... The estimated release date remains the same - Q4 2018.

UP: if videos don't work on the forum the links are here:
https://youtu.be/GtxsApFytys (https://youtu.be/GtxsApFytys)
https://youtu.be/z4GUPmZ-C7c (https://youtu.be/z4GUPmZ-C7c)

Looks cool man! I love your style.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: theplottwist on May 03, 2018, 07:56:08 AM
Not wanting to be a dick, but watching the video I was a bit bored. Then I played the video on 1.25x speed and suddenly it looked like it had physics similar to Adventure Rebirth, and my interest was greatly improved (Adv Rebirth being my favorite classicvania).

I will have to agree that the game is a tad too slow normally. But it's hard to tell what it feels like by video only.

BTW I looooove the creepy art in this game. And I'm impressed this is not pixel art. Looks very nice!
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: BLOOD MONKEY on May 03, 2018, 05:28:15 PM
X, it's not slow.

Partial Blooverine, it doesn't suffer from "all the issues that plagued C2".

This

Is how you don't respond to criticism
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Dracula9 on May 03, 2018, 05:45:58 PM
I played the video on 1.25x speed and suddenly it looked like it had physics similar to Adventure Rebirth

i didn't even think of trying this, holy crap

25% more speed on everything and the slowness problem is basically gone

Quote
BTW I looooove the creepy art in this game. And I'm impressed this is not pixel art. Looks very nice!

i feel kinda silly laying the crit on thick before and neglecting to mention the same--aesthetics are nice and atmosphere looks like it's killer
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: PyramidHead on May 03, 2018, 07:23:00 PM
Quote
This Is how you don't respond to criticism
It's not criticism. Criticism means argumentation. I have seen none in your comment. You claim something - I claim something. Yet I'm not saying to you "This is how you don't respond to anyone's work" while you believe it's OK to tell me "This Is how you don't respond to criticism." Who has manners in this scenario?

Quote
-simon moves like paint dries
-attacking animations are slower than congress passing a bill
-all the enemies move...
So basically... you say this and that is slow and then compare it to something like "paint dries" or "congress passing a bill". That's not how argumentation works either (even though I like the congress part :) ).

Quote
also you should probably create some custom particle systems for effects if the existing program defaults aren't just placeholder, the GM default particles are noticeable a mile away and have never looked particularly good in any kind of polished game (or looked good at all, if i'm being honest)
I agree. My current goal is to finish the game. Then I will work on various improvements including effects. I think I'll make my own 2d effects instead. I will keep using particles for things like dust and snow (there will be a big winter area later on...).

Quote
this is a matter of opinion and almost entirely for your playerbase to decide, not you as a developer
Yes, it is an opinion and I have my own. I disagree that C2 was "plagued with problems" to begin with.

Quote
25% more speed on everything and the slowness problem is basically gone
Well, in my eyes it looks silly if it's so fast. Also, unplayable. Probably watching the video and playing the game isn't the same. I've uploaded the new demo so you can check it yourself, but I doubt anyone's interested (nobody here have played the first demo either - or at least nobody have said anything about it.)

I'll just reply to everybody at once. I believe the speed is optimal and I'm NOT going to change it. If you, guys, don't like it so much I will ask the admins to delete the thread (it seems I can't do it myself). You dislike my game and I disagree with you 100%. Trying to change your opinion seems time-consuming and depressing overall. Conversation like this is simply impossible. (You'll be able to download the full game on my web-site in December - that's everything you need to know if you're still interested.)

But thank you for your kind words! Means a lot to me. It's just lately it seems more negative than anything else, so it's hard to not react accordingly. Have a nice day!



Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: DarkPrinceAlucard on May 03, 2018, 09:34:50 PM
So everyone else is wrong and only you are allowed to be right and if we do not agree than the thread should be deleted and we should not play your game... :-\

You seem to have a very stubborn way of dealing with opinions different than your own dude, although I do not have my own fangames I do however hack and modify existing ones and I tend to listen to the fans when the vast majority of them point out something they feel is wrong and could be improved upon, I do not plug my ears and say "I disagree and if you don't like it than don't play it", I know those where not your exact words but that is the impression your leaving right now, most of us have already given you praise on nearly every aspect of the game and the only thing we ask is a bit of a speed uptick and that seems to be enough for you to just decide to brush us off which is just not the way to go about things.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: theplottwist on May 04, 2018, 12:05:56 AM
I have played your demo. I will apologize for having made my criticism before playing the demo because I didn't even know it existed. I would have said something before also because, as you can see on the first page, I was awaiting for this game. For many reasons I couldn't follow the thread so, again, apologies for not having seen the demo links.

Now I'm ready to deliver a properly informed opinion.

First of all: Playing the game, FEELING it, softened my impression that it was too slow. However the impression still remains. As I said above, my favorite Vania is Adventure Rebirth. Your game has a lot of things in it that take me back to Rebirth (one of which being the maneuverable jump, THANK you for this), but the speed makes it feel a lot slower than it appears to have been designed to be. It's a strange feeling because I can obviously tell it was designed around Simon's capabilities, but it does still feel a bit too slow even for a classicvania, which takes me to the next point: Attacking feels unsatisfying and, risking repeating myself, too slow.

Simon takes a loooong time to whip forward after you pressed the button, and this slowly becomes a bigger issue as the game progresses, culminating on the first boss fight. At first you are OK and the enemies do not pose a challenge that Simon cannot overcome, but soon I realized that, were he to attack just some frames faster, he would not have to deal with the slog that is the first boss. I'll be honest with you: I cheesed the hell out of this boss because dodging the flies and lining them up for an attack so I could be free to attack the boss itself after was extending the fight way beyond my patience would let me take it. So I just made it so (via cheesing that I'm not sharing publicitly because I'm not sure if you intended for it) that I could hit the boss AND the flies at the same time, and that was it.

So, bottom line: This game could be just a tiny bit faster and most issues I have with it would be solved. And I say "most" because I have another issue with the gameplay that made it much harder than it should be: Simon can't crouch. I immediately understood why Simon can stomp on some enemies, but it also meant that floating enemies coming from below HAD to line up exactly in front of you so you can score a hit (which takes luring that is not possible to perform in a tricky situation), and also meant that I couldn't tell which enemies are stompable or not.

I mean, I imagine the rule of thumb is "if you can't whip it, it's stompable". But then there were these small blob monsters floating about that I could NOT stomp and could NOT hit with the whip because they came from below, and could NOT avoid because I was gonna fall into water or spikes. Well, what is one or two more hits, anyway...

Artwork: Absolutelly gorgeous, scary and surreal. I wish I could eat it because it's that good. It looks like Simon is moving inside a painting, it's so weird and interesting. My ONE nitpick is the one frame jerk that Simon does due to a single misaligned frame during the idle animation. That's literally it.

Music: I have some favorites (Save Room and Dwelling of Doom), but I couldn't deal with Silence of Daylight for long. It sounded too noisy and slightly off-key to my ears.

Overall, I think this is a beautiful effort at doing CVII any justice. And if there is any justice in this world, this game will come out and be recognized. But the gameplay, on my opinion, is suffering. It feels too slow for hands used to Rondo or Rebirth. In fact I would wear the douche hat and say that it feels (just a bit) slower than even the original Simon's Quest.

(https://i.imgur.com/eae3x8d.png)

PS: Dear god man, if this is at all possible to you, please please shorten up the "What a horrible night to have a curse" transitions.
PS2: You can skip the Game Over screen. THIS I loved with disproportional passion.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Dracula9 on May 04, 2018, 03:32:20 AM
Quote
So basically... you say this and that is slow and then compare it to something like "paint dries" or "congress passing a bill". That's not how argumentation works either (even though I like the congress part :) ).

purely embellishment to keep everyone from having to read the exact same wording of "[X] is slow" multiple times
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: ProjectDread on May 05, 2018, 12:19:16 PM
I'm still soldiering through the demo, but from what I've played so far here are some of my thoughts in no particular order:

*The artwork is fantastic. Though one thing I would highly encourage is to make use of parallax backgrounds. The background art looks really nice but since it all scrolls at the same speed as the player it makes the world appear flat. Adding parallax backgrounds shouldn't be too difficult and it would make a world of difference and further increase the games atmosphere.

*Please add gamepad support as well as the ability to remap keybindings. It can be a pain in the ass to implement but I feel every game needs this feature. The default keybindings are difficult for me to use (and I'm sure there are many others that would agree with me on here) so in turn it makes playing the game harder than it probably should be.

*The music is quite interesting and fits the environments well. This is a small detail but I think it could help improve the atmosphere you have further; perhaps you could add environmental sound effects to certain sections of the map? For example, if you're exploring the outside forest area you could have some wind samples playing, or dripping water samples inside the caves.

I wasn't able to get very far in terms of gameplay yet but it seemed odd that in my time playing I never ran into a single enemy in the overworld.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: PyramidHead on May 05, 2018, 01:16:43 PM
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So everyone else is wrong and only you are allowed to be right and if we do not agree than the thread should be deleted and we should not play your game...
You misunderstand me. I was saying that in some cases some conversations might end up not pleasant. In these cases it doesn't matter if you are wrong or right. So... it's simply better to end these conversations, yes? I wasn't saying that everybody is wrong, but just claiming something (no matter how many times) isn't enough for other people to start doing what you want, yes? I think I'm right about it.


theplottwist, thank you for such detailed reply. I see what you mean and I will try to make the things you mention better. Excluding the "night message" :) - you'll see it only 5 times in the entire game and it's only 39 seconds. Crouching is in progress - I almost never use it myself, so I keep forgetting to implement it. Silence of Daylight might be too loud - I have another version of it, so I may change it.

About the speed of the whip... Well, my initial idea was to make each next whip both stronger and faster. Making a fire whip super fast and super strong. Bad side to this is the first whip - you don't notice how weak it is because the enemies are weak too, but I see you notice the low speed and you don't like it to say the least. So... I still like my idea of having various speeds for all weapons, but clearly you do not. I don't want to change it at this early stage. The second whip will be about 50% faster. If I'll make the first whip too fast I'll have to abandon this idea entirely and I don't know if I should at this point. Got to test all whips first. 

About the speed of walking. The version you have played had only one boss fight, yes? Indeed it was too slow. Walking in the latest version is 25% faster already. I'm not sure it is necessary to make it even faster. I need to make 2 more mansions to make that decision.

(By the way, if anyone is still interested you can download the second demo here:
https://arkhousetelegraph.blogspot.lt/2018/05/ctsotc-wip-episodes-1-2.html

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I'll be honest with you: I cheesed the hell out of this boss...
I'll be honest too - I have NO IDEA what you are saying here. English is not my first language, so... "cheese" is a kind of food, no? "Hell" is a place where the sinners suffer. So... can you use some other words, please? No matter how hard I try I can't connect "hell" and "cheese" into anything that makes sense to me. Sorry for that.


Quote
*The artwork is fantastic. Though one thing I would highly encourage is to make use of parallax backgrounds. The background art looks really nice but since it all scrolls at the same speed as the player it makes the world appear flat. Adding parallax backgrounds shouldn't be too difficult and it would make a world of difference and further increase the games atmosphere.
I agree with you, but unfortunately I believe it's (almost) impossible at this point. Or rather it would require too much time to make it. I've started working on this game about 7 years ago - back then I had zero experience and most of the backgrounds were made at that time. I was saving them as big jpegs, deleting all separate pngs and the psd work files because my hard drive was too small to keep all the files :(. Separating these backgrounds now would be very time-consuming - I don't have that time unfortunately. Only several areas will have parallax scrolling.

Quote
*Please add gamepad support as well as the ability to remap keybindings. ...
I'm working on it. It won't be fast or easy, but I'll try.

Quote
This is a small detail but I think it could help improve the atmosphere you have further; perhaps you could add environmental sound effects to certain sections of the map? For example, if you're exploring the outside forest area you could have some wind samples playing, or dripping water samples inside the caves.
Yes, I'm planning to add small details like that - both sounds and animations. But of course, it's in the end of my "to do list" at this point.

Quote
I wasn't able to get very far in terms of gameplay yet but it seemed odd that in my time playing I never ran into a single enemy in the overworld.
Yes, and I'm going to keep it this way. As I have written before this is not a remake of SQ. It's a sequel to SQ. So... the monsters in this world are dead. You need to get to the world of the night to fight some new monsters. To do that you must look for the Gates (as Simon is saying in the very beginning of the game).
 
 
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: theplottwist on May 05, 2018, 01:37:02 PM
About the speed of walking. The version you have played had only one boss fight, yes? Indeed it was too slow. Walking in the latest version is 25% faster already. I'm not sure it is necessary to make it even faster. I need to make 2 more mansions to make that decision.

Ah ok ok, I'll take a look at your latest demo!

Quote
I'll be honest too - I have NO IDEA what you are saying here. English is not my first language, so... "cheese" is a kind of food, no? "Hell" is a place where the sinners suffer. So... can you use some other words, please? No matter how hard I try I can't connect "hell" and "cheese" into anything that makes sense to me. Sorry for that.

By "cheesing the hell out of this boss" I mean that I cheated. I kept looking for a way to make sure that I would kill the boss on the easiest way possible, and "cheesing" means that I found one that was probably not intended by you.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: X on May 06, 2018, 10:51:04 PM
Just gave your game a shot earlier today and it is very unique to say the least. I did like what I saw. The art for the game itself, the environments, the characters, the enemies, it all had that painting-esque look to it. The overworld felt like the curse had ended with CVII but that doesn't mean the player can't run into some hostile wildlife such as the occasional wolf, or spider. I also liked how you crossed over into the other world which was a dark, cursed reflection of the overworld. It did kind of have that 'Portrait of ruin' element to it. It also seems to incorporate that small but noticeable touch of 'Silent Hill' as well. Not bad in my book. I felt all these elements properly reflected what your game's story was about. Unfortunately however, the slowdown of Simon's movements and the attack is a bit of an issue for me still. Trying to attack while jumping is almost impossible because of the amount of lag in input-to-command. Trust me, the whip's attack speed doesn't need to be slow as molasses in order for it to be weak. There are other methods that can help you achieve your aims. Having Simon move and attack faster won't hurt your project. If anything it'll help to balance it out somewhat.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Jop on May 09, 2018, 08:51:34 AM
I enjoy the Second demo a lot, Yeah I still have the same problems with the dark world its hard to see in some parts but I think thats my fault :v

  I didnt feel anoying by the slow walk (not sure if sayit annoying or lets just say something like that XD) when I was walking I enjoy the view and It gorgeous! but thats the opinion of every one, I can see more of the people wants a faster character, I think you make the character like that because thats what you where aiming, you wants to make a game based of what you want (I think) im ok with that but not sure if its gona work since well you see that a lot didnt like it (or lets just say they want that but dosnt kill the game)

 Anyway if someone is interested I make a video for the 2nd demo
https://www.youtube.com/watch?v=p7tH4SwY6zA (https://www.youtube.com/watch?v=p7tH4SwY6zA)

 Hope to see more of this game!!!  :3
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: BLOOD MONKEY on May 09, 2018, 09:24:23 PM
Grinding in CV2 was tedious because it was slow and unfun. Grinding in the later metroidvania games can still be fun because it has fast paced-intuitive combat. The game should be balanced around the slow gameplay in a fun way or sped up and balanced for that.

I'm not trying to say I don't like your project, but your art direction is by far the best and most polished part of the experience (and damn fine as well)

Nobody here criticizing the game harshly means ill-will.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: PyramidHead on May 13, 2018, 07:11:46 PM
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By "cheesing the hell out of this boss" I mean that I cheated. I kept looking for a way to make sure that I would kill the boss on the easiest way possible, and "cheesing" means that I found one that was probably not intended by you.
I doubt it. I test my games well, so usually I'm aware of all "alternative ways" you may try. You probably mean getting behind the boss - yes, that's an easy way to kill him.

X, thanks for the good feedback. But...

Quote
Having Simon move and attack faster won't hurt your project. If anything it'll help to balance it out somewhat.
In my opinion it's balanced as it is now. The weapons are different in speed, so the first weapons you get are very slow and the weapons you'll find later are faster. The speed of walking will stay as it is now in demo 2 (the demo with 2 castles).

Character is moving relatively slow because he's walking. He's not running. He's not jogging. He's walking. That isn't a bug. That isn't a flaw. That is the style of this particular game. I am sorry to say but if you like running fast in your games this particular game is not for you. Skip it. There are plenty of others on the internet.

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I enjoy the Second demo a lot, Yeah I still have the same problems with the dark world its hard to see in some parts but I think thats my fault :v
I have made the dark parts about 50% less dark in demo 2, so... it's probably your monitor's contrast settings. Thank you for your feedback. I'll watch the video. :)

Quote
Grinding in CV2 was tedious because it was slow and unfun.
There is no grinding at all in this game.

Quote
I'm not trying to say I don't like your project, but your art direction is by far the best and most polished part of the experience (and damn fine as well)
Frankly speaking... that's the most important part of it for me as well. I'm not a programmer who can draw. I'm an artist who can code a little. I'm making a bunch of interconnected pictures that move. "Fun gameplay" is never my priority. Even though this particular game is a LOT of fun for me. I enjoy testing it.


Short update: working on the third castle. Second whip is much faster. New enemy types are faster as well. I have made yet another sub-form of Death (out of 3). Here's the first 2 - you fight them at the same time:
(click to show/hide)

You'll fight Medusa too:
(https://c.radikal.ru/c15/1805/7b/9edcf362349e.gif)
 

 
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: X on May 13, 2018, 08:03:44 PM
Quote
Character is moving relatively slow because he's walking. He's not running. He's not jogging. He's walking. That isn't a bug. That isn't a flaw. That is the style of this particular game. I am sorry to say but if you like running fast in your games this particular game is not for you. Skip it. There are plenty of others on the internet.

You drew the wrong conclusion dude. Simon doesn't need to run. He never did in any of his games I've ever played. And personally I think you're going a bit overboard with your objections. Being passionate about your project is fine, but try and be professional about it. We're not here to hurt one-another. We're here because we all have a love of Castlevania.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Jop on May 13, 2018, 09:08:17 PM
I have made the dark parts about 50% less dark in demo 2, so... it's probably your monitor's contrast settings. Thank you for your feedback. I'll watch the video. :)

Then for the next time I need to fix that XD
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: zangetsu468 on May 14, 2018, 03:22:23 AM
Literally the most interesting SQ remake I've seen, and the creepiest and most polished by far in terms of visual style.


Loves it!! ;D
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: PyramidHead on May 14, 2018, 01:08:51 PM
Quote
You drew the wrong conclusion dude.
Because you have said so? It is merely an opinion and I shouldn't change my own because you have a different opinion that I don't even like. Neither should you. But, please, allow me to stop this pointless dialogue.

Quote
And personally I think you're going a bit overboard with your objections. Being passionate about your project is fine, but try and be professional about it.
I remind you: we are discussing a fan-made game in progress here. "Professionalism" in a fan-made game? I'm making it exactly because I don't want to be professional. Nobody's paying me for this. And it's not finished yet. We are literally talking about changing 2 or 3 variables here. I can make that change anytime I want! I can even make a "special version" just for you and that would take several seconds of my life. But now I'm making my own game for myself. First of all I must like it or else it will never be complete. Let's stop here, please.

Quote
Literally the most interesting SQ remake I've seen, and the creepiest and most polished by far in terms of visual style. 
Thanks! It will get even creepier later on.  :)
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: X on May 16, 2018, 10:11:46 AM
I wasn't talking about finances in terms of professional as it has multiple uses. I was talking about attitude towards others who don't see things as you do. Best to take a step back and examine the posts (without the anger involved) and interpret what I actually meant rather then what you think I meant. I know it's difficult because we aren't speaking face to face. Net chats are a big problem for misunderstandings like this and most would rather use the sword (hostility) then the pen (understanding) to solve their problems.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: mgfcortez on May 20, 2018, 12:31:32 AM
this is so beautiful can't wait to play this :) and thank you so much for making a game and sharing this. I would love to see you make sprites of sotn Alucard or castlevania 3 Alucard and Trevor. I just love the real look of your work I haven't seen work this good scents I seen Thaddeus mind blowing sprites and background (wish he was still around :( but he disappeared. anybody see him any where online?) the only thing I would change is the walk it looks a little weird but a lot better than anything I could make lol great job man
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Inccubus on May 31, 2018, 12:13:33 AM
Whoa. Been a while since I've had the time to slink on by.
I see there being a bit of misunderstanding due to the language barrier.

I just now saw the demos and will try them out this weekend and give a proper critique after.
I'll be looking at it as an artist, as a game designer, and as a gamer.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: PyramidHead on May 31, 2018, 11:45:24 PM
Good day. Here is Episode 03 (in which Simon reaches the third castle and fights Death):
https://www.youtube.com/watch?v=QIB8q-G54gI (https://www.youtube.com/watch?v=QIB8q-G54gI)

You can find the latest (and the last) DEMO here:
https://arkhousetelegraph.blogspot.com/2018/05/ctsotc-wip-episodes-3.html (https://arkhousetelegraph.blogspot.com/2018/05/ctsotc-wip-episodes-3.html)

(skip the previous demo (demo 02) - I forgot to delete my debug object, so you might experience weird things going on in it... Demo 03 is OK. Link is above.


-----------------------------------------------------------

Quote
I was talking about attitude towards others who don't see things as you do.
I was talking about the same thing myself.

Quote
Best to take a step back and examine the posts (without the anger involved) and interpret what I actually meant rather then what you think I meant.
I can give you the same advice. I have a feeling you don't read my replies at all :D I have said to you that I can make a second version of the game (possibly just for you). Isn't it what they call a compromise?! Am I not the one who made that compromise proposal? What else do you want? I'm a good guy as always.

(There is a second compromise option too, but I'm still thinking about it... Can't say much at the moment.


mgfcortez, thank you! Glad you like it.  :)

Quote
I would love to see you make sprites of sotn Alucard or castlevania 3 Alucard and Trevor.
I don't have such plans. The only other Castlevania project I'm planning to make is the remake of Castlevania 1. After that I'll stop working on fan games. I want money. ;D 

Quote
I see there being a bit of misunderstanding due to the language barrier.
There is no language barricade. My Engrish is damn good. ;D

Quote
I'll be looking at it as an artist, as a game designer, and as a gamer.
Good luck then. I hope you'll like it. (But please play Demo 3 instead!)



Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Inccubus on June 20, 2018, 09:21:07 AM
I might have turned dumb, but I can't seem to find any gates.
I'm playing the 3rd demo and I think I'm stuck.
I got as far as the Barrier in the cave east of Jova, but the dagger won't break it.
Did I miss something?
Also, I should mention that I took the long way around and entered Jova from the east instead of the west.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: theplottwist on June 20, 2018, 09:42:38 AM
I might have turned dumb, but I can't seem to find any gates.
I'm playing the 3rd demo and I think I'm stuck.
I got as far as the Barrier in the cave east of Jova, but the dagger won't break it.
Did I miss something?
Also, I should mention that I took the long way around and entered Jova from the east instead of the west.

The gates are inside secret passages. To locate the first one, you must pay attention to a "special block" that the boy on one of the villages tells you about. This special block is next to an unconventionally tall ledge when compared to the others around it in the forest (two or three blocks high, I don't remember). Simon fits neatly under it -- because he's supposed to go inside the wall for to find the secret.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Inccubus on June 21, 2018, 04:47:23 AM
Ah. I thought he was referring to the big floaty block with the dagger weapon crest on it so I got confused. Thanks.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: PyramidHead on July 09, 2018, 08:02:29 PM
C:TSOTC is still in progress. Episode 4 is ready. I'm not uploading any demos this time, but here's the video on Youtube:

https://youtu.be/Og8BWAOKbOE (https://youtu.be/Og8BWAOKbOE)

Just 2 episodes left and it's done. Next episode is the biggest though. The original game had less content in its second half - normally you would suffer in between Deborah Cliff and Aljiba town. The rest was easy - almost linear. I'm going to do it "JRPG way" instead: totally linear first half and open-world second half closer to the end of the game. At least that's the plan. It even has 2 sub-quests. One involves "The graveyard Duck" - you can see it on the video. Second is still in progress...

And, yes - the game is getting even darker. It's Simon's Quest/Silent Hill as I have written before ;D.

Quote
Ah. I thought he was referring to the big floaty block with the dagger weapon crest on it so I got confused. Thanks.
Inccubus, sorry, I wasn't here to tell you. How's your progress? Have you beaten the demo? Or have you stopped playing it?
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: zangetsu468 on July 10, 2018, 01:31:35 AM
Damn, there's actually platforming during bosses. I tip my hat to that!
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Jop on July 10, 2018, 03:50:52 PM
 :o

I want more!!!  >:3
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: PyramidHead on July 10, 2018, 06:53:37 PM
Quote
Damn, there's actually platforming during bosses. I tip my hat to that!
Glad you like it. :) I just want the battles to have as much variety as possible.

Quote
I want more!!!  >:3
Working on it. :) I think I'll finish the game in about 4 months. 
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Inccubus on July 25, 2018, 11:04:07 PM
Inccubus, sorry, I wasn't here to tell you. How's your progress? Have you beaten the demo? Or have you stopped playing it?

No worries. I haven't gotten passed the 2nd Nightmare. To be honest I found it frustratingly difficult. I've been terribly busy with running my new Etsy store, so I haven't had a chance to go back to it as of yet. I'll make some time for it in the next few days.

I did watch the new video, and OMG! It will all be worth it for the Graveyard Duck! That really put a smile on my face.
And as always, the artwork looks amazing.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: PyramidHead on August 26, 2018, 05:25:12 PM
Quote
It will all be worth it for the Graveyard Duck! That really put a smile on my face.
Glad you like it. You'll receive a silk bag if you defeat the Duck - just like it was told in the original. ;D

Quote
To be honest I found it frustratingly difficult.
That is surprising. You have infinite "continue" and even if you die you restart right in the same room with all HP healed. It's a very friendly game...


...and it's released. Here's the Release Trailer:

https://youtu.be/Hg_NQ6Ij9io

Links to the full game are here:
https://arkhousetelegraph.blogspot.com/2018/08/castlevania-seal-of-curse-released.html
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Darkmoon on August 26, 2018, 07:37:56 PM
As this is complete, is this something you'd like to have reviewed over on the Inverted Dungeon?
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Jop on August 27, 2018, 10:10:18 AM
Oh my god, right now I dont have time but I want to play it!!!!  :(

  I know, I dont need to sleep :v
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: darkmanx_429 on August 27, 2018, 03:47:46 PM
I would buy a hard copy of that art book if it was available.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: BMC_War Machine on August 27, 2018, 04:30:17 PM
"Now you process" haha that was great
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: piscesdreams on August 28, 2018, 04:36:31 AM
The graveyard duck is just pure greatness!
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: VladOfWallachia on August 28, 2018, 09:28:22 AM
I only had time to play this for a few minutes last night, and all I will say is that the art work is fantastic.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: PyramidHead on August 28, 2018, 04:18:49 PM
Quote
As this is complete, is this something you'd like to have reviewed over on the Inverted Dungeon?
Of course. I like that web-site a lot. Would be nice to see a big "Fan-Made Castlevanias" section on it. And, yes, I would like TSOTC to be in that list  :)

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I would buy a hard copy of that art book if it was available.
Makes me happy - it was fun compiling all that stuff into one little book. Unfortunately I don't have any big plans for it (and I doubt it's legal ;D ).

Quote
"Now you process" haha that was great
I'm proud of the main line too: "30 years later... the night is horrible again" ;D.

Quote
The graveyard duck is just pure greatness!
My childhood's nightmare ;D

Quote
I only had time to play this for a few minutes last night, and all I will say is that the art work is fantastic.
Thanks. The later parts of the game look even better, I think.


UPDATE: Fixed some minor bugs. I'll upload version 2 in a few hours. The links will stay at the same place.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Inccubus on August 28, 2018, 04:24:27 PM
Congrats! I look forward to playing the whole thing.
Thanks for taking the time to put together the art book and the soundtrack! :)
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: Aceearly1993 on August 29, 2018, 05:49:23 AM
I've cleared the game and the total experience is awesome
The control scheme might be a tiny little off which makes the response of attack button press few frames slower than the overall steps in other Castlevania games (the weapon stretch animation is several frames longer than what I used to, makes character's attacks easier to be countered by enemies during intense boss fights) and makes the difficulty unexpectedly tougher at several point (dungeons and boss fight) but the game has a beautiful plot, everything - artwork, music, dungeon/boss design concept - is top tier and it's worth trying through.

And I've had a hard time getting used to no crouching stance at the first few minutes experience of public demo. But after in-depth digging the full version I found it's basically not a problem without crouching stance given how the game is designed - except a few instance which floating face enemy in a particular dungeon and some enemy/boss projectiles come from lower places/hit lower.

The controller buttons are all messed up on my Xbox 360 controller and I can't seem to use D-pad to move or start new game/load saved progress using controller only. I gave up and chose to go with keyboard from start to end.

(click to show/hide)

Recommended...!!!!
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: PyramidHead on September 09, 2018, 07:44:25 PM
UPDATE: Fixed even more minor bugs. The links on the web-site are updated.

Inccubus, thanks! Making that art-book and the OST was fun.

Quote
I've cleared the game and the total experience is awesome
Makes me happy. Thanks for playing. :)

Yes, yes, I see what you mean. The controls are not as good, the character is slow, no ducking is not good either... Yes, I know about all imperfections of the game. About 7 years in development and now... I'm simply tired of it. So nothing will be improved, nothing new will be added. If anyone will find yet another bug I will do my best to solve it. Other than that - no, I'm tired. I'll just have to do it better next time. And that "next time" will happen pretty soon - the story is not over yet :).

I don't have any gamepads, so at the moment I can't check it myself and... I can't make it better. Sorry.

Yes, DS can frustrate easily, but a game got to have at least one hard boss, I think. 

Anyway, I'm glad you like it enough to recommend. I recommend it myself ;D .
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: zangetsu468 on September 10, 2018, 02:24:33 AM
Out of all of the fan projects I've ever caught wind of, this one makes me the happiest inside. I suppose it's paying 1000x the tribute that Konami should have to a game that has been itching to be remade for the last 2 or so decades. I personally have always loved SQ, but I can't deny the game had a plethora of issues.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: mgfcortez on September 17, 2018, 08:23:17 PM
this game is so beautiful I wish you would make a Simon quest remake it would be already so far along with all the backgrounds you already had made in this game.  maybe let someone else use you work on their remake. someone like metroidquests game. it would be the greatest Simon quest remake ever then. here's dreaming lol
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: PyramidHead on October 07, 2019, 09:36:20 PM
zangetsu468, mgfcortez, thank you for your kind words!
I too think that SQ still needs its own ultimate remake and I hope that somebody will make it someday. Personally, I'm very satisfied with Order of Ecclesia. To me it's like a spiritual sequel to SQ. I'm also very satisfied with both Lecarde Chronicles games. These games have killed my motivation to make a proper remake of SQ.  ;D  TSOTC is a compromise and it's the first episode of my own trilogy.

I have mentioned that second episode before (like a year ago or so). It's finished and will be released in November. It's called D1896.
 
(https://c.radikal.ru/c02/1910/3e/c83498827da9.jpg)

Here's the trailer:

https://youtu.be/EFO8V0m8gv0


D1896 is a sidequel to TSOTC. They may look like separate games at first, but they are connected in many not so obvious ways. I think that D1896 is a big improvement over TSOTC and it is my best game so far.

(Oh, and it's a free game as well.  :)
(I'll add the download links once they are ready.
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: FanOfDracula on October 08, 2019, 11:47:33 PM
oh my god!! just, no words  :o
Title: Re: Castlevania 2 fan game: yet another SQ remake...
Post by: PyramidHead on December 30, 2020, 07:22:05 AM
An expanded version of TSOTC is released :) .
(https://d.radikal.ru/d17/2012/bc/077f905f4cd5.png)

Trailer:


You can get the game here:
https://arkhousetelegraph.blogspot.com/p/castlevania-seal-of-curse-x.html (https://arkhousetelegraph.blogspot.com/p/castlevania-seal-of-curse-x.html)